what cRPGs don't have walls of text? I liked how in Fallout and Wasteland text was mostly dialogue instead of paragraphs about how the character looks like
Cataclysm and its many forks. The Last Generation is my favorite fork. There is very little dialogue. The vast majority of text is item stats which can be boiled down to a couple lines of the menu. Like if you're looking at a melee weapon you're only really gonna care about damage, attack speed, weight, item length, material (for repairs) and what martial arts work with it. That's like 2 lines of text.
tards like this is why we have WITCHER SENSE and permanent quest markers you're not even doing the deductive work by yourself since you can't read, much less think about go play some /v/ trash like dispatch lis and that upcoming lis ripoff