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Randy edition
>Is the DLC worth it?
Some like it and some don't. You should probably pirate it first to try it out and then buy it. (I did)
>Is the Book worth it?
No.
>Is Dwarf Fortress welcome here?
Absolutely not.
>What mods for performance?
Performance Optimizer and Slower Pawn Tick Rate.
► Links:
---------------------------------------------
>Where can I buy Tynan's "amazing" book?
https://amazon.com/gp/product/1449337937
>Where to get the game if you want to try it first:
https://gog-games.to/game/rimworld
>Patch notes:
https://ludeon.com/blog
>Mods:
https://steamcommunity.com/app/294100/workshop
https://loverslab.com/files/category/238-rimworld
https://catalogue.smods.ru/game/rimworld
>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAi bOvbcTrNOQ3bo
https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWV HQWd11v69tuyXT10A
>Use RimSort for simple mod management:
https://github.com/RimSort/RimSort (switch from Topological sorting to Alphabetical)
>If you're having issues with load order, read this:
https://rwom.fandom.com/wiki/Mod_Order_Guide
>What mods should I get?
https://rentry.org/rwg-recommended-mods
>Mods by /rwg/:
https://rentry.org/mods-by-rwg
>Phinix pawn trading server:
193.180.208.22
Previous: >>566378876
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File: female pawns look at you in disgust.png (416.6 KB)
>>566638897
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>>566638358
>>566638547
>Isekai power fantasy with 0 stakes entire story built for aura edits on youtube
Not only is neetknown an unwashed stinky femcel, a womanlet, has no tits, has no ass, has no social skill, is autistic, has no sleep schedule but she's ALSO a shit writer
This girl is just unredeemable
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I havent gotten into anomaly yet and wanted to do a playthrough with it.
How does the containment mechanic work with captured anomalies, can they all be in a big room or does each one need its own specific room? I'd like to know before i design my base
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>>566639543
They'd be contained better in their own rooms, but if the material is strong enough you can contain them in one big room (like if you use ore as walls for the retardedly high wall health)
It doesn't matter anyway, they'll just fucking escape on the wrong tick because Tynan feels like it
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File: DeA (142).jpg (2.5 MB)
>>566638547
>"Here's the update on the recent trader trespasser incident, chief."
>"S&R found the missing caravan master. Regrettably he had already succumbed to hypothermia by then. Preliminary analysis suggests he was unharmed by the Attackers although it is uncertain why They let him go. Curiously, unlike the other corpses, the leader was wearing minimal apparel including pants and a shirt too small for his size. The shirt has DNA from one of the female corpses."
>"Neither the Perpetrators nor Their motive has been established yet. It is unlikely that it was a simple robbery as the muffalos were found slaughtered with their packs unopened a hundred meters away from the scene of the incident."
>"Maybe it's some kind of revenge plot? Their trade company had not been reported making any enemies though."
>"Oh, right right. We also have some royal girl or soldier or whatever pestering us about this. She says she knows Who did it. I told her to leave it to the professionals but I don't think she liked hearing that."
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>>566639763
K thanks. I already mined out a huge spot for them i just didnt know if i needed to rebuild walls now which would be annoying
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>>566640287
DAMN IT UNKNOWN GET TO THE PART WHERE SHE'S CAPTURING /RWG/ PAWNS ALREADY
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File: Screenshot 2026-05-05 at 18-01-08 _vg_ - _rwg_ - Rimworld General - Video Game Generals - 4chan.png (3.0 MB)
>>566640563
She has no social tact so she almost certainly just bluntly states it to Sidonia in front of the whole class during recess.
Sidonia is already used to her autism and doesn't mind acting as her tard wrangler when in public.
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>>566642691
please don't kill children, they were probably forced to attack you. Please please please find a way to settle the conflict. Children shouldn't suffer like that. The least you could do is offer them at least temporary shelter until they grow up!
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>>566642691
I guess children just have a very low combat point value
Then again, how do you explain an army of children attacking your colony without it sounding retarded and looney tunes?
>The crusa-
Shut the fuck up
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>>566643213
>how do you explain an army of children attacking your colony without it sounding retarded and looney tunes?
child soldiers brainwashed and forced to fight against their families wills by a warlord. children are easier to brainwash and coerce. and having to kill children causes a lot of mental anguish for your opponents.
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>>566643253
what's neetknown & sidonia's hairs anyway?
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>>566646440
For me it's winter military uniform.
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>>566640391
actually now that I think about it I remember running into this problem with Imozou face, too, even with the colorable eyes patch for it and the xenotype eye color patches for FA. I don't remember how I solved it, probably doing some manual def editing or some shit lol
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>>566647484
Uhm your vacskin glands?
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>>566640391
But grey eyes are beautiful
Especially silver
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>>566647836
if you think they're beautiful then surely you'd agree that having them covered up by the vanilla game texture is bad?
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>>566648179
what do you think >>566640391 was referring to
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>>566648091
cumpilation is not one i don't understand that mod, it adds like 50 different materials made from cum for you to make buildings and equipment
the ones I actually use are:
Carry Condoms
ChillRJW
Kilo's retextures (not that good but still way better than the base texures)
Rain's rjw addons
A bunch of animations mods for it
RJW genes (probably the best one since it adds stuff that is actually useful for making xenotypes)
and sexperience ideology
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>>566648891
>cumpilation is not one i don't understand that mod, it adds like 50 different materials made from cum for you to make buildings and equipment
Even though I never used RJW I saw cumcrete in a screenshot once and I could never get it out my head. It's just too funnily retarded.
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>>566648891
>not adorning your wives in burkas made from your (self insert's) cum
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>>566648091
For a minimalist recommendation I'd say maybe ChillRJW (if the idea of your pawns taking a movement speed hit for their massive tits annoys you), and Brothel Colony + Brothel Colony Quest Patch + Brothel Signs + Whore Beds. This will let you run a brothel, which feels pretty vanilla Rimworld-y, without otherwise filling your game with crazy sex shit.
And obviously if you want to actually watch your pawns boning each other vigorously you're gonna need a nude mod and some animations (sized apparel aka SA0 + ultimate animation pack work well enough). Beyond that? It really, really depends what you're looking for, how porny you want stuff to get, and what fetishes you want that porny-ness to reflect.
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>>566648091
Sexperience for the virgin trait, Cumpilation for cumflation and cum items, Menstruation cycle + fluids for womb graphics, and Genes for xenotypes. I also suggest the Gene Menu mod to pretty much remove all complexity and efficiency from most sex genes, since they're mostly cosmetic anyway.
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>>566648065
Yeah that's true
However i did have to squish any implication that grey eyes (and any similar colour, like silver!) are ugly
It's the vanilla texture that's bad
So yeah. Umm. I hope you understand why im justified in this situation.
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Some big changes this winter.
The two archean seeds Irma fished up have been planted and now most of the growing area is rich soil with the coverage from a total of three archean trees.
One wall has replaced an old farm fence on the south side of the house.
