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>>3977348
I got like 15 hours through Xenosaga. No offence but it is an awful game.
It is an incredibly slow, ugly (and this isn't a "oh it's a 20 year old game" thing, it was ugly in 2002 when it came out), unfun, and tedious game that feels like it was shipped out half a year before it should have with how unfinished every single aspect of it feels like.
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>>3977419
idk i think it looked pretty good emulated in 4k
also the gameplay gets interesting only in the latter half, if not the latter quarter depending on whether you read up how to navigate the system
>>3977420
nah xs2 is way worse
XS3 is the best one though yeah, it sucks they had to basically give up on their original ideas and going back to the tried and true final fantasy formula. Like i still think XS1 has a pretty cool system all things considered, and XS2 main fault is that they completely forgot about aoe attacks so mob fights are a ballbusting drag, but boss fights can be cool (if you make peace with having to waste the first few turns just boosting, which yeah could be done better)
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Damn I was wondering about all the rushed disc 2 comments and now im finally here. They really wasted all their dev time making shit tournament arcs for disc 1 instead of focusing on the actual story which is in disc 2
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>>3978622
RX 7600 with Vulkan high accuracy on Loonix & latest Eden git. It uses about 40-50W out of 145W TDP on the GPU so you don't really need high end hardware.
I was wrong when posting about how to upscale without graphics going haywire in the previous thread. The "2x Super Sampling" mod was consistently shitting the bed after I cleared my shader cache for autistic reasons just after posting. "2K - xc3-friends - v2" used in this new screenshot works much better but I still had one vertex explosion at the end of a dialog scene transitioning back into party controlled gameplay within ~10 hours of playtime. It's usually one of the character models spazzing out and can sometimes be fixed by changing costumes and teleporting around the map without having to resort to restarting emulation.
I don't think it's the GPU specifically but the Vulkan renderer in yuzu based emulators having problems with specific combinations of settings and mods when there's no cached shader available. Disabling async shader compilation however didn't fix it and the vertex explosions are probably related to async presentation which wasn't a user setting in Eden until recently (it was a setting in yuzu and then was removed before the forking iirc). Disabling async presentation however slows shit down way too much.
Use "2K - xc3-friends - v2", quicksave often so you can restart the emulator in case a cutscene blows up and hope for the best.
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Finally finished gears. Great game. My tier list is now
>S tier: blade 1
>A tier: gears, saga 1, blade 2, blade x
>D tier: blade 3
Im curious how bad saga 2 really is. So far that intro with chaos and canaan has been awesome
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>>3979271
saga 2 only two issues are the character design (which they changed back in saga 3) and the gameplay, and even then the gameplay is not unsalvageable, it just needed some more time to fix some clear "we didn't have time to playtest it" issues.
And i guess there's a third optional issue, which is that all characters can potentially unlock every ability in the game if you grind points, iirc they all start out with different ones unlocked but ultimately they all have the same "skill tree"
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>Graphics:
BladeX=Blade2=Blade3 > Saga3 > Blade1 > Saga2 > Saga1 >> Gears
>Character Design:
Gears > Saga3 > Blade3 > Blade1 > BladeX > Saga1=Saga2=Blade2
>Mecha Design:
Saga3=Saga2 > Blade3 > Gears > Blade1 > Saga1=Blade2 > BladeX
>Exploration:
BladeX > Blade2 > Blade1 > Blade3 > Gears > Saga3 > Saga1=Saga2
>Combat:
Gears=Saga1=Saga2=Saga3=Blade1=Blade2 > Blade3 > BladeX
>Story (potential):
Saga > Gears >> BladeX > Blade1 = Blade2 = Blade3
>Story (actual):
Gears > Blade1 > Blade2 > Blade3 > Saga >> BladeX
>Characters:
Saga > Gears > Blade2 > Blade3 > Blade1 > BladeX
>OVERALL:
Blade1 > Gears > Blade2 > Saga3=Blade3 > Blade X > Saga1 > Saga2
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>>3977815
>OW is... le BAD
Fuck off, Xenogears' story coupled with Xenoblade X's open-world would be the single best videogame ever made in human history, and by a huge margin
(as long as they don't make it AIslop of course)
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>>3979842
Because nothing is more thrilling than spending hours trudging across empty landscape. It wouldn't be as bad if there was actually stuff to do in the open world, but Xenoblade repeatedly fails on that front.
