//jp/
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what are you currently playing? any recent 1ccs? post your chart

Resources:
The Touhou98 Experience v3.0.0: https://nyaa.si/view/2055019
Touhou Project All-In-One Pack (東方 Project) ver. 2025-12-23: https://nyaa.si/view/2057254
Thprac: https://github.com/touhouworldcup/thprac
Touhou 1cc Tracker: https://doopu.github.io/1ccTracker/
Maribel Hearn's hub for Touhou tools and information: https://maribelhearn.com/
Lunarcast replay archive: http://replay.lunarcast.net/
Silent Selene replay archive: https://www.silentselene.net/
Pndsng leaderboard: https://thscore.pndsng.com/index.php

Previous thread: >>50786187
Showing all 45 replies.
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>>50926707
recently finished UFO. i started playing GFW after reading the manga. it's very challenging, but i love it
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I will learn how to play Touhou on Linux tomorrow. Tomorrow definitely. No, I’m not asking for tech advice. Mind your own damn business.
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>>50926732
i play on linux. you shouldn't have a hard time getting it to work. have fun
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>>50926707
I'm pretty new still, given I started playing last year Most of my 1ccs are on EoSD normal, but recently I completed PCB with Reimu A.
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>>50926707
I'm playing MS
Any tips on not losing too many lifes on the 4th boss (I heard Mai as second phase is easier but I'm not sure)
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I hate how inconsistent my runs are.
On one run I'm seconds away from clearing the game, on another I barely make it to the 5th stage.
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>>50928461
Relatable. It could be the slightest thing that tanks your performance and throws off your focus. I would suggest making sure you're getting good sleep and drinking a couple cups of coffee before each session.
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>>50927913
>Any tips on not losing too many lifes on the 4th boss
bomb
also, what difficulty?
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My first 1cc
30~ hours, Thprac used extensively
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>>50928914
Normal
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>end boss' non-spell card
>get hit as the danmaku fades out
how many times has this happened to (You)?
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>>50934034
far too many times
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>>50934034
In SA like 8 times lol
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GFW marisa's non-spell cards are a bitch. i get hit more there than the spell cards. it's either my ice power isn't high enough before the danmaku comes or my freeze takes centuries to prepare
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>>50926707
If threads must die after 14 days, why not move to /vg/?
Or do you guys just make a new one just before it dies like if you were there?
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>>50936322
>why not move to /vg/?
the /vg/ thread fucking sucks. it's just image spam with hardly any gameplay talk
>Or do you guys just make a new one just before it dies like if you were there?
no
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>>50936322
They last closer to a month because it's not as if threads instantly die when autosage hits, especially with how slow /jp/ is now.
>/vg/
No.
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>>50936322
>why not move to /vg/?
/vg/ has the problem with needing to bump every 1-2 hour because of how fast the board is so dead or small generals end up like /2hug/. I could see it working if you manage to convince like everyone to move but that isn't realistic
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phew. can't believe i got past that last spell card on my first try. GFW has become my new favorite touhou
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do you score max or do you only care for 1cc/lln? in the former, where do you learn routes and such? just skim through replays until you find something that seems doable?
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It's been a long ass time since I consistently played Touhou. I've had little blurbs here and there where I played a bit, but nothing too significant. I've pretty much 1cc'ed every game on normal except Touhou 20. I've 1cc'ed a handful of them on Hard and only have one Lunatic 1cc. I've beaten a lot of the extra stages, including the Phantasm stage in PCB. I finally want to 1cc EoSD on Lunatic. Back at the peak of my skill, which was in 2017, I came very close to 1cc'ing it on Lunatic. I was RIGHT about to beat Remilia, just as the health bar was right at the end but died. I've just been re-running practice stages until I get better and when I really can't figure a spellcard out, I watch a replay. Does anyone have any recommendations on how I can get back into this shit?
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>>50943049
I just 1cc'd EoSD on lunatic a few days ago so I may be in a position to help a little. Are you familiar with Thprac? It comes with the torrent of the games nowadays. It lets you skip to specifics parts of stages and bosses for individual practice, as if each game now has spellcard practice. What I did was I replayed each boss over and over until I could do them fairly consistently (24~ hours), then I grinded runs until I got the lucky win (6~ hours). A big thing is to really route your bombs. Like Killing Doll on Sakuya is some insane shit, so I would just always stall a few seconds then bomb to kill her (MarisaB is good for this). Identify the spell cards you suck the most at and just plan to always bomb them. The #1 biggest thing that will hold you back is dying with bombs in stock, so you want to bomb really aggressively and ideally according to a route, then only dodge hard stuff when you're out of bombs.