The space around the helicopter wreck has been paved and is ready for one day getting the heli working.
There is a new tailor shop to facilitate better control over clothing supply here because doing so while it's all mixed in general storage is a nightmare.
And the last child is now gone. Anya has reached the ripe old age of 13 and has officially become a woman.
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>>566654524
>And the last child is now gone. Anya has reached the ripe old age of 13 and has officially become a woman.
You should start kicking them out and taking in new kids. They can't stay in the orphanage forever.
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>>566654524
>Anya has reached the ripe old age of 13 and has officially become a woman
excellent, I would be happy to take her off of Elida's hands
>>566654936
someone has to raiseand makethe new kids anon, Elida's getting old and can't keep doing it forever
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>Spring finally arrives
>start planting in the fields as the temp starts to warm up
>COLD SNAP
>have to wait another several days while I watch everything I've already planted die
This has happened consistently every year for the last 3 years and I never get cold snaps at any other time. So much for being random, Randy.
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>>566655267
You call slapping together a bunch of unstable power cells a reactor?
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>>566656359
>stable
go on
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Can anyone explain whats the deal with the whole corin and horses thing? And why horses? She's the whitest female pawn around and i thought that white women jokes revolve around doing it with dogs. Why not any other animal? Or insectoids?
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Any mods for mercenary-esque gameplay? I.e solicit factions for combat oriented quests in exchange for rewards, primarily of the monetary kind.
I know of Simple Warrants but I'm not a fan of the "capture the guy alive" aspect of it
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>>566655221
Elida has never made a child and her eggs are all but dried up.
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>>566658469
This colony has been and continues to be completely deficient of adult men. All the women here are decidedly unplapped.
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This random noble popped into my isolationist colony, claimed to be the long lost lover of the only man there, and now she's moved in and calls herself the ruler of the place. She also wants someone to build her a throne room and cook her lavish meals.
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File: PumpkinMarried.png (2.0 MB)
>>566659745
I am also happy (for her). Pumpkin deserves nothing but love and joy.
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>>566661804
Imagine Ametko secretly teaching the kid proper English because she doesn’t want what's technically her genetic child to grow up sounding like Pumpkin.
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>>566656928
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>>566664859
They're fortunate the recent expansion included couples rooms.
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>>566666291
Anon, this is a blue board. Also bisluts don't get to enter the Lily Garden.
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>>566666227
I simply dont go into space because there is nothing there
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>send Eva and Swanna away to deal with a job to get in good with the DMS faction
>arrive to blast some tribals
>move into position
>suddenly hear fire noise
>pan around
>the random crop that spawned next to their building was blazebulbs
>they all immediately ignite because it's the middle of summer
>one of the tribals is running around on fire
heh
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Are there any mods that add more *cultures* to the game (ie kriminul, astropolitan, etc)? Like there are a bunch of mods that add styles to reflect various cultures, but they don't add actual *cultures*, and styles don't come with name lists. I want better names for my pawns.
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>>566667450
There's IMOZOU's body retexture along with his vanilla apparel retexture mod, but they're kind of stubby legs. The apparel retexture is pretty good though. There's also ABC Body 2 but I never used it so I don't know if it retextures vanilla apparel already
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>>566659325
What did we do to deserve this?
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>Swanna and Eva return
>only one horse left
>Eva's horse exploded, and she was thrown off and broke her arm
>her hammer exploded too so she's unarmed
Not the best trip but they got the job done.
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>>566648891
People who don't use cum mod are really missing out on some prime storytelling opportunities.
https://files.catbox.moe/zcjnty.jpg
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>>566655307
https://steamcommunity.com/sharedfiles/filedetails/?id=3673768803
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File: {31E31589-2246-4E3F-90B5-34D78CF290A2}.png (504.0 KB)
I am trying to steal apparel from HAR race. I noticed Thin body of the race is nearly the same as vanilla scrubdaddy's. While most stuff transfers over with minimal editing. The pants are not the case on east/west. I enter a rabbit hole I should exit as it can't end well but I like the clothing.
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>>566659745
Pumpkin deserves the best
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File: Jet scrapyard.jpg (374.2 KB)
Finished Jet's story, merged it all together into what is hopefully a cohesive story.
Jet's Lesson on Harriers: https://files.catbox.moe/xxskxf.jpg
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>>566673865
I don't use animationsbut I do use SAR bodies because I like lewd outfits and watching them use the hotsprings
>>566674429
Supremacist/Raider/Slaver, invade other factions' bases and capture their pawns, then sell them off to traders or keep them around as workers/concubines
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>>566674429
Big hydroponics farm.
Every playthrough is a big hydroponics farm.
I tried gravshipping for food, didn't work.
Had to build a big hydroponics farm.
Solo mechinator gets a nuclear stomach early on.
Every steam vent covered by generators.
Still need more power so I build big hydroponics farms.
Need lavish meals to keep royals happy so I build a big hydroponics farm.
Can't grow in the biome so I build a big hydroponics farm.
Year round farming map gets hit with a cold snap.
Build a big hydroponics farm.
This game is from beginning to end a big hydroponics farm simulator.
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>>566674849
>>566675693
i meant making them for enemy factions to worlbuild
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>>566675887
I'm going to be honest, this is a fool's errand because Tynan really didn't give a shit about enemy factions when he made Ideology. Nothing you put on them matters in the long run because they don't actually follow them and at the end of the day all that matters is whether or not they're hostile towards you. The story reasons why they're hostile is ultimately up to you to decide.
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>>566673584
Thanks for sharing anon.
Jet is a cute and I hope she and Xena have a good ending after the colony is finished.
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File: Nals body and weird face.png (3.3 MB)
Nals body texture makes the head look extra weird.
I am spending more time trying to improve the looks of my colony who will eventually have a gruesome end due to my misplay than actually playing this game.
Is such a big sin wishing for my pawns to have sexy legs?
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>>566682613
That's about the best you can get, sadly leggy bodies for humans don't look that good in general. I think facial animation retexture mods may affect the head shape but I'm not very sure
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I kinda miss one of the kids I made along time ago whom I named Genie.
She was industrious, very neurotic and a tortured artist.
I gave her a cicardian assistant and made her churn legendary equipment for everyone. Fun times.
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A healthy reminder that you researching turrets can be postponed because you can steal them from those camps that spawns from time to time.
You also steal batteries, firefoam poppers and deep drills from them.
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>>566682613
>>566684746
try abc body 1 or 2
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File: Mila.png (2.7 MB)
Gave up on getting sexy bodies that matches head so I am finally starting to play and of course, the first pawn I got thanks to the ritual is a backer pawn, and a highmate with an useless trait (tough) for her. It would have been good for any other pawn except for a highmate.
She doesn't even have the skills for the things I need right now (planting and construction).
At least they can share a room right away.
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>>566697009
>"There's many reasons why modders leech of a creator's content instead of making their own game, one of them being lack of creativity and technical skill."
– Designing Games: A Guide to Engineering Experiences, p340.
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Swanna teaching these impudent fluff and a gob how to actually aim instead of spray and pray.