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>>3981066
All the more reason why Monolith Soft needs to abandon it and focus more on returning to gameplay that's actually good and writing that isn't shit. Stop building big empty spaces and fix the real problems with Xenoblade.
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>>3980332
>Because nothing is more thrilling than spending hours trudging across empty landscape.
Ah yes, I suppose it's much more thrilling spending them blankly staring at black screens as you transition from one copy-pasted corridor to another.
>It wouldn't be as bad if there was actually stuff to do in the open world, but Xenoblade repeatedly fails on that front.
Play the fucking games before talking. There is literally no videogame in existence that is more densely packed with stuff to do than Xenoblade Chronicles X. Even the fucking desert area has more stuff in it than an average area from an average non-ow game.
>There has never been a good open world.
True, but that's entirely because developers think as long as they have a good OW, they can safely dismiss anything else. Open world games are mediocre *DESPITE* being ow, never *because* of it.
>All the more reason why Monolith Soft needs to abandon it
They already abandoned it in 2, and guess what? It was a huge step backwards. There are much more "empty" places in 2 and 3 than there are in X.
>Stop building big empty spaces and fix the real problems with Xenoblade.
The open world was literally the only redeeming factor about Xenoblade Chronicles X. If you took it out, you wouldn't fix anything, on the contrary you would only turn it from mediocre to downright garbage.
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>>3981215
>Play the fucking games before talking.
I've played three of them. I made it through 9 chapters of X before dropping it because I was bored out of my skull. The only thing to do in that open world was kill shit and place probes and the combat fucking sucked ass. They need to drop the MMO-styled garbage and learn to write a real fucking story again.
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I just started xenogears and played about 6 hours, you faggots are completely retarded. it truly isn't a game, the areas are like 3 rooms with no geometry that are only difficult to navigate because of the fucking retarded camera. what the fuck am I playing? are there actual areas in this game?
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>>3981694
Playing XBC3 honestly made me want a ocean world type open world Xeno game. I'd love to see an interesting take on Wind Waker from this series but instead of a bunch of small island you have more giant land masses and continents. The ocean wouldn't be empty either and would be full of life like various monsters at different levels while you and your party could hop out the ship and fight them whenever you wanted. Pretty much the same as chapter 5 in XBC3 except bigger and more stuff to do.
This was what I was hoping XBC2 was gonna be like with the cloud sea. That was such a waste of a interesting set piece.
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>>3981118
Man, fuck off. I do NOT want the return of FFX-style corridor campaigns where all you can expect are a handful of good dungeons and a solid combat system. I like expansive worlds. They give a nice bit of breathing room in between all the lengthy cutscenes in most of this series.
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A couple of days ago I just finished Future Redeemed and with it, the whole Xenoblade series.
Man what a ride, I feel like I played something special. If I had to rank them all it'd be:
XB 1 > FR > Torna > X > XB 2 >FC > XB 3
But really it's a franchise where the "worst" game is a solid 7,5/10 leaning to 8.
Wish I could erase my memory to play XB1 for the first time again.
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>>3981875
>Please give Torna a chance, it's everything 2 should've been.
no, vanguard arts and talent arts returning are nice but the customization/party building is largely gutted. Making orb master a default mechanic was a big mistake as well, nevermind the forced side quests
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>>3981887
>nevermind the forced side quests
Yeah those sucked, ngl, but overall I welcomed how flexible the orb combos were here after how rigid they were in base 2. Hated feeling forced to use super specific blade combinations and hope to be able to break the orbs (the gacha didn't really help me to be able to make the builds the game expected me to make for the superbosses)
Like yeah I know the story Rare Blades the game hands you are in theory "enough" to get the full bursts but if you want a chance at the super bosses you better start praying to RNGesus. The game never gave me KOS-MOS but at least I got T-elos with glasses so it's all good.
Now I remember the DLC also gives you Shulk and Elma, I wonder how much of a help are they and if it's too much of a drag to get them.
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>>3981892
the lack of blade combo paths and orb master on everyone by default makes torna a more spammy game than base 2, proper art usage is emphasized far less
>Shulk and Elma
Fiora is better than both of them but you basically can't get any of them outside of the challenge arena until you're near end game due to the challenges associated with unlocking them
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>>3981895
I think that's precisely the reason, sometimes I don't like having to think too much. It really depends on my mood, somedays I want to carefully plan my Blade compositions to achieve the beeg damage number and sometimes I just want to outright see it.
How are the Xenosaga games?
