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File: wetting.webm (3.7 MB)
>>738755851
It's fun to make games in it! (Pic related)
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>>738755851
I like that you can just shove her anywhere and boot her up in a few seconds. can't do that with Unity-chan
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>>738760445
Yes and yes.
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>>738761950
Shut up nerd
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>Have a perfectly functional robot mascot (literal logo/face of the project).
>Feel the need to phase him out for ANIME ANIME ANIME GIRL GODOT IS AN ANIME GIRL
this is how you know the game engine is headed by troons, even the engine itself troons
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>>738761056
It actually has a really important feature that forces me to stick with it which is support for animated image formats. When I tried to ask the Godot devs to add the feature they trooned out and banned me from submitting PRs.
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>>738755851
Don't know much about it. Only heard about it within the last few years. Or did a search for free/open engine and came up with it.
Free is god to invest in.
4chan isn't free.
Maybe it isn't either. Moderated.
The girl peeing game shown here gives some hope. That that was made and got out without being cancelled by the engine. That's a little.
A good game would involve living free. Killing cops, niggers etc out to take away your freedom.
Arcade style. Like it isn't likely to last long. But can. How carefully you are. How much you keep moving. And how professional you are fighting. Using weapons mostly, but whatever could win. Making it MacGyver style. Like capture and suicide aren't options. Especially not for what you look after. Your freedom might mean someone else's freedom.
IR lightgun based. And gloves. Source the parts and have a Lego manual or make some for some profit. Screen or VR. Take video of the area you can play in, like a prison cell, house, bedroom, bed. Anything. And engine module maps that to constraints to make randomised and procedurally generated world for you to explore. Add in your own enemies and elements, trying to add in more without being overwhelmed by them. Without the good erased by the bad. Some good might have some bad inherent. Have a world nice and beautiful. Have training. Or assume training has been done or available as you confront needs, have options and receive training to overcome challenges. Perform the actions needed from ghost images. And step by step instructions.
Having sensitivity to wrong go about stopping it. Like a white blood cell or whatever you understand as end to wrong. Moderator comes. You kill them. You overcome the threat and temptation of treason. You don't tolerate it. You don't normalise it. You don't make people less. You aren't them. They aren't them. The mod filth are entirely responsible for their actions. Isolate and kill immediately. No cops. No plague. Spam stops. People have better mem
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nice to have options, but suffers from opinionated fossfaggotry (emphasis on FAG) and i don't mean kultur terror drama
i mean the whole thing is built on top of a schizophrenic design that is "parsing a custom scripting language in an underlying c++ binary", so that all developers can enjoy the convenience of a compiled language with performance of an interpreted language
that's why everything inside is based around strings and string-based hashmaps, not to mention plenty of other bizarre decisions
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>>738769795
Those are data structures, I'm talking about image formats. Redot has support for animated images, meaning you can use gifs, apngs, and webp files in your game.
>Y tho?
Let's say you have an animated image that's fairly large, the only way to do that in Godot is to make a texture atlas, or use an image sequence. These will blow the fuck out of your game's file size and also require a lot of memory and will eat up your VRAM while being drawn to the screen. Animated image formats use special algorithms to reduce memory footprint. Webp in particular uses a predictive algorithm to drastically reduce file size. Imagine having a project full of large animated elements. You're definitely going to benefit from using these kinds of file types and trying to migrate a project like this back to Godot just straight up kills the engine.
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Godot console game
Make a good model out of a good man.
Similar for surroundings. Find old abandoned areas and cleanse them of grafitti.
Link the areas together.
L2 when it's scary to adjust to it. Which stops health depleting. But less use of it keeps you nice. Nice lets you interact with the empty environment. Find secrets. Talk. Think. Dream. Suppose what might have been there.
R2 to interact. Jump, climb, everything. Use if in doubt of what to do. There will always be something.
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Another Godot game
Thunderstorm temporarily lights land. Land only lasts as that until the next lightning strike.
Go on memory.
Blind people can skip the visual render to have a sound optimised tunnel of safety.
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More Godot Games
Talking based, have conversations. But only with homeless people. Everyone else shuns you. The more you talk to the more homeless people you see. Talk untill everyone's homeless. Then address them as a whole talking up a plan to utilise them and build something together.
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Godot Game
Shooting enemies more times than it takes to kill them makes them stronger.
I shot everything then shoot what is still standing. Identify what something needs and shoot them that amount.
Have an energy rifle that doesn't need to reload. Has full auto though so single shots have to be quick and sharp. In and out.
Can shoot things back to life. To harass other things they are close to. And to see if they are potential allies.
Full auto quickly turns to an uninterrupted Lazer beam. Swiping it across the screen over enemies instantly taking them down but again they get back stronger.
Attacking allies can prevent them from being killed. As once they are down enemies don't go after them.
Manage more people as the game progresses. Hundreds of your own vs hundreds of enemies on screen.
Get to vantage points. Assault. Snipe. Spray and prey clearing rooms. Hold back hordes.
The worst thing that can happen aside from you dying is enemies killing others, enemy or not.
Meant to keep everyone alive. Downed not dead. Or up and not attacking.
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>>738755851
godot devs be like "this youtuber is a pdf why is nobody talking about this" then proceed to make fun of their sisters for being graped and say their fathers did it
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Yet another Godot game
Arcade, have to double tap everything to kill them. But one shot is usually enough to down them, they can go down, into cover and shoot when you come to kill them.
Clear weaboo conventions, offices, universities etc basically an active shooter that has the backing of some government. Like counter terrorist, just actual terrorists are being killed instead of young impressionable fools.
So you're shooting shit. Killing them. Some of the time they're armed so have to treat them all as armed or decide based on logic and guesswork who is shot once or twice. Having to shoot rooms etc with 30 people or more. Nescessitating reload. Some can be subdued by yelling. Calling them american filth. Get down etc. Blowing their fucking imitation brains out anyway. Can't trust afucking kike gook yank fuck whatever. 100% niggers. Kill them all.
But maybe they are holding someone hostage. A real person/AI/entity, someone not educated. Like one in the whole building and if you shoot them it's over so have to be carefull in your spree. Some being held against their will could be used as armour.
They might also try to execute hostages to make a point so have to make it through fast, break them up, kill the ringleaders. It more important to save good people than to kill students. Rush through. Make sure nobody is in peril. Or escort what is out. Even before shooting starts. Be on your toes ready to draw at the slightest hint you cant defuse the assesment. Can't talk your way out of being where they think you're not supposed to be. Shoot what is trying to flee and inform the others etc.
Wipe out some sex change shitbreeds. Some swayed by the science religion. And the burning women religion. Same thing. Kill em all. Close the case on some section that is breaking the rules.our rules.
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>>738755851
I'm still waiting for him... any day now.
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Godot
Snow white and the second holocaust.
Randomly spawn in the ruination reduction machine. Maybe a camp guard, maybe rounding them up, but always at the point where you need to put down some 'brews.
Suddenly you're a commander and are hearing the spiel of a lawyer. They're smug, send you a hamster in person. Overplayed their ham. Shoot before you're suddenly someone else. Shoot wrong though and deducted a bullet. Game over when you have no bullets. MG burst couts as one bullet. Find them before you have to reload. One bullet remaining in the clip, belt etc and no bullets deducted. So start firing quickly. Don't waste any time popping off what might be the problem. Fail to do so, one less bullet. No idea when you'll be someone else. Could be a couple of seconds. Some difficulty spikes because of random, some prepared and familiar scenarios. A general sense of who is a 4chan moderator.
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>>738762903
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