>>566387749 in my personal experience, anyone who uses the word terf is a disgusting gigahon who looks like an ogre and hates women .t avid /tttt/ user
BUT I WANNA FART LOUD WANNA BRAAP by my way i wanna grow for me, wanna smell sweet and brave FARTING IS HARD SO I FART HARD TO FART HARD As long as I don’t clench I’ll be okay *guitar solo*
the next GG game should let you change hair color, skin color and clothing color separately, strive has some sick ass coloring for the clothes but they inexplicably turn the character into a garyu or an albino
Mostly okay with ABA being nerfed but fuck me playing into any zoner makes me want to turn the game off. So much harder to get meter that it’s exceedingly easy for a character like Testament or Axl to just keep you out the entire game without any fear and parry is too gutted to make a difference
>>566417961 It’s unfortunate because when things go well she feels so good to pilot. I love playing against other close range brawlers and having to have airtight defense. But any kind of cheese keep away just ruins the fun
Came over from SF6 with 2.0 as a Honda player and weirdly found ABA had a lot of the same things that drew me to Honda. Something about the weak defensive options that keeps you turtled up but as soon as you find your opening it’s relentless pressure. Fun rope a rope shit
>Game changes inputs of multiple important mechanics >Unless you're a loser who reads every single patch note you literally have no way of knowing this without getting fucked over it Is it really so fucking difficult to just put a single pop up saying HEY THIS IS THE NEW INPUT FOR THIS USE THIS
>>566431528 It works like Master on SF6, for anyone on Vanquisher, play someone from Diamond is essentailly just playing a casual match since it has no impact on their DR, you should appreciate it when they do but not expect them to.
started properly watching some Doram replays and it feels like I've been getting a better grasp of playing proper neutral with Unika, it's a bit hard to get a proper feel of it since it largely revolves around working around her awful dash speed, but now I feel like I'm doing more than just knowledge checking people. ...I still knowledge check people a lot. Please don't Unika just endlessly loop 6H on you that shit is NOT real.
>>566418281 Xrd still has some characters unique to it or versions of characters unique to it so it will always have that going for it. I haven't played Xrd regularly in a long time, but if I did play it again it would be because I want to play Answer.
>>566437348 >Detransition I don't have balls anymore. I'd have to take T shots to detransition, and though I do still have depression, it's much more under control with HRT.
If you're like actually good at this game (1800+ DR) Do yourself a favor and just pick Anji for a couple of games and then come back and convince me how these players manage to lose games
i was watching a french tournament and as a really handsome fellow i felt extreme shame to be associated with such a dysgenic bunch. Majority of them are better than me but looking at them gave me new found confidence in my ability to surpass these subhumans
>>566436378 I'm even more depressed now. I want to get into it and this is supposed to be a watered down easy guide but my brain will never factor all that in and react appropriately. I love the idea of fighting games and how cool combos look but I can't do it I can't learn and keep everything on this video in my mind. I need an easier game or quitting altogether... It really is all about genetics and IQ... I want to die this world really isn't worth it as a mediocre and bellow mediocre man.
>>566438750 Learn how to block. Learn how to move. Develop consistency with combos that are easy for you to execute. Use your meter. Work through neutral. Understand when you are in neutral. Learn what your options are for skipping neutral. Button>button>special. Sit down and learn the game's combo rules. Don't fucking panic when you have to block. Roman cancels are super fucking easy, and freeform. Spend half an hour learning how red and yellow RCs work. Develop a bigger toolkit and confidence as you get more familiar with your character.
It's insane how Baiken gets me diamonds every time without fail. Also happy with how fun she plays in Strive. I love you, bitch. I ain't gon' never stop loving you, bitch.
>>566444150 >>566444309 >>566444559 I feel like they’ve kind of yet to nail her. In XX she feels like they didn’t quite know what to do with her yet and in Xrd/Strive they went too far and she’s basically a parody. But there’s a middle ground they’re missing
>>566437825 I don't think Arc ever explained their logic in folding H-Fuujin and baked GPs into a fakeout command dodge (overlapping Slayer's shit) and I still wonder if baked GPs would have really been more egregious
>>566446490 >force her into all their promo shit trying to make her a big new strive standout >nobody gives a shit and she’s still mogged by Elphelt wanting bbc
You know what I love in Strive? Special moves having different voice lines if they kill a character. My favourites are Potemkin heat knuckle with him screaming EXTEND-OHHHHHHHHH and Baiken going YoOoOoOo-uzansen!
>>566450814 I know what you mean! I like Baiken's a lot too. I also really like how Kelly Ohanian yells "STARSHIPPPPPPP!" if you use Bridget's DP to finish off an opponent.
>>566444150 Yeah really wish she wasn’t so boring. Kabari and guard counter feel like things that would make for the most interesting character in any other game but in GG it just feels kinda one note. Never feel like im styling with her
>>566451169 I do wish Baiken was blessed with a new special move but the 2.0 changes has made me like her more. I just wish parry damage wasn't atrocious. I live to do the staircase youzansen combo with Baiken, feels so satisfying to land. S kabari is also good to land on fuckers who love to play at long range or turtle.