Just because they aren't predisposed to shooting doesn't mean they need to be neanderthals when it comes to using guns.
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File: Taisia Clements.png (3.1 MB)
Good night anons, this is the 4th member of this colony.
First ritual gives me a highmate.
First recruit quest gives me a child.
Second ritual gives me an even younger child.
Sims will need to work overtime to protect this colony. In the fight against rats to protect Lowery, Mila had to tank them with her delicate body and incapable of fighting genes, but I doubt that will work against raiders.
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File: Damn you Randy.png (3.3 MB)
Okay, good nights for real now, I really need to sleep now.
Randy sent me a raid with 2 melee retards so Sims kited them to death and as soon as she finished (with her food and sleep gauges nearly empty), he sent me a no prep raid, but at least it was a single gunslinger so Sims used the steel club from the raider she killed and beat the crap out of that bastard while the kids came to help once it got melee locked.
Randy definitely wanted me to lose a kid, Dandelion (the baby Giver) or Mila.
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doing a quick test for the Biotech races anon created not long ago
so far I got Unagi, FA and FA experimentals
>baseliners are spawning with miho, motlotl and Milira head pieces
the game is generating some really silly looking pawns
am I'm missing any dependencies?
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>>566713376
>>566713531
lmao i appreciate the sentiment, i don't have a colony running right now. i was being aspirational, not complaining.
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>>566717408
Is RimScent actually worth using? I remember reading through the description, it seemed like many of the things that affect scents are things that already apply mood buffs/penalties. I figured it'd probably functionally be the same as the mood penalty for a dirty room or whatever being 2 lower, rather than feeling like a separate system to interact with.
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>>566717616
I'm mostly using it for flavor since Rimtalk can see and comment on the thoughts and to make the nose body part relevant outside of disfiguration. At least the mod seems implemented correctly performance-wise
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>>566717959
why is she naked?
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>>566717437
>lick filth play
>cumpilation
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What's the mod that lets you customize your meal bills to specify a recipe/select specific ingredients? I remember seeing it like 2 or 3 months ago when looking at recent releases and I forgot to download it locally.
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>>566720480
Nevermind, I managed to find it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3620303492
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>>566721543
that's all mods unfortunately twin
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File: 2026-04-24 22-26-38.webm (2.0 MB)
>>566678872
Very cute drills.
>>566720480
Do you mean specific recipe like 50% bear meat and 50% rice for a simple meal? May I ask what the use case for that is?
>>566721615
Romance on the Rim, Living Bonds, Animals are Fun!
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>>566724270
>May I ask what the use case for that is?
More broadly, I wanted to use it with one of the mods that adds a food variety need. I also wanted to try cutting out some of the bloat in VCE and changing their condiments to just provide the bonus when used as an ingredient, so customizing recipes would facilitate just adding one unit of that per meal.
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File: Odyssey.jpg (1.5 MB)
>>566724429
Oh yea, I vaguely remember condiments were only used in seperate high tier meals which was annoying. Would be neat if you could improve that.
>>566725030
Living bonds
>>566725816
Which races/mods do you want to see added to the Shella series oh great Shella fortune teller?
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Would it be a bad move for the devs to focus on exporation and settlement generation for the next DLC? It's weird that they arr rook same no matter the faction and don't even have close to believable settlements
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>>566726460
yes because most players will never see all that unless spoonfed to them
most players are forever stuck dying within the first 3 years to shit like mood or beavers or manhunter packs
they never see the endgame content and never make it to the point when they can go out and explore and don't have to worry about mood or defenses anymore
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>>566726326
>backgrounds
I've been really enjoying my wolfein colony lately, so that's a top contender. Maybe combined with the doberkin mod someone linked recently; I haven't tried that one yet but I did like the artwork.
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>>566726460
>exploration
That was the goal of Odyssey. But I think its kind of dumb because the methods for exploring the world in Rimworld are so limited. Odyssey added Gravships and shuttles but prior to that you'd explore by just slowly caravanning around which fucking sucks.
Settlement generation would be nice but again the issue is you pretty much only interact with the 3 or 4 settlements near you in caravan-able range.
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>>566708598
Both base FAs are the only dependencies Never seen this issue pop up before while testing. It looks like this is a version issue. When I started I learned from the Moyo Xenotype mod (which works in 1.5) and my mod is very similar and thought it wouldn't be an issue. Relooking at it a little less retardedly now, I realize this is not the case.
If the mod doesn't work with the bare minimum of mods loaded then it is version issue. I'll have the 1.6 only warning going forward.
Sorry for the headache, if you move to 1.6 it should work as the mods are simple pure xml (except the moelotl version you have). I know someone used the Wolfein one in their run and I hadn't heard of any issues.
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>>566712797
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>>566727452
I was gonna make a big reply but then I realized that what I'm thinking of would also require them to completely overhaul the way factions interact with the player which they probably won't do so meh
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File: workshop races.png (1.9 MB)
>>566726720
Often I see people (even here) say things like drop raids being the most dangerous thing ever or asking if anyone actually uses psychic lances/shield packs/rocket launchers and it makes me wonder if we're actually playing the same game. I seriously hope these are not the same people that say playing without a killbox is impossible.
>>566727108
I got curious so I wanted to see what popular races we're missing but sadly we still can't filter mods on whether they require HAR. I actually did not know Wolfein were this popular, I also saw Misstal's Vigil and Yuran on the first page which don't have backgrounds yet.
>>566728410
Incredibly cute
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>>566727108
I quite like the look of Tailin race. Think it goes well with Wolfein. Tigers and wolves.
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>>566729513
>like drop raids being the most dangerous thing ever
Do not confuse dangerous with fucking obnoxious and insufferable.
There is no danger in piggers that I never fought against before going full bacon akbar on my nursery.
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>>566729513
>I got curious so I wanted to see what popular races we're missing but sadly we still can't filter mods on whether they require HAR
IIRC there's some korean website with a near-exhaustive list and guides
it was shared here once
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>>566729513
>>566731368
https://en.namu.wiki/w/%EB%A6%BC%EC%9B%94%EB%93%9C/%EB%AA%A8%EB%93%9C/ %EC%A2%85%EC%A1%B1%20%EB%B0%8F%20%E C%84%B8%EB%A0%A5%20%EC%B6%94%EA%B0% 80%20%EB%AA%A8%EB%93%9C
found it
the link is full of korean character, so hopefully it's parsed correctly
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>>566732784
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>>566730605
>>566731304
With auto-rebuild toggled on the inconveniece is minor though I'll admit I had waster with tox packs land in my child room once and that actually did upset me a little bit.
>>566731368
>>566731789
I was mostly interested in seeing what races are most popular but this guide is pretty nice too.