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>>3981907
Xenosaga 1/2 have fucked up gameplay but the stories build up to something good in 3 (also don't miss out on pied piper/missing year's stories). Saga 3 is genuinely fun and a great conclusion to the arc
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>>3981907
>>3981953
>>3981959
>>3981994
I played through the first third or half of Xenosaga 1 as a teen. I remember loving the story, not sure how I felt about the gameplay, but it felt like watching a show with the long cutscenes they threw at you and thus I dropped it. I'm willing to pick it back up again, because Xenogears was and still is one of my favorite JRPG stories, and Xenosaga felt like it would add to that world.
I don't know if they connect at all. No spoiies anons, but... do they?
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>>3981907
More serious and closer to Gears in terms of story, tone, and characters than anything from the Blade series. Gameplay is nothing like the Blade series either and is your usual turnbase jrpg but with some battle system twist. Also LOTS of long cutscenes, this was the movie game series of 6th gen. If I had to compare the series to anime Gears was like your late 90's mecha anime, Saga is like you mid 2000's space opera anime, and Blade is like your modern manlet seasonal shounen. Completely different genres basically. If you aren't into older shows like that then I wouldn't bother. Saga especially is like a 24+episode anime from the early 2000's in video game form.
If you're still interested in Saga be sure to only get the undub uncensored ISO if you do pick it up. 1st episode starts out pretty slow and has a lot of world building and info dump, even has a term menu to look up new terms in case you forget, and gets really weird and confusing at times but the later episodes go into more details with the last episode warping up everything and painting the full picture. Gameplay wise each episode change up the battle system with episode 3 feeling like they finally got it right.
Episode 2 is the biggest filter because its mostly side quests with chunks of story in between, only thing that's similar to Blade I guess but worst. These quest can be permanently missed if done wrong or even failed but you have to save for either to be an issue. The battle system change in Episode 2 is also not a lot of people's favorite.
The games had flaws but playing them for the first time last year, I was pretty blown away at a lot of little details the games were pulling off. In cutscenes, when a character gets hurt, you're going to see the damage. I've played modern games where a character is literally burned all over and their clothes are still in tacked. They almost never change the models for something simple in modern games. I think 6th gens used to always been like that
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>>3982086
Episode 3's database is fucking awesome because it just casually drops that the majority of the population live in pods eating government gruel doing vr all day and that having any sort of employment at all makes you at least a local celebrity
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Oh my fucking god saga 2s combat is complete utter trash but everything else about the game is so good. Do you know of any guide that explains it as best they can? The forest near the gas station is kicking my ass. I don't understand zones or how to do double atks, or when to stock up. Enemies 2 shot me, so stocking up feels like a waste of a turn
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>>3982998
The easiest way to play the game is to have MOMO cast Ether Sword to give herself a massive attack buff and then match her element to the enemy's elemental weakness. Have your other party members break their shield and then have momo unleash.
Easiest party in my opinion Is KOSU-MOSU, Jin and MOMO.
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>>3982998
>or when to stock up
all the time. I'm not joking, you spend your first few turns always stocking up, and then do whatever. It works wonderfully for bosses, especially the one you're about to meet (i remember it kicking my ass the first time, then i tried again by stocking up first and straight up mauled him in one single turn)
you'll also eventually learn abilities that restore ether points and whatever else when you stock up, making stocking up constantly an even more important part of the gameplay
also, unironically, you should just avoid fights and cheat in skill points, cause fighting mooks in this game is brain rotting
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>>3983077
I don't have Jin yet but with those two plus jr, i've been getting by a lot better now. I just hope I can pull off double attacks cause I really wanna see their moves together
>>3983083
I'm definitely gonna be stocking up 1st thing now. I killed the boss 1st try stocking up and comboing the hell out of it with Jr and kos mos. The combat is actually kinda fun against bosses, its the mobs that drag it down so hard
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>>3983772
Episode 1 has a ton of minigames that are totally optional, it has its own virtua on clone and a giant casino you are never even required to use
there aren't many major side quests, closest is assembling the erde kaiser
Episode 2 has no minigames but a shit ton of side quests that range from time wasting to sadistic
it has three post game dungeons that are very high difficulty but have no plot content, just hard fights (and the dark erde kaiser)
Episode 3 has a puzzle game where you pinball the characters around to their deaths repeatedly which can be pretty funny and a few minor side quests here or there, most of which unlock character's final weapons (or the erde kaiser sigma)
it wisely gives out database entries as rewards because they know why we play these games
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Feels like I'm reaching the final stretch of XBC3. Don't know if I should continue on or finish off some remaining side quests. I still have a few more classes to uncap. My current party is at around lvl 56 on normal.
