>>738713851 You just don't understand the cozy factor. It's secluded and isolated, but you still can see the sky and get natural light since it lacks a roof. You could just soak and relax. It wouldn't appeal to everyone, but I can assure you lots of people would find it relaxing.
>>738713339 That image is real It was popular before brainrot shit about endless horror backrooms or whatever zoomers are into It's from a house in Portugal I thibk.
>>738716653 monsters really ruined the vibe liminal spaces were appealing because they were uncanny, not because they were filled with "le scary chase you" monsters
>>738713446 I've been playing a shitty FP2 shooter called combat master recently (I say shitty but the battle royale mode actually has some pretty neat ideas with the largely vertical map) and it's got this as a map, in 2 slightly different versions but you can only queue for one at a time because the slight layout changes came along a remastered version with the old version still accessible for toasters
>>738715539 I still play it to this day, but I don't often go down there. Waiting enemies to aggro, then ricochet them off the buildings is more effective.
>>738713974 This game gave me a fucking ocular migraine. I should have stopped playing when it was hurting my head but I carried on because I was playing with my friends but holy shit it actually physically harmed me.
>>738713339 I'd actually wager that aesthetic was inspired by some gmod maps from back in the day. They appeares long before the memes, and are almost identical.
>>738720786 WE HAVE AN EXCITING ANNOUNCEMENT FOR THE SONIC SERIES! THIS YEAR WE WILL- re-release SA1 and 2 for full price with updated graphics that suck the sovl from the original and put in anti-sovl fog
>>738713446 This map is a good example of something I want to talk about when it comes to atmosphere.
What I loved so much about old CS maps and older games in general was the atmosphere. Take FY_Poolday or the original CS_Office for CS 1.6. It's a pool but it's surrounded by mesas because of the skybox from Half-Life. Office was in the middle of some kind of snow canyon (pic related) with spooky looking skyscrapers. Both of these were odd but it created a unique feeling. A updated poolday would be set some kind of inner city or suburban neighborhood. And while realistic and might even look good, it wouldn't be the same as feeling like you're playing in a pool in the middle of Monument Valley.
I miss that absurd and surreal feeling that old CS and HL maps came with. Felt like a dream.
>>738740241 I don't want things to make sense anymore. We need the surrealist painters equivalent to level design these days. I want to race a car on a moon track.
>>738740241 some maps didn't even set a custom skybox so it used whatever was left from the previous map by default, which made for some unique experiences, especially if the previous map used the HL xen skies
I miss when community maps had all kinds of wacky shit in them.. people sprayed hilarious stuff on the walls and no one was offended by anything :(
>>738736927 wtf I just realized people played on my deathrun map?? there are multiple speedrun videos https://www.youtube.com/results?search_query=deathrun_pool_simple I made all the textures for that one on paint lol, it was uploaded on one site back in 2010 and had some minor success on a few local servers at the time, but it seems to have spread and gained some popularity... there's at least one server that's still running it O.O
>>738740241 I used to spend hours looking for custom maps and the servers that hosted them were often empty. Definitely felt that uncanny feeling but I loved it.
>>738740241 Gldsrc and older source maps were eeriemaxxing. >because of the skybox from Half-Life True with the transition to CSGO we lost the feeling that it was really a spin on half life 1/2 deathmatch. I still remember the early versions of nuke that were still using exclusively HL1 assets and set in the desert. CS2 could have been the moment to reinject HL with HL Alyx assets or inspiration, but since 2013 compfag focus meant that everything had to be "readable" which isn't compatible, plus most CS players are from CIS and South America hence poorfags so it needs to run on toasters (and they didn't play Alyx which requires not being poor).
>>738746826 since you wanna make everything about race then explain why asians naturally draw better than every other race? explain why anything an asian does, they do it better? this is why they want indians imported, not only do they work harder but they are smarter than other races. how did they learn how to survive in your broken ass system while you are still broke
>>738720417 God the soundtrack for this game is so fucking good. The game could be carried by its soundtrack and aesthetic alone, but its also fucking fantastic. Except the story. The story is...there. >AIM FOR THE HEAVENS
>>738741387 >people sprayed hilarious stuff on the walls and no one was offended by anything i had a lot of fun spraying an image that was a half finished bullet hole smiley. enemy snipers would finish it off, wasting ammo, allies would finish it, and get shot by snipers. it was fun because people had time for whimsy
>>738713339 i dunno anon, liminal space, beyond liminal, backrooms unleashed and some other games are pretty good <spoiler>but they are on roblox lol</spoiler>
i grew up like 10 minutes from a pool so this nostalgic to me imagine sitting in a pool tire and just gentle floating around this terrifies young fellas? weird. pools usually have internet so you can still use tiktok and gamble if thats why youre so scared
>>738713339 I guess it's only natural that 'Liminal' became a catch all term for "Surreal Environment", but I think some more grounding in abandoned places and ghost towns would improve the flavor of these works. They're not as sterile, which is part of what gives stuff like the pools images their charm, but I feel they have a lot of other qualities to offer..
>>738731708 >>738740378 >>738746826 I played that game in my childhood and the background is just a picture OP is gaslighting faggots with. The hud is even distorted for fucks sake newfags
>>738767774 The entire "liminal spaces" fad literally started because of a stupid thread on /v/ where some guy said "anyone else think empty Gmod maps are weirdly eerie?"
>>738765068 It is peak because that was merely a fraction of gameplay from a custom game mode from a single game. Meanwhile all you zoomers are on suicide-watch because you can only play as Thanos in fortnite once every 5 years
>>738757750 when I was a kid some toddler took a huge shit in the pool right as I was considering jumping in, took me a few years to swim in a pool after that. Ocean and lake ftw.
