>>3983027 I'd like to think I'm good enough at it to enjoy it. There's definitely people more efficient than me. What are the best Wizardry spinoffs? I've only played two of the Gaiden games. I've heard Gaiden IV and Tale of the Forsaken Land tossed around a bit but I never hear about Wizardry games outside of the Sir-Tech ones otherwise.
>>3983027 I was turned off to the genre before I even knew what a Dungeon Craweler was. I played digimon World2 when it came out, and it was abject dogshit. For the next fifteen years I avoided dungeon crawlers all together. I then tried the Shining Soul and it was alright.
>>3983027 I mean, I wonder, right. Does it really count as failing at dungeon crawling if the failure occurs at the point of character creation, and if that element is even slightly simplified the failure is avoided? I'd say it'd be more failure at exactly that, creating viable characters within specific systems.
>>3983462 I love those hallucinogenic classic dungeon layouts. I think switching on Simplified Dungeons in Unity is doing the game a disservice. They were designed by some paranoid fucktards, they're supposed to be tedious to navigate.