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Let me see if I get this right (Spoilers for XC1):Zanza was inside Arglas AND Shulk at the same time?
He then waited for Shulk to arrive to Prison Island using the excuse of "unlocking" the monado's true power to fully go inside Shulk and wait for the right moment to manifest himself? Apparently Shulk's temporary death is what triggers Zanza physical body at full strength?
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>>3984139
I'd suggest AGAINST doing sidequests because they'll make an already looooong game even loooonger and can lead to burnout.
If you must, I suggest to only do yellow sidequests as you find them but don't try to go too out of your way to do so. The Side Stories of all 6 protags are fine tho.
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>>3984322>Zanza was inside Arglas AND Shulk at the same time?Kinda, yeah, think of Arglas, the Monado and Shulk as three Horcruxes Zanza split a bit of his soul into, or in Kingdom Hearts terms, Arglas and Shulk both got Norted by Zanza>He then waited for Shulk to arrive to Prison Island using the excuse of "unlocking" the monado's true power to fully go inside Shulk and wait for the right moment to manifest himself?Yep>Apparently Shulk's temporary death is what triggers Zanza physical body at full strength?Basically yes, though personally I think it had more to do with Shulk's body being bombarded by a high quantity of Ether, similar to how High Entia turn into Telethia, than Shulk dying that did the trick. Zanza wanted to wait until Egil/the Mechonis was out of commission before showing himself
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>XC1 and 2 arent connected
> they end up connected
> They added unnecesary Lore to 1
> the new Lore from 2 ends up beimg extremely relevant to 1
> The Ares Prime isnt a reference to ouroboros
>Ends up being litterally a 1to1 of Noahs Ouroboros
>X isnt connected
> It litterally ends with a 1to1 of XC3 ending
Truly, this is an endless cycle of people gaslighting themselves into thinking that there arent going to be ramifications of what we see, We are at best 2 years away from Saga Remakes after the Radio in FR.
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What the hell is the missing year and how do I access it and what's the best way to experience it? I looked up all xenosaga games and that didn't come up at all. And I clicked the wiki link and it makes no mention of whether it's a game or whatever the hell it is. Just that it released
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>>3984665
It is the same, the rings were just invisible beacause of the angles, This is something that happens irl and happens litterally the same cutscene we first see those planetary rings in X
And i find funny how people now talk about the rings as if before those same people didnt say that KosMos was the blue light of FR ending ( the White Whale 2 emits a blue light btw )
Atp arguing about rings is at the same level of arguing if FF7R and OG are comepletely different series just beacause chadley exists in Remake.
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>>3984948
>Right before
Two years isnt "right before" lmao.
>Seems weird
Doesnt matter, my point is that every reason anyone could have to argue that its a different planet is obnoxious and heavely relies on shenanigans than any meaningful argument, You and i cannot know why they decided to add rings, The point is that it still can be the same planet, especially when rings can form and disappear from a planet easilly and a planet that was formed by using a Mater that alters realitty itself ( ether ) is not a stretch to assume that the rings formed recently beacause of the union of both worlds.
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>>3984937
>And i find funny how people now talk about the rings as if before those same people didnt say that KosMos was the blue light of FR ending ( the White Whale 2 emits a blue light btw )
How yeah I see what you mean lmao. Rings only matters when the narrative does not align with my headcanon.
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>>3985010
This is nothing new sadly, People used to say until FR finally said it word by word that Alvis = Ontos theory was stupid, wich is so stupid to say now outloud, even when 1DE made it insanely obvious and people allready had connected the dots by 2, some people are just allergic to enjoy theorizing in a series built around interpretations of religious and science fiction concepts by some reason.
Heck, people said that The Ares Prime didnt have Ouroboros-likeCores on its body in trailers of XDE until the render finally droped.
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>>3984583
Won't be a saga remake but a prequel set during the contact between the immigrant fleet (magic) and feds (military) fleets who both left earth on the same day but have histories of different durations as they left at different speeds
XBX hinted at this in the artbook lore
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>>3985110
"Finishing" it is just adding the mass driver dungeon (only Elly and Maria), the raid on Nissan (only Elly) and making a 3d version of Golgada.