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>>566732784
>>566733119
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>Among the Korean anime-style race modes, this is the one with the most twists and turns. In the early days of Skyrim , the original creator inserted an error log warning that Kurin mode should not be used with the adult mode Rimjob World. There was a time when an action was reminiscent of the chastity belt incident and was withdrawn due to strong opposition from Korean users.[42] Originally, it used the Garam framework, but a foreign modder changed it to be based on Humanoid Alien Races without permission and uploaded it, but it was taken down due to opposition from the original creator.[43] Afterwards, the original creator enlisted in the military and the update of Kurin Mode was stopped.[44] , several foreign modders are updating to the latest version. For this reason, the community jokingly says that Kurin is an orphan who was adopted abroad.[45]
There's some incredible lore on this wiki.
>>566733374
Nah that tox incident happened in another colony long before I got stuck on /rwg/, the rats are safe.
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>>566733663
>the rats are safe.
no no, that other anon is right >>566733374
please send me a picture after you do it.
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>>566733663
This entire wiki is kind of wild. It has topic on everything - pop stars, game mods, politics, star wars - kind of like wikipedia, but without the veneer of professionalism or the notability requirements.
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File: {9A815A98-E9CA-41E0-9BAE-92023981920B}.png (155.1 KB)
>>566731789
Cool list, thanks. I noticed it is missing quite a few Chinese mods. In fact, I don't think there are any on the list? Lol. Poor Tailin race. Were they offput by the 2k+ resolution Chinese race mods?
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File: CorinSmile.png (369.2 KB)
>>566733004
An enlightened man, i see
I'm not quite sure about the medium part as she's quite large and heavy (it's the muscles and height) for a woman but the description is quite close!
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>>566735356
>>566735424
Which way, baseliner man?
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>>566735551
I think the choice is obvious
>neetknown
just a shy bullied edgelord with an overactive imagination
>unknown
her super cool donut steel OC
even if she were real, she kills piggers and is chaste so she's based
>corin
literally the biggest horsecum guzzling whore in the universe who supports endless pigger migrant waves into outlander factions to destabilize them so she can divide and conquer later on
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>>566736083
>>566662738
anti-empire propaganda
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File: 02f950c6-a5c3-4d0a-b5a4-8a3300062d33.png (1.4 MB)
>>566735551
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File: screenshot1230.png (53.0 KB)
>>566735217
I patched her up and sent her back to where she came from with some food and medicine.
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File: Naked_Thin_south.png (359.6 KB)
>>566736097
Curious. What mod?
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File: Screenshot_20260512_191557.png (33.7 KB)
>>566736612
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Is it possible to get twin/triplets/more kids at once in vanilla Biotech?
Without genes just normal baseliner pregnancy?
Becuase im starting to get sick of RJW Menstruation and multiple pregnancy is the only reason i keep this mod on.
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File: Screenshot_20260512_192117.png (17.1 KB)
>>566737064
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>>566736572
I think it was this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=3136711515
I'm not exactly sure. I have a mod that's supposed to translate other mods that don't have en translations but it broke so half my game is in Chinese and honestly I don't know what is going on anymore.
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>>566736970
Not without mods
https://steamcommunity.com/sharedfiles/filedetails/?id=3408216965
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File: Rimworld_K7fC8ruV5y.png (111.8 KB)
>>566666291
There's my mod if you don't mind a messy experience (Hooman cute)
Works with thigappe too but i'd suggest manually fiddling with the masks if a mod isn't supported, i added plenty extra ones
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File: 1747145023451866.png (1.1 MB)
>>566737424
kek
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>>566736461
Blessed.
>>566737441
>DLC main selling point is pregnancy and whole raising kids thing
>lacks basic real life features like multiple births
I fucking hate tynan so god damned much it hurts my brain. Thanks for the mod, guess ill just stick to ones i already have because i think i have multi litter gene somewhere.
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File: Discord_HrlrPhUlEU.png (902.1 KB)
>>566737479
i'm also trying to patch some gene mods lately, making a big mess because i can't code for shit but welp, i do my best
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File: CorinCasualDress.png (2.5 MB)
>>566736083
Every single claim you just made about Lady Corin is 100% false
>>566736092
The empress is absolutely faithfulTo her nation only since she has no man, sadly
>>566736368
This.
It is absolutely pathetic how hard and blatantly they try to undermine the only righteous and objectively morally good faction in all of rimgalaxy
I guess it's hard for sniveling demonspawn to exist (Demons, Mechan*ids, Deserters, Sangouphages) when there's someone ready to strike it down at any time (Empire)
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>>566739078
I get it now. I get why Ametkov is so much more bearable than his female counterpart. Ametko is in constant heat and desperately wants to be boned, even if she doesn't realize it herself.
Someone has to fix that. I have to fix that.
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File: 1755605496221279.png (14.0 KB)
>>566740878
enters
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>>566741457
Nah still oskarfaces are better.
Just because you picked the worst fucking combination doesnt mean >>566739462
that shit is better.
>tfw still miss Faces of the Rim a bit
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File: chamber of reflections.png (1.2 MB)
>"I really like your hair."
https://file.garden/afEpQUDycVrE3BDw/19.png the closer I get to finishing her story the longer it gets
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File: {7793C44D-A5B5-4AED-9444-7E59EEA07616}.png (665.5 KB)
>>566666291
If you are feeling adventurous you can check out a Chinese mod I stumbled upon. It is a body/apparel replacement for most stuff. I have no idea about its combability with other clothes. Pic is a bit misleading as the apparel/face is from the main mod but no reason you couldn't steal it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2738837635
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File: Screenshot_20260512_111508.png (300.7 KB)
>>566731789
This wiki is great
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File: 221e6693-ac27-411e-8831-a8a28042eb29.png (2.2 MB)
>>566741931
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File: CorinAngryBlush2.png (446.9 KB)
>>566741837
Her breasts are not that big you pervert
>>566742778
She would never.
Also what's with the man face
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>>566742778
Mam, im not a horse. Calm down.
>>566742474
Min clothes?
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File: Screenshot_20240828-000408.png (969.8 KB)
>>566742237
god damn the yuri tension is so damn sucrose it's killing me. When are they making out already?!?
also
>desolate plantet
FAIL
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File: b0bf0fb8-bdea-4eb5-b9ba-2148698b5f39.png (1.3 MB)
>>566742905
>Also what's with the man face
Art style
>>566742935
>Mam, im not a horse
Then get the gene brokie
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File: screenshot1236.png (150.2 KB)
>>566739628
I like to imagine that internally she's freaking out because she's no longer always the smartest person in the room and that same person remembers every single embarrassing moment she's had up to the moment he was created.
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>>566744326
https://steamcommunity.com/sharedfiles/filedetails/?id=3350774891
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File: {400A910D-BE9C-4280-A68C-F4BFFD0C8422}.png (527.6 KB)
>>566742935
Did you mean men clothes? Yeah, it has male/female version of most stuff. Hulk and Thin versions of some stuff too.
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>>566745057
No i mean the clothes Min wears >>566742474
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File: book revolution.png (896.3 KB)
>>566742474
Give me that hat.
