Showing all 59 replies.
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inauthentic shillslop game. Pure industry plant level. You can easily spot them all the time from trends and behavior in the threads.
>constant spam of threads often deliberately not using the game's name to evade filtering
>even if the game itself isn't political, has political shit attached and forced for controversy or to appear "based"
>constant threads and generals far beyond release week, (thread openers often include the words comfy, blast, edition, etc.)
>next to no actual gameplay discussion or authentic gameplay webms
>shills point out sales numbers and thread quantity as though they inform the quality of the game
>they obsess over characters, especially bland females and talk about them over anything actually game or story related
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>>738750901
Everything you wrote describes the daily deltatroon thread lmao >>738733358
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>>738750461
you wanna fuck diana
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>>738750586
>pedo fantasy shit
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>>738750461
>child character that some find endearing
>a few projecting pedophiles and anti-natalists started seething
>in response to the manufactured outrage, many people to pretend it's a masterpiece to "own the libs"
As for the game itself, it's a mediocre third person shooter where you are forced to play Bejeweled in every combat encounter if you want to do any damage.
Same as stellar blade, most of the strong opinions you'll see are not based on anythinh in the game.
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>>738751586
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>>738750461
The combat is an interesting idea with some depth. Diana and Hugh’s interactions are endearing. The problems this game has are unfortunately part of a wider issue. I have come to realise I don’t like exploration nor upgrade systems. This game has the same issue as character action games where you only feel like you have a complete build by the last few hours of the game then it ends. And the hardest difficulty is locked behind a first playthrough. But by completing the endgame content you unlock a weapon that breaks the game, and this weapon transfers over to every subsequent playthrough on all difficulties so you don’t get a clean new game experience after that unless you refuse to use it. It’s kind of a mess where the game feels like it has the potential for a lot of build variety, but there are really only a few weapons and perks that stand out once you start playing on the hardest difficulty with tankier enemies. Video game designers seem afraid to give the player access to all of their abilities and every difficulty from the start in these types of games which ends up punishing skilled players.
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>>738750586
this u?
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Pretty forgettable, not bad but it didn't do anything particularly innovative or interesting. I liked the gameplay, but the setting was pretty boring overall and didn't feel all that original. Wish there was a bit more world building.
Probably not something I'll ever replay in the future either.
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Being able to effortlessly zip and fly away from enemies cheapens the experience for me desu.
The first level gives you the impression that this is going to be a tight, claustrophobic experience where fleeing isn't an option and you just have to clench your ass and just be good with your aim and ALWAYS be hacking, you know to stop the enemies from getting to you, almost like an on-rails shooter. If the whole game was about being a slow lumbering astronaut with bad movement speed and you had to stop versatile enemies from GETTING to YOU then it would have been a really thrilling and stressful, horror induced action title.
I was initially really into the this game in the demo because there was real dread when I faced enemies, I was new to the controls and my character was weak and it was all new, but then I got the full game.
I hopped into stage 2 (which has a lot of open space), leveled up my gear, turned into zippy mcghee and then the whole thing just started to feel really diluted and it just became another action game.
I got this game because I wanted to be there for the birth of something cool and new, but I don't think this is it.
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>>738750461
i liked the depictions of space stations / lunar stations and the armor but the gameplay wasn't that fun and "talking" in the game was kinda lame and cringe and not very engaging. I lost interest after an hour or two
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>>738758428
>>738759424
fucking this. just got to the mines and dealing with all the shit the game wants to throw at you all at once is annoying. this shit isn't for me, think I'm about to drop it.
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my only real problem with the game so far is the pacing is extremely stop and go with the constant trips back to the shelter
it's hard to be immersed when every 10 minutes I stop to go into a completely safe room somehow accessible from the entire fucking moon in minutes to talk to diana for 5 minutes straight, and I'm expected to do this since she has new dialogue at every single checkpoint
it just doesn't feel right
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>>738758428
The game has plenty of arenas with limited space to move, and there's a reason the hacking has a limited range, so that successfully zipping in, hacking, and zipping out becomes a thing. That said the game is not difficult in the slightest on Standard, so you kind of have to impose it on yourself to play efficiently, even if you could get by doing whatever. I think it was a major mistake to not have Lunatic unlocked from the start.
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>>738763905
>my only real problem with the game so far is the pacing is extremely stop and go with the constant trips back to the shelter
this. if it was up to me I would remove the shelter and upgrades. make all upgrades story related. keep the flow of the game moving and the challenge balanced
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>>738750867
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>>738750648
>constant threads and generals far beyond release week,
What a shitty argument.
You faggots just flip flop between this and 'game is forgotten because it doesn't have pseudo general a year after it's release'.
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>>738765107
>Youre in a thread where people are actively lusting after a child.
And you're here too...
Curious.