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Etrian Odyssey Origins Collection:
https://atlus.com/etrianorigins/
https://sq-atlus.jp/sq123/
>Origins Portrait Rips:
https://mega.nz/folder/1tASnSbb#E23CLm1oJ71WrB0_gnt3lA
>Origins Font Fixes:
https://gamebanana.com/mods/447602 (EO1)
https://gamebanana.com/mods/447609 (EO2)
https://gamebanana.com/mods/447653 (EO3)
>EO3 "Liberating" Mod
PC:
https://files.catbox.moe/jodrax.zip
PC hair version:
https://files.catbox.moe/szvevp.zip
Switch:
https://pixel drain com/u/AwKKreQ8
Switch hair version:
https://pixel drain com/u/mNu4HEeH
Edited portraits:
https://files.catbox.moe/gur7dr.zip
>Beginner's Guide to the Series:
https://imgur.com/a/ggW5g5U
>Etrian Odyssey Resources (Mods/Patches, References, Data Dumps, Calculators, QR Codes, Skill Sims, etc.):
https://pastebin.com/LBujh3ra
>Etrian Odyssey Art Books:
https://pastebin.com/Tm1xN2Jy
>Etrian Odyssey FLAC Albums:
https://pastebin.com/cE8mdiLF
>Etrian Odyssey Lossy Albums:
https://pastebin.com/crChVqLB
>Nexus balance patch mod:
https://mega.nz/#F!o1cXTSpB!SW5Ad-o8_pKYOa9LcbyiSg
>Document containing some resources and information
https://docs.google.com/document/d/1m5G-ZQvXsmM68TCrSv2bWfKz2SfSc7xq-R EfMXMhAEc/
Previous thread: >>563510250
Showing all 201 replies.
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>>566416075
I don't know exactly how all the teams breakdown within Atlus but I think Persona is done by a specific Persona team and the SMT team might be the ones who worked on EO. I don't think we know what the SMT team is doing right now though.
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>>566432563
They should have went with this design
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>>566463436
>Also I feel like you guys could use a bump
Yes, we're turbo-ded right now. Also 4 is great, have fun.
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>>566463436
4 is a lovely game and I hope you have a good time with it.
>>566465637
It might be hard for some people to go back if they get used to the newer games. That said 3 and 4 are both pretty similar in a lot of ways that makes going from one to the other pretty a smooth experience even with 4's iteration and improvement in some aspects.
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>>566465637
It's older so you lose things like enemy rear lines and free party reformation in combat when going back to the DS games. 1 and 2 are still good but the 3 is easily the best of the DS games imo and will make a better first impression. It shouldn't be too hard to go back and play 3 after 4 though so start wherever you like. I hold both 3 and 4 in high regard and you can't go wrong with either. If you end up really liking the series you'll end up playing them all anyways.
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I'm glad the games started changing the available classes after 2 since it felt bad going into it and seeing all my favorites from 1 nerfed to hell. I didn't mind as much at first since my first run would've used the newer jobs first, but how come EO2 parties seem a lot less varied compared to even EO1's?
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>>566479550
>but how come EO2 parties seem a lot less varied compared to even EO1's?
like you said, same line up as eo1 plus some got nerfed (and some buffed to be fair)
most people dont play 2 if they didnt play 1 so it just feels like you have less fresh class options in general
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>>566481578
>like you said, same line up as eo1 plus some got nerfed (and some buffed to be fair)
Plus there's temptation to use the shiny new classes so people will probably be running a War Magus and Gunner instead of a Medic or Survivalist/Alchemist. Ronin and Hexer are available at the start this time too so people who played 1 will probably be really tempted to use them in 2.
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>>566482064
>>566481578
No wonder so many people ended up with cookie cutter teams
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Ok i fell asleep playing 4 but the game is fun, I didnt get much done but im gonna play a lot today, would you all like if I posted screenshots of it in the thread? I could play it on pc, using mouse is a little easier than using a stylus for me due to hands being minorly disabled.
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>>566487682
Keeping us updated with screenshots would be really nice.
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>>566496637
The 1-point masteries at the top of the tree are almost always one of the best uses of a skill point. Even if you do eventually decide you fucked something up, respecs in 4 are pretty forgiving.
>>566499013
Heal power is based on TEC, I think, but in the long term Medic tends to overheal. You'll likely eventually want a mace on her for using Star Drop regardless.