It doesn't add a ton and some of the chair stuff (reincarnation storyline) is 100% meant to be told that way
I just don't think it adds enough to really matter
like yeah you'll get to use your on foot late game death blows outside the miang fight in solaris and the anima relic element fight but does that actually add anything?
there's a reason noone does duneman island
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>>3985110
there's little values in finishing gears, the story elements are almost entirely done. It's the gameplay segments that are cut but hardly anyone cares about the gameplay of gears outside of the town exploration/interaction
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>>3985599
Most Wii games that wasn't shovel ware weren't motion games and almost always had a class control option. Also Wii emulation isn't just perfect, its god tier. Can run that shit at 60 fps on phones now.
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>>3985573
what the other anon said, but also XB1 remake also emulates well, it's how i played it last year. Granted, idk how well it runs on phones or steam deck or whatever but it actually runs there too from what i've seen, at worst you'll get the same performance you get on switch
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Goddamn that was a long fucking final fight. XBC3 major spoilers.
>back to back boss fights with not just long cutscenes but unskippable cutscenes
>die at any time and you get sent to the title screen with no option to redo the battle like previous battles
Yep this is a Xeno game alright.
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Beat xenosaga 2 now. If it wasn't for the shit combat and redesigns, it'd be a high A in my ranking. And even then I can still forgive the combat cause they decided to make the game so short. Like it's shit yea, but it really wasn't that bad that it had to give this game such a terrible rep. And you don't even need to suffer through it for long. Everything else about the game was actually really good. And the finally set of cutscenes got me really excited to finally play saga 3. I've been waiting years for this
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>>3986912
They kind of did that with X and it was fucked up so they didn't do it again. Though tbf the problem with X's combat is mostly overdrive and mechs being braindeads, not so much the lack of the holy triangle
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>>3986917
Tbh, even the functionning holy triangle have glaring weaknesses.
Sharla straight up become obsolete in 1's endgame, you had a grand total of two common tank weapons in 2 and one of them is bad and 3 only had 4 base + Soulhacker + DLC tank classes.
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>>3986937
sharla's biggest problem is her awful "talent art", that doesn't have to do with her being a healer. I do agree that xenoblade has a general problem with non-dodge tanks, face tanks need to do more damage or provide better utility/support to compensate.
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>Waited out on SW2's release to get to experience X:DE online at its peak
>Released as an overpriced console
>Its gonna get a price bump now
Guess i'll never go to N L + A again but hey, emulating it was quite alright too. I played the original on both the Wii U and Cemu but man, DE version is an insane glow up in both looks and gameplay. The new story bits could have been executed better sure but its not a deal breakerhowever i am LIVID with how they actually went with erasing Mira from existance for the sake of connection with the other entriesSay, did they happen to release any patches since the whole SW2 quality debacle?
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>>3987056
>face tanks need to do more damage or provide better utility/support to compensate.
It would be nice if block arts could intercept attacks meant for other characters. For example, Lanz use Variable Turret, then an aggroed attacker get behind when low on health to gain cover. This would open a new "cover" niche, because so far Tanks only gimmicks is to get aggro.
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>>3981412
Yeah Xenogears and Mother 3 are the holy trinity of "old JRPG with shitty combat and non existent exploration and 70% dialogue/setpieces that people glaze to death because they have a handful of good cutscenes 3/4 of the way into the game"
It should have just been a fucking anime
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>>3987433
I wish more turn-based RPG had rhythm combos and rolling HP. Especially if the later is affected by statuses, like getting poisoned means the meter's always slowly going down even between turns, being paralyzed halves your speed but also reduces the speed at which the meter falls, casting haste on yourself also quickens your meter, etc.
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>>3987440
When you take damage in Earthbound/Mother 3, your HP isn't immediately substracted, but instead "rolls down" from your current HP to your post-damage HP, meaning if you're quick with it, you can heal yourself from a fatal blow before your HP reaches 0.
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A few hours into Future Redeem and already liking it better than the main game.
>can keep track of monsters, items, and other stuff much better than in XBC3
Where was all this in the main game? XBC3 feels like a beta test version compared to FR, all these gameplay improvements should have been in the main game.
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>>3985151
There was way more cut than that. There was supposed to be two more anima dungeons, and many of the chair scene to boss fight to back to chair scene (The Wells Lab, Eldridge first trip to Mahanon chasing Id to Zohar), was supposed to be full on playable segments that they didn't have time to complete. You were supposed to go back to the World Map immediately in Disc 2 and travel to all these places (several of them even are on the final world map though you can't visit them) not just be on a chair railroad for 10 hours. Granted though, adding ALL of that back via modding just the game's code is probably impossible.
