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Remember when games got better with each generation?
Showing all 60 replies.
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>>738741925
not really. Halo 1 is still the best, and 2 was a massive downgrade.
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>>738741925
i sure love paying to play my games online. the industry only improves!
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halo reach sucked
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>>738741925
every game was peaking in the mid 00s
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>>738741925
yeah and it stopped happening with halo 3
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>>738742021
2 has better music, multiplayer, story, it's the most innovative entry in the series and it's also the most quotable.
You are just a fag.
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>>738742021
Based. 2 was the biggest disappointment ever and nobody remembers

t. started with CE on PC, dropped 2 1/3rd in
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People hardly ever talk about the Xbox 360. Whenever I search the internet for recommendations, I always find the same ten or so games. Didn't this piece of shit get anything good besides AAA crap and a few arcade games?
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Amazing how halo brings out people seething and desperately baiting
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>>738742021
>>738742534
I played Halo 1 to the end. 2 I never beat and 3 I only played co-operatively with my brother. The series is too repetitive.
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>>738742021
is Masterchief collection any good?
I wanna see why americans sperg out about Halo but not sure if i should emulate ROM or get it on steam.
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>>738741925
while hetero male devs only and maybe a couple of smart white women
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>>738743150
It's good, use a controller on PC, it's designed and balanced around that
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Anyone who doesnt think 3 is the worst Bungie halo is huffing nostalgia fumes
Go play them

2/1 > ODST/ Reach >>>> 3
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>>738742021
FPBP + true + based
https://www.youtube.com/watch?v=ocyYwLCDyCU
https://www.youtube.com/watch?v=rSu0QkDIjMI
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2 is so fucking good
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>>738741925
All we needed was another Halo game like this one but with the combat sped up to be much faster. Not Quake levels of speed of course but maybe something between how fast you can sprint in the new Halo games and even faster. With faster reloading, more accurate guns, etc. And no sprint. It is not necessary if the base movement is fast enough.
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>>738744452
no
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>>738744635
How would you have continued Halo then? And don't say no more Halo because Microsoft was never going to stop producing games in what was once their golden goose.
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>>738744452
yep
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>>738746189
You can make Halo custom games and bump up the speed as much as you want and it's always a complete shitshow for anything that isn't rockets or swords.
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I played the Mass Effect trilogy recently and loved it. It's now one of my favorite games of all time. Should I play Halo or is it more shooter, less story?
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>>738746785
Which is why I said to also adjust reload speeds and make guns more accurate. I wasn't talking about custom games I was talking about what they could have done for brand new Halo games.
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>>738741925
pic not related?
Halo CE>Halo 3 ODST>Halo 2>Halo 3>Reach/4/whatever other shit
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>>738747257
Which does nothing because now you just run away from every grenade and no one is ever in melee range. Maps have to be opened up otherwise you can just escape danger from every fight you get into unless you make the TTK way quicker. Vehicles become less important and now Halo isn't Halo anymore all because you thought it was a good idea to make the game fast.
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>>738747623
The gameplay did need to be faster. This is the entire reason these fags keep justifying the inclusion of sprint. You weren't going to gain newer audiences or even retain the core audience if new Halo games stayed at exactly the same speed as H3 with the same inaccurate BR, AR, netcode, and so on. The game was great of course and I loved it as did most Halo fans. But it was inevitable that the gameplay speed was going to be increasing. Not staying the same way it was. I forgot about it but Doom's reboot and subsequent sequels have showed that faster pace FPS that aren't exactly Quake levels of speed nor have a sprint button could absolutely have worked. 343 industries just never cared to do this because in the words of one of their own employees "I hate Halo" (the majority of 343 probably did), and they were only ever going to chase trends anyways. Which meant at first CODifying Halo so that it moved further and further away from its roots.

My proposed fix in no way removes it from its roots. It simply speeds up the gameplay is all. You are delusional if you think this makes vehicles useless and guns inaccurate. What made the vehicles useless in the first place (which still isn't true this is what you seemingly think) is that H3 gave you so many options to destroy vehicles in addition to keeping the vehicle jacking mechanic. And eveybody would say how the BR wasn't quite as accurate in H3 as it could have been. This isn't even anything unknown.
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>>738747623
>>738748416
And I always liked Halo 3. I wish I could experience peak Halo 3 online right now. Its the most fun I ever had with a multiplayer shooter til this day.