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>>566499529
Hmmmm mace it is! I can imagine her doing her healing magic with her hands, one party member complaining its not enough heals and her threatening with a mace saying "Would you like to need MORE healing?"
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Also I feel like hyper focusing status ailments with my night seeker for the increased damage buff, maybe its stupid but I named him alucard so rather than using his own powers it would be fun to have him use daggers with substances on them, kinda like her nerfs himself since he is an all powerful vampire.
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>>566499680
>>566499884
I'm happy there are newfriends who get the underlying point in the series. I like Etrian just 100% focusing on gameplay but it's fun to create character settings too.
Ailment infliction to take advantage of his special ability is the intended way, yeah. It's up to you whether you have him do it himself or with party support (you unlock a class later that is extremely good at inflicting ailments, for what it's worth).
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>>566501519
some (not all) of the games have classes that dont become available until later, usually about midway through. On top of that some have things like subclassing, where at a certain point you get to make your characters multiclassed (ie princess/monk etc)
they vary from game to game
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>>566501031
Bucc is very okay. Not as strong as the other main damage dealers but more of a jack of all trades who has better support functions. Which isn't really going to be appreciable that early before you have good limits or items unlocked.
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>>566501031
Buccs are fine, most classes don't really get going until at least half way through the second stratum or later. They're not the strongest for pure damage but they still have some good utility. You can also sub them shogun later for Warrior's Might if you simply want a better chase skill then their own chase skills.
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>>566516871
>>566523269
Maybe I am the problem, how do you guys build them early game? Chases? I just went rapier proficiency and lights out + hanging, but they do no damage and almost never work.
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>>566554870
Quick draw to level 3 to make it hit 2-3 times and then a mix of the class passive so quick draw gives you more tp back than it costs and rapid fire so you do a bit more damage to important targets. Eagle eye and limit boost at some point too.If you have a princess in the same row you also want a point or two in hp up to manipulate enemy ai but that's not something you're expected to know.
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>>566557094
I almost want to rest my characters, but getting back to level 12 would be hard. My party is:
P/G/B
Z/W
And to be honest I feel like the Buccaneer is doing actually nothing. Also seriously, wasn't rush supposed to hit between 2-3 times? Why does it only hit once? I'm really loving the game, it's extremely fun.
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>>566554870
Lights out is for blind only and will never do good damage. Hanging is sort of strong but is mainly for head bind. It'll take some leveling them up before they become more reliable for their effects to land. Eagle eye will let your bucc help in boss battles and limit boost eventually can become potent with swashbuckling. Gun bucks can have easy TP regain with Quickdraw and their class skill. Chase skills can provide AoE if you pair it with AoE skills from other allies. Narmer is weak to volt so forge that on your bucks weapon. Chase skills carry the elemental imbue of your weapon which is important. Chases or pincushion are probably your strongest damage options but pincushion comes way later. If you want a chase bucc you can use their own skills for now but I'd eventually sub them shogun for warriors might.
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>>566559897
I got lied to, also it's 2-5 at this point, not 2-3.
>>566560056
Yeah I am using Eagle Eye, and are buc chases worth it? And I know about the volt weakness, it's the reason why my Z and my G can actually damage the thing. Also on a different note, I thought paralysis meant that the enemy couldn't move, turns out it's a 50-50. I should have gone for the elephant and not the cow.
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>>566560506
>I got lied to, also it's 2-5 at this point, not 2-3.
It's fine. You need 5 points in it to get Blade Rave anyway and that can hit the same target multiple times. Very good skill for a sword Gladiator to have.
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>>566560506
Your zodiac is going to be one of the best and most reliable damage dealers early on and throughout the game, make sure you get singularity and etheric charge. Once you starting getting elemental limits, you'll want to charge those. Paralysis is a pure "all or nothing" defensive aliment which makes it hard to rely on but it's good when it works. Panic is overall the best defensive ailment and will open you up for multiple turns of damage. Blind can be very good too in certain situations. Wildlings are notorious for taking longer than other classes to get going but you'll eventually be glad that you have one. Sleep is very good for random encounters in particular.
