Showing all 277 replies.
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>>3970013
How does this sound?
Deus Ex Psychicus Focus Arma XeniumIt's the true name of the quadpsi psion Subject DePFAX (Fax) I came up with as an explanation for absurd god-tier psionics in each school. Genetics play into psionics. Most psions you meet have two schools at best. The beetles have three but only when they're acting as a hive. For someone with all four to their maximum to exist, they would have to be artificially created.
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>>3970030
>opportunistic slowed targets
Weird choice.
It's funny how little those 20% feats really matter in the grand scheme of things. Don't feel bad or like I'm mocking you: you're talking to a guy who did an SMG throwing knife run but almost never actually used throwing knives even though I got all the feats before throwing knives were really buffed. I just thought throwing knives were cool. Never used them.
Also, had to repair my SMGs so fucking much. Like after every fight. It was horrible.
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>tfw have multiple characters at late midgame but don’t feel like playing any of them
>tc/tm
>grenade launcher and shotgun
>pk/mt
>spear with pk
>psiless hammer
>sniper with mt (in retrospect it was a mistake) and tm dip
>chainsword and ar
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File: that-smirk-that-damn-smirk-v0-in5yfjhydece1.jpg (63.5 KB)
Any of you niggas play tekken? Been thinking whether to go full high int electric glove build or full dex with electric glove as a bonus for a kazuya-based build. Any suggestions?
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>>3971005
Yes. It also addresses the big elephant in the room that powers are not all equally valuable, not just in terms of power when used, but also in terms of opportunity cost compared to each other. It's a much better way of doing limited "preparation" slots, if he's really gonna insist on a semi-Vancian method.
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>>3970018
>For someone with all four to their maximum to exist, they would have to be artificially created.We don't see it reflected in their stats/skills, but lore says that the Khazum Morakht (Oculite Whisperers) are trained from birth to master all the major psionic schools.
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>>3971135
>so how would they know
One would assume Oculus, the organisation dedicated to spying on all of underrail to maintain information superiority, would have a decent chance of knowing the capabilities of the mystical psi-monks defending their base of operations.
If you want your PC to be special, then use the fact that you go from knowing nothing about psionics to demigod cave wizard in such a short span of time.
>But how do you feel about God from the Mind Focusing Army Gift?
The what now?
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>>3971142
Oculus knows jackshit about the Faceless despite having an actual infiltrator of them.
> use the fact that you go from knowing nothing about psionics to demigod cave wizard in such a short span of time
That's the thing, anon. That's what absolutely guarantees the PC is in some way artificial, beyond being able to take in any kind of blood, adrenaline, and taurine you find. Quadpsi and rapid impossible progression in all four at once.
>The what now?
What Deus Ex Psychicus Focus Arma Xenium means in English.
I was trying to make something similar to ACoNR.
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I'd say Oculus' biggest blunder was somehow not finding Wit Nosek in Core City when the two labs are so close and the fucker is the right there before you ever came along.
Take in the fact Azif has no clue what the Godmen are actually like and mistakes the Shadowlith for a monolith, Oculus doesn't know nearly as much as they think they do or are as capable. Even Azif doesn't know what his own operative did to infiltrate the Faceless.
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>>3971174
TM dip for contraction and stasis will improve any build.
>>3971177
you know, it's stupid but I like to bring caltrops just for situations like these, I find it helps clump up enemies while keeping them off you. Alternatively, the lemurian engineering suit + jackknife allow you to use emp mines with 0 traps investment, could prepare the field beforehand.
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Okay, they can't somehow enter this room, interesting, but cheap as fuck.
>>3971184
yea could work but I'm lazy fuck. I doubt caltrops work on robots, and I use leather boots myself.
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>>3971145
>What Deus Ex Psychicus Focus Arma Xenium means in English.
Ah, then it sounds like there should be a colon in there, like Deus Ex Psychicus: Focus Arma Xenium.
