>>565912787 nta but the campaign is not even a proper campaign its just self contained missions that have nothing to do with eachother going like "hey remember this character from the original games"
>>565912787 No campaigns. You get scenarios, but they're essentially preset maps. As for the story, well, God died, so the pantekathrone is up for grabs.
>>565912865 Bigger scale, less relying on races and more relying on ethics (to a point that it barely matters if you're playing elves or dwarves), heroes aren't as strong, and I think there's no strategic ressources?
>>565918172 Played it once as a kid, I remember getting bored. I hated how whiny the elves were. >we're surrounded! >we're surrounded! >we're surrounded! >we're surrounded!
So what do you think of my throne hall? I'll eventually fill the empty spaces with pools but alas I fear its going to take a while, as the cost in materials is simply beyond ludicrous, I mean 8 cut stone per single unit of pool kind of eat into a reserve pretty fast.
>>565929632 Oh wait, mistook it for Arcalot Grexolis at launch was easy if you went underground+turtle any non military victory, these days you can't pull that anymore, but scenario itself got easier. Vampie map with king vampire doomstack was pretty hard too, but only that part
wow whirldwind cruisers are fun but i got.the rubicator and archeo engineers and mostly have cruisers and a ton of artifacts good archeo build with cruisers?
>>565940816 At one point the game was removed from steam a loooooong time ago. Somehow they were sued for having some jeep in the game I think. It was a crazy story.
>>565943921 It was removed from the steam store, people that already had it weren't affected. Except maybe the other anon in the thread.
I've never played the game and didn't think much of it because it was marketed as a console strategy game. But later I heard it was actually quite good and also a unique look on the strategy genre. Probably gonna get it when it's on sale.
>>565979337 No But it's good to fuck over a rival with a federation to break them up if they're in the galactic community
>>565968220 >>565967368 Is psychic robots outside of Shroudforged even worth trying? They'd still have good pop growth I imagine but competing with that origin's benefits is insane. I can still see value in a combination for a roleplay gimmick though
there is no anti player bias in stellaris thats why when the great khan sent 500k fleets to my citadel system and i surrendered he just stood there till he died of old age and my economy went to shit absolutely fun :D im disabling this fucking niggery holy fucking shit the great khan is such aids
>>566018476 no fuck off i wanna roleplay and have fun not whatever the fuck this khan shit is also >can't lock terminal egress with a lock because it has too many entrances wow thanks paradox for the useless as shit ability
>>566018204 khan feels overtuned as fuck, nigga has like 100k+ fleetpower when he spawns in midgame. even citadel systems with fortification tradiiton and eternal vigiliance just get raped and there's no way you can push out enough ships to compete on fleetpower I too turned him off, a mid-game shake up could be cool, but not a guaranteed mid game loss were your only realistic option is to submit and get your economy annihilated
>>566023798 What's the point of space mongols if they can't threaten you? If anything, I wish he would never pick fights with fallen empire, and rape galaxy instead
>>566024190 there's a balance between "push over" and "lmao no gg get rekt nerd" Why should I play with a crisis that you can't possibly even hold at bay without the sweatiest, cheesiest build in my autistic space RP nation building game?
>>566024528 Again, what's the point os space mongols if you can easily hold them? You posting how you entitled to beat a khan, how he should never be a threat to you, etc. For things like that, games where player is center of universe and everything exist as theme park entertainment, you should play aurora instead. Entire point of mongols, is that it fucking sucks to be close to them when they decide to chimp out, anything that doesn't provide that experience is pussy ass shit. Also, there are sliders, specially for players who want to take it easy.
>>566024835 >Again, what's the point os space mongols if you can easily hold them? Again, what's the point of a crisis you can do nothing against but lay down and give up? I might as well spawn the endgame crisis in 2250 to get same epic experience of getting steamrolled.
>>566025032 So, you are saying it would be great if some tibet village alone could easily defeat mongol hordes As I said, asterix with obelix and aurora should be more to your tastes then, and there no reason for you to try and ruin experience for people who wanted to experience space mongols. Because next you'll demand for ai to stop streamrolling you for not building fleet, because you feel entitled to it or something >>566025297 Khan always was pain in the ass though, especially if you spawned close to him with going vasal instead of fighting always beign a good choice.
>>566023798 economy fucked federations fucked vessels fucked yesh fuck off he broke through a citadel witha maxed out starbase with fortifications and eternal vigilance plus my 100k fleet kek he had 370k fleet i used the intel cheat to see why he did it it seems he was amassing all his fucking fleets in an l gate system then sent them all at once just to fuck me over this is not normal.behavior he shpuldnt be seeking me out like this
>>566024835 i wasnt even close to him he decided to.ignore everyone just to bee line my system which eas the most fortified in the game ignored neighbor ais and just went for terminal egress with all his fleets despite me having 200k defensive power there this feels very cheesy and very anti player ill get on my pc later and take a screenshot
>>566025910 >So, you are saying it would be great if some tibet village alone could easily defeat mongol hordes No, I'm saying there should be an actual WAR with BACKS and FORTHS not "LMAO YOU LOSE RETARD", I'm saying there should be a point to go all in on defensive starbases with Fortification and Eternal Vigiliance. That there should be a point of building a federation and a united front in the galcom against him. instead the magic space nigger pulls more fleetpower than the ENTIRE FUCKING GALAXY CAN MUSTER out of his fucking asshole to the point that FIGHTING AT ALL IS ENTIRELY POINTLESS He's not a dynamic fucking crisis, he's -30% to all your resources and naval cap until he fucking dies because becoming his subject IS THE ONLY REALISTIC OPTION WHAT'S THE POINT OF A FUCKING CRISIS WITH ONLY ONE FUCKING OPTION THE FUCKING KHAN MAKES CETANA LOOK DYNAMIC YOU TREMENDOUS DOUBLE NIGGER
>>566026561 >I don't want space mongols, I want germanic tribes who could only pillage civilizations after they almost collapsed, but I want them to be called a space mongols Again, see no reason why you demand khan to be changed, just because you don't like idea of space mongols acting like space mongols You just want game to change experience to something else, instead of playing themepark game where everything exist for your entertainment like you want
look at this shit he is ignoring everyone around him just to amass 400k almost in fleet power near an L gate to attack me even though he is surrounded by weak targets and even a robot fallen empire
>>566027402 You're working really hard at avoiding the point. Clearly the game is perfect when the Khan single-handily unavoidably invalidates every gameplay option from federations to vassal based empire to the galcom to turteling to playing genocidal every single time he shows up. You sure love railroading the entire galaxy for your space mongol worshipping.