>>566453759 I transitioned, and about 2.5 years, we saw each other again in person as I moved away (I'm initially from Texas, but moved states because of how dangerous it was getting). Stayed at his apartment for 2 nights while I visited Texas to see a concert. We were talking, and he started asking me questions about my transition which is fine, but, I needed to go use the restroom, when I came back he was half naked, cock hanging between his legs asking if I wanted to do it.
Called my mom for money for a hotel for the night and have blocked him on everything since.
No one: Not a single soul: Not even broski on twitter: Not even doj off his meds: Not even kiana jerking off to genshin feet: Not even ono on stage after capcom cup: Not even cxt stalking poyo's twitter: Not even kroni asking someone to suck his dick: Not even sethanie squishing ryu with a newspaper: Not even the discord FFXIV trannies who use the guilty gear general to search for erotic roleplay: Not even frenchie slitting his wrists: Not even chris arizpe while balls deep in morrigan: Not even tabby talking about himself: Not even maelis while his discord buttbuddies violate all his holes: Not even james chen while talking about infiltration: Not even razzo preaching about trans rights in a persona cosplay after winning CEO: Not even a gokubro falseflagging as a bejitabro: Not even yipes while shouting random spanish words: Not even emezie in the comments of a capcom tweet: Not even baron while commentating an unist tournament: Not even silly in the eu jive lobby: Not even gay furry when his new soldering kit comes in: Not even brick after his 9yo cousin left her panties at his place: Not even ghodere after gllty took a photo of him posting on 4chan: dff: discord friend finder Ran: Feeling cute today... idk :3 squally: m-my meds!! you're self sabotaging! cxt: my kaede gf loves having sex with the bull cxt: so hot... cxt: i wish i could watch mito boob: can i watch... Silluellyu: SILLY SILLY *BOUNCE BOUNCE* SILLY SILLY *BOUNCE BOUNCE* SILLY SILLY *BOUNCE BOUNCE* Acaz: oh. my. god. i'm like,,, dilating again?? bring the tissues. Silluellyu: I miss silly so much bros.... Junko: Quick rundown on Junko? Wolfy: He was wearing a red Adidas shirt with white stripes. That French piece of shit is mocking me. I'm going to kill him, you'll see. Never took much effort to snap a twig in half. Nep: Thoughts on the UN?! LukeGAWD: I AIN'T NEVER BACKIN DOWN BridgetTranny: So I was talking to my ex and he said that he thought it was cute when I dilated. Should I show a pic?
>foot character is a step on you sadist in one game >next game they turn her into a moeblob child midwit The fuck is their problem I hate Strive Ram so gd much
>>566468734 no 2.0 guides for any character, i'm a newb and it's honestly discouraging when you look up a character, all the guides are 3+ years old and often outdated af, i think i'm dropping this game
Been watching a lot of tournies and realized a lot of the characters I find so unfun to fight against are also horrible to watch like Nago, Leo, Anji because they just win if you let them do anything. It’s always just a one sided blowout
>>566472210 I have noticed I accidentally use reflect more than Burst when I want to, and like it has saved my ass occasionally, but I'd really just rather burst especiallty since I'm really good at getting Gold Bursts.
>>566472430 I have pretty good internet. It's XFinity 1 gig. But my new place has Google Fiber, so looking forward to that. Never seen this issue though.
Never thought I'd get this far, but then, I also thought when I first bought the game, I didn't think I'd stick with it for so long. I'm sorta in a >What now? Mindset.
>watching fgc video essay >i started with strive >i started with sf6 >i started with tekken 8 >i started with smash ult these content babies don't know any more than me, and they're giving me a history lesson on why motion inputs are important? they started with one button specials and universal neutral skips.
>>566473040 that's because you're a loser. things outside of your capabilities seem impossible. if I may be nice to you this once, that is the mindset you should focus on fixing. also drop the trans shit; it will literally lead to your suicide.
>>566474252 >that is the mindset you should focus on fixing What are you even talking about? I'll play along, let's say you did indeed hit Vanquisher the day the new ranking system rolled out. That's great and all, but I was forced to take a 6 month break from the game due to no fault of my own. So of course I was rusty for a bit and it took me a ltitle while to climb back up >also drop the trans shit; it will literally lead to your suicide And how's that? You have to be the bearer of proof, and before you say >41% Yes, I am aware of it. I have depression, and occasionally suicidal thoughts, but I'm in therapy to help with them.
>>566474432 I said I would be nice to you once and I said my piece. Do with that what you will. I'm not your therapist (thank God) and you're an adult so intuit that advice how you see fit.
For proof and motivation to others, I just took a character (Asuka) that I haven't played in ranked until now and just got to Diamond 3. I took him into training mode for 5 minutes since he lost Exodia. My placement performance was okay at best. Simply be gud and you'll git gud.
>>566476049 Aren't you automatically placed in Diamond 3 if you already have a character in Vanquisher, or is it just that you get placed in Diamond? Also he still has Exodia, at least for a few more days.
>>566476332 Not sure, I only have Zato in Vanquisher. That would suck if true though if you wanted a clean start with a new character in ranked. Also I guess I meant an easily maintainable Exodia. It is so much harder to get to that point and keep it going even now. I hope they don't him too bad again though, he is arguably more fun to play than Zato imo
>>566476649 I just wish they'd let him keep the infinite mana, it's an interesting interaction with his new mana break and it's not even that strong or consistent. Even if it was a bug I think they should have let it be.