It's interesting that usually the most powerful human psi users are hyper optimised single school psi builds. Feels like it implies that humans just aren't built to regularly switch and innervate different psi schools.
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>>3971195
Nope, I tested it. Enemies literally can't pass this hole in wall, probably so you can't bait Lifeman out of this room by luring him out from this room with noise or straight attacking him
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>>3971200
Yeah, that's why I felt like he should be an artificially created subject. Something like that happening naturally would take generations of selective breeding. The equivalent of the psionic genes coming into being only for psionic aptitude itself.
I was thinking of having one of the final scenes be Fax asking Ezra how much of his memories are fake. Only for Ezra to confirm they're real. He just doesn't remember his time in cryosleep because he was an infant. They were trying to make a replacement Cognator that could finish the job (tying into what you do in the Void Battle). Thought Control at its absolute height. But that would require the creation of the ultimate psion. And such a being wouldn't be obedient at all, having a ludicrous will to manage that much ability without going insane. Their plans were to just record his psionic emissions to find a way for a Cognator to mimic them. And then the alliance broke down. Hollow Earth happened. Old Biocorp morphed into the New Biocorp. None of their scientists had any idea what the fuck he was, so they just maintained the facility. When that eventually went tits up, a scientist unlocked and took care of him for a few years, leading into the beginning of the story about him growing up.
Taking the pill would only cause a surge, never having an inhibitor to begin with. Then he'd pick up psionic abilities far too easily. And eventually he'd realize all of his technology skills are way too in depth for a scavenger, having leeched the thoughts of everyone managing his facility in the passing centuries. The Godmen would interest him for a while before encountering Six and coming to the conclusion he's a far greater being. But the real thing he'd admire is Tchort, a God of the Flesh.
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That whole innervation shit is still some of the stupidest excuses I've ever heard for an arbitrary limitation.
How the fuck does your brain tell the difference between types of abilities? And limited storage at that. So you forget all the shit literally beamed into your mind? What? You do know how neurons work, right?
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>>3971217
The way I always thought of it was that it's like trying to keep complex equations in your head at all times, which is why it's easier to stick to one school, since there's probably a good amount of overlap between set that nigga on fire and set all those niggas on fire.
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>>3971215
probably not, as 12 int would cut into your max will.
reducing offensive skills is superfluous. not like you'll have anything but throwing anyway, and that's already very whatever to skill up.
maybe if it was offensive + defensive + subterfuge or so. but rather something else entirely.
increasing empathy hp loss would be the easy way out, but boring as advanced empathy already does it too.
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>>3971541
Because the mental strain of having to jump from "set that nigga on fire" to "reach into this niggas brain and reprogram it to send him into a blind rage" makes you a little bit more inefficient?
Like, instead of having shared mnemonics you can use to cut down on things, you have to jump into a different mindset with every different field and that slows you down.
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>>3971542
>12 int would cut into your max will.
I feel like making this a "suboptimal" perk is fine - just like how most minmaxers have to suffer with a 3 con glass cannon, willmaxxers would have to lose out on spell variety for slightly more damage
>reducing offensive skills is superfluous
true, but I dont see 12 psi slots as particularly op, how many will you trully use in one battle? The drawback would be to gatekeep non pure builds, but even that seems unnecessary now that I think about it
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>>3971541
The reason he did it like that was mechanical aesthetic, not "realism". He didn't want characters to be able to just do everything, he wanted choices to matter. You need different tools to support a metatherm power set than you need to support a telepath. If you can mix and match whatever powers you want, then there isn't any point in having them be classified as separate types of powers in the first place.
So "taxing" more diverse power sets and limiting the total number of powers you can have imprinted at a time was a way to keep weapons and grenades relevant.
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>>3971642
>You need different tools to support a metatherm power set than you need to support a telepath.
You have never played a psion.
In fact, I doubt you play this game at all to know someone who puts points in guns can use five weapon types freely
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>>3971652
How many skill points do you think you have? Every point spent in guns is a point taken out from somewhere else. The entire point of investing points in psi is that you don't need to waste points in guns anymore. Too many other skills are mandatory. You don't have any to spare to keep multiple weapon types up.
