>>1027148 That commit button is just so easy to press. And what if your pc dies and you lose all the commented out code you've Ben adding and removing inbetween breaths?
>>1027148 The pace of the updates is kind of annoying given the fact that a blend file saved on an even slightly newer version simply won't open on a slightly older one.
Why is this tolerated? How can anyone be expected to stay up to date rather than linger on old versions when Blender aggressively refuses to be compatible with itself?
It's also kind of ridculous how frequently they're incrementing the main version number now. v2.0 to 3.0 represents an entire decade of development, But 3 to 5 is what, five years?
>>1027190 Same as all dcc software, don't upgrade to anything but fixes (ie only the third number changes) in the middle of a project. No one's holding a gun to your head and forcing you to update.
>>1027148 This post would make sense if you were bitching about having to update all the time. But if you're still using 2.8 then idk what your problem is. You seem fine with not updating.
>>1027173 Gimp sucks huge donkey balls and isn't comparable to most Photoshop's advanced feature set. There's a shitload that Gimp still doesn't hold a candle to. Like ffs Gimp still doesn't have adjustment layers or smart objects. So you literally can't do shit non-destructively unless you flatten and merge every so often. Which makes it compltely useless for anything but very basic photo editing and hobbyist uses. I'd use Photopea over Gimp any day.
>>1027148 You can stick to the Long Term Support (LTS) channel and the LTS version you use will continue to get critical bug fixes for two years starting from the day of its release.
>>1027527 I'm not saying you should use Gimp. I'm saying you shouldn't because it's dogshit and anyone saying otherwise is fucking retarded. Reading comprehension is important.
>>1027287 it's interesting. people say that and I can see it. but I've been using gimp since I was a child and I think I got used to all the bullshit. every once in a while I have to use photoshop and I hate it, even though it definitely looks cleaner and it has more features the non-destructive editing, for instance. I often think about how useful that would be. yet, my life goes on without it
>>1027577 Not that guy, but I use gimp for things I can't do in Photoshop/would take longer to do in Photoshop. That guy's just big headed - the only people who attach themselves to software like this are mediocre.
>>1027918 >things I can't do in Photoshop/would take longer to do Literally nothing then? >people who attach themselves to software like this are mediocre. Eat shit faggot. I told you why I prefer it. Non Destructive editing is something that's extremely useful in my work and Gimp can't do it. It's a simple comparison. Photoshop is run by jews and they can go fuck themselves and die, but the fact is the software is better.
>>1027148 I updated from 4.5 to 5.0 immediately after it came out for the UV update alone despite being fine on 3.1, 3.4, and 3.6 forever. Updoot doot...
>>1028035 Most new features, with the exception of Geo Nodes are mainly just QoL type shit and bugfixes. Nothing is particularly game changing, it's mostly a collection of "oh yeah, that's kind of nice, that'll make 'x job' a bit quicker and less of a pain" features. Geo Nodes is the one thing that's actually something substantial, and while it's present in things like Houdini, it's still fun to fuck around with and it opens up a lot of possibilities that you weren't able to do before. For me, it still boils down to making shit that makes "x job" easier. Instead of spending an hour making a bunch of unique assets, I spend an hour making a nodegroup that does the same thing I was going to do by hand. Doesn't save much time, not really in the long run either since if you made the assets by hand. You'd still have the hand-made assets for other projects too just the same as if you re-used a nodegroup, but eventually those two lines intersect and GN makes sense. Especially when it comes to large numbers of things. Once you finish the nodegroup to make those assets, you're done, and can make any number of them you want, but doing something by hand you still have to keep making them by hand. So yeah, still just QoL shit unless you're doing something really fucking off the wall wild.
>>1027556 Gimp was never meant to be good anyway. It's principal objective was to make it easier to develop a linux GUI toolkit. And as it turns out, Gtk is also shit. Linux is also shit too desu. It's a whole package.
>>1028043 Software development is always like that anon, incremental small improvements do matter. Plus they seem to be working on improving the code so they can build more important features in the future without breaking shit. Software development is just that messy
>>1028234 Honestly open source as a whole feels a lot like people half-assing shit, or people who think they can do better making some knockoff that isn't at all comparable to the original because they lack a fundamental understanding of what and why people use it for. And then act superior about it. Had a lead dev on GIMP seriously ask "What's a non-destructive workflow? Why would anyone need that?" Like they make something as obtuse as possible because it's how their autistic brain works and they know fuck-all about UX. Then when someone says it's shit, they don't understand why.
>>1028278 Obviously small parts add up to a larger whole, and there have been big features added, but you're not missing much by not swapping to the newest thing. At most, aside from the big shit like GN or renderer changes, you really are missing small things that make tasks slightly easier. I still use the newer versions since I find they perform better, but I'm still wishing they bring back the game engine or some kind of "interactable" mode that I can record to keyframes.
>>1027208 i think when 5.2 comes out in a few months im probably just gonna sit on it till the next LTS. ive started using more addons over the past year and its annoying having to wait like a month for them all to update/bugfix every blender release.
>>1027469 the last splash i really liked was 4.0, wish we could just set the splash image manually in settings. all the ones after it have felt kinda boring or samey to me
>>1027170 >get with the times grandpa. use 4.1 at least (eevee next sucks dick and balls) See: >>1028681 >why are you complaining about removed features and the new version being worse? >grandpa? Kill all zoomers.