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Just think about it. It's a critical factor in combat. A character gets hit- it hurts like hell- can't do anything for a moment.
For unknown reason it's completely neglected, while IT SHOULD BE THERE, if not in action games then at least in turn- based and RTWP games.
The most of games come with some otherworldly effects accompanying a successful critical hit and that's all.
The only game I remember to have something close to it this is Witcher 1 and it was only a side effect of certain attacks, not a constant part of the combat.
Might be not an literal pain but some negative factor affecting the combat, accumulating with the received damage.
Showing all 14 replies.
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>>3982270
>>3982251
Pain basically means stun or short term ability loss. If anything, pain build-up should be as thing, but this will get complex very fast, as this has bodily and psychologically implications and the latter usually are depicted as sanity or stress. Never once saw a fun mechanic revolve around these two.
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>>3982251
TES has stuns, getting flung, passing out, getting disarmed, having movement impaired by frost or frozen solid, lingering damage from flames, diseases, poisons.
In Fallout 3 your character can get limbs crippled.
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>>3982251
>what if -2 to attack/attack damage
Anyway, in TTRPGs like D&D such thing like "for 3 turns roll save every time you make an action or move - if you lose, you're stunned until the end of your turn, if you win - you have -1 to attack and have your movement speed halved until the end of your turn".
Also look toward World of Darkness "TT"RPG series. Just remember, that it has its own 5ed (and also CotD) as opposed to the original.
But outside of turn-based games it would just be your common debuff, that often exists through various "weakened"-"shocked"-"poisoned" already, it only makes sense to use that for a bit of sado-maso flavor.