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>>3980981
>Game with procedurally generated slop has the "best" dungeons
Anyone can make some long convoluted mess of a dungeon that takes hours to complete but that doesn't make it good. I feel like a "best" dungeon should make you excited to delve into & explore each room. For me in that case, it's Ultima Underworld, Arx Fatalis, and Icewind Dale and as you'd expect, these games were designed around their dungeons.
>>3981026
I agree, minus the Crypts