>>566027573 Yeah and it's retarded. Mongols being spooky in real life when "archer on horse" was the ultimate weapon makes sense. The Khan shitting out 100k fleetpower from 3 barren systems with a handful of ships cobbled together from asteroids is as silly and unbelivable as space pirates.
>>566027696 balans for mutlipalyer Paradox knows their AI can't compete with a real player, so they make it so that AI players get obscene bonuses and naturally collude with each other to stand a chance against real people :^)
>>566028395 >idea I don't think Paradox had one. Their MO always seems to be >remember <thing> from <show/movie/book/etc>? now you can <thing> too! Without caring how it affects game balance or performance.
>>566028135 I'm pretty sure multiplayer has always been a scapegoat for Paracucks, since none of their playerbase have friends to play with and their games have far too atrocious desync to actually make multiplayer viable. The real answer is that they hate you and know their audience is in too deep to ever leave them. In their defense their specific style of map painter games are pretty unique within the industry and they do heavily encourage mod support, but every drug needs to have a high to entice people and not just be all lows.
>>566028395 Real world, you actually can't get anything from tribal village these days, until you kick them up enough to start contributing. Soviets did that with northern tribes Britain did that with some literally who islands etc
>>566030370 >as everything in Stellaris is slanted against the player It's just a meme started by retards who made fanatic henophobe empires, and then were surprised that neighbors don't like them, same as retards who for some reason bring up "muh multiplayer" despite paradox never bothering to balance their games, especially for multiplayer
>>566023798 Khan should pretty much always be strong enough to take on at least the nearest few empires, except maybe a well tuned player empire or some extremely lucky AI. If that's you then you just gotta surrender and work your way out from inside which is the intended mechanic or actually get a tuned empire done before he spawns.
If you are seething though you can always just disable the khan, alter mid game date or get a mod that suits your preferences. The vanilla intended behavior should not change though.
>>566027696 The AI deals more in terms of connections. To an AI a L gate means that you are neighbors. The horde also has plenty of fleets in the path that connects it to the FE that you claim is destroying it and other fleets doing other stuff. It's just reacting to you massing your fleets there.
>>566031731 Its not a meme you faggot, Ai is literally designed to spawn close to you, with opposing ideologies to box you in and provoke conflict. I wouldnt be surprised if there was some hidden value that makes Khan and all FE's focus solely on player.
>>566034932 That's not "anti player" that's just to ensure that the galaxy isn't boring hubox. There's no particular anti player bias in the galaxy as a whole being biased towards militarism.
>>566035045 People are just used to handholding games where player start is always scripted to have benefitical first turns of exploration, and so they see any fair simulation as anti player bias. Same reason why main rule when making action game, is making player hitbox smaller than real body, while enemy hitbox always bigger. Retards feel good about themselves when dodging through weapon swings, but if they feel like their attack should have hit enemy but it didn't(even if it really didn't) they get mad
not the first time i see a game with blatant anti player bias and have people defend it and say it doesnt exist ive seen it with total war games and paradox games mostly what causes people to pretend there is no bias?
>>566040826 Total War games are actually designed to be anti player, but outside of shogun 2, no one defends it. And it's mostly poltards and alt right incels who for some reason belive that CA games were codded better in the past There no anti player bias in paradox games, you just salty because game doesn't handholds and panders to you
Now I realize I'm stupidly late for this game, but I started playing it because whatever, it seems fun enough.
I've gotten far enough to learn about Winterhome, but the issue is, I feel like everything's just too fucking messed up. You start out with a singular ring, so of course you just slap in whatever you can, but then later on you have a fucking order/faith thing and of cooooourse it depends on a little-ass cone so fuck you, your whole city design is screwed, discontent death spiral wheeeeeeeeeeee
Like, tf am I supposed to do? Do I just start over and somehow draw up a design that I can expand? How the hell do I do that at the start when I only got a single ring of warmth?
Every fucking "city layout" I find online just acts as though you're already in the endgame where you can put a bunch of shit all the way in the ass end of nowhere. I can't. I can't put a fucking "medic zone" all the way in the outer border because I have one(1) ring of heat and no boilers.
>>566063701 Did you actually read at what I said? Like did you actually read the issues I have? This is not "ermrmererherehrhr just play it yourself :)" this is "the buildings don't have consistent sizes fuck you"
Firstly, we live in a world where complaining about things can often get you ahead. Secondly, have you guys ever played Steel Division 2? I watched a video on it today and the player was building trenches and machine gun nests in a hope to slow down Operation Bagration.
>>566086647 >sawdust What, do you want to spoil the kids? Have them forage in the permafrost and rife through the burnpiles and landfills like normal children.
>>566063973 Yes I read your post. The point of buildings being inconsistent sizes is that it's the challenge of the game, I also read that you are looking at solutions online to which I said you shouldn't be looking at solutions to the game, just play and feel it out yourself.
>retarded alt right ai unleashed event fanatic purifiers, and got raped by them, while trying to wage war against me for some reason >Pocket of galaxy he was stuck together with purifiers actually is cut away from the rest of galaxy, and I'm the only one who borders them. Time to gather army and expand, I guess
>>566121951 Visually it's still a fucking mess. Probably partially because the grid based map design, which gives sharp borders. Still, textures are weird too, it reminds of Warhammer realms of chaos or something like that.
colossus project shouldnt be a perk id like to see the AI wielding them more also the AI never ascends because of the fucking tech and special buildings needed now he AI never seems to favor making those buildings like psi corps
>>566086647 Children working is actually a pretty bad choice, you get flooded with so many workers you have plenty of them. Choosing shelters lets you upgrade into medic apprentices or engineer apprentices, which is way better, I am told.
I am playing the Dungeons expansion and it seems kind of cool. You play as the opponents from the original game and you can have multiple heroes on a single map.
>>566144462 Paradox didn't make AoW4 They are though, grinding their dick all over AoW4 as a publisher trying to take credit since the game has adopted their DLC policy, which is a shame. That nomad DLC came out and I never even got around to trying it yet. Going to be sunk into Olden Era for awhile And now Stellaris announced their own Nomads DLC. Looks neat but eh, I'll get to it when I get to it. I played WAY too much Stellaris after that eco-balance reckoning patch, just to get a feel for things again
>>566151947 True, Triumph Studios made, though I am not sure how of much of the old guard still at the company. That said, while never games are fine and good (at least I liked AoW3, didn't play 4), they don't really have that old soul of AoW1.