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File: Aquila.jpg (109.8 KB)
>>566745247
This actually from the framework of the set of mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3280989190
If you are texture diving it is under: AP_N_MiscA
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File: 8ae788ac-3a60-4f30-bfb9-888b69b43419.png (2.6 MB)
>>566744717
>Why would i?
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File: 25da3403-88e6-485d-9dd2-086b1cf8b942.png (1.5 MB)
>>566746917
>>566747013
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File: 88cbac66-f591-4cd5-a0ed-0561cf80cbdf.png (3.3 MB)
>>566748026
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File: 1754513407632921.gif (812.4 KB)
after YEARS of playing nothing but naked brutality I tried the crashlanded scenario again
holy shit starting with that many resources I can skip all the early game bullshit and go straight into playing the game
day 1 already began researching microelectronics and on pace to get marine armor by year 1
cant believe people still play insane asylum scenarios with nothing
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File: 000af69a-42f5-4f03-9b50-a699c7c2dc88.png (1.8 MB)
>>566749061
Then make an interesting one anon
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>>566749221
Yeah:
https://steamcommunity.com/sharedfiles/filedetails/?id=2595360307
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>>566742237
Can't wait for the inevitable pain and suffering. By the way what's the trick to changing the weather with dev mod? When I tried it it either didn't work at all or it was very buggy.
>>566750095
Reminds me of the creator of https://steamcommunity.com/sharedfiles/filedetails/?id=3159926804 who also seems a bit insane.
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File: espeon_cupboard.png (723.5 KB)
there should be a Taker mod that is the opposite of giver
a cute animal but who is useless, doesn't work or fight, eats all your food and takes all your drugs
can open any door and wont trigger turrets
and most importantly, cannot be imprisoned, incapacitated or trapped and cannot be killed
no matter how hard you try and how many methods you attempt. she always teleports back in 1 day if she can't reach your food or drugs
and if you have rjw installed she can randomly rape your colonists if she feels like so
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>>566749167
Naked brutality with two characters is the best way to start. The early game is still a fight against cold and scarcity, but you don't need to cheese anything or rely on ideology at all, and you can usually even survive random game overs like diseases.
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File: ratslop.png (2.2 MB)
>>566755858
thanks
have a rat
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>>566755654
>>566755785
>>566756407
is there a way to make them generate with new genes i set?
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>>566756614
Maybe you can check how this guy did them and copy it for the starjacks.
https://steamcommunity.com/profiles/76561198031612768/myworkshopfiles/ ?appid=294100
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>>566746650
That looks nice, shame i dont actually want to add another chink op mod to my game.
>>566752872
One of us.
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>>566756119
Thank youfaggot
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>>566756614
I'm writing a quick patch for them. I'm going to bump up their vac resistance gene to do anything at all.
I could easily add or remove genes in the process even though I know others have already done this.
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>>566757481
I'm retard. https://steamcommunity.com/sharedfiles/filedetails/?id=3254345251
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>Biotech dropped years ago
>two dlc since then
>i still havent played with vampires
>still havent actually used any of the xenotypes
>only thing i ever did was to have few breeder highmates and occasional hussar
Feels weird desu.
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>>566757674
>>566758582
most people have not played extensively with any DLCs or done any of the endings
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File: catboy.jpg (265.2 KB)
>perry drops me a cute catboy
Well gee thanks perry but im not gay.
>>566758582
Thats the thing - i did interact with both ideology and Royalty. I had plenty of ideological colonies, royal colonies but Biotech, especially xenotypes? Hell no, everytime i look at ytakin or pigskin i automatically despise them.
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File: 1777246758155367.png (952.5 KB)
>>566742459
sanguophages are ageless bwo
>>566751481
just the "change weather" devmode option, not sure why its not working for you, maybe try advancing time for a little after applying the change?
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>>566758902
Playing around with Biotech is fun. You don't have to go full furfag, you can make simple xenogerms that just make your pawns better at specific stuff. I think my only problem with it is that its too focused on trying to be "balanced".
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>>566759126
Im thinking of just doing a Lady Dimitrescu run with single main vampire lady ( possibly futa ) and whole legion of disposable slaves/thralls..
>>566759185
Tried that, always ended up with some weird bullshit.
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File: bedarf.png (1.7 MB)
>>566760216
Naomi's colony was fun
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File: jet book.png (720.7 KB)
>>566759185
>maybe try advancing time
So that's what it was, I expected it to be a bit more immediate.
>>566759185
I have a shit ton of custom xenotypes but I still have most vanilla xenotypes enabled because I genuinely like them. Except for Starjacks, they suck in every possible way.
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File: BannedFromRimcord.png (414.0 KB)
I'm here, back again with my incompetence at storyposting (I remembered that roofs exist this time around).
https://file.garden/affZzTVboBN_z0JH/First%20days%20of%20the%20colony. png
>>566742237
I really hope whatever time old Cass has left ends well and not with... ???'s antics.
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File: szgd.png (2.9 MB)
>>566761016
Cohen broke her laptop from intense gamingcrysis 2
>>566761271
i assume you meant to reply to me, anyways glad i helped
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File: Screenshot 2025-12-21 165616.png (2.0 MB)
>>566762282
pretty sure form https://steamcommunity.com/sharedfiles/filedetails/?id=3579351912
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>>566762101
>i assume you meant to reply to me, anyways glad i helped
I'm a bit sleep deprived, made this mistake here too >>566757665
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File: comrade hat.png (490.2 KB)
>>566746610
I tried taking it for you but the hat looks small on unagi head. I also don't know what looks good.
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File: 1777690239118292.png (1.1 MB)
>>566762526
all good anon, you should catch some zzz's whenever you can too.
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File: 20260512163342_1.jpg (389.5 KB)
>Misaki
>body barely bigger than a 3 year old baseliner child
>gets drunk hilariously easily
>caught another alcohol addiction as a result
Last time she was forcibly weaned off because the beer ran out. Our production has improved since then so I don't see this going away without incarceration.
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>>566764490
in vanilla? yes
with CE?sometimes
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File: screenshot578.png (3.1 MB)
>>566763842
I can't, I have to build a beach resort.
>>566763353
You really didn't have to, I was mostly joking but thanks.
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before 1.4
>here is a hundred tribal pawns for your colony! they have a variety of skills and traits so if you manage to capture the perfect one they will be a perfect addition to your colony!
now
>here's your load of tribals that are worth for nothing but have combat abilities that will rape you!
>here's your load of imps that are worth for nothing but will rape you and burn your colony down!
>here's 67 shambling rotting fucking corpses walking around! if you decide to deal with those your pawns are gonna have the -12 moodlet for days now!
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>>566764490
Most animals do not hunt humans, and even then most animals that hunt tend to avoid risk. It's hard to imagine but a lot of animals would be really scary if their entire mind was set on killing you with no regard for their own safety.
