Best way to play these two games? apparently both the Sega CD and PS1 versions have some pretty questionable localization/censorship and although I've heard of fan translations existing, I've been unable to find them anywhere. Also the NA versions apparently have some wonky balancing compared to the JP version, which is a problem as well
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I played the Sega CD version recently but you probably want to play the PSX for better speedups/turbo.
and the pearl clutching is never going to stop is it. Just like with FF6 I don't see the issue with the translation because that's how we played games back then and we were aware people were so peeved about accurate translations in games they've never played for agglutinative languages which spoilerthere never will be
And the game is supposedly harder? I welcome the challenge, but honestly I did not notice anything too terribly difficult. I wasn't even aware of this until after beating the game but you will probably need to be level 40-45 at the end to have a chance of winning.
picrel: the worst thing you're going to see
Sue me but I had a good laugh
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>>3979474
For both games, but especially Eternal Blue I vastly recommend the original over the remakes. I don't know what exactly, but it feels like something happened at GameArts between doing the Lunars and then remaking them. The originals feel like labours of love and the remakes like lazy quick cash ins. There are tons of missing little details like every door opening with a little animation vs the remake where they just disappear. This town, Raculi in the original has these weird desert pod plants used as supports for windmills giving it a unique look. It must have been too much work because they're just removed in the remake. The biggest though, dungeons are far shorter, far easier and not nearly as interesting. Illusion Woods is a dungeon where there are massive trees with Illusionary doors that connect to others through underground tunnels.
https://vgmaps.de/maps/view.php?m=15214
In the remake that's all gone. It's a tiny hedge maze about 1/4 the length and where the "illusion" is they put some branches blocking a path. That's it.
https://wolfgangarchive.com/sites/Lunar-2-Eternal-Blue-Complete/dungeo n7.htm
That's a microcosm of the whole game, every single aspect is just rushed and lazy. As for the translation, it's fine. It's goofy in a 90's way but it fits and feels refreshing in this sanitized era. The GBA port of Lunar 1 was localized by Ubi Soft so check that out if you want to see Lunar be dry, humourless and boring.
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>>3981242
>I don't know what exactly, but it feels like something happened at GameArts between doing the Lunars and then remaking them.
GameArts didn't actually do the bulk of development for Lunar 1 and 2 on SCD. The handled the production and broad creative direction of the duology, but the main workhorse studio behind those was Studio Alex.
I don't really agree that the remakes are lazy by any stretch. The long-winded dungeons didn't really add anything to the original game...
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>>3983757
i have been talking about the remaster the entire time and how its colors are more washed out in comparison to the orignal game which they clearly are. please follow along. If i wanted to play the originals I would just emulate them so I didnt have to deal with the retarded borders they use when you select the original in the menu instead of the remaster.
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>>3983940
>>3983700
The colours are washed out because the original was made for CRTs which work differently with colour than modern LCDs.
What looks good on a CRT looks oversaturated on LCDs like you show in your examples, all the red tones in them are oversaturated, Mia's pink dress is completely burnt into a bright magenta.
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>>3984145
Having to fiddle with your monitor settings because they couldn't be bothered to get colors right is peak stupidity. Why bother when the ps1 version looks great out of the box? We need better quality control for whoever is in charge of remastering these old games.
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