Showing all 59 replies.
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>>3968599
It was not THAT much standing out. Basically what >>3968701 says.
>>3968722
>i think i didn't explored half of the massive map because there was no point to it.
That is because you have failed to understand that the point of exploration is to have fun from the exploration and all of its aspects.
>>3968793
>cause it was just generic in every way
Now that is just a lie. Sing-song houses of legends being at the same time LARPing and politicking are alone quite a unique feature - not to mention the aestetics.
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>>3968832
The problem with the exploration in the game is that so many of the locations were for basically nothing other than MMO style quests where you need to gather 15 wolf pelts or whatever the fuck, and it's also all level capped by a combination of what you were when you first entered the area and just a hard limit by how far into the game the place is, so you can't really even go back to locations without having little to gain. To truly "get the most" out of every location you'd basically have to spend a shit ton of time over leveling in every location. This kind of flaw can be overlooked if a game really immerses you, but I don't think it particularly does well there either. I thought the game was fun, but definitely not one worth actually completing everything on.
I think ReReckoning fixed the locked level zone thing to some extent at least.
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>>3968832
>That is because you have failed to understand that the point of exploration is to have fun from the exploration and all of its aspects.
Exploration for exploration sake is pure retardation. If there is no interesting quests/loot/level design, it is meaningless.
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>>3968599
Great combat for it's time, bland everything else
>Samey WoW physiques for everyone
>Bland enemies
>No real bosses except that one time
>Bland open world you footslog through
>Bland dungeons copy-pasted
It was the first game that gave me the feeling of being able to do so much, and no reason to do them because the world is a single-player MMO.
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>>3968599
It was fairly successful, and was later deemed successful enough for a re-release (a glorified balance patch) and a new DLC. But the studio wasted too much money on development and the game didn't sell nearly enough to cover that.
Ironically, with all its issues Amalur is also a better game than Dragon's Dogma 2 and Crimson Desert.
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This game is literally what chuds on /v/ and /tg/ have been clamoring for
>Only 3 classes
>Extremely generic fantasy setting
>White Male Protagonist Hero
>Reactionary social politics
If it was released in 2020 it would be a huge hit
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>>3969008
It's one class with 3 ability trees
the fantasy setting isn't that generic as it leans pretty heavily into a lot of irish myth terms and the role of fey is a pretty central point. The elves are very WoW-like, but I think Todd McFarlane stuff in a fantasy setting is at least a little unique
It's a custom character
It was rereleased in 2023 or so
No idea what you're talking about here. Are you even thinking of the right game?
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>>3969008
There's seven classes. 3 pure, 3 hybrid and a jack-of-all-trades.
Generic doesn't mean anything anymore with respect to fantasy. People will see tolkien influences and immediately say its generic. It only looks generic from the outside, but it's not. It has enough to differentiate it.
4 races to choose from: two humans, two elves
There are a few "reactionary" quest options - like turning in a women who wants the right to be a priest.
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>>3969005
Honestly - nu-DLC by soulless deutschlanders is shit on so many levels.
Californian office dialect.
Plot, that intentionally shits on everything main character had done in the original game.
Shitty boring atmosphere, visuals and soundtrack - completely out of place with the original whimsical mystery Tuatha de Danann irish elves dreamlike atmosphere.
New damage type added solely to damage otherwise undamageable new damage type forcefields on many enemies (partially mitigated by adding the third weapon slot for that).
Complete fail to understand the rhytm of the original game and almost ruining it through adding sets, that change animation speed, spawn some bullshit etc.
All that shows, that remaster-developers (while actually fixing memory leaks and almost not damaging the original with only slightly reducing bloom, that of all games is used in Amalur specifically for the atmosphere) still had failed to see the nature of the game and had produced a shitty subversion.
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>>3968599
It's basically in the same vein as Crimson Desert or Dragon Age: Inquisition. It was designed to be a highly generic MMO because corporate suits fucking love the live service model, it failed likely because nobody in the studio was competent at getting the network infrastructure up, so they turned it into a mediocre single player game.
Like most games that are failed MMOs, it's fucking extremely padded and boring, and the edge isn't taken off the grind because there isn't the reward of community. The setting is purposefully bland because if the setting was anything other than aggressively generic fantasy, they were worried that it would reduce the size of the market they could target. You know, because a game having personality inherently makes it more niche to people who'd prefer that personality, therefore, it's best that a universe just be kind of vague "fantasy."
You just need to spend 100 hours doing tedious bullshit not because it's a necessary part of an multiplayer ecosystem, but because the developers are just actively going to waste your time to scam metrics; "Hundreds of hours of content!"
In short, it's just bland as fuck, corporate BS, boring, wastes your time, story is bad, mechanics get samey quick, mechanics are just shallow in general, the writing wasn't a highlight, the art wasn't a highlight,I could go on.
It was just mediocre. The only demographic I would recommend it to is diehard fantasy fans who just enjoy fantasy content no matter how meaningless it is because they just require high volume, not high quality. The kind of person who reads Brandon Sanderson books. That kind of guy; endless appetite for fantasy even if it's "McDonalds" mass produced dogshit.
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>>3970077
>It was just mediocre. The only demographic I would recommend it to is diehard fantasy fans who just enjoy fantasy content no matter how meaningless it is because they just require high volume, not high quality. The kind of person who reads Brandon Sanderson books. That kind of guy; endless appetite for fantasy even if it's "McDonalds" mass produced dogshit.
Huh. So, in your opinion, what is the Ruth's Chris Steak House of fantasy? Top 10?
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>>3970335
I don't read a lot of fantasy. The state of the art is just a complete dumpster fire. I mentioned Brandon Sanderson; he's currently the most prolific and prolific fantasy writer of our time, and he's a total fucking hack loser.