I can't sleep. Keep thinking about a Venom I lost to right after I got in Vanquisher. Feel like I need to step my game up. I've noticed a lot of people are moving like left to right every second in high end diamond, low Vanquisher, what's with that?
when are we going to get real netcode in fighting games? rollback isn't the golden answer everyone says it is and it seems like FG devs made their half-assed attempts at it and have given up because Sajam cock suckers clearly settle for mediocrity.
>>566484713 I thought the greatest implementation was MikeZ's +R and actually suspect the Strive implementation plus engine bloat (plus frustrations with the dev team) bled into disallowing faster gameplay dunno who they got for Xrd, but that alarmingly seems to roll up during gameplay load
>>566496457 can i redo it with fewer grammar errors? I need to get into the habit of reread before posting >>566497589 unironically true and that's the saddest part
>>566499761 walter was doing this shit during TNS and every time I try it I get grabbed. That isn't even optimal since apparently this setup is cS punishable while I'm cornering myself lmao. doing turbofall immediately makes it -11, doing it late like in the clip makes it -9. Either I'm doing something wrong or tournaments are staged because what the fuck.
you know what? fuck it i tried to play an alter ego, be nice and built a reputation but i cannot fucking do it. My real personality spills out with the added fact that now i'm a literal who and no one even acknowledges me when i talk i'm gonna back to my old account, being a toxic, raging, unstable, unhinged, asshole but at least people see me and some even respects me
>>566415771 Depends on what personally stands out to you, I think Xrd is most interesting but that's because I'm a fan of yrc and blitz which turns off people who almost entirely play Strive and have 3 hours in +R. >>566418281 Xrd fairly consistently gets more entrants, for example this next Combo breaker has Xrd at 214 and +R at 127
>>566504208 It's not widely known, but grabs are 20 frames during real events, and if you attempt one and it misses, your character automatically dies then and there. This is why you don't see people grab fake shit that often.
>>566526554 you can start buffering a charge before you release the first one. [1] 6 1+S will fire off the stored dolphin and put you in a position to start charging again. Also it looks like dolphin charge time is only like 25 frames? Most games have 35 or even 40 frames of charge required.
>>566527891 >risk:reward of throws is soo unbalanced that most would not contest spin >Goes fuujin >Loses to throws, even from longer range >Goes for kara anything >Loses to throws because you still go through the fuujin startup before even getting to anything else >Goes for Kou >Either loses to throw during spin or they recover around the same time where Anji is next to you in the air and minus >Goes spin >Loses to throw cleanly Huh
Yeah I think I need to take a break from Strive for a little bit /ggg/. Through it all, I've enjoyed my time with y'all, and I do like some of the humor thrown at my expense, but it's time for a break. Fighting in Vanquisher just doesn't feel the same. I lost 3 sets in a row, and I just, don't care? Like I don't feel happy, don't feel sad, don't feel angry. Just apathetic.
I'll be back eventually, but I need to focus on things for myself.
>>566546621 no but there's ryougi who had two personalities and one was male but the male personality died so now she's entirely female. idk if that counts or not.
>>566547983 I wouldn't count that personally, but sorry, inclusion means a lot to me. The whole reason I picked up Strive is because of Bridget being trans.
>>566533460 I meant because throw is only the counter to spin, fumbling throw will get you blown up the early Anjis really didn't get how plus they were with spin, and that only jump-ins could beat the math to get their turn back, before they folded to complaints and went ahead with adding Midare being unable to swing into spin and wagering against a throw allows Anji to run all over most players and would certainly make it seem like he's "top 5"
>>566550114 You still "beat" spin with properly spaced projectiles if you're not in the range for easy throw counterplay right now They always beat spin, especially before midare being added in that spinning a projectile practically meant you got a HKD against Anji. That alone made Anji vs Zato one of the most one sided matchups till the midare change. Also, recovery of moves mattered way more and Giovanna and Chipp were practically free to mash into spin as long as the player knew how it worked so they used the right buttons. Then the problem with the aerial moves where you would be plus anyways on a character with purely garbage hitboxes apart from one specific anti air which was to be fair really good. Spin pre midare was unusable garbage in plenty of matchups despite being the defining gimmick of a character and easy to circumvent for the rest, there were like 2-3 characters like May and GL who got fucked hard tho
>>566553585 Honestly I think I figured it out actually. I sorta feel like I lost my sense of purpose, which was causing me to feel depressed. I made a pizza, and now feeling better! I beat a Nago 3-0 earlier.
>>566552078 I thought everyone accepted spin losing to projectiles, and Zato still has unchecked rape privileges beyond drill before actually learning the math, they advertised it as being able to punish only heavy swings, so I had believed everyone was able to beat it with their fastest buttons instead of sticking some ridiculous 50% prorate after spin, they had the chance to just add 5f more sparkle time that could still be cancelled with Midare otherwise entirely change throws to only Punish, which I thought they wanted to do to lower damage output
>>566555367 It's all a matter of how the amount of people playing this game is down tremendously. There are certainly a good amount left, but scheduling that shit is impossible with how little are left
is there some hidden modifier that decides what stage gets picked/what side you're on in ranked? I swear to God I keep getting forced to listen to dogshit ass songs in lame stages, way earlier today I had to play the same guy like 4 times and all 4 were on Council with fucking Baiken's theme on.