>>566153669 >ssetfag Nigger, AoW1 was my THE childhood game in 2000's. While others played HoMM I played AoW1. >>566153417 I didn't like the focus on class too much, or at least, I liked class units, but game needed more racial units like in AoW1 but I didn't find to be a bad game.
>>566154056 In 2000s, everyone played AoW2, faglord And no one fucking played HoMM by the start 00s hit, people were jewed by 3.5 "expansion" spam already
>>566154601 For one, I live in eastern Europe, so trends were slower there at the time when it comes to pop culture shit, but more importantly AoW1 was something I had the CD for, so I played that. So no, I mostly played AoW1 and only some of AoW2 when I learned to pirate shit. I liked campaigns, custom maps too (tho those actually have a story and you can play them as a sort of mini prequel campaign) and finally also maps from heavengames site.
>>566115236 havnt gotten to it yet, theres a new big island at the north corner of the map but its costs over 100k to settle, i think you start you game on it if you want.
is this the controversial age of wonders posting hour? planetfall which i did not play for a very long time because of the horrible visual style mogs all the fantasy games hard thanks to the empire mode aow4 made some really weird choices by making all races the same and only visually different when the entire point previously was to have unique class race combos losing all the sovl for "stack modifiers" gameplay was a mistake
>>566154601 I knew a couple of guys that played hoom3 back in early 00s. Usually the mid-late forties incel before if was mainstream behind the counter at the local hobby store.
I feel like the Japanese aren't that detailed in Age of Mythology: other civs get cosmetic upgrades as they level up, and I have the impressions Japanese only level as they improve their units.
>>566196450 >Age of Empires 2 The quintessential RTS. >Return of Rome DLC Quite a mediocre DLC that focuses on campaigns (hardly the main appeal of AoE2), and adds only one civilization: the Romans.
Okay the Romans are fucking awesome, but still, it's a bit overpriced.
infinite count is kinda my jam, just spawning caitiffs off neutral kills really lets you get that early game momentum. I wish he had some sort of research boost but really that's just the matter of being too used to the cyber ops building being op as fuck
>Game goes great, slowly pushing fanatic purifiers back and getting bigger and bigger >Yeah, let's explode something in astral rift, better rewards are always nice >12k army fleet spawns, have nothing to beat it with >They don't stay in system they spawned and just go raping me Fun, I guess
look at this godly start for my criminal syndicate voidborn pirates >ringworld so close >only 2 chokepoints >ruined catapult holy shit this is gonna be pure KINO
I feel like ai got way dumber Before they never declared war, without enough force to invade But I did two games, and both times ai declared war, without even bothering to attack my chokepoint
>>566279437 >that alloy count/deficit Jesus fuck At least you have enough iPads for a few years but that's also gonna fucking sink you Time to sell apples and rocks to buy alloys until you make a new industrial zone
>>566284439 You reminded me that it were like half of decade already if not more, since I played as servitors Are they still in the game? Don't remember seeing them in matches
>>566284439 its fucking amazing how much love they put into such niche interactions that rarely happen fuck i wish the AI was better at surviving as genocidal empires it either gets eaten alive or borders me and gets annihilated i love the rogue servitor reaction to determined exterminators is WHAT DID YOU DO TO YOUR CREATORS? MURDERERS!
>>566285740 >Yeah they're still in and still one of the strongest way to play machines Starting penalties look kinda fucked up, and very harsh Don't think that anything with citadel start should give it
>>566294962 they're either using modded civics/origins and I dont' trust the AI to not shit itself using them, or are Sol spawns that I turned off so I can still meet normal Sol empires
>>566300193 You can ignore it until convenient, when you have a lull in activity and get to experience wacky shit happening with little interruption Be raped and accept it or be raped and kill your rapist
>gates and wormholes dont add trade value >trade is a resource that actually goes down in situations that would be primary economic opportunities for people >you help trade by just spamming trade modules on stations in fuck off sectors of space that no one lives in Good god that change is retarded.
>>566305868 nta Shitty fast food space 4x with variety of options, mods etc. Sub to the mod plan for three months, play for 200hrs, unsub and repeat in a year.
>>566305868 >Sell me on Sellaris in a way that doesn't require me to buy nearly £200 of DLC Buy base game for Steam workshop access. Use creamapi for the DLCs. Wah lah
>test firing new gen missiles against NPR that has been rulling outside of Sol and kicking my ass for a while now Good god its incredible how tense and exciting this game can be despite lack of graphic..
And, I fucking did IT. It took me a dozen hours, and several resets but I did it. >All survivor waves accepted >All camps rescued >No lines crossed >Literal only deaths in the storm were the sacrifices for the coal mines
In the end, I realized that hothouses were fucking DOGSHIT compared to hunter spam and that every steam core you have should go towards automation or coal mines. You need to rush research at all times + get an coal and steam core outpost to make it all fit into place.
Overall, nice game, though i will admit it felt weird to flip from "struggling all game" to "easy mode" the moment i became robopilled. I really liked the final cutscene showing a montage of your entire playthrough
>>566318670 >And, >I fucking did IT. glad to see you're sticking with Duolingo, pedro
I remember hearing Frostpunk 2 had some wonky balance, especially in the buzz right after it came out. I guess it's fine if it's not perfect; it seems like a game you play more for the immersion than the tactics.
>>566319296 I wouldn't know, I literally just finished the main campaign of FP1. I'll probably try the other scenarios, like the sequel or the ark before I try FP2.
>>566318670 Congrats anon. It's a great game if a bit scripted. I once did a run on hard with no deaths and only hothouses. The start of the game is the hardest, once you're past that bump and get ahead the difficulty curve with tech you win. The last autumn scenario is my favorite. Winterhome was also quite cool.
>>566318670 If you liked Frontpunk, id recommend you Ixion, which is basically Frostpunk in Space™ and you control the remnant of humanity in a colony ship trying to survive the unknown.
