>>738752038 armorgames dot com has more complex and quality games than the shitbox at this point and there is no $20 entry fee either. doa rugpull idiocy
>>738752038 for anyone who doesn't know what op is talking about, you can easily decompile s&box games and get the original source code back 1:1. garry may patch it
>>738752038 >>738752272 This, GMod isn't dying just because some new gay shit comes out >>738752357 Asset flips are worse, but this is just a step above that. We used to call them shovelware.
>>738753153 There are ways of getting around it but yeah basically, by default anything in C# is an open book, much like Java the worst you can do is obfuscate it.
>>738753153 >>738753529 It's not even giving you dlls so you can put it in a mono decompiler. It straight up gives you the project including source code (CS files). They make the game client compile everything when you join a server. Absolute lunacy.
wish game engines made more client-hostile netcode where the only thing the client sent was their inputs, the server would do the authoritative simulation, and both would stay in sync with rollback. definitely not easy to deal with though
>>738753608 >They make the game client compile everything when you join a server For a game that doubles as a game engine it doesn't sound so weird. C# is a JIT language anyway and this sounds like it makes iterating on your game easier for amateur devs i.e. the target audience. There might also be a security angle to it, where a dev can't supply malicious binaries. But yeah even if you sent DLLs out, those are just IL which gets compiled again in real time for your machine anyway.
>>738753828 This has been a solved issue for decades at this point. Even s&box had it at one point then gayry decided nah let's just let clients spawn and control whatever the fuck they want. If you want server authoritative networking now you have to roll your own netcode. If anyone ever gives a shit about this engine the cheating is going to be hilarious.
>>738752550 This is retarded it's just the dogshit you see on fortnite created maps that are all fucking shit and no one plays them. If people don't play the created """""modes""""" on fucking fortnite, which is one of the most popular games, this has no chance. He thought this would make money lol.
>>738758132 untalented faggot losers who can't code attempt to convey the vague "vibe" of what they want to an AI agent that shits out slop code for them. ask any facepunch dev to demonstrate.
>>738753828 >>738754396 >wanting an authoritarian network to dominate and control your local PC Holy FUCK this is advanced bootlicking. Get the fuck back to >>>/pol/ you utter buffoons
>>738758330 There's a big difference between AI assist and vibe coded. Say what you want about facepunch but they made multi million dollar games before AI was even a thing so this angle doesn't even work. The copilot coauthor screenshot that keeps getting posted means nothing and anyone posting it as some sort of gotcha is retarded. Any professional coder uses AI assist now. You're a retard if you don't. Most companies would FIRE you for saying you don't use AI because you'd be wasting fucking time or letting obscure, non-obvious bugs go through that the AI will be able to point out. If you say this is indian or slop then you are either not a coder or you're a junior 0.1x engineer. >>738760161 funny, I'm going to use that.
>>738754396 >>738753828 the whole point of sbox is the multiplayer and a studio of 25 white autists couldn't be bothered to write some clientside prediction themselves
>>738758237 The "vibe" part of it is used to indicate the mindset of the person doing it and in part the results. As rather than using the AI as an assistant and then reviewing the code or having an AI check through the code, they don't care about the quality of the code at all and moreso if it just vaguely looks like it is doing what they are wanting to do, damn the consequences of a shitload of code that doesn't work, memory leaks, etc. >>738756279 I don't know what about this game is acting like a damn mindvirus on so many people. Yeah, it's a shambling awkward mess, but there's people obsessed with it and acting like it shot their dog.
>>738760395 why would i want an assistant whose work i have to check so often i may as well not use it
any company on the face of the planet would call this "dead weight" but when microsoft is pushing in my face ohhhhhh you're doing me a hecking luddite! ohhhhh you're Resisting The Future (trademarked by microsoft)! ohhhhh
>>738763103 both amazing and completely expected, this is after all the man who deleted the facepunch forums because he rarely used them and so was an awkward outsider whenever he did show up
>>738763026 please understand, the megacorps already sunk one morbillion dollars thinking that ai would make them infinite money. dont you want to help make that come true? buy product. please buy product.
>>738763103 Garry isn't trying to make gmod 2, he's trying to make the new roblox nft marketplace hellscape where all these niggers can come and gamble skins and give him a piece of the pie
>>738763178 i think ultimately this is an extension of all that research into how, like, advertising barely works outside of a few specific forms, and since basically all corporate revenue streams are predicated on advertising, this means almost all modern capitalistic infrastructure is bullshit if it doesn't provide food, goods, medicine, or gadgets
but that's all a completely different conversation
>>738762482 spastic tranny no-one likes just like that dev that made that immersive sim on steam that got sent to jail for 3 yrs for assaulting someone for not respecting his pronouns
>>738763026 Tech companies have gone all in on the lightning expansion direction for how companies should work with all the startups and at first AI seems really good for that because it can really quickly make a thing that seems to function. Anyone who manages to think even a 5-10 years out medium term raelizes that method is shit and accumulates fuckloads of technical, reputational, and other intangible debt, as well as a shitload of tangible debt, and a cycle of seeking out more and more backers will inevitably fail, but managers are just not taught that shit nowadays. Or if they are, it doesn't fucking stick. >>738763103 A major part of what made Gmod as fun and unique as it was was all the content that had been built up over the years for it. That was always going to be an eternal uphill battle because no matter how many people you get in the beta phase, you are playing catchup with over 20 years of stuff. Something that is exponentially worse when the thing you are betaing has a complete engine swap in the middle of it.
>>738754467 why is it 99% russians or chinks that hack on online games? i couldnt give two shits about sandbox but i guarantee you these kikes do this shit on other steam games as well.
