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I've been brainstorming an RPG class themed around usury, I plan to call it something like "Loan Shark" or "Debt Collector". Combat-wise, I envision its role as a percentage-based delayed-effect buffer/debuffer, with skills themed around "lending and borrowing with interest"; an example skill could be debuffing yourself of 15% of your own max attack and defense and buffing a target for that amount, but taking 20% of the target's max attack and defense back to buff yourself with that amount a few turns later. Another skill could be taking away 10% of your own max health to heal a target for that amount, but taking away 15% of the target's max health to heal yourself a few turns later. A higher-tier skill could even be "borrowing" a target's skill, but the target gets the skill back with boosted power and effects a few turns later. The intent is to encourage high risk/high reward playstyles by making the player go through temporary and risky pain early in a battle in order to get a great payoff later (or vice-versa if you think you can end the fight quickly). What do you /v/irgins think, has it got potential to be broken and/or at least fun? Has something like this been done before in any games or media?
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>>738752851
Final Fantasy has moves like Steal Heart which is a thief inflicting charm. This sounds like a fun class that kind of fits in an RPG. I know I'd make the borrowing happen constantly, like a spell grants 20% defense, but all of the target's turns end with it losing 15% defense that stacks.
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>>738752851
Kinda reminds me of the move Bide in Pokemon, taking damage to deal more of it later. Also, Bravely Default's main battle system lets you borrow up to four turns to attack an enemy, but you get paralyzed for that many turns if you can't kill it in that timeframe.
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