I guess the #2 thing is to not give up. I had a death 2 seconds away from beating Remilia as well, but I kept playing and got the clear 2 hours later that same session. Once you have the practice in and once you can reach Scarlet Gensokyo its just a matter of grinding attempts and letting God choose when you win.
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>>50939207
I think the best way to get started with scoring is experimenting with the game's mechanics yourself, testing your own ideas, and constructing your own routes. After doing at least a little bit of this, you'll have a better foundation to understand what you're seeing when reviewing scoring replays so that you can more easily use the ideas from them to synthesize a gameplan that matches your ability and level of commitment at the time. There have even been times where my own experimentation that was free from the established ideas used in other replays ended up yielding new techniques that set new world records and became incorporated into all future high score runs.

>>50943049
>Does anyone have any recommendations on how I can get back into this shit?
I've always found the photo games to be a good way to derust after not playing for years. You can play in low pressure, bite sized chunks across a wide range of difficulty, restoring your reading, reactions, movement, planning, etc.
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>>50939207
There was a Meiling poster who went around posting small scoring contests for a little bit and that was the only time I've ever properly tried proper scoring beyond getting lives. I wonder what happened to him?
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have you ever harmed or done similar things to yourself for whatever reason playing Touhou?
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>>50944652
For me, playing Touhou is masochistic enough as is.
I don't need to harm myself anymore than that.
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>>50944652
Nope, I only play to have fun.
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>>50944652
I've hit things but never hurt myself.
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>>50943134
Congratulations on the 1cc, anon.
I've heard of thprac, but my copy of EoSD comes from the physical disk back before touhou was on Steam. I'll have to give it a download. Thank you for the suggestion.
>A big thing is to really route your bombs
I do this in the beginning of Stage 2 just to get more power items quickly.
>Identify the spell cards you suck the most at and just plan to always bomb them.
That's a good idea. I'll keep that one in mind.
>The #1 biggest thing that will hold you back is dying with bombs in stock, so you want to bomb really aggressively and ideally according to a route, then only dodge hard stuff when you're out of bombs.
I've always done this, but I'm still trying to get my deathbomb reflex back.
>>50943296
Honestly, I loved the picture games. I need to try Double Spoiler. Shoot the Bullet was my first Touhou Game.
>>50944652
I never harmed myself, but I always yell out a racial slur after I die - not even because I'm angry or raging, but moreso because it's like a reflex - like shouting after you stub your toe.
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>>50944652
When i get mad at video games i only feel empty inside, close it and open 4chan.
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>>50944652
i broke my phone's screen when trying to MoF Hard 1cc complete
after getting it repaired, i realized how stupid it is to break objects so i just started banging my arms on my desk. this was for the SA and UFO extra clears btw. koishi fucking mindbroke me. bruises are nearly gone now
nowadays i try not to do it
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>>50945740
Are you playing on an emulator on your phone? Or did you rage at your computer but had enough self to choose a cheaper target?
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>>50945761
i raged at my computer and my phone was right next to me. i hardly used my phone so i didn't think much of it. i should buy a stress ball
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>>50945640
Ideally, you never want to deathbomb (IMO). It can and will happen but needing to rely on deathbomb is kind of a failure state.

Let me use Remilia as an example. Let's say I get to her with 2 lives and 3 bombs, which is about average for a middling run

1) I will bomb her non-spell 1 after a few seconds because it can be insane to dodge.
2) I will bomb Spellcard 1 Young Demon Lord because it can randomly brick me.
3) Non-spell 2 is trivial if you know what to do (e.g. you can get behind her after the first shot and kill her from mostly safety, practice this before trying in a run) so no bomb.
4) Spellcard 2 is also really tough so I bomb.

At this point I have 2 lives and 0 bombs. At this point, I will start trying to dodge.

5) Nonspell 3 is super easy so I just kill.
6) Spellcard 3 is super hard and can brick, so I probably die here. I don't panic or care at all, it's my plan. I revive with 1 life and 3 bombs. Honestly, depending on RNG, I may need to bomb despite dying. It depends. But we can say I bomb here after dying.
7) Nonspell 4 is a bit tricky. I didn't have a bomb routed here in my run and I died to something I didn't expect. Let's say I was smarter and I bombed at a tactical time to skip the bubbles part of this.
8) Spellcard 4 is obviously fucking insane: Scarlet Meister. Just no. I bomb at the earliest possible moment I can to guarantee the kill.

Now I'm at Scarlet Gensyoko with 1 life and 0 bombs. At this point, bombs don't do damage to the boss and are just a survival thing, as is my life. This is the only point in the fight where deathbombing would be relevant: I either bombed every attack before this, or it was so easy I had basically less than a 5% chance of dying whilst not bombing it.