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>>566765365
Have you ever once considered that you can just remove the neanderthal/impid factions and adding the baseliner rough/savage tribes back when creating the world
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>>566766326
sparrows are even smaller theyre like 50g
and a human has two hands the length of 20 sparrows
its basically a nothingburger the same way you'd win against a house cat because you can just pull him off your face. there would have to be some big birds to actually fuck up a human, like an eagle or an emu
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File: happy fel.png (164.5 KB)
>>566766109
of course i did, it's nice when someone makes sloppa of your pawns but its REALLY nice when someone draws it by hand, and even that aside i actually really like your doodle, Fel would love it too
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>>566766930
I don't really have any stake in this argument but Rimworld sparrows are over 7kg.
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>>566766930
Even an eagle is a nothingburger, it might get a strike on you if you aren't expecting it but it's not going to be able to kill you, and humans easily overpower eagles all the time, we invented falconry. I'd put an eagle at a power level below a housecat. Emu and ostrich are the ones that could actually be a problem, you'd still probably come out on top with an emu but you'd probably get injured, but an ostrich can easily kill someone, a single kick from one can break a bone, they have huge sharp claws on each foot, and they can run at 31mph. They don't seem to have a very high kill count though compared to other animals
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>>566768004
Even a 50kg quadrocopter drone with spinning blades attached is at a disadvantage because it has no stability point because it's in the air and if you kick it with something it'll be destabilized for a while. Emus and ostriches stand firmly on the ground
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>>566768762
I'm starting to think you just really like emus and ostriches.
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>>566768376
Isn't there an update via steam button?
>>566768615
Yeah but then I have to go find the git links and half the mod authors don't even have a visible github so
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>>566766814
Here are the ones i've done. I corrected them to show being 1.6 only.
General Notes:
Xenomixing can be very bad. (The "head gene" controls the face from FA.) Make sure you can/willing to control it.
Miho really wants Hair Modding Plus. Milira uses it too but you won't see much anyways because of the wings.
I took liberties with Moelotl xenotypes. I apologize in advance.
Don't forget you can do w/e you like with the xenotypes. Head gene determines the head/face.
Tailin has female only gene if you have VEF.
https://limewire.com/d/r74qp#bVXJaN1njX
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File: 2wolves.jpg (1.1 MB)
>>566760909
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File: 1754594428098325.png (847.0 KB)
>>566748745
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>>566771560
So my issue with HAR is that it feels infinitely easier to just have potato-y pawns. Hooman cute reborn only has female standard bodies so you have to prevent male/nonstandard body types from spawning. And then there's fucking THIGAPPE. It's all such a headache to work with.
Much easier to just accept a world full of beautiful potatoes. That said, I'm still running HAR for Ratkin. Having one (1) non-potato faction feels okay.
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>>566773639
>>566773661
hm nyo I will just cover it with hi res texture clothing
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File: Untitled2.png (1.2 MB)
>>566773770
just get the upscaled textures anon its just one mod and it'll cover all the vanilla stuff, the plants, bodies, workbenches...
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>>566775392
She's given birth to a healthy baby girl
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File: 11ut6ppx72fg1.png (458.7 KB)
>>566776901
she's so precious
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File: peak.jpg (47.8 KB)
>>566776901
It's finally here. I've been waiting for so long...
https://youtu.be/0JWvS7w3-zY?is=TC6eIvethoTkfegs
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File: Absolute cinemaid.png (847.2 KB)
>>566776901
>>566778064
Now delete the save and never play again.
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>>566783305
Sims or the retarde raider?
Early furries are usually naked with only bandolier.
Sims is naked because this was a naked brutality start and she doesn't have time to tailor clothes. Cotton has been harvested recently, but Sims and Mila are kinda busy building a fridge for the food.
Sims is also like the only fighter because Mila is a highmate so she is also busy chasing away foxes and cougars trying to eat Mila, Lowery, Taisia and Dandelion (the baby giver).
They also need to make proper rooms for them to move because they are still living in ruins.
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File: 1772513811938200.png (782.3 KB)
>>566787258
She has already bonded with the only man in the colony and has a potential bun in the oven.
This is the natural outcome of accepting a highmate.
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File: 1778628254248846.png (338.8 KB)
>>566787258
>Leaves
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File: fingers of death.jpg (61.8 KB)
>>566746794
>>566748756
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File: orb of thinking.gif (492.7 KB)
>>566800435
what if both?
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File: Corin_Blackmail_#82.jpg (374.6 KB)
>>566800435
I doubt they do oceans, there isn't any actual mode which already did that so Tyrone can steal the idea from...
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File: Raid, raid, raid.png (3.2 MB)
Okay, this is turning ridiculous, Randy is a bit too bloodthirsty now.
>Sims: Starting colonist.
>Mila: Highmate (can't fight).
>Lowery: 7 years old kid.
>Taisia: 4 years old kid.
12 Dec: 2 baseliner melee raider.
12 Dec: 1 baseliner revolver (good) raider.
15 Dec: 1 Ytakin raider (melee)
1 Apr: Psychic Drone (low).
3 Apr: 1 Waster raider (melee).
5 Apr: 2 Yttakin raider (melee and ranged).
How am I supposed to build anything?
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File: Lowery.png (3.7 MB)
>>566804329
Sorry Lowery, you died in a single hit.
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File: Centipede_south.png (113.7 KB)
>>566804329
>How am I supposed to build anything?mechs
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Unagi face isn't working for Pigs, Moles or Yttakin any more for me. It's defaulting to the vanilla face. I removed all my mods except for Una biotech and its dependencies and the same issue is still occurring.
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I got a hybrid pawn which after years of eugenics got the set of genes I wanted, I saved him on character editor, is there a way to save their race as a new xenotype from there? If so, how? I don't want to have to make a list of the genes and manually add them when creating a xeno if possible.
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>>566806309
I was like that too, when I had around that time, then I made a colony I liked a lot, and was good enough to make the ship ending, just did it to see what happened and the colony ended empty after (not sure if you just can continue and try to get another ending).
but yeah, most of the time I just play "to see what happens" I make no plans to reach an ending.
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>>566806095
She died from this raid >>566804554
She wasn't fast enough to run away from the raider and got hit once.
Sims is the only proper fighter and only because I rerolled my initial pawn to have jogger and Tough.
Mila is a highmate and I actually tried to have her as the meatshield to protect the kids, but she didn't come fast enough.
Taisia was supposed to come together with Mila to fire at the raider together with Sims.
Lowery was a kid who came running away from a manhunting critters (that usual quest).
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>Swanna and Eva are now married
>Talia and Cameron missed it because they've left on a trade run
>Ada just didn't show up because she doesn't care
Still no hope of baby making in this colony.
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>>566807720
Are there any mods which let me add a "time to eat" in the schedule?
I miss doing that from cultivation simulator.
Also, I wonder if tyrone has any plans to add an actual "stealth mechanic" which could be used to ambush camps or prepare ambushes for raiders.
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File: 20260513013159_1.jpg (554.6 KB)
>Talia and Cameron arrive at their destination
>it's an outlander settlement to trade with
>game hangs for about 3 minutes
>thought it wasn't going to recover
>turns out it was just loading this absurd trading window
This economy mod is wild. Also HUMAN eggs?