Is there some bizarro hackerman shit going on or is everyone I run into just a bitch today? Have had several situations where someone just stopped playing before the end
>>566579139 I don't know how you can feel that way if you play a truly honest character like Ky & Sin Kiske or Anji Mito. I welcome the honorable duels that are mirror matches.
>>566574103 >people think this is desync >not a victimless free win 連敗 relief ""desync"" feature, think tank'd by the JP Roundtable consortium to keep people logged in, playing, and more open to spending $15.99 on intern-made palettes all of a sudden the Roundtables dissolves and Bandai Scamco think up a way to keep your habits and likeness persistently online and approachable to everyone still paying a console subscription
>>566579271 Your bait aside, I feel like the mirror really exposes who’s been cheesing their way up the ranks and who’s actually been learning their character. Had an ABA mirror earlier where they clearly had no idea how to handle my pressure, constantly threw unsafe strings at me and never combod into JR.
>>566578202 >>566572239 In Guilty Gear Strive, you can customize the background and music during the character selection screen by pressing the Options/Start button on your controller. This opens a menu where you can set both the Stage and Music to specific choices or Random.
Key mechanics for stage and music selection include:
Player 1 Priority: In online matches, the stage and music are determined by Player 1 (the player on the left side). If you are Player 2, your selection will not play unless you are Player 1. Default Behavior: If no changes are made, the game defaults to the left-side player's character theme and associated stage.
>>566582168 >Player 1 Priority It's a fucking 2D fighter where stages are functionally the same, why can't they make it so that each client outputs separate stages and OSTs
>>566583115 Ah yes of course lets seperate white house reborn and time square for both players despite the latter have less number of stages and walls and different mini cutscenes timings.
>>566526554 Mind you, this player uses thumbstick on a Hori Octa fightpad. Currently top 5 on the leaderboard. Meanwhile, I'm here thinking about who I should main and continue using pad (dualsense) or leverless lmao.
>>566583115 dev team cannot even fix up desyncs their initial method of establishing connections was to literally DDoS themselves fixed side start would implode their servers
Looking for character recommendations. In other games, I played Marisa and Ed in Slimefighter 6, Azreal, Susan, and Terumi in BBCF, and finally Anila, Soriz, and Siegfried in Granblue.
No, I don't want to play Slayer, 4 people in my playgroup already mains him. I don't have Jam and I'm not going to buy her.
>>566594248 >Anila, Soriz, and Siegfried in Granblue. Play May She summons animals and hits like a gorilla. She is a """charge""" character but the term is almost meaningless in Strive.
>>566593456 maybe he wouldn't be soo cool with a reversal OD if they ever do another wave of new Specials, one could hope for armor Undertow or even just 3-7 passthrough on P Dandy
>>566593456 He used to have one in strive initially but the strive devs got rid off the first few invul frames because they didn't want to nerf his actual broken stuff like usual. I think they also made his backdash move further so hand of doom didn't get stuffed 80% of the time. Then they made it so you can't rc hand of doom, can't combo into 5k and it has counterhit recovery even though it was already the worst reversal in the game....
>>566601045 Mid to late 2000s. It was originally a forum where some guilty gear discussion took place, similar to the even more ancient SRK forum, with an attached site where guilty gear stuff was uploaded, like frame data, sprite sheets, and so on. Also had ties to the holy zen sprite comic, because those were in vogue at the time. The modern era dustloop site has very little in common with the original incarnation, and looks the way it does because of overlap with the star citizen community, and their wiki skills.
when do i use 6P as a counterpoke? What's the decision making that leads to it? i don't use it enough cause i don't see it. If i'm spaced i'd rather try to make them whiff, if i'm close i press a faster button like jab or throw. To me it seems just a yolo button when you don't know what to do and pray for it to connect but you expose a huge weakness to lows explain
Jam is so hard to use. Not because of her moveset or combos. But because it's hard to open opponents with her. She has no proper high/low mixups. She's more honest than Sol or Ky.
>>566616037 >or doing dumb shit like Elphelt's rekka. such retarded design. i don't wanna mash 6p whenever a character is near my offense all the time. it doesn't feel fun, and i feel retarded for doing it.
>>566617403 It's a necessary move in a game series where opponents make their lower hurtboxes disappear, big buttons have disjoints, air attacks come out really fast and have long range...so on, so forth. If you don't want to use the tools that you are given, then you should probably switch to something that's not an anime fighter/airdasher.
>>566617671 not 6p. this retarded move. i don't like that the only counterplay is to mash 6p like a retarded whenever she is near your offense. it feels awful
>>566617671 not him but i still have reservations. Like if they throw big disjoints in neutral 6P only clashes. Also if they have such moves usually they are space control characters without scary pressure up close. Isn't it better to whiff punish or dashblock? And if you wanna gamble there is still iad
>>566620704 again i'm sure there are reasons, i know i'm at fault for not using it but my brain just refuses to do it cause it's never the conclusion i reach in my decision making
>>566626726 >anyone here played the switch version? I mean it seemed fine when I touched it from a game standpoint but: >is it worth it? No. >no crossplay with other platforms >not updated to current game version with no comment / guarantee that it will be
>>566626726 Strive is primarily an arcade online multiplayer game with almost no single player content. And the switch version is not only behind on updates but lacks crossplay. There is no online playerbase for that version. Do not get it.
