File: Breath of the Wild.webm (1.6 MB)
How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation.
https://strawpoll.com/GeZAR63w8yV
Showing all 14 replies.
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>>1028113
It's a completely normal single join butt rig, anon. It looks like that through the incredible art of animation, that thing you don't wanna learn and would use engines or AIs to replace at disproportionate costs
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>>1028119
the hand paintef highlight is helping sell the roundness of the butt so as the leg deforms the butt you see a squish that looks good but its mainly cause the texture is deforming that makes it look right. without the paintwd highlight i think you would be more convinced its just a joint. But it is indeed just a skinned joint this is nothing fancy.
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Hyrule Warriors models are quite simple; legs have only one deformation bone to each thigh and pelvis. It is just a good balance of bone placement, topology work, mesh weight distribution, and animation. The animation is, in fact, so good that it sometimes will fool you into thinking their breasts are moving, even though they share the same one chest bone.
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>>1028176
Not at all. The cheeks are squishing like hell. You're blind.
If you play the game, you can also tell this, because Zelda is the only one with such a flabby butt. All other characters look vastly different back there.