In his latest series for Blender 5.0, he teaches you how to make this mug. But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related) When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result. This dude has been using blender for 22 years, but can't even model a mug.
>>1024192 He does model the mug in the end, doesn't he? That makes him more experienced that the average /3/ poster like you who will focus on process or tools as an excuse to not finish anything
>>1024193 How do you think I noticed? Because I was following his "tutorial" as I myself am a beginner. Then, since this idiot didn't address his own mistake, I asked my friend who's been 3D modeling for a long time, and he told me he would've had to apply solidify before extruding the bottom.
And what do you mean "in the end"? In the end the mug still had the fucking hole in it, and everyone who followed the tutorial ended up with the same fucked up mug.
>>1024205 In a later video? My friend wouldn't tell me how to fix it, he just kept insisting it would be a hassle and that I should instead just redo it.
forget all this modeling nonsense. make a base in blender, cup and the handle as separate objects then go into Zbrush to combine them. finish off by doing a boolean cut with a tapered cylinder for the rim thickness and you're done. it literally took 20 minutes. tldr; use Zbrush, it's the industry standard for a reason
>>1024211 >20 minutes to make a more generic boring cup (not rounded, probably no bottom extrusion) by jumping through those hoops then you can do a better job with just blender in 10 minutes which is not me saying that blender is better than zbrush, it probably isn't but whatever your workflow it, is sucks
>>1024192 this is extremely obvious to anyone with even moderate 3d knowledge. he's clearly more of a technical artist interested in photogrammetry. just look at his blendercon presentation, it's very basic shit https://www.youtube.com/watch?v=Z8AAX-ENWvQ then compare it to one done by an actual art savant https://www.youtube.com/watch?v=BsBx4HNAjzY
>>1024363 His role a lot of the time is as an educational outreach/communicator. Those two talks are aimed at completely different audiences and both have places in a conference. There's nothing wrong with back to basics talks
>>1024364 i know, i'm not saying it's bad, it's just stupid for op to be like "my god he's not even good!" when it's so obvious he's not a hugely skilled artist. and there's nothing wrong with that either, he's probably good at architectural renders and photogrammetry as i said
>>1024365 Yea, you didn't say architectural in the first post. That was the vibe I got from some of his older demos being more archviz adjacent. I understand your tone more now, there are just so many shit posters on this board.
I agree the OP is especially stupid because if he watched further, he'd see that they cover the cup in a plane to put the coffee foam on top of. So you never see the bottom of the cup
>>1024365 >it's just stupid for op to be like "my god he's not even good!" I mean it's a problem when he instructs people on how to make mugs but the mugs he makes are missing essential features just because "you're not gonna see it from this angle" I'd still like to know how to fix it because not everyone is interested in making renders, some people want to make game assets where the player will very much be able to see inside a mug.
>>1024374 >I don't remember any game where I've seen the inside of a mug not my fault you're an adhd zoomie and never looked at a shelf in a video game
>>1024371 it makes a difference because fixing the fucking mug would've actually been useful as a teaching opportunity to teach people how to create faces and connect them inside a model, you know, teaching 3d modeling principles?
This whole thread feels like you blenderfags are all in the fighting pits eating scraps and ripping eachother's eyes out while I, the CADCHAD, watch in disgust and pity.
>>1024552 it's the difference between ChADs and blendies where the former has to actually be functional and the latter only needs to have the appearance of a function
>>1024204 >BlenderGuru is a hack. 99.99% of youtube tutorials are made by hacks, people who aren't hacks are busy selling their service, not making retarded faces on youtube thumbnails.
>>1024224 >including the time it takes to launch blender lt literally takes less than 5 seconds to launch amongst all the 3d software I tried (3ds max and Maya) Blender is the fastest
There's an entire business model of making videos for people that want to watch tutorials but never actually apply that knowledge. These videos are flashy, are filled with positivity, overreacted and more time is spent in the editing of the video than actually making sure that the video is a learning experience. People don't watch these videos to learn, they do so to feel like they are learning.
Videos that actually teach you how are long, tedious, have 0 editing and the person teaching them is at most at a corner of the screen. They explain the thinking process and purpose behind actions and it takes an actual effort to digest these videos.
You can find both of these types of videos in almost every subject but recently the most common are in 3D modelling, coding and AI. I just ignore retards like Blender Guru and Smeaf. Watching their videos is not only a waste of time, it actually hinders you as an artist.
>>1024652 that's why there are so few maya tutorials. everyone just learns how to use it during their mfa and then goes to work. no need to make or watch tutorialshit.
There's a good reason why most tutorisloppers only do beginner level tutorials FOREVER. They themselves never made it past intermediate at best. Why even try when you can just ride on the easy shit and you still get tons of views for years?
>>1024192 why does he do the meme, putting himself in front of the thing he wants you to look at, like a cunt whore? why? do people want to see his ugly mug while learning? is this a faggot thing?
>>1027603 Maya YouTube learning channel covers the basics of a college education. You can even earn a certificate with just YouTube Maya learning channel. The real technical side like programming, cross platform development and technical compatibility (Maya in movies, games and simulation for speed preforming usage) are more higher skill that do actually need a teacher and you do need to collaborate with peers on projects to understand why such projects are not always a one man company.
>>1024192 >Blender Guru is literally a beginner at 3D modeling... In other words, he is a Blender user with above-average knowledge in the medium. Therefore, a guru.
>>1027603 Find artists that create work that is similar to what you want to create. You then backwards engineer their workflow by looking at the tools they use. You can also ask them what their process is, and if they have paid/free tutorials. They will most likely answer as most people are happy to share their knowledge. You then study on your own. Do a bunch of very small experimental projects until you are confident you have acquired the skill and can implement it on bigger projects. The hardest part is really just knowing what you want to make, and not just changing your mind half-way through the process of learning once the "illusion of magic" is gone.