>>566339752 They've got a free update in 10 days that lets you stay as the same civ all game among other shit so at least wait for that t. hasn't played 7
>>566318670 >flip from "struggling all game" to "easy mode" the moment i became robopilled something something certainty of steel but really in the a scenario where its literally impossible for people work normally there's no reason to not go headfirst into robots who can do the job
>>566339752 Wait for a sale if you don't have it yet. 7's launch has been very sad, so I'd honestly wait for the inevitable expansion before making a final judgment. Civs 2 through 6 had two major expansions, but those weren't fucking abysmal on launch like 7. If Firaxis can't fix 7 with the first one that's probably a sign that the whole structure's rotten and to not have any hopes for them getting it right with the second.
Okay, that was scary. The map for Host of the West is a 1vs2, but the Last Alliance has no regular base building: it follows Battle for Middle Earth 1's system where you can only build on preselected slots. But they add to this a very complex system of banners where you use the spellbook to unlock alliances, and thus new banners to support your troops. By default, you have Elves (Gil-Galad) and the Dunedains (Isildur's father, I don't know his name) banners, who give +25% damage and heal your troops.These banners can be upgrade dby killing enemies nearby, to get +33% and then +50% damage, or get resistances, then eventually immunity to fear and terror. But then you can also forge alliances by picking specific spells in the spellbooks, which will unlock more banners: the Dwarves of Khazad-Dûm, the dendrophiles from whatever-the-fuck-Thranduil's place was called, and one last factions I couldn't really remember because YOU HAVE 15 MINUTES TO GET YOUR HEROES AND ARMY STRONG ENOUGH BECAUSE AFTER 15 MINUTES, SAURON AND FOUR OF HIS NÂZGULS WALK OUT OF BARAD-DÛR WITH ONE OBJECTIVE: FUCK YOU UP.
Weird spot to be in, i'm at peace with pretty much everyone atm and getting the titans ready for the actual big war soonish so everyone is just duking it out on my lands
welp, everyone chose a side and decided to go independent for the shits and giggles so i'm now killing everyone i'm taking the quest based mutator anyways
And that's victory economy of scale and cyber ops outscales hard even with some of the most annoying terrain in the world bogging down every advance rivers and forests and bleed always at every choke point that's all the leader specific mutators, now i just need to get the ones for siding with zephon and the anchorite and then i'm off to getting the Deep questions
>>566375512 game wise the vast majority of units can't interact with water so bleed on it would be wasted lore wise the acrin are uber fucked just existing on earth's surface and bleed only comes about from where they interact, i'm sure large bodies of salt water are completely off limits for them the aliens came to earth to die as was foretold by their own prophecy
Yeah, ai refusing to attack chokepoints without overwhelming might, is really destroyed it's threat compared to old versions Took massive expansion, just because a war ago I barely managed to cut purifiers in half, and this time after declaring war, they literally sit and did nothing while I conquered south.
Anyway, was does secret fealty means, and why couldn't I refuse?
>>566384460 >Anyway, was does secret fealty means Its a vassal telling you that they will side with you if you start a war with their overlord, but I don't remember if they become independend or your vassal if you win that war.
>>566384460 Hidden fealty is basically just another subject promising you they'll betray their master if you start war, and can use it as a casus belli irc to start a war with them if you wishes so, with the bonus that you gain that vassal afterward. Now wether its worth it or not is arguable, because chance are it will turn into a protectorate because the empires that do so tend to be weak technologically speaking, and it will take a long while before they start bringing money to the table.
It could potentially be useful against an empire that has many vassals, especially if more than one swore hidden fealty, just to cause a distraction because chance are theyll get btfo in actual conflict.
Does anyone remember a very weird turne-based game? The battle screen looked like this, with a giant knight dude who has a giant sword that took roughly half the screen, and people died by being consumed by a fog that turned them into bones. I think it was Russian.
>>566388263 Oh yeah. And one of the units was another guy on a horse, but instead of a sword, he had some kind of rapier that he used to stab a heart that he summoned above himself.
>>566388948 >disabled advanced AI starts? Yes, this one you should always turn off I love stellaris, but this shit has no redeeming qualities, also advanced empires can still be in the game if empire with vassal origin spawns, and that means all it's vassals get tech boost
>>566394446 well my save is bricked entirely because 30k troikas just went through everyone ignoring AI to just attack my 1500 EC producing planet as a robot species im bricked im -1000 now instead of a surplus 500
Good lord that is a very hard RTS. >everything eats food >and unlike Cossacks where you can immediately research something that makes peasants get +120% food, progress is a lot slower
>>566386681 Been a while since I've seen Wizposting. Why did that die off? I don't play Paradox games so my only exposure is secondhand via /civ4xg/eezers.
Oh, that's a pain in the arse. You got food (you know that: berries, animals, and farms) and wood, but you also get metal (rarer than wood), and "bricks". And the problem is that bricks come from clay pits, clay pits that are built on prime agricultural soil, and utterly ruins it.
This game looks and sounds fun but I'm too much of a brainlet to actually have fun with it, so ended up refunding it. But (You) should try it. https://store.steampowered.com/app/4301130/Riftborne/
>>566398376 Am i better of staying with ENDLESS Legend 2 or should i get AoW4?ChatGPT says the AoW is harder than Endless Legend 2 and less combat oriented, which, for me is a good thing.
>>566409979 I never stated that, in fact, that's why i asked here, to validate the info i got from it. Stop being obnoxious, i know AI is dumber than humans but it is more unbiased, that is for sure. Especially anons on 4chan.
It's quite interesting, as a concept. You have no generator, so instead you use some shitty brasier hubs. You have no source for food or wood save a few trees which run out quickly. You need to trade for just about everything other than metal and coal. It's a constant rush to get enough to trade for the next shipment, and the only way to "thrive" is by begging for gifts from the other settlements as much as you possibly can. Except the mine settlement. It's pretty much useless since you got more than enough coal from the source you have.
It's really fucking short though, and the fact some stuff is plain useless makes me think this dlc was heavily rushed and left unfinished.
Also, what the fuck happened to New London? This is a sequel, but it's like the captain (you) became retarded the moment you stopped playing as ihm.
Anyway, 7.5/10, I'll probably do either Arks or Last Autumn next. I read the last in particular is pretty good.
Recently got back into AoE2 with the intention of learning to play it "properly". How is the scene right now? I want to get to a "decent before it starts to get really sweaty" kind of level. Like maybe 1400 in chess type vibes. Does anyone here play seriously?
