>>738751042 >people playing this turn based game was inevitable as new players favor real time games over turn based games The fuck did he mean by this?
E33 was a mediocre game that was heavily astroturfed and it's impossible to repeat its success with a different game because people catch on to astroturfing when you keep doing it
Chair obscure isn't pure turn-based, it's more like a hybrid. What he means is that there's real-time elements, because players want real-time games. /v/ is full of brainlets with elementary level reading skills.
>>738752301 >He is falsely equating the parry system existing with it not being turn based. ff7r director is something else. i never knew one could sink lower
>>738753051 It's extra content is side quests that operate the exact same way as FFXIV's side quests do. They are boring as fuck. I did all of them excepting some sort of payoff. The other extra content were just shitty challenge quests. There's nothing interesting there
I mean the parry system obviously is an attempt to put more active gameplay into a turn based game, but FF did the same thing long ago with ATB Meanwhile modern FF stopped pretending and went full ARPG, albeit extremely shallow ones they just don't want to admit their development philosophy has been bullshit for the last decade
>>738758595 ATB at least is similar to turn based and doesn't actually require much mechanical skill. Parry system is the most braindead thing you could add to a genre where a large part of the appeal is that it doesn't require as much mechanical precision.
>>738758842 >doesn't actually require much mechanical skill If you can't navigate menus fast enough, you put yourself at a disadvantage in ATB games. Seems more mechanical than >Press this button at correct time
>>738759006 >implying navigating menus is difficult The only time ATB is potentially more challenging is if you go out of your way to turn wait mode off.
>>738751042 >never fucking innovate >never improve >trend chase >whine when somebody else does the same old shit but better than you did If game design in turn games had actually become a sandbox of fluid effects with variable outcomes and fights designed to be approached intelligently, never from a JP developer though