>in short
Halo 3 was beloved but absolutely people were going to rightfully expect a new Halo was going to polish up on the foundation set by H3. 343 of course instead opted to as I said before, CODify Halo and here we are today with a once iconic series being practically irrelevant and even laughed at.
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for me? the spiker
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>>738748416
no it didnt
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>>738741925
Yes, but it sure as hell wasn't this generation.
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>>738741925
I do. I also remember nothing could beat Halo 3. Halo 3 is still the GOAT and always will be.
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>>738748416
Xbox was a downgrade to console and PC, Halo was a downgrade to FPS. There's a reason why both are dead.
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>>738748707
Spiker is good, but nothing beats the tried and true BR.
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>>738748893
You speak true and honest words
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>>738748771
Yes they did need to improve upon H3.
>>738748849
Its dead because people moved on to COD eventually and they decided to copy COD rather than keep Halo being Halo. Even if COD would overtake Halo at least Halo could have kept a core audience that was always going to love and support the games. Instead though they humiliated and told older fans to fuck off basically and then destroyed the series identity forever.
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>>738748972
by not making it fast
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>>738742749
People mainly bought them for online gaming. Xbox never really had stellar exclusives.
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>>738741925
they still do, Smash Ultimate and Mario Odyssey are really great games.

Not to mention Requiem and Silent Hill 2 Remake
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>>738748972
Halo should have taken from what came before while keeping vehicle driving. The classic gameplay went as far as it could with Halo 3. Master Chief can't do anything without the UNSC and Covenant, that was Halo's biggest failings right there.
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>>738742021
holy retard, 1 was great but 2 was the best.
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>>738749289
>The classic gameplay went as far as it could with Halo 3.
I disagree it could have been polished up to perfection and probably could have also implemented an easier way for equipment to work so it didn't feel as odd. I honestly probably would have also dropped the dual wielding mechanic since it always felt gimmicky rather than truly feeling like it belonged or made a difference. There was still room for Halo to grow while keeping that core formula intact. Reach even kind of is that if you take away the armor abilities. Its Halo at its core just with the armor abilities gimmick attached and that is the primary reason why it also split the old fanbase a bit. And this was under Bungie itself.
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>>738748972
You can hate all you want but bungie did make the natural evolution of halo gameplay which was, destiny 1.

The simple arena shooter does not have a large enough market to keep making games it has to stand out. No game will ever topple counter strike as the simple fps game.
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>>738749529
It was already polished up as far as they could take it with Halo 3. Even Bungie didn't believe they could take that any further. Bungie's Marathon games were better because they played like proper FPS games. Security Officer could be shoved in any situation and be fine, Master Chief needs the UNSC and Covenant, that's a major problem from a gameplay design.
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>>738749529
> armor abilities
I dont know why Puritans seethe so much at this. It was never used in comp/ranked play types. Even if you played invasion picking anything other than sprint/jetpack was gimping yourself.
Also invasion was 10x better than big team autism ever was. People would at least try to play the objective and not just use it as a fuck around game type.
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>>738741925
Remember back when entire trilogies would be released in the same generation over the span of only like 5 years?
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>>738750013
Nobody actually works anymore. They just show up to the office and vibe for 8 hours, then go home.
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>>738750013
Publishers realized you could release one entry per generation and remaster that entry at full price for the following generation.
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>>738750013
The Mass Effect trilogy is garbage though. Gears of War ended on a great note and it should have ended with 3. The Gears games to me are a perfect example of how they kept the core of what Gears was intact but kept polishing it until they pretty much perfected it with 3. This is what they could have did with Halo but they didn't.
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I recently beat all Bungie Halos on LASO for the first time. Hard yes, but no the most impossibly hard thing ever like people say.

People who say Halo 2 is so hard and le jackal snipers are legit judt bad at video games. I was always surprised to hear people in more modern times bitxh about jackal snipers cause I never thought mich about them back in the day, even on legendary. But maybe I forgot or just didnt think about them much I thought, maybe Ill get reintroduced in LASO. But no. I was killed like twice by a jackal sniper throughout, and one time was being careless on retrying a level when I did know where he was and simply forgot to kill him.

Half the levels in Halo 2 are quite easy if yiu know what youre doing
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ODST was the only next step Bungie could have taken, a smaller scale "character focused" story. I put "character focused" in quotations because the only character that had much character was Buck, but as a proof of concept it worked for the most part.
Reach rolls around and follows behind ODST, (comparatively)small scale, character focus, but it has the same problem of one character, Jorge in this case, actually having a character, everyone else is exclusively defined by their role in the squad. Turns out Bungie just sucks at making small scale stories.