To be honest, I've never fully a built a bucc using their own chases but I have done bucc/shogun with WM and that was good. I think they should be good if leveled enough, it's just harder to build around them since they each chase one attack type only. Bucc chases also have a chase reduction chance while WM is guaranteed to chase. Bucc chases have a slightly higher damage modifier though at max level if I remember fight. Pincushion is probably their best option if your party isn't setup right for chases but it has a lot of prerequisites and a high TP cost so you'll need to max out their class skill to help refund it.
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>>566566250
I already am glad that I have the Wildling, the cow is disappointing but I love the Owl. I am considering restarting to be honest, I just feel like I did a lot of small mistakes. And I'll either get a gun buc or just not make one.
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>>566568208
if you run it back try the insect/elephant options for the wildling, they're pretty good
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>>566568208
My top two picks for best and most reliable damage dealers in 3 are zodi and arbalist so if you feel like removing the bucc, an arbalist would give you a lot more damage. They also work well with wildling setting up AoE ailments for snipe. Of course, since you already have a gladiator and zodi in the party, that would be a lot of damage dealers and you'd be relying heavily on your princess and wildling to help buff/debuff/heal and cripple the enemy in order to stay alive. You can always subclass in monk and/or hoplite later on to add more defense/healing though. Another interesting point with bucc is that their limit building abilities can actually make them fill a defensive role with limits like Guard Tactic. Shogun buccs work better for limit building though thanks to second sword. Your current party will work if you want to stick with it however.
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>>566569804
I'll start over and do that, thanks anon. Are the Lion and the Tiger worth it at all, or should I go full Elephant?
>>566574719
I might go Arbalist and replace the Gladiator with a Hoplite, how does that sound? I honestly don't know why more people don't play these games, they're great. I only wish it explained stuff a bit better. And maybe you should be able to rest a couple of times for free.
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>>566575076
That would work as well if you want to sacrifice damage for some better stability. If you plan on using a front mortar arbalist then hoplite can help protect them in the front line. Ultimately you should just use the classes that you want to use, I usually form my parties around what portraits I like and then go from there. Another general tip is that Charge and Etheric Charge are important for physical/elemental damage dealers meaning your arbalist is likely going to want to sub gladiator or zodi. Gladiator is the typical choice but elemental arbs are also very strong. Also, from 4 onward the rest cost is only two levels instead of five so it starts to become a bit more manageable. If you're playing the hd version of 3, you can at least make separate save slots to test things out and then reload another slot if you don't like it. There's also a particular sea quest glitch that can help leveling to a point but it's kind of tedious.
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>>566575076
>Are the Lion and the Tiger worth it at all, or should I go full Elephant?
Lion and Tiger are very strong and you can do some fun things with Tiger's instant death but I feel Elephant is a bit more reliable thanks to inflicting panic which effectively shuts down enemies for at least two turns when it lands. The animals that bind limbs are also handy.
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>>566575076
>Are the Lion and the Tiger worth it at all, or should I go full Elephant?
they're strong when they go off but a bit of a meme unless you support them
I go all in on elephant myself and then if there are points to spare mess around with tiger for fun
Lion would be fun if you have ways to make it wake up consistently
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>>566576818
I am mostly picking the classes based on portraits, otherwise I wouldn't be playing a Wildling or a Princess to be honest. I just liked the idea of the 5th Hoplite being the Princess' brother that is accompanying her to protect her. Also Arbalists are cool in general, maybe I'll try front mortar and sub Gladiator. Would the Zodiac and the Arbalist + the occasional Pet be good enough damage?
>>566577263
But I imagine that I should only invest in them after the Elephant, right?
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>>566576990
Charged limits will shred things throughout the whole game as long as they're hitting weaknesses and tec damge is good/reliable in general with the normal stars. You don't really have to worry about them missing and dark ether+the prophecies is good support. Meteor is also good.
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>>566575076
Lion and Tiger are both good but have high SP requirements so it'll take time to get them. If you choose to build around one then they can be very strong. They have high attack and HP and with max Beast Soul, they make great Blitz Command attackers. The Lion deals almighty damage that hits somewhat hard while also handing out stuns and paralysis, you just gotta keep it awake. Tiger makes a great Otori tank and can rack up good damage with it's counter attacks. Certain multi-hitting attacks from bosses can be funneled into the Tiger with Otori and cause numerous counters to go off for a ton of damage. The insta death can kill mobs and even work on foes and some bosses as well. Tigers make great pseudo tanks overall but having one out means your wildling won't be inflicting binds/ailments. They're sort of for a different way to play wildling.