Looks like you're the one who doesn't play this game, honestly.
Or you just cheat to give yourself infinite hp and skill points and stuff. That's a possibility too.
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>>3971642
>So "taxing" more diverse power sets and limiting the total number of powers you can have imprinted at a time was a way to keep weapons and grenades relevant.
desu I get why he made the change, but having both the multi-psi penalty and the limited innervation slots felt a lot like he was doubling up. Plus, it didn't really solve the other more pertinent issue of Psi being too easy to dip into for utility
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>>3971663
Says the little bitch complaining because people are talking. Let's hear your explanation. Go on, little bitch. Tell us what you think the explanation is.
We're so desperately waiting for a valid one.
Don't forget to pull the tampon out first, it ruins your enunciation.
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>>3971667
550 back in legacy, since nothing really scaled with TM, but yes.
The other side of the coin is that Psi didn't have to invest as much as most non-psi builds into crafting stats (before styg fucked with those) or mercantile, since you'd want a decent amount of int, plus persuasion/intimidation scales on will, so they're practically free for a 16 will psi build.
From there, you didn't really need to invest in dodge or evasion, since stasis/force field meant you were virtually untouchable, while you never needed to touch the offensive skills for obvious reasons, so you'd just dump em into your choice of hacking/lockpicking/stealth.
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>>3971689
I get stasis needed to be nerfed, but it becoming another forcefield was really retarded. Just have the duration max out at 2 but have it require full skill investment to at least 130 to reach it. There. That's it. They'd still take the 1 turn of invulnerability, but they'd still be fucked.
Or just have it wear off on your turn instead of your enemy's
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>>3971692
Probably didn't want to lose on the utility of being able to unconditionally disable a single enemy. I think he could have just stuck an effect on like continuum ripple to make it that the max damage absorbed by stasis was high enough to make it effectively invincible for a 120+ tm build.
Make it so that you have to both go deep into TM and take the feat.
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>>3971700
eh, force user is so niche to use as a comparison
well, with the nerf it is now
>Time master
>TM 130
>Will 12
>Your will is so strong time cannot resist your command. Your Stasis can no longer be damaged. Temporal Distortions cause 15% more damage. Entropic Recurrence occurs for 1 more turn.
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>>3972708
You're probably doing it wrong. Four exos on each side. One intercessor for the attacking side, which should also have the torch to gurantee victory. Two medics on the other sides. Attack twice on the first turn but not three because you'll fail and probably take damage. Bum rush one side so you're down to just three flanks because the north flank will get wiped out because Cognator's a bitch.
Stick to one attacking side with intercessor + torch and others defending with medics until you win. This can be done even without TC.
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I'm only an hour in to the Deep Caverns and I'm already feeling the onset of fatigue with just the mushrooms and spooks. Likely not helped that I'm playing on DOM (Mutant 100% enemy HP) so there's probably more enemies.
I think I'm just gonna cheat my way through so I can get a gauge on how things are. I feel like I'm gonna run out of supplies and have to load an old save if I don't.
I'll do it properly on a later play through.
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File: 20260424_213011.jpg (48.7 KB)
https://underrail.info/build/?HgMKBwkDBQkAAEoAwqAoAMKgUUQvBWRhQFFlAAAA wooAAEArMWI5JgZcwocSSzwqwogTwrMQCcK twp3CoMOcwp7CnxrinY0F4qe-Ct-8
Shiv build is about done. Level 28 right now genociding natives.
10 Int, 9 con, 12 dex, 7 agility, 5 will
Used only shivs for most of the run. The build honestly plays better with the shiv as the main weapon for soft targets and a tichrome serrated shock knife in offhand for heavy stuff. Throw nail bombs and stack taste for blood fast with shiv attacks. I'm around 88% crit chance with the skull bandana and 11% rathound armor, chips and focus stim.