Are there any 4x/turn-based strategy games with more of a focus on building up your cities? I like playing tall in Civ and I really liked the idea of the district me hanic, plunking down more chunks of city and visually getting to see it grow, but civ 6 isn't really my cup of tea.
>>566410279 anon any relevant training data about game opinions is gonna be sourced straight from here and reddit >ermm i only want objective video game reviews you have the soul of a redditor
>>566409857 AI is probably the worst source to ask info about anything, at best it just regurgitate whatever the first few google links say about it (which could be fed wrong info without knowing) and at worse its just going to straight up lie, which is more common with anything even slightly interpretable as politically incorrect.
You're better off asking anons and dodging the occasional flinged shit than trying to get factual info from a glorified chatbot.
What is a good game like Civ V, i already have Old World with heroes of the aegean and the sacred and the profane and endless legend 2. Also have GalCiv IV, dunno if it counts.
>>566435460 Just learn couple build orders for closed (maps where you start walled in or there's a tight choke that you can easily wall after the game starts), open (no walls and no tight choke) and water maps (where you aren't on the same island or where there's significant water between the bases) for your choice of civ. Like try to get the early build order down for 2 feudal pressure builds (scouts, man at arms, archers) and 2 castle age builds (knights, crossbows, monk/siege, castle drop) and understand what you are supposed to do with those builds and how to continue with them if you don't immediately win + a water build order. Practice how to add fishing ships for water maps and for maps which have safe lakes to fish with as well. Then just hop into the ladder and start doing games. Always pick the same civ or at least keep a small roster (like a dedicated water pick and land pick) until you figure out how enemies respond to these builds after which you can branch out. The choice of civ matters less than you think and you are always better off picking a civ you know how to play vs a civ that is statistically stronger until of course you hit the top of the ladder.
>>566483696 >pdox published now I assume a million of dlcs then. Old AoW games didn't have that shit. Even Shadow Magic was just a big standalone, essentially, expansion/new game.
>boxed in by space fauna as mind wardens >first time doing mind wardens so no clue what to expect >first neighbor is a common grounds federated criminal syndicate >first thing they do is open branch offices everywhere and i get hit by the criminal events WHO THE FUCK STARTS A CONVERSATION LIKE THAT I JUST SAT DOWN
>>566486889 Most of the DLCs are plus content, vanilla game can get you easily 100 hours out of it. For the time being, i will refrain from buying any DLCs, if the game clicks with me i will buy the Eldritch first thing.
>>566489323 You forgot the most important part >To pander "deep gameplay" fags who wanted another game, paradox removed planetary decisions to crackdown on the crime
they should make sectors not about distance but about capacity like by default a sector should have 3 max planets and increased by skill kind of like command limit thoughts?
>>566486889 >Old AoW games didn't have that shit. >games from 1999 and 2001 didn't had a lot of dlc I bet you felt like you wrote a very smart thing...
>>566490153 >>To pander "deep gameplay" fags who wanted another game, paradox removed planetary decisions to crackdown on the crime More like "to pander to esport faggots". They did the same with CK2 assasinate option.
>>566490346 >More like "to pander to esport faggots". this is such a ridiculous thing to say that I don't even know how to respond. literally what about stellaris makes you think the devs care about "esport faggots"?
>>566490850 >he said to defend the game that constantly gets nerfed and tweaked to pander to esport crowd Maybe you should know about the subject before you mouth off?
>>566490850 a lot of nerfs were because of multiplayer le balance faggotry and its actually genuinely honest to god killing the game it's all redditors who talk like the game is too easy because they min maxed it
>>566492035 FTL wasn't removed because of your mysterious "multiplayer fags" but because it worked like shit >bbbbut how dare they I pissed my pants and demanded them to ruin game with vic2 pops and they listened to me and made game worse that means I'm right about ftl No
>>566491912 i'm really tired right now and can't write a longer response if i remember ill compile a list and post it for you later i remember having a lot of pet peeves about the changes
>>566493127 no problem i know the anon who is angry at everyone and calls everyone a jew is making this discussion hard so it's nice that you didn't get angry like he is trying to make everyone
>>566492891 FTL was removed because it wasnt balanced and esport fags that cant just pause and think and plan ahead but have to APM hard like in Starcraft couldnt get over it.
>making a roleplay gestalt machine empire thats about preserving specimen that takes memoralists and caretaker network >added a third civic i forgot its name later that also added something along those lines >accidentally OP as shit and rush past the AI so hard on commodore that i end up vassalizing everyone around me by force oops what happened? is it the high unity nano tech rush?
>>566496001 the AI is just kind of anemic, my last run was a megacorp on grand admiral and the friendly hive mind next door just offered vassalization to me
>>566467316 I want to SPANK the elves. No matter if they're eldars, noldor, goldor, sand elves, mountain elves, hill elves, sea elves, forest elves, high elves, abstract elves, bomb-o elves, moon elves, space elves, I want to smack that elf booty with all my strength.
>>566483696 Highly depends, a lot of DLCs add new factions and origins. Depends what you like.
>>566483696 Giant Kings is pretty radical. Sweet ruler type, underground living support options, terrain set pieces for any map you generate. If you feel you don't need a new culture DLC try to remember the giant one
>>566511667 Not that I remember, but since they used AI to make portraits, they have a very easy time making new DLC. Check the store? Hopefully they actually stopped using AI slop.
>>566496001 >nano Picked nanite ascension? How well did it perform or feel like it helped you succeed? Even without a leader enhancement bit to it I felt like I'd try nanite again, that planet empire size reduction still looked tempting
>>566414006 Something with chosen or teachers of the shroud to make psionic ascension more likely. From what i've observed, psi ascending ais always get the chosen one civic and turn into an authoritarian regime, so i like giving them xenophobe + pacifist to make the transformation more drastic like an awakening FE.
I was thinking about Civ 7. Would people have liked it if you chose one civ and changed between a new leader 3/4 times a game? e.g. choose England and go Boudica > Elizabeth > Victoria
>>566501808 Just wait without exploring outside your owned territories, eventually the game just spawn an event that basically goes "welp we missed precursor archeology site in one of our systems" and add one at random, so you cannot truly miss out on it. Not sure its possible on a single system challenge, but I've had it happens on single sector challenges.
