I have a game i remember that I'm hoping actually exists, There was a CRPG I remember playing that was inspired by D&D 4th edition. I don't know if it was officially licensed, but if it as, it's not listed on wikipedia.
Does anyone know what game it was? Or am I hallucinating games that don't exist?
No idea, and I've been PC gaming since 91. Ask AI. There are a couple games I saw when searching d&d 4e inspired video games, none of them rang a bell to me.
>>3972173 Can you describe anything about it? Top-down like Knights of the Chalice, isometric like Baldur's Gate or Fallout? Side-view like Darkest Dungeon?
>>3972441 I've tried asking AI, but none of the games it named were what I was looking for. >>3972458 >Can you describe anything about it? Not really, I remember it had pretty bright colors, you started in an inn I think you were escorting merchants at the beginning of the game and it was 3d (i.e. not sprite based).
Top-down like Knights of the Chalice, isometric like Baldur's Gate or Fallout? Side-view like Darkest Dungeon? I think Isometric.
>>3972488 pretty sure it was after 4E Essentials released, but I don't remember if it was before 5E's release. So I'd put it some time between 2010 and 2015.
>>3972620 Sword Coast Legends and Pillars of Eternity released around that time. Pillars is pretty popular around here though, surely you would have seen something about that. Not sure if you're a reg around here or not. Don't see much talk about SCL though, maybe thats it, but its listed on the d&d site, so maybe not.
>>3972173 Conclave. You're looking for Conclave. There were no official D&D 4E video games that actually used the system, the closest was testing Neverwinter.
>>3972727 Or it could be Daggerdale, but Daggerdale was a total piece of shit. Conclave is the only game that actually took from 4E's rules in that time frame.
>second wind as self-healing >abilities on cooldowns different from just "per rest" like At-Will, Encounter, and Daily powers >cantrips and equivalents so casters have something to do beyond basic weapon attack
Debatable point is arguing everyone got turned into a caster of some sort, but I'd say that was more standardization of the power format.
>>3974106 >Debatable point is arguing everyone got turned into a caster of some sort This and arguable if d20 (4e) is the way to go for a computer and ttrpg. Everyone has a smartphone, so why not use fun formulae?
>>3973146 That's Wayne Rynolds' art. He did a bunch of stuff for 3.5e, a lot more for 4e, and is essentially the main artist for both Pathfinder 1e and 2e IIRC. He has a very distinct art style.
>>3978418 Low Magic Age is a weird case, it used more 4E ideas early in dev. You could be remembering Divinity: Original Sin, it's one of the few games that took some level of inspiration from 4E.
>>3979542 >it's one of the few games that took some level of inspiration from 4E. Really? It's been a long time since I played it, but I don't remember anything smelling like 4e. The action system was AP based, it used a skill tree system rather than classes. I guess attacks skills were kind of like 4e powers?