This build is tough as fuck in the early game. You have to start with 4 int, 10 dex, 5 will, 9 con and 6 agility. Its the only way to have the stats necessary at the beginning to use the shiv. You get specialist late, at 24, so you lose 4 spec points. Level int every level until then, and you have to have boost lab to get the last int point before 24. But you still get 10 spec points in critical power, 10 in ripper, and 6 in cheapshots damage. And the crit damage is absurd with the amount of crit chance you have.
The last ability point spent is going to be in agility, and you get fancy footwork at 24. Getting TM contraction perk before early is mandatory.
I think this build is the best knife build right now. Because 4 ap knife is gone, shiv bridges the gap and the extra crit from spec points helps you put things down fast. You can kill bots with shivs but its boring as fuck and takes forever. Just use a tichrome knife, its only 7 ap with this build. But organic enemies this build kills it with the shiv. Easily wiped Grey army and natives so far with only shivs.
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>>3972843
Forgot to mention that the last couple perks you can choose whatever. I like eviscerate and crippling strike with how often you use LTI you can have 4 strikes that boost your damage for your measly low damage shiv. I've hit 1200 damage eviscerate shiv crit before. Its hilarious. But it helps you save ap by bursting tough enemies. Same with crippling strike.
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Using the Steyr-Auch for a bit. Unique assault rifle with extra range. It's actually pretty nice in that its +2 range (12) over normal assault rifles means it has an 85-90% chance to hit enemies at the typical aggro range, which is nice. 10 range gets you 64%~ accuracy. 13 would probably be the sweet spot.
Any other guns in this game that have such high range besides sniper rifles?
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>>3972790
Yeah it kinda sucks, there's a reason people burn out after institute of tchort, because the only thing left is that place.
Which is a shame, because DC has a great atmosphere, with tons of lore.
The best thing to do is just find a walkthrough and wikifag your way through to avoid the noob traps, like labyrinth.
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>>3973061
It constantly places high pressure on players with eye of tchort and other respawning monsters like shroom turrets in mushroom forest and bots in power station arke. You can't clear areas, you don't feel safe anywhere save the few safe zones, and you can't retreat until you beat tchort. Just letting players backtrack would do a lot to prevent burnout.
Yes, I understand WHY it's done that way with styg wanting to create that pressure in the player, but especially when someone going in blind is likely going to be exhausted from the faceless battle at the lift and very possibly unprepared for an extended stay it's draining. The artsy stuff is useless if no one sits through it.
>>3972708
I don't understand why void battle's difficulty is under combat instead of puzzle in mutant settings, for all intents and purposes, it's a strategy puzzle.
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Straight up cheated in a Laser Pistol and enough Dex so I can 1 shot all the mobs in Deep Caverns for 5AP each and even then, after 8 hours of constant fighting, I'm still not done!
How the hell are you meant to play this normally??
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>>3973529
Aparently Styg made several changes to DC over the years, but the most important shit he needed to do by far was getting rid of this awful "side-quest"
Its just a fucking noob trap, veteran players or those that read a guide get the knife in less than a minute and dont have to fight a single creatura - meanwhile blind players (myself included) suffer through the equivalent of a jrpg puzzle dungeon with random battles
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>>3973529
Yes. The tchortlings are infinite spawn and one spawns every time eye of tchort ticks. On dominating even with soliloquy it's a mad dash from one safe zone to the other and you WILL get swamped if you don't know beforehand where you are going.
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>>3974590
anon they prob got fucked over by move to shoot penalties and or have bipods on them. The worst combo you can have without the feats and a backup sniper
At least RNG fucks your enemies over as much as you. It still feels miserable when you snipe with 95% chance then whiff
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I'm running this spear build
https://underrail.info/build/?HgwGBgYDAwoAAMKgAMKgAADCoE1kAAAySxQUMgAt ZGQAAGQrCCQ5wpUNwq8GwpQqwqrCh0vCtsK s37w
Feats not in order. Add in specialist at level 16. I plan to max out crit power and crit damage from cheap shots. What should I spent my last 2 feats + 10 spec points on?