You know what would be a nice origin to a stellaris game? Starting it as vassal of a galactic empire, like one with lategame stuff and no opposition that cover the whole galaxy, that get either balkanized into many nations or just implode due to civil war, and you have to survive the ensuing power vacuum, worsened by all the refugees going wherever because the supply stopped going to the core sector ecumonopolises, so everybody want out lest they starve by the billions if not trillions.
The main "campaign" objectives would be either to take the mantle and try to reunite the empire, simply keep to yourself using the situation to your advantagr or use the opportunity to deal the killing blow to the empire loyalists.
Basically, fall of the roman empire (both east and west) in space, except that instead of a punitive campaign, they use colossus to btfo planets which accelerate the shitshow to fubar status.
Honestly, I'm gonna have to say I didn't like it. Maybe I just sucked at it, but Motivation is just really annoying as a replacement for hope. >I-is that....an OWL???? >WAHHHHHHHHHHH SAVE ME NIGGERMAN, I DON'T WANNA WORK, I'D RATHER FREEZE TO DEATH BECAUSE MUH OMEN O ALGO
>>566552672 So I guess it's better to freeze to death now because you're too much of a little bitch to work on the coal kilns that are the only thing keeping the braziers that stop them from freezing to death on?
>>566541684 That would be pretty cool. There arent many political origins but I guess it's pretty hard to market that compared to "HEHE FIRE PEOPLE" or "BIG FUCKIN PLANET DESTROYER WEAPONS"
>>566494468 I remember when the underrail dev did this to make psy powers worthless and unfun tedious instead. Can't believe how retarded devs are. I just installed cheat engine for infinite mana
>>566560085 Yeah I think I'll just wait. The joining in-progress wars is also a huge change that is sorely needed. Can't wait for that and the economy AI fixes. However, they always say that they fix the ai/economy but it never happens, so we'll see about that.
I have faith though, AI isnt even that bad any more they can be challenging.
>>566525774 no because the era reset system is even worse than the forced civ swapping but the single civ mode was the easiest thing for them to implement (it wont change anything the game is shit)
wish democratic just had faction candidates i stead of taking one of your leaders away or atleasy let the president continue working losing my best admiral because he became president sucks
>>566593442 I think it depend on what kind of FE it is, I recall how the militant isolationist had fleets way stronger than the spiritualist or the xenophile one.
>>566344107 >If Firaxis can't fix 7 with the first one that's probably a sign that the whole structure's rotten and to not have any hopes for them getting it right with the second. youre probably not wrong, but gathering storm mogged the absolute shit out of rise and fall, so i wouldnt rule out the good shit being saved for expansion 2
Ironically, my biggest problem with AoW 4 is that pantheon is too small, 50 rulers that include campaign ones, is just not enough outside of it, it's one of the best 4x on the market since original shadow magic
>new patch oh boy >synthetic dawn free for everyone >okay whatever >try to play as robots >game no longer recognizes that I own synthetic dawn and I can't play any of my robot empires >even turning off all mods does nothing I LOVE PARADOX I LOVE PARADOX I LOVE PARADOX WHAT'S QA WHO NEEDS THAT PLAYERS DO IT FORE FREE I LOVE PARADOX
>>566552394 Gave it another try with my new knowledge. I'm still not a big fan of motivation but it's very easy to handle if you know what's coming. Just spam overseers to keep it above the last level while purposefully holding back from passing easy win laws like hearty meals or comfortable houses so you can use them to negotiate with strikes. Also rush advanced docks as soon as you can.
With this in mind, I was able to >Return materials to winterhome (lol) >No deaths >All upgrades
Pretty good, I'd wager. I'm definitely doing Arks next, I don't wanna see any stupid workers for a good while.
>>566626598 Also forgot, I was able to finish the generator before the ice frozen. I could have ended the gane then, but obviously I stuck around for the upgrades, and since I had more than enough coal. Was kinda running out of food though, we got out just on time.
>>566625253 >32km map >multiple settlements Judging by the fughuge size of buildings, it seems the map won't really allow for many settlements. >medieval European setting I'm crying because I wanted more sumerian/babylonian/akkadian kino.
why is the crisis either a joke or completely rolls me over on the other hand i really like how losing a ship now actually hurts as they're so expensive i want them even more expensive
>>566634838 Im not joking, it is. Gal Civ 1 was pure sovl, 2 was probably peak but since then it really start to look like a mobile shit - huge icons, tiles, candy crush/connect the buildings etc. I tried Gal Civ 4 recently and i was stunned how brainless it looked. Not saying its a bad game but it really puts me off but im an autist who plays Aurora.
Any 4x i'm missing? I want to buy Sins of a Solar Empire II, Conquest of Elysium 5, Civ VII and Songs of Conquest. I found Songs of Conquest dirt cheap, like 3 euro
>>566638886 I played both AoW games in my list, not disappointed. They need a lot of reading, while Civ is more accessible but a lot more shallow. I want something in between.
>>566641574 Maybe Master of Orion then? All of them are pretty basic, 3 is bad. 1 is my favorite, very simple yet still very deep with lots of interesting mechanics.
>>566641882 Don't know. I would say maybe Old World but you already have that. I think Master of Orion, Endless games, Galciv, Sins of a Solar Empire, Oriental Empires, etc. all have roughly the same depth as civ. Knights of Honor 2 can also be fun but doens't have exploration or is deeper than civ.
>>566639910 every time i try to play necrophages i just wish i was playing evolutonary predators instead because that feels like you are actually using the things you absorb to make yourself stronger
>>566649714 It's okay, had some fun with it. It just feels a bit sterile without any cinematics at the start and end. Even without a campaign it would be nice to have a cinematic in the end acknowledging they way in which your faction won.
>>566650863 I dunno, apart from no campaign and story there was nothing I didn't like. I haven't played it for long, only won a couple of games on hard so I'm not sure if the ai is good or bad. I don't know what kind of mistakes the ai makes.
>when the dev releases a demo but it feels like a pre-alpha rather than a beta You know there's a problem with your game when I'm not enthusiast when I play it.
>but it's just a demo, they're fix it No, a demo is meant to make me want to play. All this does is make me wish they waited a little bit more.
>>566652063 Wait what? Really? Then I need to check it out again. Does the outro also mention how you win the game? Master of Orion Conquer the Stars has specific outro's based on your victory type.
>>566541684 Imperial Fiefdom origin is like this, but to a lesser scale. Your overlord is scripted to crumble a couple of decades into the game, leaving the many subjects to fend for themselves. But your overlord is also tiny, starting at three systems, which kinda ruins the vibe.