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>>566766930
>>566768004
>>566768762
You're actually a fucking retard
>even a 5.56 is a nothingburger it weighs like a thousand time less than a human and is way smaller too!!! And and humans play with small bits of metal all the time so we could beat a bullet easily
Fucking moron think twice before posting next time. Retard.
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>"Sorry my wife beat you within an inch of your life for a minor insult, get well soon."
I forsee Eva getting met with an accident with the rate she beats the shit out of her fellow colonists.
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>>566816028
i want to tell you both to shut the fuck up with ever fiber of my being but also you retards are the only reason the thread is getting bumped at all rn so keep it up i guess
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If I want furniture to vaguely with some of UNAGI's and Ponpeco's mods, is the best option style-wise Gloomy? I generally can ignore different styles well enough, but feel it would make me laugh at the difference between kid's rooms and anything adjacent for example
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>>566816765
Unironically, the xenotype is extremely rare. Like a 2% drop from pirate raiders rare.
It's insane to imagine they're supposed to be useful before the orbital gravtech research makes them useless.
Maybe the deserter should consistently be a jak.
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>Roxy throws a party in the evening to make a pass at Anton, fails
>meanwhile Elida gets drunk and has to be carried out afterwards
Man meat is on offer but this colony is still sexless. Both of our new men are bisexual too so they're making passes at each other unsuccessfully.
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>Sent Talia and Usi to get more helicopter parts
>also picked up some of those "human" eggs for science
>Randy sends me a load of cloacas while they make their way back
What did he mean by this...?
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>>566819803
Yeah he's going full spaghetti
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>Can trade using the helicopter
Neat. Trade runs have been reduced from several days to just a couple hours. It now takes longer for the trade menu to load than to actually fly out there.
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>>566815835
gotta farm that leddit karma
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>>566781231
Odyssey as shit of a dlc as it is, its actually impressive how cleanly tynan managed to pull of the whole "move our entire colony onto another map" and how quick and bugfree it is.
I was dreading the idea because i thought it would freeze the fuck out of game similar to generation but tynan actually for once managed to surprise me positively.
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>>566821880
I tried reddit once
>tried to make post in some r/whatever thread (it was to ask something, can't remember the exact r thing)
>couldn't post because "no karma"
>saw that you needed this "karma" to be able to post
>supposedly you need people to give you this "karma" in your posts
>but couldn't post without karma
>how does this site expect me to get this "karma" if it doesn't let me post
>abandoned account and never went back to that cesspool.
reddit, never again.
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>>566823723
>as shit of a dlc as it is
Starjaks being lame aside, I don't get this. Landmarks, new biomes, new animals, the shuttle, gravships. It was a great DLC. Beats the piss out of the SCP we have at home /x/fag DLC at any rate.
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>>566826329
>already existed as a mod
geological landforms isn't the same as landmarks
>already existed in many mods
all of them are boring gimmicky repetitive (sarg)slop that make as much sense as HAR slop
>already existed in mods
same as above
>SRTS did it years before
overdesigned OP slop
>SOS2 did it better
same as above
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>>566826329
So >>566824636, basically. Okay. I think officially supported versions of mod content are a Good Thing, generally. The graveyard of unupdated unforked mods for previous versions of the game is ever-expanding, and Tynan cribbing from modders ensures good ideas never fully wither and die. Even free, open source mod projects can go defunct with time. If you boot up Rimworld 15 years from now, you may be glad Tynan thought to preserve SOS2-like features by integrating them into an officially supported DLC.
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>>566826861
>geological landforms isn't the same as landmarks
yes it is, it literally uses the same code
>all of them are boring gimmicky repetitive
shit like glowforests, lava fields and scarlands are incredibly gimmicky and make little sense lmao? there are mods which add way more subtle and vanilla adjacent biomes such as More Vanilla Biomes.
>same as above
I don't see how the animals added by Odyssey are any different from the shit Vanilla Animals Extended added years ago. b-b-but muh oskarslop!! Its literally just generic animals.
>overdesigned OP slop
Odyssey shuttles are underdesigned and way too easy to get.
>same as above
Overdesigned maybe but not really OP since its basically a postgame.
>>566827123
>Okay. I think officially supported versions of mod content are a Good Thing, generally
Because you're a stupid fuck. Mods become unsupported because the game gets patched for DLC years later. DLC that just adds shittier versions of stuff we already had. The only argument for this is if you are a fucking caveman that doesn't play Rimworld with any mods at all.
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>>566827426
fags like you always cry about updates but if any of the mods you cry about were that good you wouldn't have updated so you could still use them. and the only old mod i see anyone ever bring up as an example is BnC and guess how many anons are using it today, zero
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>>566828059
>but if any of the mods you cry about were that good you wouldn't have updated so you could still use them
Not how it works when you are running a mod list of 100+ mods like most people here. Use your brain little nigglet.
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>>566827426
Mods break or become unsupported because the game gets patched. Period. It sounds like your position here is ultimately "Tynan should stop updating the game entirely." What if 1.8 turns out to be a banger new idea that no modder has ever implemented, and it breaks your favorite mods? What if the modders who made those mods have long since moved on from Rimworld? What if Mlie is dead and doesn't fork them? Anon, it's good that the game gets officially supported version of good ideas that can serve as an extensible framework for future modding, instead of preserving the game in amber or relying on the continued existence of an active and dedicated modding community far into the future.
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>>566828291
>It sounds like your position here is ultimately "Tynan should stop updating the game entirely."
No retard that is not my position. Its not that Tynan should stop updating the game - if you actually try reading the context of the post you understand I'm talking about how Odyssey just repackaged a bunch of mods, did them worse, and broke every mod in the process. Instead of releasing shit DLC that just repackages mods, update the game for stuff thats actually worth updating the game for that we don't already have in a better form.
>>566828382
You're really fucking stupid if you don't understand why this isn't an actual solution.
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>>566828584
But you see, Anon, my position is that if Tynan releases a DLC you miraculously don't think is shit, it still might break your precious mods. And those mods may never get updated or forked. So it's good that he implements these good ideas in a way we can be relatively sure *won't* break with future updates.
You can look at Odyssey as Tynan gazing out over his kingdom in the steam workshop and finding the most worthy mods to preserve, in some form or another, for all time. Yes it reimplemented a bunch of content less extensively than the content you already had, and broke it in the process... but now there is no future in which shipbuilding in Rimworld doesn't exist. No matter what DLC may come, no matter what updates to the code may occur, that's always going to be there.
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>>566828972
>But you see, Anon, my position is that if Tynan releases a DLC you miraculously don't think is shit, it still might break your precious mods.
Yes I obviously understand that you cretin. How does that change anything I said?
>So it's good that he implements these good ideas in a way we can be relatively sure *won't* break with future updates.
No its not good because you're assuming that super popular mods like Vanilla Animals Extended or SRTS won't get updated, even though these mods always do get updated because they are popular, instead of the reality that the mods that stay dead are more niche mods that Tynan would never officially implement. Your "position" is that of a fucking retard who doesn't even play the game.