The only benefit is that it comes with the first 4 season pass dlc characters and stages. So if you're just looking to try characters out, then I guess it's fine.
>>566629941 I don't really know why they didn't just wait to the launch of the Switch 2 to launch a ported version of the PS4 version. I get that it was probably in development for much longer than SW2 dev kits were out but now they have to go through the entire process of developing everything manually for the Switch version
>>566643435 They should make it so you can guard cancel into it, and if you do it there should be flame pillars just like in missing link, and the H version should have no landing recovery, so I can just explode people all day.
>>566652682 I matched with a jam player. 41895 RP vs 43335 RP. I didn't actually note the points at the time. I started off by backing away, seeing if they were going to be a jam player that randomly presses special moves or just wiggles back and forth in place hoping that I'll make a bad approach. They proved to be closer to the second type, doing a neutral jump, falling button, and then backdashing upon landing. I waited a bit before running forward, to which they countered by doing an airdash into the aerial low special, which I of course got hit by. They followed this up by doing a crossup, which I also got hit by, because my defense is amazing, but then attempted to burst bait. I did not burst because my defense is amazing. I blocked a few moves before getting frametrapped and then hit by another crossup, which they promptly dropped, giving me a chance to live. I proceeded to randomly fly around the screen above them, using my highly skilled millia movement to see what kind of overpowered anti-air option they would mash blindly below me. The jam player was kind enough to indulge me in an air-to-air battle, which I won with a counterhit jH. They immediately bursted. I won neutral again and did some basic blockstrings before I landed a throw, set H disk from throw like an idiot, and ate wakeup super. I died to a frametrap afterward because I failed my own reversal super input. I am highly skilled.
>>566656115 I started the second round by going aggressive immediately, catching a backdash with jH and then getting a short blockstring which let me counterhit a whiffed throw, which should have allowed me to start my extremely complex and high IQ okizeme-based gameplay. however my optimized jH air dash jH starter landed me too far away to connect 2D properly so we returned to neutral. Luckily I am highly skilled at neutral and landed a high air to air jS which I did not combo from, but I did get pressure. After the Jam played blocked several of my mids, I backed off and ate an air to air counterhit of my own. The jam decided to jump cancel this backwards for some reason, maybe to bait a burst, allowing me to return to neutral. My highly developed neutral skills allowed me to land a counterhit airdash jH which I properly comboed into 2D this time, allowing me to actually start my okizeme for the first time in the set. I went low and it was blocked. I attempted to dash in and cS to re-establish pressure, but that was mashed without a knockdown. After blocking the followup, I used my advance defensive reasoning to hold up in pressure, jumping a throw and landing another counterhit jH into sweep. The jam player decided the best wakeup option was to get hit by the disk. This allowed me to wallbreak with super. After the reset, the jam player blocked my mixup only to get caught by an air to air jK which I comboed into cS to win the round.
>>566656260 The third round started with my controller disconnecting so I was put on the defensive immediately and used my burst, giving me the advantage because this game is stupid. I used my advantage to run forward and eat jam's overhead special move, into eating a second one that crossed me up on wakeup. Rather than take corner pressure from this hit, my opponent opted to charge cards, allowing me to escape the corner, get a hit, and recieve a burst for my troubles. i delfly avoided a 6P anti-air attempt to get a sweep knockdown, going high on oki which was blocked, but afterward I launched a swift offense with cS IAD jH backdash jH into another knockdown. Rather than blocking the disk, the jam player got hit again, giving me a combo which I used to suboptimally send them to the corner. I got another hit, failed to input my super, only to get an air to air counter hit in the scramble after to win the first game of the set.
>>566656395 In the second game, my opponented started with defensive gameplay, allowing me to move around the screen in a very cool yet ineffective manner before I got slapped with a fairly weak air hit and then countered with a wakeup 6P to dissaude the following approach. I landed a jK air to air of my own, starting pressure. As soon as I hit with 2K 2D I was burst away, but a quick run forward jP landed me a hit which I comboed into an airdash jS to take my opponent back to the corner. I launched a quick offensive with an triple overhead ending in bad moon, then a sideswap turbofall to land a 2K 2D and set another ring. My opponent blocked the following okizeme and performed a short blockstring of their own, which my hightened defensive skills allowed me to block and get another okizeme situation. The jam successfully blocked this and mashed out a counterhit starter like a scrub, using a roman cancel to send me into the corner only to charge cards instead of going for offense. They intercepted my corner escape attempt with the overhead kick, followed by a second which crossed me up but left me out of the corner and them with a dropped combo. An air to air jK prevented them from escaping the corner and got me a wallbreak without super. I immediately used septem voices which caugh the startup of whatever jam's dumb dragon kick move is called and I won the round.
>>566656535 The next round started with me jumping forward as jam ran forward, letting me air backdash into jH 2K 2D forcing jam to immediately burst. In my haste to reestablish my rightfully earned offensive I was hit by the overpowered 6P attack and sent the corner by the dragon kick move. after blocking and getting hit by a few random attacks, my elite strategy of holding up on defense allowed me to escape the corner and reverse the situation. An air to air jS lead to a full combo and poorly timed wallstick, but my opponent teched directly upwards and failed to escape the corner, letting me get a second stick which I followed up with a super. My post wallbreak okizeme failed to get me a hit(i ran forward slid behind while doing no attacks) but a quick 2K 2D afterward let me set ring and block the wakeup super. This was followed by a burst which I blocked and punished to win the set. I am very skilled.
i am attaching a picture of my main, millia, to this post.
