Showing all 109 replies.
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>>3969756
not op but imo 2e dnd is just better. the to hit rate is essentially fixed by level so the encounters cant be won by simply autoattacking with high bonuses. even spamming buffs isnt really enough on its own. also there is no hp bloat
2e spells are more complex and enemy saves are stronger
also the controls are simply more responsive and readable. all the 3d games are a fucking mess
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>>3969756
To me it just feels really well paced. I played a lot of the other IE games when I was younger but only got to IWD1 recently, and I don't think I ever got bored or fed up with any single area. The moment I I started feeling done it was usually over, and the little interactions and stories in each area kept it interesting.
Also agreed about the visuals and sound, just a really cozy experience all around.
>>3969774
I'm also a 2E appreciator. After having played a bunch of buildfag games in a row it was really nice to just be able to make my party and go. I find it much more fun focusing on solving individual encounters with what I have at hand rather than worrying about build planning.
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>>3969756
the funnest thing about IE games is creating a party of bad asses and levelling them up, and IWD just lets you do this, with just enough story to make the sequence of fights feel like an adventure.
Party of four for the win: Paladin, Ranger / Cleric, Thief > Mage and Bard.
Also, Dragon's Eye is an INCREDIBLE track,
https://www.youtube.com/watch?v=QjyaQGaUGsI&list=RDQjyaQGaUGsI&start_r adio=1
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>try to play IWD first time
>start thinking up a bunch of cool character concepts to fill up a party
>Take almost any opportunity to choose sub-classes like Evil Paladin, specialized mage, swashbuckler, cleric with a specific god, and a Shaman because I thought it'd be neat
>give them all bows because I know how OP they are in Baldur's Gate.
>first cave with the orcs
>get absolutely destroyed.
>power through for a couple hours until I can whittle them down.
>"Yeah, maybe I don't want to go through that when it only gets harder from here"
>a month later
>"Maybe I should try it again, I kind of miss the old RTWP gameplay of BG and PS:T."
>This time, make a bog standard party of each of the classic archetypes (Fighter, Paladin, Mage, Thief, Ranger, Cleric)
>No special gimmicks, just one multiclass
>give three of them bows, three of them shields (one of which isn't wearing armor, and another one has pips in two-handed weapons)
>Destroy the Orc cave without even reloading.
>Just keep on going.
>First time the party ever rests is in Kuldahar
>no potions used, a few spells.
Are sub-classes that bad, or are bows that nerfed?
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>>3974982
you want the GoG installer of the complete edition
that's the base game with the expansions, including balance and technical patches
>any must have mods?
widescreen support is the only thing absolutely necessary
I believe the font size doesn't scale though
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>>3975253
I can't be certain but I think steam only has the EE version
with GoG while you don't have the complete edition available for purchase, it should be included with the EE
or maybe not
don't quote me on that I got mine when CE was still available for purchase
anyway since it's a GoG release you know what to do
PS
you are probably fine playing EE if you want to
I never tried it and don't intend to since I have an option of playing the original
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>>3975335
It's a RTwP hack and slash using D&D 2nd editition rules (mostly) set in Icewind Dale, the far north of D&D's Faerun setting. Uses the Infinity Engine from Baldur's Gate 1&2. You create a party of up to 6 characters.
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>>3969740
I was a young kid when I played this. I got so hyped up with the cool portraits. I made six wizards of varying flavor. We did not survive the second encounter. Never touched it since lol
I need to try this again sometime
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>>3975361
IWD really does have the top tier of cRPG portrait art.
My fave run was a solo paladin through the main game plus all expansions. Taught me that the engine has a hard cap of level 50. “next level: -1 xp, godhood”
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>>3975350
What mods does BG have other than SCS and the NWN conversion? I'm trying to find more content to add but there is hardly anything. Last time I checked out Lava's mods, but he is so heavy handed with the leftist stuff. His Fyalvara mod is about avenging her FTM 'brother' and there's a twist that the villain was actually more supportive of 'his' transition, while Fyalvara blames herself for not noticing and using the dead name.
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>>3975364
tactics remix and other content morpheus added (https://www.morpheus-mart.com/tactics-remix)
improved anvil (http://www.blackwyrmlair.net/Mods/Readme/ia/index.html)
and plethora of mods scatered over multiple sites like
https://www.gibberlings3.net/
https://www.shsforums.net/
https://www.pocketplane.net/
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>>3975569
its a infamous overhaul mod I gave u multiple sites to check with hundreds of mods, honestly my bad i shouldnt bother feeding information to someone with such low IQ they cant even use google to find basic information, it was clear you are a turbo nigger and should be ignored.
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>>3975263
Thank you
> anyway since it's a GoG release you know what to do
I do not tend to buy games that are old enough that the company that made them no longer exists or if they do, the people who made them long left...
But i will say i have made exceptions in the past on Steam on super deep discounts solely to train the steam algorithm to know what i like and it works well.
That said, I am aware I dont own anything on Steam so I back up, uhm, copies of games I """buy""" on Steam on my local server
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>>3975618
Couldn't be more obvious that BG doesn't have more than a handful of good mods. Not much of an advantage over IWD. Even staple mods like BG2's Unfinished Business can't be trusted to not amateurishly raise Minsc's attributes permanently and duplicate Boo.
