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Red pill me on this game. I've run out of RPGs and want something to play. I remember playing this as a kid and dropped it in like an hour. All I remember is something about gay color orbs in combat. Is it worth trying again?
Showing all 95 replies.
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Yes. Why did you drop it? It could not be the combat. It is easy until you hit a few walls later on. The trick is to never spam powerful attacks too much or debuff bosses when they want to buff themselves, they tend to counter with their most powerful attacks. Also try to make sure the field panel is never in the boss' favor
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>>3974008
I played it after Chrono Trigger and it was just weird. Made it to some stone town and then stopped playing. The 3 different attacks with different accuracies and the element system just didn't feel fun to do. Does it get better at some point? I literally haven't touched it since I was a kid, just looking for something new to play since I've beaten almost everything else.
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>>3974045
But why? I don't like the idea that I should play it just because I played Chrono Trigger. That's like saying I should play FF13 just because I played FF12. What are the redeeming qualities of Chrono Cross that would make someone play it if it was a stand alone game and Chrono Trigger didn't exist?
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>>3974122
What you say about Final Fantasy is true actually. Unfortunately, I am biased and have nostalgia for both Chrono games, being one of the few who likes both. The music is the main redeeming quality and the combat is unique. It is one of those games that you play to experience the story.
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>>3974122
>What are the redeeming qualities of Chrono Cross
A big one is that, like Chrono Trigger, in fact even more so, it's anti-grinding. You can just play through it without any grinding whatsoever and it's balanced well to be played that way.
>>3974017
>The 3 different attacks with different accuracies and the element system just didn't feel fun to do.
You get used to the combat until it feels like second nature.
>Does it get better at some point?
Yes. Stamina management matters more late game than early game. There is much more strategic value to stamina management later on.
>>3974190
>It is one of those games that you play to experience the story.
Yeah.
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>>3974017
>>3974276
Something to keep in mind with stamina management is that elements use up 7 stamina and do corresponding damage in a single turn, giving them the highest damage per time unit for THAT character. However, they refill other characters' stamina less than normal or strong attacks.
>>3974286
Can you provide a button to click that will allow me to unsubscribe to your blog?
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Chrono Cross sucked and everyone hated it, but now it’s old enough that some zoomers who weren’t alive when it came out watched some ten hour YouTube essay about it and will spout revisionism like “it was a bad chrono trigger sequel but it was still a great game”
>t. played it on release
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>>3974337
>Chrono Cross sucked and everyone hated it
We've already disproved that in multiple threads. Stop pushing your actual revisionism. Being one person who played it on release doesn't mean crap, a lot of people here did.
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>>3974381
>We've already disproved that in multiple threads
>we
>Being one person who played it on release doesn't mean crap, a lot of people here did.
>a lot of people
Case in point: how old are you, and in what year did you first play Chrono Cross?
Yup, that's what I thought. All you've got are nebulous appeals to consensus (your image also conveniently cropped out all the negative reviews, lol)
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One thing I find odd is the lack of Japanese websites and wikis for the game. I only found these two:
https://jinsoku.net/chrono-cross/
https://gamerch.com/cc-rd-remaster/
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>>3973989
It's fine. Second worst square RPG on the ps1 with only FF8 being objectively worse but as long as you don't care about things like good plot or good characters or good combat then you'll have a decent enough time.
It's a very pretty game with good music at least.
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>>3974397
>Case in point: how old are you, and in what year did you first play Chrono Cross?
I played it when it was new, in the year 2000.
>we
Yes, multiple people corrected you before.
>All you've got are nebulous appeals to consensus
You're the one trying to say there was a consensus that it was hated. Nobody is saying the game was universally loved, but it got a more positive response than negative.
>(your image also conveniently cropped out all the negative reviews, lol)
I didn't intentionally crop anything, I merely sorted by oldest reviews and showed the detailed ones. Because those reviews are from close to the release date.
Feel free to check yourself, I'm not hiding anything. Either way, it's more than enough to prove "everybody hated it" is bullshit.
https://gamefaqs.gamespot.com/ps/196917-chrono-cross/reviews
https://web.archive.org/web/20020209122531/http://www.rpgamer.com/game s/chrono/ccross/ccrossreviews.html
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>>3974476
Oh yeah, if you need more personal memories for some reason -
>how old are you
38, so I first played it when it was 12. I had played Chrono Trigger already and loved it. My best friend at the time, who hadn't played CT, also played it and enjoyed it (he came over to my house and we beat Miguel together, good times). On the other hand, my older brother lost interest halfway and never finished, and was disappointed in it as a sequel to CT. He didn't totally hate the game though, he was moving away from playing RPGs in general at the time, becoming more interested in his other hobbies. So there were a lot of Playstation RPGs he started but never finished around then, like Lunar 2 Eternal Blue.
