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what are you working on?
if /v/ ganged up i think artists and programmers here could be very ambitious and make a dope game
inb4 >you cant do it
stfu eithr contribute or gtfo
a chance to reverse the trend of clone pay2win aaa
i was thinking for a collab project a modern version of ultima online
ive also started on a myfarog 4.0 for pc, have been planning an scp sl mod and as well as thinking about an elden ring seamless coop with servers instead of p2p but idk if thats realistic or worth it
the elden ring for having many players in one game, not just a coop mod
Showing all 47 replies.
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>>738744687
just bc its an indie game ive heard good things about, not aaa
>>738744779
if you havent got loads of spare time for gaming anyway, idk what youre doing here
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>>738744779
you can do it all yourself even, just takes more time than if you collab with other programmers or artists
money isnt a question, if someone from /v/ wants me to pay them for work im happy to do that but there is mutual benefit here already
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>>738744779
>>738744779
>>738744779
i have money i just dont have people that interested in gamedev
for people that are only interested in money, are they worth working with?
i want to open discussion with ppl that are actively interested in making games
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>>738744630
>what are you working on?
optimizations, game runs really well now almost never going above 10W battery consumption on the Deck with steady 60 frames. I fixed a big bug when it came to disabling enemy entities that aren't needed in the current room and implemented shader and particles precompilation to get rid of first-time stutters. Pretty happy with the end result, now back to working on a boss fight for the end of the demo.
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File: goblario.png (32.1 KB)
i gotta animate this fag and i can already tell it's gonna be a huge pain in the ass. I think he's just gonna throw and punch cause I aint making a fucking walk cycle for this idiot. maybe he'll move by jumping.
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>>738746205
yeah he's gonna throw the lil dudes
i also might palette/head swap him to make a buff human guy.
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>>738746279
hmm yeah
actually now that I think about it maybe I'll use him as a boss and just copy Spark Mandril's moves + a goblin throw. I was gonna just use him as "guy you can't jump over" but I can find other things for that.
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File: Chain Reaction.mp4 (4.0 MB)
>>738744630
>what are you working on?
Reaching the final point of my physics engine.
And by that I mean I'm absolutely NOT satisfied with it, but I can't find anything else to add/change to make it run faster - so fuck it, it will have to do.
Fixed the custom lighting (turn out my reverse TRS matrix was wrong from the beginning), currently working on fixing the very visible seams when two chunk of terrains are side-by-side but use different LOD level.
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>>738747820
it's just Godot
>>738747959
might be trying to filter out some people
>>738748227
If I tried to do that in Godot the engine would probably shit the bed lol. Good job anon + cute sheeps
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>>738744630
I'm working on a few adult RPGMaker games to take a break from my usual projects. I like the idea of anons working on a game together, if people like my pixel and mspaint artstyle I'd make some textures or just art in general for free.
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File: Screenshot 2026-05-03 094316.png (34.4 KB)
I'm making an AW clone. Graphics are NES style because I suck at art and limitations make me suck slightly less. Currently working on the AI so I'm getting close to a working prototype.
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File: Screenshot 2026-05-13 094603.png (37.3 KB)
>>738757585
Forgot that screenshot was missing HQs, have an updated screenshot.
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File: chain compilation new trim (1).mp4 (4.0 MB)
This is the worst webm of all time, but i managed to get the placement effects looking a little better in bingo betty.
I have a compilation of what every character's effect looks like here: https://files.catbox.moe/1jsdrs.mp4
Added a bunch of sound effects for all the new shit, just been testing to make sure everything works, finishing up controller mode, etc.
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File: npcBehaving.webm (2.4 MB)
still working on my npc behaviors, this time i have a webm to post instead of just writing about it lol
dont have his transition anims set up yet or the IK for the hands, but so far everything works super great so pretty happy with that. spent probably too long just writing how will it work on pen+paper instead of in jetbrains, like 3-4 weeks lol. now I'm just following my notebook like its an instructions book, next I'll make him react to seeing the player since it looks weird he does nothing about seeing the raccoon right up to him.
super excited to finish up the NPC, then I can do all the rendering stuff + shaders, and then build the "smart objects" for the chores and stuff like him smoking the cigarettes at the start. not super excited to make a lot of animations. I did the smoking one and it doesn't look very good so far lol
>>738762454
block outs are prob the way to go cus its super fast to do and you wont feel like your forced to commit to an idea.
if you make it on blender, you might think
>wow! this looks super cool!!
but it wont work in your game. then you'll feel bad in case it has to get deleted. with blocks you prob wont care if theyre deleted
>>738758003
>>738757585
nice, i like the retro style, looks like GBC if it actually had more colors
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>>738755362If you're going to post future games I'd recommend releasing it under a steam account that isn't your current one, because holy shit that was a wild trip to scroll through for half a minute.
Just looking out because people will clown on you hard here (or anywhere really) if you gain even an ounce of traction.
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File: ygg-1778637052.webm (2.4 MB)
I have a bunch of book sprite variations and recolors. Primarily for spell books, but also for items in quests, guides, etc in game. The game server has a compressed archive of txt files that gets loaded to the database stored as a blob by each page. As clients cycle pages on the "book" interface we serve them the page contents.
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>>738763264
>nice, i like the retro style, looks like GBC if it actually had more colors
Thanks, while I'm not sticking to any strict technical limitations, I'm trying to limit myself as much as possible.
If anyone has any critique of the sprites I can see if I can fix them. My current plan for revision is to limit black so units aren't as hard to identify on roads.I bet people can figure out what everything on the screen except for the car is.
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>>738755362
>I'm a fox deer, spiritual Therian, similar to cynocephaly. I follow Christ and I am also a Shintoist and a furry
Jesus fucking christ.
Maybe don't put your full date of birth and links to photos of yourself on there on top of this, fuck me
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>>738746150
>>738746304
You used AI didnt you?
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File: ygg-1778638642.webm (1.5 MB)
>>738764658
Just got the text back end done and a basic interface. Looking to get some larger book sprites with page flips and all that like my normal spell book.
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>>738765217
how can someone even be a shintoist and a furry AND a christian
im not even christian but im pretty sure the bible has commandments about not acknowledging other gods, no?
and several about not fucking animals
i guess he just picks and chooses the parts he likes
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>>738765553
There's no contradictions because I don't follow the bible, just Christ Himself as he was documented outside of the bible. Shinto has a lot to do with nature. Also nobody mentioned fucking animals but you.
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>>738744630
>if /v/ ganged up i think artists and programmers here could be very ambitious and make a dope game
/v/ cant team up or do jack shit, its all indians and AI, /vg/ however has done many projects
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I'm making a rhythm game, and I'm running into an issue that I had never even thought about before: the song doesn't really have any distinct "hits" that can be used as notes for the player to press. It's all too fast and noisy. What the fuck do I do?
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>>738765252
?
https://gandalfhardcore.itch.io/goblin-pixel-art-enemy
for the big guy i just got some references and traced/drew until it looked right
index color kinda fucked with my references when i switched to it though