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>>3976576
how about expose weakness? spears already ignore 25% of armour but you can always pump those numbers
Weaponsmith, +5% crit from crafted weapons is always good
Taste for blood is odd choice but if you 1 shot enemies constantly you can stack it pretty high quickly and it works with nail bombs
Recklessness if you want moar crit with small drawback
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>>3976576
fend, spear guardian and TfB are good for example. if you're going to use elektroniks on youre spears, should definitely get high-technicalities, probably spec it too.
or just max impale crit or throw damage/range for the biggest of lulz
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>>3970013
https://cannedbean29.github.io/UnderrailBuilderRemake/?HgUOCgMDAwgAPQD CoMKgwqAAAC0rAFVuDTp4AB4AwqBOAwA5JC s_wowqThNBwofCjQZHS8KIPMKzd20abMOcw p7Cn8Kgwp3CrcOO4p-OBOKxoATisogF4rKJ At--
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>>3977301
Feels kind of like a strange build, that random PK dip only really gets you telekinetic grounding and electrokinesis, which seems like a waste for 30 skill points. Tranquility seems strange on a melee build. Only 8 int means you're missing out on specialist. No High technicalities, expose weakness, etc
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>>3977416
bear traps are just as good as ever, so yeah.
>>3977498
alright I'll spoonfeed.
>Feels kind of like a strange build
naturally, it's a harper build after all.
>random PK dip only really gets you telekinetic grounding and electrokinesis
grounding and premed EK are very powerful and reliable CC. you should try them sometime.
personally I usually go for 45 because I really like imprint, too.
>Tranquility seems strange on a melee build.
you'll be full hp most of the time (dodge/eva, precog, stasis, cc, killing everyone before they get to act...), so it's free ap all game long. also synergistic with FO which helps keeping on flurrying etc.
>Only 8 int means you're missing out on specialist. No High technicalities, expose weakness, etc
more int is maybe mostly for the crafting skillz. ew is garbage only worth for easier tchort, and there's other means anyway.
kinda wanna try a 10 int version though, with polymath etc.. sounds fun to me. might be stretching it a bit thin, but dunno
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>>3977542
You'd need 10 int if you want imprint, otherwise you're slotcucked. Expose weakness, yeah makes sense, it is kinda dogshit since styg nerfed it. I do agree that EK is strong, and grounding is a free pickup with EK.
I'm willing to take it at face value that you're getting some crazy value out of tranquility, but it feels like an unnecessary pick on a build that's already abusing contraction and blitz on top of the usual adrenaline spam. Premed is fine, I don't really have a problem with it.
Specialist is also just crazy good. An extra 15 spec points feels like it'd be more impactful than saving a few AP here and there, if only because you can then dump them into idk Crit power/TFB/Onslaught. High technicalities would also be a nice addition, free 40% energy damage increase, but I'm also not sure what it'd replace.
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Polymaths main benefit is from getting the skill values you need earlier; you simply dont need all those extra skill points in the lategame
but I dont want to waste a feat on that
if you really want more skill points on my psiblade build, just dump persuasion
high-technicalities is a nice benefit, but it still doesnt make the cut, pun intended
if I were to take one of the int feats on a psiblade, it'd be this one
specialist is indeed a very strong feat, and you'd definitely benefit from taking it (mainly by getting the specs you want that much earlier), and while enemy hp did get buffed, swords arent lacking in the damage department, especially when they crit
you'd really only feel the benefit on the toughest enemies; exosoldiers, nagas, dreads, tchort
most bosses dont have great armor so you melt through them in no time
Im just not convinced that high int is the way to go with melee builds. It is a viable option, though.
tranquility is not critical to the psiblade, but 5 ap here and there from LTI/dilation/stasis/and grounding (if you choose to use it) adds up, and it counters FO
tranquility really shines on psimonks, with all those pk spells that cost 10 ap; you're basically getting a free punch every time you cast one
I originally took 30 pk just for EK; grounding is a nice bonus for people that want to use it (I dont; its too OP, though with this last update I might start using it; I dunno yet)
using a premed EK to start a flurry with is just so good
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if you're wondering what inspired the last updates nerfs, here you go:
https://www.youtube.com/watch?v=Ih5gCmtKLmw
https://www.youtube.com/watch?v=qW35bBYblqY
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File: duff.png (1.7 MB)
aww, what a sweetie. Makes me want to sign up with Coretech just so he can get his happy ending. Not much of that going around in Underrail.