But anecdotes like that are less convincing than seeing actual preserved reviews from the time.
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>>3973989
>Red pill me on this game
It is not a bad game because it is bad trigger sequel. It is a bad game because the gameplay sucks.
>I've run out of RPGs and want something to play.
Impossible for the ps1. Go play random jrpg's and you will find something interesting on the
ps1.
>t gay color orbs in combat
Let's have a color system!
Let's not have mixing or ability to create different color. You know, the entire point of colors?
It is even worse because of the stupid three color field effect.
>Is it worth trying again?
No.
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>>3973989
>Red pill me on this game.
Great music, interesting setting, cool parallel world gimmick. The atmosphere is amazing, one of the best RPGs in that regard. The story itself is interesting, but the late game might disappoint you. Especially if you're a big Trigger fan, some of the connections with that game were handled controversially.
If you enjoy discovering how to collect tons of characters, you'll like that aspect. On the flip side, you might hate that so many characters don't get much development. They also all get their own "accents," which you'll either find amusing or lame. But I had a lot of fun finding new characters and messing with them, even if combat-wise most of them don't feel all that different, and some are vastly better than others. The game has a lot of optional secrets for unlocking characters and things for them. A lot of the characters have something optional to discover for them, like ultimate skills/weapons or some extra hidden story.
Some of the characters have cool gimmicks unique to them. Sprigg can transform into almost any monster in the game, Pip has a transformation mechanic where he can evolve forms. Those two are the most unique, other characters are differentiated by equipment, their stats, element grid, and abilities. I had a lot of fun with it.
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>>3973989
I picked it up recently and goddamn is it a gorgeous game. Pretty hard to find anything overwhelmingly negative about it so far, don't see why you wouldn't pick it up and try playing it again. Does not feel like CT sequel for me at all though, just a game loosely based on its world.
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>>3974859
NTA.
Eh, I forget all the details, it's all kinda muddled together, so anybody else is free to correct me where I'm almost certainly wrong, but if memory serves and it probably doesn't:
In essence the guy who did Xenogears was working on a new project, Radical Dreamers independently came out beside it not originally having anything to do with Xenogears guy, and Square decided to cannibalize Xenogear guy's project and to combine it with Radical Dreamers to make Chrono Cross. Xenogears guy has big dreams and a desire to create projects with a large scope, but massive hardware limitations and time constraint limitations back in the PSX days make it hard for him to realize his visions--not so much of a problem for modern day Xenoblade with bigger budgets and better tech.
Cross has strong start but with such a massive scope it just doesn't have enough time for everything. So kind of like how in Xenogears the game just stops and what would've been content but was cut is then recited to you, Cross has several info dumps on the back end where NPCs explain to you what in the hell is going on and serve a similar function.
It's also why Cross features hidden character motives, secret organizations, and how gods or "god-like" entities intermingle with those elements and the people of the Earth, or in this instance El Nido.
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>>3974859
Nah, Masato Kato is just batshit insane. The whole game is a weird second take of an earlier game he wrote and directed called Radical Dreamers. This was a visual novel that was only officially out on the SNES Satellaview service until the Chrono Cross remaster. That VN is also a very tangential Chrono Trigger spinoff. Story-wise, I'd argue that Radical Dreamers is the better work. It's way more self-contained and doesn't totally step on Trigger's toes like Cross does.
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>>3973989
>Is it worth trying again?
It opens with a dream sequence. If you play the game all the way until you get to the dream sequence, and then you end the game and treat it as though it is a game that loops from the beginning to the end (the dream sequence) then it is a pretty good game.
If you play it for longer than that, the 2nd act turns into complete bullshit that doesn't matter and is full of asspulls that don't make any sense, and then at the very end of the game there is a long infodump that makes no sense at all which retcons the game into being a sequel to Chrono Trigger.
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>>3973989
First of all, i love Chrono Cross so my advice may be biased. I´d say it´s one of the best JRPGs from the PS1 era even though it´s flawed. It´s probably only topped by Valkyrie Profile, FF VII to IX, Vagrant Story and maybe Saga frontier 2.
If nothing else the story and OST are fantastic.
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>>3974856
>dat sky
I miss dithered, early 90's graphics.
It makes me think of a time when women had thick, full, unshaven bushes. Playing video games from that era make me feel like I'm back in those days where I could pull down any woman's pantsu and stick my face into a wonderful, thick, fragrant dark forest.
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>>3974466
I loved FF8 for all the wrong reasons. My headcannon was that Squall is a card-hoarding murderhobo and virtually every plot point that comes along was a sidetrack to his main goal of collecting every card in the world even if it meant having to rocket himself through outer space just to duel his long lost relative in a children's card game
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>>3977424
>It doesn't.