>>738760395 >is indian or slop then you are either not a coder or you're a junior 0.1x engineer. Senior coders aren't using it willingly, you jeet. It WASTES YOUR GODDAMN TIME more than you do yourself.
The only people that tout AI are nocoders (YOU) or idiots that don't use their brain (YOU) and think it's some magical thing when it hallucinates wrong answers and you having to fix it's worse-than-Jeet shitpile code for longer than fixing the fucking Jeets shitpile.
>>738768395 because they get fucked daily by their authorative states with no way of showing their frustration irl, so theyve moved to digital space to vent off and took the methods of their overlords with them
>>738768986 i think there's some kind of hands-off policy with garry and gmod now, updates come out regularly again and the current facepunch crew in charge of it tackled a bunch of shit garry never figured out or wasn't interested in figuring out, like getting the supercharged gravity gun from the end of HL2 working
>>738759761 I would say this would be mildly funny to see how many of these games are vibe coded, but we all know that percentage is 99.9%+/-0.1% rounding error, so it seems a little pointless.
Habbo Hotel and CSS minigame servers made me consume my entire life's worth of dopamine in the span of 2 years. This is the equivalent of trying to repaint the Mona Lisa with roseart paint and saying "Uhhm well I'm just trying to make something great here if you don't like it don't pay the $20 I'm charging to peek at it". Spiritually Israeli.
>>738765338 comparing it to roblox is dishonest when roblox not only has an actual playerbase but also better games that you don't even have to pay for sbox is roblox for indians who weren't good enough for roblox
>>738781698 >First two Comparing the game exactly to its likeness >Workshop / mods missing A lack of content is a valid complaint for something you paid for. >AI slop >Performance >Networking All valid complaints >Monetization This has been a complaint for the last two decades, still valid >Source 2 SDK expectations They used the Source 2 SDK as a selling point >Released too early >UI / UX Valid complaints
>>738758132 People who don't know how to actually code asking the AI to write everything for them and copy-pasting the result in Visual Studio/Unreal/Unity/Godot. It work. Sorta.
>>738783873 the godot engine maintainers actively shut down any suggestions to keep the code more "secure" from their indie devs, as it stands all godot games ship with the encryption key so there are like 5 different ways to crack all of them open within <3 clicks.
>>738762642 It makes no difference and it shows you are retarded who doesn't know anything about this topic. Like someone already said, C# is a JIT language, meaning you can always decompile it effortlessly. That's why a ton of games can be modded with bepinex in the first place. You can literally steal the entire source code of Risk of Rain 2 right now if you wanted to make your own game.
>>738785818 >spend 10 years writing beautiful code >inspectchad gets your labour for free >spend 20 minutes rushing code >inspectchad publishes your code online and you are eternally made fun of for making bad code a la toby / yandev you just can't win.
>>738786286 >Valve explicitly approved it they do not play favorites with anyone, asset flips in Unity and Unreal were always a problem on Steam that was overlooked or given no particular treatment.
>>738786435 unity and unreal asset flips aren't that bad compared to what floods steam every day. i browse new once a day to try new indies and sometimes you get like 12 games in a row from the same dev and all 12 of them are 'match 3'-puzzle "games" with AI slop hentai.
>>738781698 >NOOOOO I'M A GENIUS AND EVERYBODY ELSE IS WRONG >MY WORK IS PERFECT BECAUSE EVERYONE AROUND ME TOLD ME I'M GOOD AND MY MOMMY SAID I WAS SPECIAL I'm actually sick and tired of retards like Garry with this mindset.
I don't get it. Garry prided himself in his system where gamemodes and addons are just git repos that anyone can host and provide their own code. Why is he suddenly kvetching about this being a thing that needs fixing?
Hey Garry just ask the troons, children and pajeets in your discord to make a single good game to justify S&boxs existence, I'm sure they can all work together to do it!
>>738752038 I still don't get vibe coding. Is it synonymous to prompting? If so, one just needs deep pockets for hardware and premium access for like two dozen ais and one could create all the content needed. Not a single ai in the world can make a game of all the assets, how to finalize the game then?
>>738793685 Vibe coding was a term coined by some AI companies themself to push the idea that coders shouldn't bother looking at the code of an application anymore, and instead they should just prompt whatever they want to an AI model, look at the result, tell the AI what needs to be modified/fixed, repeat ad nauseam until you have something that you're happy with. Now, the problem with this method is that unsupervised AI code generation will 100% make your codebase an unmaintanable spaghetti mess with tons of vulnerabilities, and as your project grows and grows this will only get worst
>>738795146 >don't look at code That's like >don't listen while you talk This leaves one constantly talking bs >codebase I actually meant content, as in music, 3d assets and animation. This can be done to a serviceable level if quality. Glueing this together is impossible for any ai I know of. Coding a game could be theoretically possible, but as you say maintaining and troubleshooting isn't possible without an unreasonable amount of work. I tried online gen ai and downloaded it locally and must say the free versions online are better than ever. I wouldn't have expected this two years ago. Music is decent. Everyone knows the accounts on Spotify and the like with ai artists. >ai creates assrts How to make a game out of it? Coding everything by hand takes much more time than generating ai assisted assets.
>>738788253 On some short period, maybe, now you get 2+ hour essays, ads on top and inside the video, Blackrock investments. It launches inevitable "if I got a dime, can I get a gran?"
You are all poor. Reminder to any aspiring engineers trying to enter the job market: always do opposite of what /v/ says. >>738763026 Nocoder, student at best. Knows better than billion dollar companies. Also illiterate and brown because doesn't understand the difference between vibe coding and assist. >>738763178 Nocoder. >>738764674 2 stars on github and proud. >>738771489 Nocoder, can't seem to get any interviews. Illiterate and brown because doesn't understand the difference between vibe coding and assist.