Can you tell Archibald about his son's murderer even when you don't join Praetorian?
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File: heavy.png (2.0 MB)
It's insane how good the fusion cannon is, then again the miniguns aren't bad either - just the definition of "pay to win"
Picrel is me finally finding a useful place for the 12 turn minigun, along with realizing once and for all that I really hate the "95% tank", no matter what playthrough
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>>3977852
>>3977857
Who is he? I don't remember seeing him before. He's... I don't really know how to explain it, buthe's actually hot. As hot as Ethan or Yngwar, even. Kind of wild that there's three extremely distinct examples of extremely attractive men in the game, and yet there is no real romance gameplay, despite the sexual tension.
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>>3977918
It would be. Romantic shit is how first wammin, then faggots and trannies get their hooks into any ip.
Jane Underrail is perfectly capable of being flirty and risque given some of the things she can say, but I'm with styg on the romance shit all around.
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>>3978037
strictly speaking, the player character is no stronger than anyone else. Well, except on Normal when they have +50% HP.
The bosses in the game, like Balor, have much better stats. Even the Gunslinger. Plus half their stats are at 3. All the player character has going for them is the Player. Without (You) and your Save/Load capability or perfect game knowledge they probably would have died to M'lan Ratula or that lunatic band on the side path to GMS compound, let alone Depot A.
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i wouldn't mind romance for the pc in underrail, but frankly it's the lowest fucking priority thing i want from the game. make a working pets and companion system for the entire game first lol-- and i do like how gunslinger works so yeah give me that for the entire game.
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>>3978286
What's your plan? Stoicism mostly works with other ways of damage reduction on itself it's not that gud but combine with with morphine, high DR, conditioning and ancient rathound boots and you can become hilariously tanky. For high risk/reward go for survival instinct
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>>3978290
I'll be honest, there isn't much of one, beyond preference for melee to fit the idea. I just like the thought of intentionally playing a bit (or very) risky for a change, and I'm the sort of weirdo to enjoy HP-based (and other) mechanics that play into that. But in the end it's either "just don't die lmao" or killing everything before it can kill you,
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>>3978245
It'll last a few days. Can't imagine one of those 5x3 apartments cost that much. But that's why he's looking for a job. I'm sure he could get hired as a JKK slugger. With his charisma (as evidenced by the ladies) he'd fit right in.
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I know there's some content unique to dominating, but is any of it particularly important or interesting story-wise or is it just mechanical rewards?
Because on the one hand my autism demands I see as much as I can, on the other, I honestly don't enjoy the combat nearly enough to justify it without a very good reason.
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>>3978387
No, I'm not you retard. You're playing a 5/10 game made by a literal moron, and you're acting like your life depends on doing it well. Were you born with half a brain? Are you retarded? Why are you doing the internet version of retard punching yourself in the face as other retards pat you on the back. You're a loser that thinks he's accomplishing something.
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>>3978395
You literally admitted you have autism.
You're channeling it into playing and analyzing trash.
I'll ask again, are you retarded?
Had it occurred to you the only reason these threads exist is to advertise this trash game?
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>>3970013
https://underrail.info/build/?HggOBwUDAwYAQQDCoMKgwqDCoEctLgDCiGQMQWQA AAAAAAAAJCbCgyAGThMSQ0U8QgcDwrZ8S8K ewp_CoMKhwpzCrcOE4p-EAeKhkAXioo0D4q auAuKnggLisK4C374
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>carry capacity, degradation rate, merchant purchasing power
wait these settings are specifically for people that love to go BRRRRRRRRRRRRRRTTTT and carry 80 bear traps but without the hassle of repairing and resupplying every ten minutes right?