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>>566829303
There are no guarantees the most popular mods will be supported forever! You *assume* that super popular mods will get updated in perpetuity, but the reality is mods exist in an inherently fragile state. Fuck, dude, SkyUI is inarguably the most important Skyrim mod in existence and even its future has been uncertain at times. Nothing is set in stone. Godd Howard implementing a SkyUI-like UI as the officially supported base UI on PC would be an act of immeasurable Good.
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I.... I love female pawns!!!!!!
I really like how they're so cute, their beautiful eyes and smiles... And and eee and their personalities!!
There's so much that i love about them but i just... I just don't know how to talk to them...
Can anyone... Can anyone teach me how to woo them?!
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the reason most new dlcs have overpowered shit is because most players cannot afford to spend 30 dollars on videogames every 1.5 years
so the dlcs needs to have some sort of value proposition
if every dlc just made the game more tedious and difficult or added shit that most people will never see, like royalty, it would tank the game's reputation and it would not sell at all
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>>566824345
The core part aka flying the ship suck dick.
>cant fly to other planets/celestiabl bodies
>no EVA without mods
>no launching into empty place in orbit without mods
>no reason to go into orbit because all the resources and items are the same
>absolute zero interesting sites in space
>no ship combat ( thats mixed but still it counts as a con when we are talking about 20+ bucks dlc )
>extremely simplistic o2/heat management
And plethora of other problems, issues and lacking features.
>>566824636
>muh sos2
SoS2 has the same problems ( biut less in certain parts ) but at least its a free mod made by some furry not full priced dlc that never goes on sale.
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>>566830073
>You *assume* that super popular mods will get updated in perpetuity
I *assume* it in the same vein you *assume* Tynan will support the game longer than modders will.
But if you look at literally every other game ever, modders last long beyond the interests of the developer.
> but the reality is mods exist in an inherently fragile state
The reality is that mods are only in a fragile state because developers keep fucking around patching their games for pointless reasons, like adding mods we already had to the game. Mods for an older game like Mount and Blade Warband can still be played a decade later because the devs didn't patch the game to add 3 sword models and a fast travel mechanic 10 years after release.
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>>566830843
The reason the DLCs have overpowered shit is because combat hasn't fundamentally changed in over a decade, it's been solved for about that length of time and nearly everyone familiar with the game is familiar with how to exploit the combat system and the AI. Giving players extra tools without touching vanilla combat at all is what has made the game easier.
In the end, raiders will still die in a killbox, and you can make them more sophisticated than they ever were back in Alpha. Tynan needs to work on balancing combat with the player toolset, but he won't, because one, his philosophy is that Rimworld is a story generator, so taking another look at combat is outside his scope, and two
>it would tank the game's reputation and it would not sell at all
Yeah, it's more lucrative to give players new toys than to find ways to negate them.
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>>566828501
female mechs, still not sure what to name this one.
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>>566830843
People interpret any change in the status quo as "overpowered".
If hydroponics were added in a DLC people would whine they were overpowered.
If solar generators were added in DLC people would whine they were overpowered.
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>>566831319
This one?
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>>566832645
I do happen to have most of my slop saved on phone and that post burned into my mind
What a beautiful Anon being
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>>566832885
>shooting specialist for example invalidated all fighter pawns and a shitton of mods when it released
No the fuck they didnt.
You literally sacrificed pawn ability to do anything for slightly better shooter, especially with shitty vanilla combat.
Ghouls are even more useless with thei increased hunger rate and inability to do anything.
What kind of a fucking weird ass scrub you are?
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>>566776901
Cute!
>>566828028
Marle might be a NEET that spends half her time pissing off jannies in slugchan but she does have a genuine interest in engineering. As for the mechlink, she knew that they were resilient and that they where located inside the head. As for the precise location she didn't know, she just uh... she has a heavy wrench.
(also if someone has that compilation of weird names tynan was called it'd be nice for the future)
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>>566833342
Being shooting specialist disables mining, construction, plantwork, cooking and crafting.
If thats not "sacrificing" a pawn for slight shooting boost then what is?
Same with ghoul - you need to swap otherwise good pawn for expensive to keep creature that can only melee.
Its not overpowered in any way.
>>566833638
No one said its not good, its just no some grand op ability.
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I feel like if anything most of the stuff added by DLC feels intentionally underpowered and lame to use because they don’t want to shake up the meta. So many unnecessary restrictions that are better modded out.
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Ah yes, this is obviously not OP and this pawn needs to do mining and etc with their probably 0-5 stats instead of having some dedicated work pawns and letting this one be way more than 1 soldier worth.
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>>566833887
Its a lame ass melee only faggot that cannot even haul and eats only raw meat.
Its way too "expensive" to justify its usefullness.
>>566834120
Most of the DLC shit is so underpowered because Tynan is too afraid to have some flair and go crazy because he is under the delusions that significant enough portion of players plays vanilla so he has to cater to them.
Still doesnt explain how the fuck basic qol is still not in game after all these dlc's and patches.
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>>566834120
>Biotech
>any pawn more mechanically interesting than a baseliner must be riddled with cancer, born addicted to crack, and/or retarded in at least 3 skills
I'm not saying I personally use tweaks galore to disable metabolism/complexity, but I understand people who do.
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>>566834483
>raid like 20 biotech labs for genes, at risk to your base by caravanning combat ready pawns away from your base
>spend a load of resources, power and space to build a big biotech lab
>still have to load up your pawns with canceraids genes to make them slightly better at something specific
Yeah I hate it. The effort to value proposition doesn't make sense.
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>>566834292
>look look aiming time is low if i stack everything possible on this one pawn!!
>please ignore that bullets still do jack shit in vanilla
>please ignore that pawns are still fucking blind as bats in vanilla
>please ignore lack of supression mechanics
While your epik minmaxed pawn is shooting and missing one enemy but doing it really fast the rest of his friends are already inside the walls blowing shit up.
No wonder these dlc's are so fucking lame when Tynan sees retarded posts like this and think this shit is OP somehow.
>>566834824
>>566834483
>Biotech adds xenotypes
>all of them exist purely to benefit raiders
>all of them are harmful in a long run if recruited as a player
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>>566834483
>>566834824
Yeah, it actually takes insane effort to create a Sanguophage-tier pawn gene by gene. It's far easier to find a sanguophage and steal its genes if you want to have a powerful xenotype. I still like the fact that genes exist, but I never bother createing xenogerms anymore. Instead, I've installed a mod that gives a few random genes to every pawn, and that alone makes many pawns more interesting.
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>>566836549
>Why do I keep seeing this kot?
The rats have lost territory
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>>566836873
Rats are starting to show their age. The future is Wolfein.
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>>566830716
>The faction I forget about after doing the quest that gives you a psychic
>The abilities I forget about after using them once
>>566830910
>Stuff that I never used in 500 hours of play
Huh....
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>>566837527
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>>566838660
>>566838660
>>566838660
new bread ----> caravan out
>>566838660
>>566838660
>>566838660
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