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Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?
Showing all 18 replies.
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>>1028303
>Anons use sculpt
Yes, but mostly for cloth
>Tablets make a difference
Yes, it makes a big difference
>Only comfort?
It's not only much more comfortable, but also improves the speed and quality of your sculpts.
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>>1028303
>Does anyone use Blender to sculpt?
me, but it feels extremely clumsy and unintuitive and never does what i want. i find it easier to just use proportional editing and shape things manually
>When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard?
i use a mouse and keyboard and everything i make is shit
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>>1028303
Yes, for work. Despite it being less efficient than Zbrush, it gets the job done.
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>>1028303
zoomed in from the moon, I get distracted by how the further boob tends to look bigger lol
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>>1028550
Yeah caused by the orthographic projection
But man so many 2d artists draw the far boob or the far butt cheek bigger too, and it drives me crazy.
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Yeah drawing tablet is better because you can hold long forms without having to use Lazy Mouse, like you can actually trace out a straight line with a tablet. With a mouse it is extremely difficult and if you let go of the mouse button you have to find the position you let go of, Zbrush has a snap option that snaps back to the pixel where you last touched, but I dunno if Blender does.
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>>1028303
Listen man, I don't wanna be mean but if I had a cent for every time some loud-mouthed beginner posted a handless, feetless, headless, textureless mass of geometry that resembled a human body I could be playing Oldschool Runescape for free
You want quality critique in good faith? finish something and show that instead. Showing a work in progress is a waste of everyone's time, bandwidth and catalog space. You might think it doesn't matter for a board as slow as /3/ it does (slow board = more time for quality posts, in theory).
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>>1028587
So what youre saying is, /3/ needs more models like pic related.
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>>1028587
what is it about sculpting that causes this phenomenon of showing half ass WIP alien blobs
you see it all over zbrush social media posts
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>>1028628
Hands, feet, and faces are hard and bodies aren't.
That's it.
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>>1028303
tbdesu a tablet really isnt that important when you're just doing the big shapes, i did this skull entirely with a mouse when learning to skulpt a few months ago.
tablets are nicer for painting textures or if you want to do some sort of long flowing curve like for stitching or something.
just set the tool strength down to like 0.1 or 0.2 when using a mouse and you'll be fine
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>>1028303
Whats the difference between sculpting and regular modeling? Isn't scultping how you make all character models?
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>>1028799
Th3 difference is just the way the tools appear to the user. When you sculpt you have a blob of geometry and the tools push and pull on the verts in an intuitive way I the thing you were sculpting were physically real. The alternatives to sculpting (box modelling for instance) you're interacting with verts and faces directly by selecting them and moving them around.
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>>1028303
Certified and marked to be bred by my BWC.
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>>1028552
>But man so many 2d artists draw the far boob or the far butt cheek bigger too, and it drives me crazy.
Oh, good. Someone else notices this problem. It even regularly happens with pro artists who've made a living drawing boobs for decades, for some reason. Same with cleavage windows on shirts and such getting drawn "pulled" towards the camera, instead of staying centered and symmetrical.
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>>1028953
Idk what it is specifically either but I do find myself having to erase far boobs and redraw them smaller, or if I do some elaborate construction aligned to perspective I end up having to draw the far boob much smaller than my instinct tells me.
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>>1028303
Seems fine to me, but I've never used anything else and this is the second time I've ever tried to sculpt something in 3D. I'm going to hazard a guess and say it's a bad craftsman blaming their tool. When I first tried sculpting a few years ago, I was terrible at it. I got a better at visualisation from a combination of studying anatomy and decensoring hentai, and I could suddenly draw a lot better. That seems to have applied to sculpting as well, but maybe when I have to do things that are more detailed I have issues.

IDK what's the best practice, but I use 90% clay strips brush and the crease sharp + smoothing with shift. I find dyntopo is only useful when building the initial shape (with the snake hook, grab, and draw brushes), then I just hit the remesh and decrease the voxel size as I need more detail. I'm guessing I should break the mesh up, because it lags a lot doing the remesh with the whole thing.
I've just been using a mouse and keyboard. I don't imagine a tablet would help much, because you can just stack layers. Main benefit to my productivity (for everything) is a small desk to use my laptop in bed.
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>>1028303
a tablet absolutely makes a huge difference, sculpting with a mouse means constantly adjusting the size and pressure manually
I've used it a little bit, it has its pros and cons. biggest pro is all the modifiers and general ease of use, very quick and easy to add new objects and base meshes and edit them on a precise level (poly modeling). making something like a strap is easy with a basic plane with solidify and subd. it also has the multiple window view which makes it easy to model with turnarounds
that's about where my praise for it ends however. I recently learned Nomad Sculpt and it kinda blows it out the water in terms of general sculpting, which makes sense considering it's a dedicated sculpting tool like zbrush
Nomad has sculpting layers, better performance, being able to manually paint in roughness and metalness, a really nice tube tool, better options for poly-painting, a multires modifier that actually works. also, its version of Quad Remesher has more options than the blender add-on and it actually works; the blender add-on hasn't been updated in forever and no longer works for me in blender (the vertex color to control density feature is broken), the creator said to me months ago he'd fix it and still hasn't, so fuck him
blender seems to be more focused on geo nodes and the grease pencil than anything else recently, for whatever reason. sculpting feels pretty neglected, along with texture painting
here's my Nomad stuff, though I'm not sure I enjoy sculpting much. since I can't draw I feel like I can only copy other people's work, which doesn't feel satisfying

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