Halo was done after 3. You can have all the mechanical refinement you want but at it's core Halo is a very, very story-centric series. Killing off the Covenant was it's gravestone as someone else has repeatedly said here. Continuing with the UNSC vs. Covenant plot would start to feel dragged out and making a new big bad to fight would be derivative and stale, which looking at 4 onwards turned out to be the case. Silver lining is at least the series got a real ending.
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>>738751836
They did take those direction and the series sucked ass and declined even harder, they should have built off the better FPS that came before it, decoupling the Master Chief from the UNSC, Covenant, and the annoying two weapon limit and slow gameplay would have done wonders revitalizing the series while expanding the vehicle sandbox too. If there was a refusal to do this, Halo shouldn't have gotten anymore games, no mainline or spin-offs because its gameplay was already stale by Halo 3. ODST didn't do anything to redefine it, Reach was just a crappy COD wannabe, don't even get me started with Halo post-Bungie. Halo is a shitty lore series, always was, always will be.
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>>738752347
Bungie was under contract with Microsoft and needed two more games after 3, that's why we got ODST and Reach.
Master Chief isn't a character that can be decoupled from the UNSC or Covenant, his role in the story was defined by both. Dropping him into a lower stakes story wouldn't work off the back of the Human-Covenant war. It's like saying decouple Frodo from the Lord of the Rings trilogy.
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>>738743147
Same here with all three except I don't have a brother, it was my friend. I got softlocked on 2, struggled for days trying to melee my way forward without ammo during a swarm, and didn't feel like replaying it.
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>>738752823
>Master Chief isn't a character that can be decoupled from the UNSC or Covenant, his role in the story was defined by both
Bullshit, a game is its gameplay, that's what defines the character, you can decouple Chief from both by allowing him to carry as many weapons on him as an old FPS character. The Covenant and UNSC keeps the universe small and boring and not worth exploring. We never get to see crazy fantastical worlds, wildlife hostile or non-hostile, other unique aliens factions never before seen because Halo doesn't want to experiment. The moment the concept and story of a game is made before the gameplay and prototyping, it's a failed game from the start. Refusal to go in this direction for Halo is why the series should have stopped completely after Halo 3. Microsoft never seemed to have much of a plan for gaming and it showed with their games.
>It's like saying decouple Frodo from the Lord of the Rings trilogy.
That's a completely different medium from video games. If I wanted to watch a movie or read a book, I would be doing that.
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>>738753231
>Bullshit, a game is its gameplay, that's what defines the character
Writing is what defines a character you stupid fuck, I'm not confusing myself for Master Chief when I'm playing ODST or Reach because it has a two weapon limit. Duke Nukem and Doomguy aren't defined by being able to carry an entire military ammo dump in their back pockets either.
If you decouple Master Chief from the story of the first Halo trilogy then completely change the dynamic of the gameplay by letting you carry every weapon in the game at the same time then you wouldn't even be playing fucking Halo anymore dipshit.
You clearly don't like Halo and you're confusing your dumbshit opinion with actual mechanical complaints.
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>>738754401
>Duke Nukem and Doomguy aren't defined by being able to carry an entire military ammo dump in their back pockets either.
But they can do more things than Master Chief can ever do and go on multiple adventures with different enemy factions.
If you decouple Master Chief from the story of the first Halo trilogy then completely change the dynamic of the gameplay by letting you carry every weapon in the game at the same time then you wouldn't even be playing fucking Halo anymore dipshit.
That would be an improvement, keep the vehicle gameplay though.
>You clearly don't like Halo and you're confusing your dumbshit opinion with actual mechanical complaints.
No, I don't. Halo is a product of its time, and it should stay dead. Infinite's canned DLC and Halo Campaign Evolved shows the very underlining problem with Halo, it's stuck to the Halo Trilogy. Microsoft sucks.
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>>738754734
>I don't like Halo
>To fix Halo you make it a game I personally prefer, simple as. It's objectively bad because I don't like it.
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>>738755375
Yes, Halo is a dead series, Infinite's canned DLC just sounded like Halo 3, Campaign Evolved doesn't really add anything new to the series. Halo's dry. Bungie knew it was over after Halo 3. Microsoft being the retards that they were who didn't know how to make a game, just regurgitated the same crap while going nowhere with it, just like Gears.
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>>738751836
They did not do enough to make ODST's feel truly distinct from playing as a spartan. It really just felt like playing as a spartan only with health instead of regenerating shields.
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>>738741925
I remember when a game announcement alone would sell me a console.

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