>>738754142 Why do they never add the coolest one to anything? Such an improvement over the original. I also think they shouldn't pose them all together like that. It definitely takes away from the focus. One per location and you'd like them more.
>>738754547 >digimon taxonomy they have none/they can be whatever they want/get introduced to, they are digital monsters so its like talking about the taxonomy of an exe file
I haven't played the dlc, had to look up magnamon x and they didn't even give them a new signature? Kinda sux. Is the dlc good or just a short one and done for extra Evo paths? Im assuming the other x antibodies didn't get new moves either
>>738755113 >Why do they never add the coolest one to anything? x-anti bodies bearly get added period I think this is the first time most of those have been in a game
>>738754142 They kinda are, yeah. I guess Magnamon X is okay, but I just can't get over how awful Omegamon X is. Its face is all scrunched up and shit. I bet it can't even shoot missiles out of its shoulder.
>>738756813 >I just can't get over how awful Omegamon X is. Its face is all scrunched ulforces' is even worse imo i cant even tell what im looking at with his face
>>738754142 I hate how half the knights are always floating with their legs spread wide open. I like Magnamon a lot but the pose he's put in game makes him look like he's being picked up under the arms.
>>738757986 There are things from each design that I kinda like. I actually like the shape of Alter-S's chest markings. Also the bit of gilding on its legs are kinda cool.
>>738758651 For stats? Probably mercy mode or one with a lightning attack since fuckin' everything is weak to electricity to make Aegiomon more useful. But I just use normal Omni.
>>738759208 >want to build an IRL Three Musketeers or Lilithmon deck >way too expensive despite never topping >only decently priced waifudeck I've seen is the Sakuyamon starter deck
>>738764048 They reflected the technology of the era, and considering they were sort of last-minute rush jobs while they were under attack, it makes more sense.
>>738766031 I don't mind it at all but there is something "off" about it, but I'm not sure if it's the lighting, the detail, or what. For the most part Time Stranger had some absolutely beautiful areas and well done models. I like CS and HM's art style a lot too.
>digimon when they're rookie-champion-ultimate >cool ass creatures and monsters >digimon when they go mega >yeah so here's the 600th gundam ripoff, you rike? just give me more weirdo shit man enough with the mechas
>>738766143 I think CS looks better. I'd describe Time Stranger as looking flat and too literal of an interpretation as these games approach higher poly, realistic models. That isn't really how Digimon should be portrayed, it gets into uncanny territory and these designs were meant for trading cards and anime so lower detail video game models suit them better.
>>738766935 I think Cyber Sleuth looks like shit. I just hate it's textures and they have too little detail in my opinion. I want to see all the creases and veins. Digimon is the one franchise that would work with Hollywood hyper-realism.
>>738767438 I think it's just in an awkward state where they're creating hyper detailed models without the budget for proper lighting and shaders, a lot of Digimon just end up looking like cheap, giant plastic toys. I just want it to look cool like the TCG art but most of the time I feel actually retarded for considering some of these mons for my team.
>>738754547 Imagine a program Now imagine that program acuminating more data off the internet and absorbing it into itself changing its shape based on what data it picked up and its mentality towards that data.. Now repeat that process 2-3 more times and as the data stacks and you get the evolutions. And that's how a cute little puffball can evolve into a sexy woman or a mech made out of guns.