>>566669810 Playing together with a new friend, so I got their modpack installed It's been kinda fun, even though I wouldn't have ever modded the game like this myself
>playing infernal hive mind >have my commander scouting around >suddenly make contact with three empires at the same time and realize I spawned next to a federation >every other time I’ve had this happen it’s been obnoxious because if even 1 of them dislikes me I end up dragged into war against 3 empires early >scout out their home planets with commander >wait they’re all gestalt >immediately become butt buddies after finishing contact The supercollective has been formed
>>566716794 That's like three steps away from being a Unicron Which could actually be badass, but that particular idea would need mods to get there I suppose
I'm playing Athena Crisis on Android and it brings me to my teenhood. And it seems it is on Steam too. https://store.steampowered.com/app/2456430/Athena_Crisis/ I'm thinking of buying it again just to leave a positive review. This game deserves far more appreciation.
>>566723546 >>566724690 I could probably just stick with related from whatever is that mod I found it in but I like messing with sprites in my games. But damn I'm rusty.
And Arks is Done. >Zero deaths >All Arks Saved >New Manchester Saved
This was the shortest scenario by far, and honestly the easiest. The only way you can fuck it up is by taking too long to get scouts and end up being locked out of the steam cores you need by the storm. Otherwise you get so many damn cores you'll just be putting every one of your people in workshops or the factory. Though I'd reccomend using soup at the start so you don't waste precious research time on hothouse duty.
I will do refugees next, and then for last maybe possibly fall of winterhome if I feel like it.
>>566733058 In the arks? There literally isn't any. I achieved every single goal both mandatory and optional, hell I even stopped my coal production for a while so I could have my engineers research all the heater techs so even if every last engineer dropped dead the moment the game ended the arks would still be able to outlast a great storm.
>>566732868 Fall of Winterhome is more difficult, or at least the refugee one was quite easy. Also what did you think of last autumn? Last Autumn was my favorite one.
/indie/ didn't want me, so I'm asking the same question here. Anyone else tried the new Battlestar galactica game? I feel like I'm going crazy. At the end of a run the game tells me I have leveled up to level 3, then when I start a new run (on same save slot) It tells me my run is now level 0. This has happened to me twice now and I have no clue if I'm just misunderstanding something here, or if the game is just broken.
>>566735164 >At the end of a run the game tells me I have leveled up to level 3, then when I start a new run (on same save slot) It tells me my run is now level 0. Didn't you just overwrite your existing save?
>>566732868 >taking too long to get scouts Congratulations, you solved frostpunk. Now you only need to awaken to sawdust burgers and child houses of healing.
>>566626703 In my first try I almost finished the generator and all the upgrades before the sea froze. I missed it by only a couple of hours. The rest was just sitting arround and waiting.
>>566738395 Also, after a run ends, I'm unable to back away from the screen I get after choosing my save slot. It just gives me the background video without any UI elements.
>>566738703 I am as confused as you are. But I think it's normal, look at the numbers of runs you have. Do you need to have a succcessful run to save your level?
>>566738859 I have no idea. It just tells me I've levelled up after a run ends in failure and it also tells me that I have unlocked stuff that remains locked.
>>566738984 Sorry, but you gotta ask the official forums then. Might be a bug, like when you die as you kill the boss and then you still get XP as your character lies dead on the ground, face in the dirt.
>>566738054 Not quite. Somewhat related, if you're not opposed to fucking around you could start with augment bazaars and hard reset, reform to corporate vampires, since those two aren't exclusive for some reason, and when your origin resolves have psionic cyborgs with any regular ascension since you're allowed to pick it without a perk under that origin and those two civics only block the perk. IF you hid some pops on vassals and picked synth, boom, with some careful subpop assimilating: synthcyborg psionics. Or cyborgpsimutants if that's your jam. Works real nice with enforcer stacking on psiwhateverelse ruler nobles+ for example.
Alternatively there's some weird interaction with some of the other new origins where your pops always have psionic and that apparently applies over synths subpops of that original pop even if you're not the one allowed to normally synth them.
Always believe it's possible when paradox jank is involved.
>>566740706 Normally yes, kinda. They set a flag that bars you from picking any other ascension trait than psy. Bazaars does that for cy. So, normally you're barred from ANY ascension perk and as such ANY ascension situation/tree. But hard reset origin has a very neat angle down the line that unlocks a ascension tree without requiring that perk you're locked out of. Get it?
It or part of it will get patched 100% down the line but it's great fun right now.
>>566736120 >sawdust burgers Unnecessary, discontent is not really an issue if you're not imploding and moonshine helps solve that anyway. >child houses of healing. You could benefit a lot more from child engineers or child medics. I've been told that it's a must in Refugees, however, so I guess i'll find out.
>>566743129 You'll thank me later If you decide to revisit those scenarios on something harder than story mode. Or even a map that doesn't dripfeed you cores and resources.
>>566746550 Reform and the corporate version of it are mentioned for a reason. Same deal as dark forest or under one rule shenanigans as some restrictions raise once you finish certain parts or resolve them completely. You don't have to beat yourself to do it anon, I just get a kick of finding ways to understand and then break the system. Probably why I keep reinstalling shitlaris every so often.
>>566748484 ...for the third and last time you're not supposed to pick it on start. But it wasn't in the 4.3.4 I pilfered despite paradox adding flags that should prevent it because those got wiped on gov reform, for some reason, and allowed you to pick synth or bio ascension which then inherited guaranteed psionic/cyborg trait from civics on assimilation but good on them if they actually fixed it since.
>>566720930 I prefer the colder tone of this one, better emphasize the old nature of the ruins as their color blend with the mountains, implying incredible age, like they're so old they've became part of the decor just the same.
>>566744582 Xenophile Materialist Authoritarian humans, with secret society and eager explorer civics, to be replaced by civics of your choice later on depending on how you wanna roleplay it up.
>>566739269 Tried to fix it by deleting the save slot and then re-installed the game. Still it does this shit. Made a post on steam, no idea if anyone or anything can help me now.
Pic related is how it looked like after I finished a run and right after clicking the "return to menu" button.
>>566760097 Holy shit, it finally leveled up! I just had a pretty shitty run and got killed before getting to first boss and now it finally decided to let me level up!
>>566744101 Oof I played them all on hard to first time. Did have a couple of restarts for some of them though. Deathless runs on hard difficulties are only really possible if you know what is going to happen but the strategy in those runs is mostly the same.