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>>3988780
>The main reason Lacan's contact with Zohar went badly is because his Elly counterpart was dead.is this the actual reason? I just thought it was because he was mentally fucked up
>>3988953
Should have come earlier, a lot of the skills and arts are useless at the point you get the class but it is a cool idea and blue mage should be a thing from now on
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When's the earliest I can tell if I'm playing the uncensored version of saga 3? I downloaded a rom that supposedly was already patched with the uncensored patch. I just started ch.5 and there's a u tic car with a bunch of bodies. I feel like it'd be bloody but it isnt. And I can't seem to find anything online that shows everything that was censored to verify myself. Like a video or a post, nothing
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>>3990431
That area is censored, the end of the flashback is extremely nonsensical because of the censorship (a character looking at empty hands rather than blood ones) and then there is an area extremely late game that is almost goro with how much blood it has thrown around, totally lost in the censored version
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Finished the story in Future Redeemed. All in all, gameplay was a lot of an improvement than base 3 but the story really dragged. Same problems I had with torna/iria really. My main gripe is these dlc side stories are too compacted with the story/progress always moving an inch every few hours and too much padding with some of the gameplay. Every new area I get to has a unique monster at my level so I have no reason not to fight those and those monsters are extra HP spongy but those base taking sections and energy orbs that spawn monsters however were a real snooze fest. As for the story, it started out ok but just sort of dragged and became even more nonsense than base 3 was.
And it also looks like I finished my Blade journey and my Xeno journey. What a ride that's been.
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>>3990590
Lol I know. I said I downloaded a rom that says it's patched with the uncensored patch. But I remember ages ago, trying to find English patched roms was a bitch if you didn't want to do it yourself. And there'd be sites that say the download is patched only for it to not actually be. This one I just downloaded off coolroms, idk if they're trust worthy or not but they haven't let me down yet anyway
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>>3989057
>is this the actual reason? I just thought it was because he was mentally fucked up
It was both. His contact was incomplete because his Antitype was dead which is why Or Weltall only got bat wings as opposed to a complete transformation like Xenogears did but that and his mental state at the time also drove him crazy and corrupted him as shown by how he goes from looking like Fei to looking like Id.
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>>3977405
The game is a solid 6.5/10. Anyone offended by that is suffering from crippling nostalgia.
The game was a first for a lot of people especially in the west.
>Big boy philosopher motifs mingled with Abrahamic relgious themes in a JRPG
>Martial Arts in a JRPG
>Giant Kung Fu robots
But the pacing is slow as molasses and it fails to excite. There's a reason why it sits behind and to the left of FF7 as an also ran.
Once you've already seen other games with the same themes delivering better gameplay and more fun, you can go back and see this game for what it is - interesting for it's time but mid as fuck over all.
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>>3993582
>But the pacing is slow as molasses and it fails to excite. There's a reason why it sits behind and to the left of FF7 as an also ran.
No joke, but I think Gears and Wild Arms are remembered as "classics" because they ran at the same time as FF7.
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>>3994545
Eh, it can be done, but on a narrative and even on a gameplay scale, 3 kinda assumes you've played 1 and 2.
Don't get me wrong, the game's still enjoyable and you'll be more than able to grasp the main plot going in blind, and I've seen people enjoy 3 as their first entry into the series, but personally, I feel like you'd be doing yourself a disservice starting with 3.
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>>3993583
>Big boy philosopher motifs mingled with Abrahamic relgious themes in a JRPG
Smt (also overrated) and it's spin-offs (troonbait)
>Martial Arts in a JRPG
Legend of legaia, jade empire and basically any jrpg with create a character
>Giant Kung Fu robots
Any robot fighting game.
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Soraya admitted being a pansexual, huh
https://x.com/sorayatokyo/status/2062574619211735264
I always knew she's a woke but surprised she's being bold about it.
>>3994545
I think it's fine if you started there (I have a friend who play XB3 first & quite enjoyed it) but for DLC you need to play XB1 & XB2 first.
>>3995409
Soraya was retired so nope.
Xenosaga can only be created by ambitious autistic & schizo people (Takahashi & Soraya) who are massive nerd.
and you don't find a lot of JP vidya creator like that anymore....
also JRPG don't do space opera anymore
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>>3995896
>Soraya admitted being a pansexual, huh
lmao
>But I hate it when people say "she's pan, so, this character must be gay". Separate the art from the artist.
You heard the woman, Shion and KOS-MOS only make out at parties for attention
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