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>>566592659
Yeah, you'll be relying mostly on zodiac and arbalist but the others can occasionally help out a little. Princess can use regal radiance on arbalist to help out with damage. Hoplite won't really contribute much but wildling can sort of help depending on what summons you give them.
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>>566626318
that.. makes sense actually. i never considered it that way. thanks, now it doesnt bother me that much anymore.
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>>566839620
It's just fun to see Himukai art out in the wild. I almost jumped on Princess Crown for the same reason, or that one gacha thing some anon posted before. You should try the game out. I was tempted to post some 7th Dragon questions here too but I wasn't sure if that'd cause an uproar since it's not really on-topic.
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In that case, my team is around level 24 or so but I'm not feeling the synergy. Dagger Rogue takes too long to get going well, and the rest of the party being built to eventually push Masked Pain feels like it's ground to a stop because of it. Thinking of starting over and going with this team, any thoughts?
Also do people here go for the extra patch that lessens the flower damage? Or do you play it as it is? I did the the latter but I wonder if it's worth doing the former to not have to keep a Knight around again.My dumb pride keeps thinking it's cheating
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>>566853835
I played it as is because I think it's best to experience the game as it was originally intended, at least for the first run. If you're not liking Masked Pain and the Kiss skills then you could always go for Ambush+Trick React which is really damn good, I can assure you that much. You also do eventually get the ability to buy a consumable item that lets you respec skill points.
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>>566859107
One reason I went for a Dagger build was because of how good that specifc Rogue art is. It's like how I'll pick a portrait with an Axe if I want to use an Axe build.
I know about the respec but its a bit farther in, if I remember correctly. Part of me might restart anyways just to try out the crystal quest again
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>>566864601
I do that as well, I use the weapon type that matches the portrait and I absolutely had to use her because I loved her design so much. She ended up being really good with nonstop Trick React turns which gave my princess extra turns as well.
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>>566891105
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>>566853835
>Also do people here go for the extra patch that lessens the flower damage?
I didn't on my first run, but honestly I would if I played again as it really narrows your party selection if you dont want it to be a hassle. Same with the patch which lowers encounter rates.
Neither really feels like a threat, just a grind.
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>>566899303
Well yeah, that's a tribute book done by the actual illustrators like himukai and mota.
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>>566896480
It's cool how Atlus, or rather Nino(Niinou?), just went out and found some doujin artists and had them be lead character designers on games. The original Trauma Center artist only ever did BL doujins outside of TC for example.
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>>566905064
That's just how it works in Japan, many artist started with doujins and stuff before becoming official illustrators. I think himukai was like a friend of somebody at Atlus and wasn't even sure if the game needed portraits but I'm not fully sure on that. I really liked that era of all these great illustrators popping up and creating the distinct styles for various niche game series that would go on to continue for many entries. Like Harada with the Disgaea series is another example. I got to see his art evolve over time as I played each entry and same with EO. I really wish Mota would've stayed with 7th Dragon and I don't know what the reason for the artist change was back then.
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Playing through 3 (HD) for the first time, should I grab the balance mod?
I haven't played an EO since 4 on the 3DS, really enjoying returning to the series. Gonna dust it off and play 5 and Nexus after this.
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>>566924625
My Zodiac is doing around 400 damage, while none of my initial characters (sans the Zodiac) could even do 100 properly. The discrepancy is unreal. And the Arbalist is just insanely versatile, pulling her weight regardless of the row she's in.
Do the other games have this as well? I definitely want to try the other games after I'm finished with 3, I'm thinking of playing 2. I like the look of the Gunner and the Hexer.
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>>566925539
Warlock in 5 has the funny clever strike skill which hits way harder than it should if you have a staff in the front row. And it's one of the few skills that gets your elemental imbue so it can hit weakness too.
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>>566918020
The balance mod has some really fun and interesting changes. But you shouldn't use it on your first playthrough. It can be nice to spice things up a bit after multiple playthroughs. Also it's.. not really balanced.
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>>566925539
It's because tec based damage means they don't need to have a strong/expensive weapon to deal good damage. They're good the whole game but this definitely helps early on when you're broke.
Both gunner and hexer are good in 2. Hexer can essentially remove random encounters from the game with how insanely reliable their ailments can be if you level them.