>>566619013 >i don't like that the only counterplay is to mash 6p like a retard >it feels awful many such cases in strive they should just go ahead and give everyone a low crush so "neutral" becomes nothing but 6Ping pokes then low crushing low pokes something like what Nago gets to play at L3
>guy I've been losing to all day >beat him 2-0 without dropping a round >win the last match by stealing his burst better than sex at the very least better than bad sex
What do you mean JR ABA can beat 6Ps from THAT high up? Complainers of this character deserve nothing except the rope, niggers still get JR out of any hit at all at any point.
just fought an ABA mirror where the guy didn't know how to block the final hit of the rekka nor did he know it was unsafe when he used it. How do you get to mid-Gold and not know how your special moves work
>>566677319 a friend whose only experience is SF6 picked up the game a couple weeks ago and made it to plat on day 1... it's honestly surprising to me that anyone who knows how to play would get placed above below plat to begin with
the valentines are the stupidest shit they were made by a robot but they're not robots they are explicitly not humans, but made to replace humans despite looking completely indistinguishable from humans not that gears ever look different from humans anyway and also all girls, so they can't reproduce between them they're powered by the backyard, exactly like gears but they're not gears they're some other random completely unexplained and never acknowledged third thing oh also they're going to be main characters on par with sol and ky so have fun with that Except Jack-O is a robot made by Asuka and the other two are completely unrelated but also somehow based on her because the universal will, the ultimate god robot with all knowledge in the universe, copied Asuka's design because he was just so smart
I played XX in High School and I played Story mode with all characters and I thought the Guilty Gear story was the coolest shit. Now I realize it's extremely silly and dumb and I like it for being silly and dumb, which is a cool thing in its own way.
Ky's 6H FILLS ME with rage, why does this fr*nch nigger get a fucking superpoke with f.S range that's fast, beats low profiles, and does literally everything in combos
>>566679443 >because the universal will, the ultimate god robot with all knowledge in the universe, copied Asuka's design because he was just so smart holy based asuGAWD
>>566689793 >what joy do zoners get out of zoning this question has been asked for over 40 years and the answer has not changed, they simply have different brain chemistry and a higher propensity for sociopathy diagnoses
>>566690110 I unironically love that half the pictures involving a Grub x Strive crossover are made by this same artist and that he is a MASSIVE footfag and doesn't hold back on that at all.
>>566689171 what's with characters having the perfect counter to their own bullshit? Ky has 6H to absolutely rape low profiles, Dizzy has has fullscreen IADs into full combos to fuck anyone trying to use long projectiles, etc
>>566689171 Ky shitters somehow deluded themselves into thinking because he’s a main character he must be honest when in reality his disjoints are jankier than anything 80% of the cast has
>>566692392 He can just mash his lgbbq representation tier normals and everything else and you die if he ever touches you and he’s got the best range and close range mixups
>>566679443 >they're some other random completely unexplained and never acknowledged third thing they're valentines >but what is that you just explained it
I don't have strong feelings about the hud, but I thought it was funny when arcsys acknowledged that people were disappointed, and they were like "don't worry we'll make it ROCK", then they just added the black accent thing behind it.
>>566679443 Gears do look different to humans, and most look more like dragons, lizards, or dinosaurs with some human features thrown in. The Dizzy phenotype is an outlier, and only looks that way because she came about thanks to Justice already being preggers when she was turned into a gear. Pic: average ass gear.
>>566698686 if that's respective, Gio's darker, but colors don't exist in a vacuum, so she actually looks lighter. Zooey is lighter besides looking darker. I would say it's lighting making Gio look lighter but that would be probably caught by your software. Compare them to Nago as a control group please
>>566698686 Not saying she's darker, saying that she is AS dark as that dark skin zooey. There is also color 2 or 11 nagoriyuki, color 9 venom and Xrd color 6 and 20 I-no just to name some in GG. The last one being darker than all others and black in a literal coalblack sense.
>>566699060 >Compare them to Nago >>566699330 >There is also color 2 or 11 nagoriyuki Holy fuck, this nigga is dark All three characters have areas which look considerably darker because of shadows and I am not taking that into account, I just used color picker in their main areas.
>>566699610 KEK How did they get away with this...
>>566705797 For the funs and replaying story. It's unique kusoge too. X also for the story playing the PS2 which somehow has combo trials lmao. Overture has pretty good replayability.
>>566708835 you think it's unlikely that the handful of people who post about +r here aren't part of that ~100 player count? the real larpers are xrd "players"
>>566709947 I’d say most people willing to play a harder fighting game are at least already aware they got rollback, but now that I think of it maybe that’s just people very active online in the fighting game sphere, since I had a friend who plays fighting games be surprised it works so well
>>566710446 It just makes the game and devs a bit hard to respect. It’s not outrage as much as it’s disgust. The game isn’t quite as fun too, which is the big issue, but the presence of lgbbqslop and its effect on the community are very bad.
