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I just finished the game first time going 100% blind, not finishing any of the major quests, didin't break the siege, lucking in to the Hellgate and got the "Let the Sleeping dogs lie" Achivement. I guess this is a "default" failure ending? That anyone can achieve if they fail at everything?
I'm gonna replay it instantly going more of a non-combat build. How much replayability is there? How much did I miss? I guess alot since I had no idea what I was doing Do all the factions have their own ending? Or background?
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>>3976840
>how much did I miss
plenty, it's pretty good that you got the "average" run with milktoast ending the first time so that now you may bask in all the what-the-fuckery this setting has to offer
game has 8 basic professional paths which is a lot of content and they also reference events from each other so can gleam what happens without your help (such as Carinas dying in all paths where you don't explicitly rescue him)
then there's the hybrid paths
then there's the meme paths
I'd say that Miltiades has the overall "best" non-special path since the shitposting is supreme
there are 3 special endings but they are quite difficult to get because you may EASILY softlock the progress w/o a guide.
Unless you have lots of free time and/or really like this game, I'd recommend 1-2 guideless runs at most.
>>3977034
Mili tries to fuck with you twice butI had lots and lots of fun with his path if you survive and then coax the little fucker to play nice
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>>3976840
I played the version available in 2017 and it was unplayable shit impossible to enjoy without massive metagaming and saving the state every 5 minutes. That retard Mitsoda made a broken game, got all issues reported years before the release and refused to fix anything.
But I found a way to enjoy it.
I wrote a save editor to explore 100% of the game as I please and a resource extractor to take a look at the all end game text screens.
The work on those tools was more amusing than the game itself.
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>>3980207
If you follow the 'main quest' (The Map), you're usually stopped by Aurelian praetorians at one point after talking to an NPC, and your choices are to go with them (intended route) or resist (borderline scripted, they're set up to basically have guaranteed crits on you with every attack unless you build specifically for the fight AND cheese the fuck out of it).
If you win anyway, you get this.
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>>3980345
Can't have the player enjoy themselves too much until their appointed time, after all.
I think they wrote it thinking only cheating would permit that so they're just being cheeky, but people have repeatedly beaten the fight legit as a challenge. The fact the same devs who made the Arena and several optional fights that only combat autism can match (because, especially in the Arena's case, they literally copied actual players' combat builds) fail to understand that many people see an "unbeatable" fight and just go "bet" is baffling to me.
I guess they "learned their lesson", though, as in Colony Ship either they let you win even bullshit fights and carry on, or if they're THAT up their ass about it don't even give you a choice to fight and just kill you in dialogue.
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>>3976840
>Stumbled his way past all the quests in the RPG
Yeah dude you missed a lot.
>>3980345
I don't know, sometimes you have to get the player back on track, giving them a badass send off is all well, and good. It'd be cheaper if they just went "Durr you got knocked out."