Showing all 59 replies.
>>
>>
>>
>>
>>3978811
True and even DoS2 was already pretty simplified compared to something like say... pathfinder. If you ask me BG3 differential is on the production values (obviously) and roleplaying. They went above and beyond when it comes to freedom to solve any given situation even accounting for not wanting to take sides or still wanting to recruit this or that character but without doing the obvious thing needed to do so. That´s real choice.
>>
>>
>>
>>3978939
>how so? it's popular for a reason
The plot and the writing are some of the worst things about the game. Praising BG3 for the plot and writing is like praising a late 80s text adventure game for its graphics.
>>
>>
>>
>>
How hard is it to program your party to not run into your own cloud of daggers after a fight? My souvereign Glut just died during the drow dialogue after killing the spectator because he just chilled inside the daggers.
>>
>>
>>
>>
>>
>>3978836
It's worse than that. It's full voice acting with all dialogue cinematically animated.
This makes dialogue even slower, because animators always make shit go slow.
Unvoiced textboxes are preferable; at least you can imagine better voices too.
>>
>>
>>3979213
>Summoned companions are suicidal
All enemies are suicidal. They will continually charge into AoE spells like spirit guardians even if it will one-shot them. Larian took all the EA money and was too busy adding non-binary feminine penises and vitiligo sliders to add AI.
>>
>>3979215
Don't forget they fucked up two games while making bg3. I'm certain they will fail to release two games this time, too. They are pretty bad at planning. No wonder, all the old staff leads the company, so that's that. Just a shame that kirill died early.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>3979314
>Known bug.
It states it raises initiative in the ability description.
>Dos2 is simple: pump damage and rest into def. Done
It's simpler than that. Just put 5000000 kg of barrels in a sturdy enough chest and slam that chest into enemies for instant kills.
>>
>>
>>3978811
its a good implementation of dnd combat with a great amount of freedom in how you go about quests.
it has a lot of content too, it's honestly hard not to like this game no matter how obnoxious certain political agendas are thrown in your face.
>>
>>
>>
>>
>>3979410
Disguise, all the mobility shit like jump/fly/teleport, performance for distracting people, throwing, speak with the dead, animal communication, etc. A lot of those are purely just combat, skill checks, or outright ignored in other games. If you're lucky maybe only used for some gimmick puzzle or treasure hunt, rather than something that can actually be used to get past something important. A RPG that actually accommodates that is rare
>>
>>
Did they """fix""" this method of doing Grym?
https://www.youtube.com/watch?v=CCZ2iLJBD6s
I tried to do it and it didn't seem to work. Like he would stand on the lava with both feet and not get the superheated buff if a sliver of his hitbox was under the hammer. Felt more buggy than being able to cheese him, especially considering the fight is completely retarded.
>>
>>3979687
That looks like it requires pretty specific placement. If you want to cheese it you should go big or go home with exploits by dive bombing him as an owlbear or something from way up high instead (assuming that still works anyway)
>>
>>3979690
I tried the owlbear thing but without looking up how to do it and fucked it up (apparently you have to crouch before jumping for whatever reason). Guess I'm gonna play up to that point again, because if you don't cheese it the fight is just retarded.
>>
>>3979691
The fight really isn't hard even on Honor. The construct acts as predictably as possible. The biggest monkey wrench I find is just the mephits if they land heat metal too many times, but the video you apparently already watched gave a solution for those. It's also not a bad time to use the rune powder if you saved it.
>>
>>3979693
How do I get him into the middle of the room when he crosses the entire room in one turn though?
I don't have the rune powder, but sure, you can cheese any fight in the game with bombs if you want to I guess, but that doesn't make it less stupid (used the ones I randomly got in the landshark because that one is also retarded on honor mode if you don't have a very specific set up prepared).
>>
>>3979695
I don't recall him moving so far that it was a problem. If you line someone up standing on the mold box like that video he will stop in front of them in any case so long as he wasn't already lured somewhere else. Really though you don't actually need to use the middle of the room. A melee guy with a blunt weapon can do a lot of damage so long as you keep him super heated.
>>
>>3979699
I guess putting someone on the mold and then reviving them repeatedly when he kills them is the best way, just in my attempt the failed cheeses put me in a position where I couldn't really do much anymore (mephrits were running around fully killing my guys while the haste pots stunned my party). If you don't let him hit you on the mold he does run all the way from one end of the room to the other though.
>>
>>3979705
Oh I bet I know what it was. Do you have any battlemasters or some other method of knocking him prone? That's usually my opening move before sending the other melee guys in for the advantage, but that would also cut his movement in half. If at the end of a turn of that you had someone across the field lure him he would only be able to read the press.
>>
>>3978811
crpgs should elevate ttrpgs, not try to realize them as correctly as possible, ttrpg gameplay isn't even that good without a gm. They are narrative vehicles whose goodness and badness are decided by the characters, setting, prose and plot first, systems second, and those systems are better if they're using math that are impossible and more dynamic than those used on a table with dice and paper. being a dumbed down div2 is not necessarily bad. now, incidentally, bg3 is still a very mediocre game, but the idea that a crpg shouldn't be popular because it's simplistic makes no sense, the combat is just a bit of flavor, it's not the meat of the game, never will be no matter how much larpy boomers insist that rpgs should be what it was in first edition dnd.
>>
>>
>>3979759
>Bg3 could set the bar for 25 yrs to come
BG3 didn’t do anything special besides having a big budget and high production values and a guerilla marketing campaign. All those devs whining “BG3 raised the bar” were just crying they couldn’t match the budget. Aside from that, it’s notable only for reaching levels of woke garbage that no other cRPG has even attempted.
>>
>>3979765
>having a big budget
You mean like all the other devs?
>BaldursGate3
It only had one of the biggest names on vidya, too. No biggie!
>those devs whining
Scum
>sawyer
Him posting "congrats!" when bg3 released was hilarious.
>woke
Scum
Again, it could've been much more.
>>
>>
>>
>>
>>
>>
>>3979771
Curious about the 35 usd dlc. W3 and cp have disappointing gameplay and frankly, the success of w3 is puzzling. High polish (huehue), decent va, a couple of curses and few side quests are skillfully tied into the main quest: voila: 80m copies sold.
>>
>>
>>
>>
>>