>>566710670 I was talking about the disaster of a community that inhabits strive. In plus r there’s only like that one Axl and everyone else is normal while in strive it’s like every top player is some kind of degenerate freak. Thankfully the win quotes against Bridget seem to be enough to ward off most of them from coming to Plus R.
>>566711720 not incorrect, I was just minding my business in Xrd the other day, some guy is like dude join my discord it's really cool bla bla bla bla so I just joined it to see what its about, fucking groomers paradise, a discord channel for gender affirmations, a discord channel that encourages people to post IRL pictures, gender sexual identity roles galore, this is supposed to be about video games what the fuck is this shit?
>>566711720 Yeah, man, BB was so much better. God, I loved listening to people ERP over voice chat, and all the witch hunting once discord became a thing.
That guy who thinks win quotes or whatever fuck regarding bridget are a reason people don't pick up +R is the funniest new GG lunatic. Funnier and more deluded than grasping1 and that Milliafag that complains about her not being top tier in any millia replay videos.
>>566729741 this desu. i also get why not having gameplay would be a benefit for casuals. i remember trying to play through one of the mortal komabt story modes and could never finish the story because it was always switching characters or a random difficulty spike gated my progress for a while
>>566729741 Comic books fans might actually enjoy them but seeing that the developers are worried that this is their ''Magnum Opus'' shows they probably know people want more characters not 10h mangas.
>leaves Scamco after playing ignorant to them being censorious fucks for years >joins Saudi-Zio venture I sure hope he doesn't end up like Nagoshi after that Tencent venture, no longer being able to afford cheese gyuudon
>>566732548 >they get a new high budget 3D franchise and bamco might pull their head out their ass in response Sounds less bad than the future of the anime scene
i really can't get into the high level gameplay if the game. Bashing my head against the wall for years now. For lack of better words i think in "macro" but i can't get into the "micro" of the game. I have gameplan, i know what i wanna do and what i don't want them to do, i have my trusted toolset of optimal combos, mixups, oki, etc. But what i can't do is the micro interactions, the beat by beat moments. Hitbox interactions, fuzzying in specific spots, character specific rps, specific hitboxes interactions. All the stuff that requires high autism. First cause there is too much shit to memorize, second cause it's too situational and finicky, third cause i can't fucking remember and recollect them fast enough when my mental stack is being used for macro stuff during a fight. Then when i ask to pro players they don't give me real answers, just play more bro it will come, hurr i just fuzzy by feel durr, bullshit How the fuck do i move to the next level? There should be a shorter path than learning every char with as deep as i did with my main, no one fucking does that
I am a few weeks now into my journey learning Zato-1, and call me retarded but I only just now found out that I can teleport to Eddies location during Break The Law, and when I tell you this function has completely fucking shattered my world I went from gold 1 to vanquisher in an afternoon Like you're telling me I can just use float/break the law to instantly anime teleport behind u and kill your ass? Not to mention Oppose, that move is straight up fucked up beyond belief. It is the most FUCK YOU button in the game, I had no idea you could just cancel oppose into itself until the opponent is forced to die or commit suicide. RESPECT MY SNAKES OR DIIEEEE!!!!! SHAAAAARK BIIIIIIIIIIIIITE!!!!!
>>566735935 I also, once had some sweet memories Have you considered playing Zato? Or maybe any other character aside from Gio? I feel like Gio promotes bad habits and monkey brained manuevers, you end up relying so hard on your rush in mix up shit that you forget that this game is about split second calculated decisions on both ends that decide who's gonna be the boss for the next minute. Don't play to win the whole round, play to win the small interactions. This is why Zato is such an excellent character to learn, because you have an infinite sea of knowledge to explore and each match provides countless fun little tests for you to play around with, a lot of which basically force you into the role of the rounds "boss". Stop being the fighter, become the boss. You have a pacing problem. Also add dusts to your strike/throw mix
>>566741964 You know what's weird? It took me forever to hit Diamond III from Diamond II, but then it only took about 2 weeks for me to hit Vanquisher from Diamond III. That's strange right?
So Harada left because of creative differences; meaning murrshit has bandai’s backing and will be the main guy behind Tekken going forward. Yeah it’s over
>>566729460 this is good, it's way preferable to have a cinematic story mode like xrd without random tacky fights breaking up the pacing. arcade mode and other short form replayable content like M.O.M, survival mode, sf6 style party game settings/dip switches etc should all exist instead as the main gameplay singleplayer stuff.
feel like i usually still take 2 out of 3 from Sins because they all suck but man that character feels like they just get to press buttons the entire match. crazy that i cant 6P the overhead
>>566751781 For me >Best movement in all of fighting games >Good story mode with multiple endings and unique gimmick fights >Ino and Order Sol boss fights are pretty good >Maniac difficulty actually gives a shit >MOM mode is pretty addicting >Each character actually has different hitboxes, weights and wake up timings so knowing matchups and having different specific bnbs is important >I love FRC :) >I love Force Breaks :) >It's fucking hardcore
>>566753776 More sauce more fun for me. It is hard to learn and memorize specifics like learning Sol's clean hit sidewinder on all characters but it's engaging.
>>566753776 99% of people regardless of game hate that shit. It's the main reason even other anime fighter fags shit on GG because the different wake up timings, rc system and risc is fucking retarded 85% of the time. I remember when a French bread player called GG's mechanics and the offense handed on a silver platter compared to defense and the like and some people actually got mad at him.