Anyway, this might have been long-winded, but when I say "never die with a bomb in stock" and "be aggressive with bombs," this is what I mean. I don't go into Remilia with 2 lives 3 bombs thinking "ok I gotta bomb when things look scary." I'm thinking I bomb nonspell 1, 4 and Spellcards 1, 2, 3, and 4. So that's 6 bombs routed and 1 planned "I probably die and need to bomb upon revival." Even if it's possible I could do spellcard 1 and 2 without bombs (I can + have), I bomb there anywhere at a set point to have absolutely zero unpredictability and ensure every single one of my bombs is used meaningfully. That is the most important part of winning. Deathbomb timing is kind of relevant but not really THAT relevant. If you have to deathbomb something has probably gone wrong. (which is OK and is going to happen in runs, but it shouldn't be a defining factor of success).
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>>50945766
Or a punching bag.
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>>50945766
Just keep a pillow next to you that you can let out a scream into. Works for a lot of things.
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>>50943049
>>50945640
>>50945973
I get anon's perspective of "treat bombs as a resource that you should use to secure victory", it's certainly efficient, but I believe there is also worth in trying to save bombs as mainly a get-out-of-jail-free card via deathbombing. That way, you are essentially forcing yourself to bear the brunt of a pattern for as long as you can, even if it is something beyond your abilities to dodge through. While gambling on your reflex to deathbomb is not that smart, and I agree that it signifies a failure state, this process does give you experience from facing the pattern and failing it straight on, which in the long run is invaluable. It lets your ruminate on the failure, think about what you did wrong in the pattern and what you can do on the next attempt in order to get close to clearing it without mistakes.

Planning bomb usage is smart, but I feel like it's basically admitting that you can't clear a spell card and that it's too troublesome to invest the time in trying to learn how to get through it. You're only limiting your skill growth by doing this, which at least to me is a big part of the fun in these games. I'm not saying you should practice every pattern until you NMNB the entire game, but just by beating your head against a problematic pattern until you capture it a few times, you'll gain a good understanding of how it "ticks", what components it's made out of, and you'll be able to more calmly analyze it in a real run. THprac works wonders for this as anon suggested. Even for patterns that still remain problematic after practicing them, the extra experience can lead you to better catch that split-second moment where you realize you'll get hit and bomb to safety.

To wrap up my rambling, I'd suggest switching your perspective from "I want to 1cc EoSD on lunatic" to "I want to learn how to handle as much of what EoSD on lunatic can throw at me as I can", then start throwing runs at the game. You will fail a lot, but in that suffering you will identify specific patterns or stage sections you're more likely to get him on which you can then practice exclusively to smooth out your overall performance and get farther into the real run, run into new challenges to overcome, and get through them by more exclusive practice. Keep it up and you'll naturally get the 1cc as a result of the persistent effort.
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>>50947424
I agree with pretty much everything you've said, but I want to point something out, just to make it clear for everyone else: deathbombing doesn't mean bombing -right after- you got hit. That's impossible to do (except on IN) because the deathbomb window is 100ms while the lowest possible reaction time for a human is around 200ms.
Deathbombing instead means bombing -right before- you get hit, once you've realized you've got no escape route or you've fucked up a movement input. When you press X late enough the input is acknowledged after you've been hit (because of input lag and shit), and that's what the deathbomb window is supposed to cover.
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It's crazy to me that people could grind things like LNNs back in the day without practice tools. I don't think I would've even went for simple LNBs without them.
Not just for the help they give with learning, but also because how nice it is to be able to break the tedium of spamming credits with some fun dodging.
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>>50947449
It's more crazy to me that there are purists who look down on others for using practice tools from outside the games. Like the end result is clear, you got the 1cc/LNB/LNN clear you were aiming for. Why does it matter how you learned the game well enough to reach that result?
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>>50947449
I've done all of my LNN without them, it's doable.
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>>50947461
I understand they might be pissed about others not having to put the same amount of (partially wasteful) effort to reach the result, but they fail to realize that those people joined late so they have a lot of catching up to do, and meanwhile no one's forbidding them from using those tools as well.
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>>50947449
I feel like you'll find that most people who have that sentiment just don't have much experience. It'd be rare to find someone who's at least LNB level judge others for using practice tools.
Though from what I've seen Chinese people in particular have a bone to pick with that kind of stuff. But they're weirdos.
>>50947474
Yeah, if you've started grinding the games before they were a thing then it's just what you had to deal with. As someone that only started playing them seriously after thprac became a thing I just couldn't imagine having to learn some sections raw. Maybe it's a zoomer lack of attention thing.
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>>50947500
Meant to reply to >>50947461
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>>50947461
people develop egos off of doing things the "hard" or ""right"" way and see others who did not have to toil as they did as inferior.

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