Here’s a giant list of turn-based RPGs (or heavily turn-based hybrids) that avoid traditional random encounters by using visible enemies, fixed/story encounters, tactical maps, or encounter toggles.
Chrono Trigger Chrono Cross Super Mario RPG Paper Mario Paper Mario: The Thousand-Year Door EarthBound Mother 3 Lufia II: Rise of the Sinistrals Guardian's Crusade Parasite Eve Valkyrie Profile Valkyrie Profile 2: Silmeria Grandia Grandia II Grandia III Lunar: Silver Star Story Complete Lunar 2: Eternal Blue Jade Cocoon SaGa Frontier SaGa Frontier 2 Romancing SaGa 2 Romancing SaGa 3 Baten Kaitos Baten Kaitos Origins Dragon Quest XI Persona 5 Royal Persona 4 Golden Persona 3 Reload Shin Megami Tensei V Tokyo Mirage Sessions FE Radiant Historia Radiant Historia: Perfect Chronology Chained Echoes Sea of Stars Fuga: Melodies of Steel Fuga: Melodies of Steel 2 Clair Obscur: Expedition 33 Like a Dragon: Infinite Wealth Final Fantasy Tactics Tactics Ogre: Reborn Fire Emblem: Three Houses Fire Emblem Engage Disgaea Triangle Strategy XCOM 2 Mario + Rabbids Kingdom Battle Mario + Rabbids Sparks of Hope Baldur's Gate 3 Divinity: Original Sin Divinity: Original Sin II Wasteland 3 Fallout Fallout 2 Shadowrun Returns Shadowrun: Dragonfall Shadowrun: Hong Kong South Park: The Stick of Truth South Park: The Fractured but Whole Monster Collectors Cassette Beasts Monster Sanctuary World of Final Fantasy Digimon Story: Cyber Sleuth Digimon Story: Hacker's Memory Pokémon Scarlet & Violet Pokémon Legends: Arceus Mario & Luigi: Superstar Saga / Partners in Time /Bowser's Inside Story / Dream Team / Paper Jam Omori Undertale Deltarune Bug Fables: The Everlasting Sapling Ruined King: A League of Legends Story Battle Chasers: Nightwar Cosmic Star Heroine Ara Fell Rise of the Third Power Breath of Death VII Cthulhu Saves the World Final Fantasy XII Final Fantasy XIII Xenosaga Episode I Xenosaga Episode II Xenosaga Episode III .hack//IMOQ Breath of Fire: Dragon Quarter
I've been replaying Breath of Death VII with its full remake version, and I like what they do with dungeons. You can trigger a fight at any time in the menu. In dungeons, you get ~15 random fights, and any more afterward need to be manually triggered by you so you can grind as far as you want.
>>3982268 Rogue Trader only has random encounters when flying your spaceship from planet to planet. These can be modded out. All encounters on the map are bespoke. Divinity: Original Sin 2 only has bespoke encounters.