File: 1777297443528949.png (655.6 KB)
Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design"
Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think
Showing all 15 replies.
>>
>>
>>
>>
the p2design course is probably the best blender animation course, yes. truth be told if you finish it you'll be better than 99% of blender animators, let alone the coomers.
not sure about the cg cookie one, but it should be fine.
if you know nothing about blender, you may need to do a basic intro course first.
>>
>>1028159
>>1028162
I have an honest question, is Blender animation tools really that bad? I know from reading reddit that theyre working on something new
I also have another question, why choose? Can't you just pirate Maya? Like for personal projects and stuff. I have access to CGPeers so I could prob find coursed and stuff I think
Or if you are a gooner fresk then Blender is worth morr for the plugins? Like, I saw some MMD pluging and dunno if Maya has that kind of compatibility and stuff
My experiencr is that I play VRChat and have made some very small assets and worlds in Blender (painfully) and then used them in Unity. I like Unity a lot too, I had problems making animations for a charater there I never ended up understanding
>>
>>1028167
>is Blender animation tools really that bad
it's totally serviceable.
in really, really heavy rigs rig evaluation in blender is significantly worse than maya, but the chances you'll run into that are close to zero (we're talking production vfx rigs here).
there are workarounds anyway by doing proxies.
for anything else there are addons around now.
>Can't you just pirate Maya?
you can. i haven't done it years, but their anti-drm stuff is very malware-y. maybe a bit worse than adobe's. re: why not both? rigs don't move between packages (unless you build some sort of plugin/pipeline to handle that and it's just not worth it)
>if you are a gooner
if you're a gooner and you're only interested in animation, then blender is the only choice you have. there's no equivalent of smutbase for any other dcc.
just use blender. if you ever decide you want to work in vfx, you can try maya, but desu we probably won't have animation jobs by then lmao
>>
>>
>>
>>
>>1028142
One thing I'd add is that, before you start whatever tutorial course you settle on, it might be helpful to watch a broad explainer video on YouTube, just to give yourself a preview of the concepts you'll be studying. That way you have a rough framework to fit the tutorial's lessons into, and how the concepts relate to each other. Something like this stuff:
https://www.youtube.com/watch?v=v71G6TCw_0M
https://www.youtube.com/watch?v=QqBxR1QuemQ
Beyond that, don't obsess about specifics at this point. Do a brief, broad overview to vibe with the material, then tackle a proper tutorial course. The refinement stage of "How do I do X?" comes after you have the basics down.
And best of luck with fluid physics once you get there, because cumshots are crap in 3D. Only the blowjob fanatics ever seem to model the viscosity right.
>>
>>
>>
>>