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>nta
>>3975494
Would you (or anyone else) like to provide insight on what a 'balanced' stat total would be in an Infinity Engine game? What's fair to you? Because obviously DnD 2e has far different scaling issues than a system with pre-made point buys or standard arrays (3e and onwards)
>Just play with the stats you roll you casual.
I'd love a mode where you get a single roll of stats before you even choose a race or class, and then are forced to go from there and pick 'builds' to fit the stats instead of the other way around. That's how I played DnD as a kid before 3e was released.
The only issue is that people would do the same thing as the current stat roller and reset a hundred times. As long as the player has any choice to reroll for 90s+, many will opt to do so. Kinda like how people sit and spam reforge on Terraria for BiS prefixes.
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What's a good beginner class to play in these? I made the mistake of doing fighter and spellcaster in BG1 which meant I had the HP of a mage and no spells. I would just get one shot from everything and it was a real struggle to survive.
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>>3977939
I think re-rolling stats is ok, but moving points between rolls is where it becomes munchkin. So you roll six sets of 3d6 and then assign them to STR, DEX, CON, WIS, INT, and CHA as you see fit, but you can't add and subtract between the 3d6s.
>>3978011
IWD1 allows you to roll a party off up to 6 characters. So a 'standard' party would be a fighter, a cleric, wizard, and thief.
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>>3969751
i played through it 3 times. tried again recently, the UI was killing me. I dont know how I handled all the LOOT. not enough space. I always remember pretty sure I looted everything and would take it to a seller all the time. oh yea forgot i have 5 characters.. well. IDK.
but yea the fucking atmosphere, music, game, story, the graphics/images was awesome.
I remember hearing about it before it came out, forgettting about it when it came out. didnt hear about it until like 4 months later. Jumped and got it. Always loved D&D but never played it, only ijn the pretend dice real life game. But loved the RPG rules.
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>>3978011
full party of 6
1 fighter
1 pure cleric (essential for heals/buffs and TU)
1 dual-class fighter 1 or 3 to mage (dual classing is humans only)
1 thief or fighter/thief multiclass
1 more martial of your choice
the last slot is anything you personally want, I would recommend a bard, there is a [high level] song that gives strong regen and +2AC and having some extra buffing/CC/summoning spell slots is also nice, the song will be available around start of chapter 3 or something
>few random tips
- make martials specialize in different weapons, say one is axes one is swords
- at levels 1-2 ignore 2H melee weapons, everyone who can carry a tower shield gets a tower shield
- don't waste spellslots on direct damage spells before casters are lvl 5 at the very least, unless you really need fire/acid to deal with trolls of course
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>>3978173
Good, this is my first infinity engine game and I want to basically be cheating as I learn the ropes.
What would you say would be the best fit for my last two slots? I've got my Fighter/Mage, Undead Huner, Cleric, and Thief.
A Full caster?
Maybe like a Bard or like a Druid?
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>>3978011
Warrior classes like fighter, paladin, ranger are easiest. It's good to have a couple spellcasters in your party so you can learn how they work. Priests like cleric and druid know all the spells they can cast, so you can get to know them better more easily.
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>>3978262
Have fun!
Btw in 2E, high WIS is only really necessary for divine casters, like cleric, druid, paladin. Your Bard needs high INT because he gets access to select arcane spells. Everyone benefits from high DEX.
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>>3978282
>high WIS is only really necessary for divine casters, like cleric, druid, paladin
The tooltip said something about wisdom governing reaction times and general awareness levels so figured it played a roll in stuff like perception checks and initiative rolls or some such.
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>>3981992
I liked Neera and Dorn. Dorn is like that edgy character a thirteen year old trench coat wearing kid would make. Neera's wild mage shenanigans can be funny at times. Flipping people's gender mid-fight add insult to injury. I've yet to play with them on BG2 though.
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>>3982640
I would assume that he means how BG1 used larger groups of weapons while BG2 broke them into more specific types. I haven’t played IWDEE, only the original, but I could see that IWDEE altered IWDs weapon proficiencies as a consequence of porting the game into the BG2 engine in the same way that BGEE did.
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>>3982846
I like them for making meme teams (I haven't tried 5 barbarian 1 cleric, I should do that) but devs love their self inserts a lot. I have a feeling it's gonna make a comeback with AI though. Imagine just setting up characters you made with personalities+backstories and the game generates replies and whatnot as you go through the game. Mite be neato.
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>>3983086
By the time ai comes around we could just ask an ai to make us an extra bg2, accurate to what we might expect, rather than trannyslop pushed by wotc, or just live in a matrix
Niche games will be dead at that point. No one wjll probably even play normal games or go outside
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>>3983143
People need to do that immediately, sick of it. Pretty sure that Cormyr total conversion is 100% AI-created. Need good AI BG. The kind you train with real modules and boxed sets. Thick books of spells.
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>>3983182
its coming. ai can do basically everything else at this point. give it a few years. it'll definitely come before the next serviceable dnd game
I mean, look at solasta for example. pretty bad all around. bad ai. they gave each ai mage like, a SINGLE spell they could use because they're stupider than niggers and cant understand how to program. and yet it was the only dnd game ever that had flying enemies. it was serviceable. it was the first somewhat serviceable game in like 15 years.
ai is definitely coming before the next good game
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