>>566755326 It was hard before everything was on dustloop. Now any idiot can spend 10 hours mastering the totally worthwhile skill of clean hitting a bunch of characters that no one plays, in a game with sub 500 players, where the top tiers just shit all over Sol and his clean hits.
Carved my fucking God Warrior into some cheap ass wood with my UV printer, I'd like to make some more of these on some wood that isn't made out of peanuts
People have been discussing ABA's tier placements and nerfs a lot recently but I don't see anyone talking about how she's still miserably unfun to play against anyways. It's a constant game of ABA's either doing gimmicky shit or holding down back while you have to avoid letting them ANY hit or even a proper burst
>>566772473 well yea if you're the type to only do Dash macro its gonna feel sticky because you don't know how to move. It's not plug and play and it really shouldn't be. It was a game made before tracking airdashes and calling assists during blockstrings. pressing lariats and then calling assist has just been retarded game design and Capcom knew that wayyyy before Arcsys completely dumpstered the idea of limiting your offense. Because you can call assists mid combo now every character has to have dogshit simplified combos to account for it, I hate Arcsys. I Hate Arcsys
melty blood movement is about neutral. You have drift from neutral jumps, super double jumps, you can airdash before or after your double jump, allowing a variety of positionings and interactions. it isn't about doing cool combos it is about the freedom to move where and how you want. https://www.youtube.com/live/rFuzIekgVq4?t=8827s
>>566775642 honestly speaking you should probably be using labubu for ever mixup setup now because in some scenarios it'll grant you an extra eddie move but no one wants to relearn 4 years of muscle memory
>>566774925 this isn't even the cool invisible left-right shit he can do now this isn't even a crossup he's just double-teaming you with eddie like he's supposed to
>>566782993 you got hit by Eddie, who was in front of you You turned around to look at Zato, who didn't hit you You weren't crossed up, you were deceived by trickery
>>566785276 >attempt to throw within range of any of Zato's normals >spend 50 fucking meter to defeat a single (roundstart) option >jump when even the counterplay strategy states "don't carelessly jump in against Zato if he has Eddie out" because "Zato has some of the best AA conversions in the game"
>>566785276 RC works but the other two are just asking to eat shit (except when he tries to command throw you, then you HAVE to jump, no you don't get to punish him)
>>566786618 the counterplay strategy is made by a retard, blocking Eddie in the air isn't threatening because he can't high low you while you're blocking in the air and has to commit to frog which uses a shitton of Eddie meter
>>566788808 >getting mixed isn't the problem of oppose What is then? Are you just running into it and getting hit? Are you just flailing buttons at it without looking at the screen? >Who says he even has to commit to frog He does if he wants to jail a jump without committing his entire Eddie meter. If not then congrats you're still at neutral and he has to cancel oppose which can be punished
>>566789380 NTA but Oppose just shuts down your offense and severely limits your ability to interact with Zato, that's a problem in itself. It can also just catch buttons and give Zato a free punish.
>>566789380 the whole problem was being a roundstart option that protects Zato too deeply on both sides, that is only defeated with 50 meter or risking running through the entire hitbox to throw Zato if it's not thrown on reaction, you're then stuck in "Oppose neutral" waiting for all the other options to blockstun you to the other side of the screen, so no such punish would ever occur against smart players I don't believe they ever gave him such bullshit in the history of Zato before
>predict zato's wall and walk straight towards him and grab him >instant ragequit i hate zato niggers AND THEIR GAY FUCKING EDDIE WALL NOOOOOOOOOOO WHAT DO YOU MEAN I CANT BECOME UNTOUCHABLE IN NEUTRAL WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SAVE MEEEEEEE DAISUKEEEEEEEEEEEEEEEE
>>566751781 Every character has a ton of cool stuff and is actually viable even against the top tiers. Movement feels amazing. Characters are each incredibly unique but also fit into the game well. Force breaks and frcs give you a lot of options in how to spend meter. Sidewinder loops are sick as hell. I could go on a bit more if I thought longer.
>>566771521 Your complaint is that she has to downback and wait for an opening so that she can access her actual toolkit for 8 seconds before having to down back again? Really just sounding like you lost to an ABA in high Gold
>>566798203 I can write a post that makes it seem like Nago is not a real character and has to hold down back and not access his specials thanks to his blood gauge too You stupid fuck
>>566807673 they've released quite a few battle passes for Granblue which has a much smaller playerbase besides, daily peak of 2000 does not mean only 2000 people play strive.
>>566808812 it sounds like it is to prevent an OS where you could do backdash+throw tech in the same input and get a backdash instead of a throw whiff animation
>>566771871 marvel 2 is a lot more fun as a casual game because it's extremely easy to plug and play team comps. combos are short and do high damage so it's not hard to find combos that give high value. conversely while mvc3 is way more technical and fun it's also not that fun for me as someone who doesn't want to invest into the game. also there's no venom so I DON'T FUCKING CARE!!!!!!
>>566808863 Name a character that isn’t. This entire game is character’s trying to out gimmick you. Such a nonsense complaint. At least ABA has to install before she can two touch you unlike most of the rest of the cast just doing it off their normal c.S.