>>738769472 this game seems kino but I'm a pussy when it comes to horror, does it have enemies you have to constantly hide form a la Amnesia or are the horror elements just atmospheric?
>>738763460 This image and what you're saying were some of my favorite parts of Infra. When you weren't wandering around caves, the game was fucking gorgeous.
>>738773387 There are no enemies in the entire game and pretty much no jump scares. All horror elements are purely passive and environmental. There are some parts with time pressure from environmental hazards (like a collapsing tunnel). And paying attention to the environment is a major mechanic both in puzzles as well as learning most of the story and the ending.
>>738773245 >Ocean and lake You mean those places full of animals constantly pissing and shitting in? I jest, but really, public pools are so full of chlorine that all the shit germs are dead within an hour.
>>738774035 pool was evacuated and closed for the day, I remember some of the older people were mad, this was in some Conrad hotel in Asia on vacation. I was just happy to have an excuse to go back to the balsa plane kids workshop. I've seen a shit float by at the beach once, but you can just swim away, in a pool you're stuck with that shit.
>>738775605 I have no clue what those zoomer words mean, is that like a hyperactive imagination? If so then probably, yes. I just Googled it after getting mad at some shit that sounds like "food mood" and upon further research, yeah definitely. If you cannot discern that you are wearing a paperweight on your head and get too lost in the LARP it will probably fuck with you, though, I am trying to find this room in my favorites and it looks like it was privated, that sucks.
If it got reuploaded and you can find it it has submechanophobia/thalassophobia sections and of course lots of liminal spaces. No actual inhabitants in the map besides you and any other players but definitely eerie to explore.
>>738775979 I was joking about the phantom shit, it's just some made up shit furries cite in vrchat to appear special (or more so) and make an excuse for getting mad at you (some other random) for walking through their avatar or throwing tomato emojis at them. Anyways, if you like things with thalassophobic reactions, check out a game on steam called Sharks and Minnows.
>>738762010 CS2 is just shit in itself mid stage cs:go was the last passable cs and even that was bad compared to cs:s when it came to actually having fun in the god damn game
>>738765385 Yeah, they advertise it as a walking simulator. People who bought it wanted a walking simulator and got one. That's why it has positive reviews.
>>738780009 It was near a lot of the production studios and fairly cheap at the time. When it became popular, eventually it became cost prohibitive to shoot at because they were charging a lot for the cost of disinfecting and cleaning the pool after.
>>738740241 Like 80% of Halo 1-3 maps were like this. I would spend hours just walking around soaking in the atmosphere. Maybe pretend I'm in a multiplayer game and shoot guns at where I think people would be. I miss it.
>>738748420 It's fun but it really bothers me that in maps that let you get up high they didn't make enough areas around the map to ground it so you are just staring into the void
>>738782458 >>738782781 Torn is one of my favourite maps but too bad nobody plays it. Can't find a single server running torn, prodigy, oilrig or airstrip. Good thing we have bots
>>738783025 Forgot to add but when I was a wee feller, I rarely had internet access and would play 1.6 maps with bots. Would sometimes walk around with no bots exploring the maps and appreciating absolute kino we had.
>>738745002 They teased one of the latest levels, which will be 232, lvl 33 is coming soon too (when improve their procedural generation). One of the higher quality indie games with a lot of polish
>>738777212 Hush hush. You are on website made by millennials dedicated to talk about millennial hobbies. No one is forcing you to post here. You can go to any zoomer made website and discuss skidibi toilet or whatever other hobbies you zoomers have. Stop clinging to things made by generation before you and start making your own things.
>>738783420 There is just something about maps like torn, storm, survivor and airstrip. They don't make them like that anymore. Pretty sure those old gldsrc graphics compliment them way too well
>>738717373 what in the year of our lord 2026 compels a man to still have any faith in bethesda's technical abilities tes 6 will have flat textured water and you know it
>>738768151 this immediately looks better than 99% of modern games simply by virtue of not being blurry as shit why can't we bring back the clarity of old graphics?
>>738783147 My whole late childhood was spent playing with bots on a cracked CS/CZ hybrid and making random fun maps on VHE based on my room's layout and friends' scribbles, which were never published. Picrel is a map based on a dream I had. It used a shitty one-way layout so it was easy to remember. Later I ran a fun ZP server balanced around low zombie hp, so it could play fine on all of these fun maps and OG ones as well. I remember playing de_torn with 10 people on that mod and was lots of fun... so many comfy memories from that time.
>>738757750 Slipping hazard foot fungus pool tiles like those are the OPPOSITE of nostalgic, that shit was so disgusting and I always avoided my small village public pool because it had them.
>>738785291 I played with bots way too much as a kid. Later when I got internet access I would play deathrun and surf maps all day. Those were fun times
>>738783635 There's very little outright technically wrong in starfield and not many games let you move around a spaceship that also exists in a space with things moving around it. Just get the sea of thieves guys to instruct them in replicating the sailing in the creation engine and it might be passable, and probably the one good thing about the game
>>738785291 there was a Pirates Vikings Knights 2 server I played on a couple of years ago, like 2022, which was called einars server and it had a rats map called einars room and einar played regularly on the server, it was soul as fuck, you could kill people in the microwave, blow up his computer, his vinyl player played sweet funk tunes and if you went into the closet you were instakilled by his cat
>>738716751 The issue is that there's just literally nothing you can do while using liminal spaces as a setting. The back rooms are a cool idea, but what the fuck can the game play even be short of le heckin spoopy monster
>>738773572 There's ONE pantshitting jumpscare if you really go out of your way to hunt a specific hidden steam achievement, otherwise not a single one I can remember beside explosions. The game is spooky at time during the first playthrough. Damn I consider reinstalling it now since the Obenseuer update probably won't drop any time soon.