"Twenty years after the events in Chrono Trigger(tm), a new set of adventurers are preparing for a battle that will surpass even space and time...
"The long-awaited sequel to one of history's favorite adventures"
You did play the game, right, anon?
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>>3977606
Using "Twenty years after the events" for a sequel of a game purely about time travel makes this an incredibly confusing selling point. Anyway I'm excited for that lategame info dump the anons above were talking about, right now in the early/midgame if I were to remove a few lines of dialogue and rearranged some music tracks there would be no thread linking this game to its predecessor. Seems unnecessary honestly, it's like marketing FFVII as a sequel to VI
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>>3977606
>long-awated sequel
I guess I never read the back of the case. There's still nothing about this game that would indicate it's a sequel until the game's narrative dives off a cliff. It really would have been so much better if it was just the first act, or expanded upon the first act, and didn't do Lynx or Dragons or Chrono Trigger trash.
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>>3977617
I'll post the info dumps here in the image as a spoiler. Not that you have to look at them now. Just that they'll be waiting for you so that you can really marinate in all the... yeah... after you've beaten these parts of the game. It's... well... yeah...
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>>3978024
This chart lists Kid as a temporary party member. However, I think it's actually possible to not recruit her at all in any run. If you refuse all opportunities,you cannot trigger the dream when she is in a coma, even if you meet all requirements.
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>>3978237
Damn!
I remember simping for Kid until a kid at school told me you get secret characters for being a chad, and so I restarted and got Leena, Glenn, etc. I don't think I ever chadded so hard that I completely stonewalled Kid. Damn.
Learning new things about Cross over 20 years later
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>>3978351
NTA, but I also simped for Kid and always wanted Glenn and didn't know how to get him. GameFAQs existed and I did use it, but I just never looked up Chrono Cross for some reason. It wasn't until playing it in high school or shortly after high school that I refused Kid and got Glenn. Sucks that the game shills her so hard but that the correct choice is to refuse her.
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>>3979732
> rainbow shells
Only one enemy has a rare chance for it and some bosses.
>element absorption armor
You mean plates? But again, it is only connect to bosses.
You don't need a thief for the majority of the game minus stealing from bosses.
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The biggest problem with the game is that every location/town minus termina and late game dungeons are ridiculously small or just there for small story purpose.
Just look at the beginning continent.You have one area dedicated to just picking up chrono cross and you have one area dedicated to serge's grave, it is insanity to waste resources like that.
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>>3979813
Yep the plates. Also, because of what you mentioned, most of the stealing is done with Fargo. I also like that, if you don't get what you want or miss stealing, you can just run away and try again when the fight restarts
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>>3974381
nice revisionism
this game had zero broad appeal, some autists(like yourself) fixated on it and nothing more. it didn't even rate compared to final fantasies, nobody thought it was as good or better than trigger
barely anyone even considered it in the top 10 for square rpgs, let alone all rpgs
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>>3980284
Nah, m8. Infodumps are bad form to start, but that much infodumping to fill gaps in the plot means that we need more game runtime to do justice to what it is we're trying to do here whether that means extending the length of the game, cutting darlings to make room, or combining scenarios.
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>>3973989
unique gameplay. high variaty of characters but at the expense of dept. entertaining story.
this game has anti-grinding mechanics, beware; basicl your stats cap depends on number of bosses you beaten
on of my top 5 psx games
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>>3982986
>this game has anti-grinding mechanics, beware; basicl your stats cap depends on number of bosses you beaten
Minus the fact it actually features the worst grind ever seen in a jrpg.
You get small bonuses after a boss. These add up and force you to grind WITH EVERY SINGLE CHARACTER post a boss because you can miss them if you beat the next one.
I know the game is piss easy, but it is insane to believe this game eliminated grind.
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Worst thing about this game is that they tried to do their own thing with execs deciding to pile on crono trigger tie in as last minute edition with large info dump of a text because they didn't had time or money to do anything more, and there like thousand pseud videos that to shill this as some masterpiece with deep connections to crono trigger and some profound time travel story drivel.
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>>3983132
>I know the game is piss easy, but it is insane to believe this game eliminated grind.
I get what you're saying, you have to grind a bunch if you care about maximizing stats, but since there's no need to do it I don't think it matters unless someone can't get over missing stats.
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>>3983828
and yet you can finish it without using them all, sort of like how you can still beat a pokemon game by using only your starter and filling the other slots with HM slaves so that you dont have to fill up one of your attack slots with a shitty move like flash, it saves up free time for you to focus on other things or maybe even possibly play an extra game since you dont waste time trying to pointlessly grind up your shitmons or side fodder you'll barely use due to the amount of people you can use in chrono cross