>>566780792 It seems like the code spaghetti doesn't realize that you are supposed to unlock shit, if you end the run after unlocking the shit after it.
Like, what I'm trying to say is that, if you end the run at level 3, it doesn't register that because you haven't yet finished a game on level 1 or 2. Only after unlocking those separately I was able to get those level ups, faith points and that one new starter fleet which was supposed to be unlocked hours ago!
>>566800739 yeah even at x5 they solo crisis for me i dunno what to do at x5 the other AI empires dont stand a chance beating even one fleet and i can barely hold off the crisis myself the AI is set to commodore too
yeah im getting a mod to disable vessels what the fuck is this why is the AI so willing to give up their freedom this nigga empire has an FEs score worth of score from "vessels" fuck off why arent they rebelling?
>>566821316 Stellaris before "economy" patch was like that, but retards demanded vic2 style pops and economic models. I fucking hate "depth" retards so much
>>566822270 this i dunno why they did this legit fucking ruined the game i dont feel attached to the pops at all theyre just a number now i dont even see their portrait often
>>566828319 However they do it would probably be aids. You can already defend planets reasonably well if you build a ring on one and then stack it with defense platforms
>>566828319 Cool idea, wish the devs implemented it. Another cool idea I wish they would add, is regular combat ships being able to land troops. Because the troop ship wrangling and regular fleet handling is ass.
>>566829615 I think idea behind invasion armies, is that they are like 100k-1m, or something So small ships or even cruisers having them on board would be weird
>>566828319 I dont think so, it would overlap with starbase’s purpose. Yet rework of Land warfare would actually be interesting. Its one of the few game elements that hasnt changed since 2016.
>>566839391 It was pretty meh and very "safe" game, but people here liked it. I would rate it same as endless space series and galciv3, better to not even touch. But if you never played better games, you can have fun with it, just because you won't spend every second wishing to play something else instead of continuing inferior experience
>galactic emperor >barely fighting off the crisis extra dimensional invaders all 3 spawned already >2 fallen empires awaken >they do a war in heaven and declare war on me what did they mean by this we are all gonna die
>>566822270 They never did add vic2 style pops because vic2 is a statistical simulation. In stellaris it is all absolute numbers, you can't have 5% of a pop unemployed. It could have worked but they didn't commit to anything. The old pop system was okay because each pop had a specific place, a tile that it would work on. However in the older versions of stellaris the ai was pants on head retarded in developing planet tiles, it barely made use of the adjacency bonusses and was constantly redeveloping tiles. As a result of playing so poorly the ai had to be given huge amounts of resources just to make it competitive.
my save is entirely fucked >>566849438 i destroyed the vehement portal and same with the second guys i forgot their name but the unbidden are glitched it says they have 10 anchors and a portal but both are false there is no unbidden controlled system in the galaxy GG
>>566831339 this game would become like 90% less tedious if it allowed you to build most of the buildings directly in cities orders + workers on the map + buildings on the map is an insane game design decision
>>566852821 >void worms are fine though If mid game crisis is too soon, you'll barely have firepower to stop them It's not FE level of bad, but still pretty fucking bad Khan is way better, because he actually change map and you can just outlive his horde without losing anything, if you aren't retarded enough to fight him
>>566856201 You think that you do, but you really fucking don't If ai is good at the game, especially strategic one, it makes you minmax like crazy, because minmaxing is the only way to play games on highly competetive level, without any fun. If you think current ways to beat diety ai are linear, than you saw nothing
>>566856107 >Khan is way better, because he actually change map and you can just outlive his horde without losing anything, if you aren't retarded enough to fight him So he's really just a resource tax Man if only he wasn't so powerful that fighting him is pointless without some sweaty meta abusing build
>>566856452 I don't think it's as much of a binary as you're suggesting. To me it feels like the giant resource lead the AI gets at gamestart is more stifling to interesting play than an AI that knew how to plan cities or actually fight wars would be
>>566857857 >I don't think it's as much of a binary as you're suggesting That's literally how all strategic games work, you are having the most fun with it at low-mid tier level of play, after that, only when you don't play to win.
>>566857348 you mean stealth frigates? speaking of how come nanite ships can have 2 G slots wtf man thats OP as shit gonna try a stealth frigate only run
>>566856452 i believe the AI not being a god is important for player fun however the AI still makes nonse sical decisions like fortress worlds making up most of their empire for no reason
>>566860696 Firstly, we have to consider additive and multiplicative. Secondly, it depends on what you are trading. +20% firepower for -10% speed might be really good if you are playing defensive or if there are multiple chokepoints on the battlefield.
>try cosmogenesis for the first time >unlock first fallen empire ship >it has the same fire power as a torpedo cruiser but only costs 10 instead of 20 fleet cap >later unlock fallen empire titan which comes with double titan lance >half the enemy fleetpower disappears when my fleets enter the system optimally balanced
>>566864406 You will Some newly added shit like cosntantly picking traits of council members is pure cancer, that only was added because retards wanted more customization AND characters be more important
>Be Homeworld franchise >Release three kick ass games between 1999 and early 2000s >Go dormant for a decade >Release a nice ground based game >Release a (supposedly) good mobile game >Hype the shit out of the sequel to the mainline games >Proceed to squeeze out a turd >Game does so poorly the dev team is axed and the promised DLC is cancelled >Disappear from public eye >Release a VR only game >Refuse to elaborate >Don't tell anyone about it
>>566864406 the game is not deep or difficult at all but instead has a huge number of shallow mechanics piled on top of eachother so you are constantly doing something making it an excellent time sink
>>566865857 the only good homeworld games are the first one and cataclysm 2 was still decent, but they were starting to lose the plot by pumping everything full of muh space prophecy bullshit
>>566856452 It would be nice to have the option. Yes sometimes I want to just roleplay but that's what difficulty settings are for. In stellaris the AI has to cheat its ass off to play at an even level and it ruins the fun when stuff like constricting resources doesnt matter at all they just poop out (bad) fleets anyway
>>566883978 Yeah but Age of the Ring uses a lot, a LOT of the movies' assets, so I think New Line's lawyers would crucify the devs if they tried to sell it.
Holy shit I'm finally noticing that Definitive Edition gave the craftsmen different animation depending if they're making spears or halberds Also, making the new thread, gimme a moment.