As you can imagine, when the """best of the best""" is a human chode, chortling Mormon faggot who huffs his own farts, the genre isn't doing great. I'm genuinely reticent to recommend you read fantasy at all.
Some people would take this time to dickride Tolkien, but I genuinely think that's a cop-out answer. People recommend The Lord of the Rings because it's safe. Too safe. The Lord of the Rings is good and all, of course, but it's plagued by the "Seinfeld is Unfunny" trope effect where it's been around so long and become so venerable and well-copied that it's just genuinely not very interesting anymore. It's become passe.
Gun to my head, I'd probably recommend the Discworld books. They aren't super deep and won't change your life, but at the very least they aren't grating slop or annoyingly pretentious. Just solid, whimsical fantasy that doesn't have delusions of grandeur while also not being childish, at least, not constantly. Pound for pound I'd say they're the best example of what I think fantasy should aspire to be.
If you want something a more venerable, read Conan stories. DON'T read Moorcock, his shit is interesting if you care about "fantasy DNA" and want to see how it influenced the genre, but he practically invented all the Dungeons and Dragons retarded bullshit that's plagued the fantasy genre for decades. Plus, the man is just an annoying asshole who's deep up his own ass. He loves bitching about fantasy as much as I do, but he's a hypocrite faggot for epitomizing all the stuff he complains about. He hates "chosen one" characters, so he makes a chosen one character except he's edgy about it. He hates binary, childish morality, so he popularized the Order/Chaos axis, which is binary, childish morality except edgy.
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>>3974568
>He says when keksolenigs plays rpg's
>He says when sneedckeks beg for keksole ports
Kekywinnies! The only Chad's of gaming are mobilechads. That platform hosted the best of the best in crpg's and even weebrpg's.
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Never bothered playing it. Knew a guy that worked there and he ended up being an asshole, so I spite him by not even trying it. Doesn't matter, because it was pretentious garbage anyway from what I heard and obviously Kurt is a moron, so who gives a fuck.
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>>3968599
Because it bankrupted my fucking home state.
We already had money issues at the time and
>Let's pump money into this game studio. This will surely attract jobs to Providence. This is a hail mary.
>Whoops.
nigga let me tell you. I left RI 10 years ago because of the job crisis and I recently took a vacation back. All of the high traffic areas and shopping districts are DEAD. So many business closed. Bald Hill Rd is barren.
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>>3979543
It's been a while, but as I recall there's really no advantage to doing that. I wouldn't really say there's much fun in dual/triple classing either since it just means you get the cooler abilities later. If you really like basic attacks and passives the might/finesse trees might be worth doing both, but that's about it.
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File: amalur.jpg (114.3 KB)
>>3979661
you stack up multiple passives that way and can get spells/ weapons from different classes
>If you really like basic attacks and passives
i mean it's a basic attack game. i was really into amalur until thq released an update that borked my save file. stacking health regen items/ crafting gear with health regen and armour on them so i could literally just stand in front of enemies and not die was great fun
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>>3979671
As I recall on the extreme end there's passive stacking (which caps your magic) or just going full magic and trivializing everything with meteor. Crafting itself could basically make you invincible anyway (maybe more than "basically" if you were patient enough)
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File: KoA - Gnome Batting.webm (2.3 MB)
I played it about 5 years ago, it wasn't a very good experience. Everything has mediocre to okay. Maybe this experience was acceptable when it first came out, but not now.
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>>3970335
Agree that KOA is the most mid of games ever produced, a perfect 5/10. I have never read a Sanderson book.
>>3970427
I'd like to get your takes on:
Fred Saberhagen swords series.
Margaret Weis & Tracy Hickman (the truest D&D mass producers, but I found things like Death Gate Cycle to be... forgive me...novel)
C.S. Friedman, most esp. Black Sun Rising trilogy
Wizard Knight series by Gene Wolfe
Like you I find the D&D influence a deathknell for fantasy over time but that is because it is reduced to "fireballs and adventurers", two terms which I hate that clone the life out of any setting and reduce it to slop, being emblematic of how D&D hacks treat mysticism like hardware you can buy off the shelf at walmart instead of something world changing and mysterious. Discworld and Pratchett are great, but I also found the above list to stand out in different ways over the years.
Then you have a guy like Jim Butcher who should have been the best steward of Urban Fantasy (Pratchett qualifies as UF as well but he's his own thing imo) which has some interesting ideas and has had since before Shadowrun but it got thrown to fat fugoshi cretins like all that Twilight garbage and other YA slop and the worst of the worst: Laurell K. Hamilton. Meanwhile Butcher fucks off to doing a poor slop Conan knockoff himself instead of honing what he was actually good at. Orson Scott Card has some good takes on UF unless you think the guy that wrote Ender's Game is actually capable of producing derivative Mc'donald's fantasy...I think otherwise.
Tolkien is copied in form all the time, but amazingly few understood the substance.
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>>3979549
>>3979914
>we could have had the alternative timeline where RI was an epicenter of vidya and RPG development
>instead we have infinity indians and leftism because liberals *still* think their ideas are popular and will sell
I hate you guys a distant third after CA and NJ and what happened to you as another ivory tower NIMBY liberal state is of course, hilarious to no end.
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My autistic problem is I want to talk to everyone when I come into a new place to learn about shit and in case something interesting comes up, but there's way too much fucking unique but completely superfluous dialogue that honestly could have been trimmed out. Everyone has like 20 dialogue options even if there's nothing to be said.
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File: 1778033224249588.jpg (2.5 MB)
>>3981593
>I have never read a Sanderson book.
The fact that he's a fanfic-tier writer who cranks out weak sloppa wouldn't piss me off so much if he wasn't such a braggart chode who makes millions doing it.
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