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>>3978365
>>3978378
The only reason why I played dom was to fully explore the utility tower, but all of extra content there is so murky and just plain wtf is going on that you can't really say anything for sure but I like to headcanon thatthe surface of the world has been frozen over because space snake vored the sunStill you get some pretty supreme visuals and a pretty cool but annoying wtf moment
Dominating with a good build, back when I played it, was just extra tedium added onto the game for the early game and then by the midgame you were pretty much killing the fuck out of the game. But I think enemies are tankier now?
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>>3978498
>headcanon
There is an earnest case to be made there. We can't exactly date the Biocorp war with NFT though. And it's possible the sun was just enveloped by a Dyson Sphere the megacorps agreed on and decided to venture into the Biocorp created Underrail to escape the frozen wasteland the earth would become, which was heavily polluted and dying already
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>>3978286
As the other guy mentioned there's Survival Instinct, there's also Last Stand, eventually there's Fight Response as well.
Going by the way you put it I'm sure knives would have the best flavor for it.
So really you could just take a solid knife build and swap a few feats to squeeze in Last Stand and Fight Response instead of... something, and since most builds you'll find are designed to be Dominating-viable it'll probably be fine anyway.
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>>3979016
stoicism at 20% health = 30%
conditioning = 17%
brew = 5%
aegis = 15%
lifting belt = 5%
ancient rat armor = 5%
ancient rat boots = 5%
thats 82%
throw on heavy metal for a guaranteed 90%, and if the hammer is heavy enough, you can swap out one or both of your ancient rat pieces for something else
you'll be at max reduction without morphine
you'd be better off with tungsten armor, but you could do something else; sea wyrm would be good
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All I want to do is zoom around and cut things apart, any specifics to keep in mind for that? I mean, I figure it's a no-brainer to get high Dexterity and Agility, and I'm guessing Temporal Manipulation really helps with that. But what weapon? Knives or Swords? The latter seem to have Flurry which is funny, but I have no idea how effective they are in practice, and they don't benefit from Dex AP reduction, right?
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>>3981248
Same. But even after that my characters are probably still weaker than whatever damage stacking, crit spamming, temporal manipulation dipping build people are rocking so who's really playing on the higher difficulty?
The answer is Them because I don't have to reload after 1 thing goes wrong.
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>>3981291
Same. Hard is plenty hard your first time when you cant quite metagame anything yet. I doubt anybody will be ironmanning it blind.
I cant wait to gear-queer a tacticool AR commando who offhands a laser katana. I really want to take TC for mind-reading but I suspect I wont have the spare skillpoints for that and I dont want to be a psigger.
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>depth
>same tired formula of 95% of content being trivialized by cheese
>build quality only matters for the XYZ filter of hard encounters and bosses
>breadth
>"there's DLC"
>complexity
>"newbie has to restart past Depot A unless metagaming"
>style
>dorky looking models and animations while copying auto looting mechanics from nu-fallouts
>layman art direction that makes the 1997 game look like a visual marvel in comparison
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>>3984459
Nah it checks out, every person I've known with 140+ IQ has been an insufferable fuckwit way too far up their ass to ever consider 'dumbing it down'. Shit, most of them considered it a point of pride they never communicated in a way a normal person would tolerate for long.
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>>3984478
I don't know, they were still brilliant at just about everything they touched, just insufferable and ultimately prone to making terrible life decisions
But just think, all of those hyper-intelligent ancestor races in fiction get themselves fucking killed too, apparently it's inevitable
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>>3984486
It's the same thing. If you can only do one thing, you're not really gifted. You just have the appearance of it because it happens to be what people mistakenly attribute as worthwhile when in reality you likely accomplish than or just as much as someone who can make really good boxes.
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