Sea Witch edition For the series House of the Dragon, A Game of Thrones and asoiaf books. >Bonus for Shiera Seastar >No futa shit >No gay shit or single male but lesbians are okay >No Queen of Spades cringe >No gas or onara >No drama
>she is said to have been the most beautiful woman of the Seven Kingdoms >Though she never wed, she had many offers, and several lovers through the years. Duels were fought over the right to sit beside her, men killed themselves after falling from her favor, poets outdid each other writing songs about her beauty. Do you think there's truth to the Maesters claim or its a case of the myth overtaking the real woman?
I think she'll turn out to be one of those "O shit the legends are true" things where she actually did engage in sorcery and bathing in blood to remain beautiful.
It's funny how Bloodraven is associated with two such women. Not a good look, aside from the good looks.
Funny thing is I'm certain Cersei's being set up to become another "dabbles in dark arts, kidnaps children, bathes in blood to become inhumanly beautiful" example as well. She's been worried about a "younger more beautiful queen", now she recognizes she's getting older and more worn-out; perhaps on top of bumping off the competition she'll try blood-magic cosmetics to *be* the youngest and most beautiful.
Would Westeros be more or less fucked if Cersei had a strap-on? I know it would be more literally fucked, but would it be less metaphorically fucked due to her lessened penis envy?
>>9190124 >The Sylvan-Aethel Faction (a pitch idea for game-exclusive race) Deep within the uncharted, primordial forests of Essos or the hidden ruins of the Rhoyne, the game introduces a lost, ancient race: the Sylvan-Aethel. Biologically dual-natured (futanari), this elven faction operates entirely outside the rigid, patriarchal and matriarchal inheritance laws that govern Westerosi and Essosi politics, the elf can be nun warriors, work jester for minor noble, fire worshippers etc.
Diplomatic Disruption: Their societal structure creates entirely alien parameters within the Nemesis System. Standard political marriages and feudal hostage tactics do not apply to them, forcing the player to engage in complex, unconventional diplomacy centered around ancient magical pacts and territorial preservation.
Tactical Integration: Securing an alliance grants access to elite, hyper-lethal units—mystic archers and masters of lost Valyrian bio-alchemy. However, integrating them into your armies triggers massive religious friction, causing active Nemesis-events with the Faith of the Seven and Red Priests who view their existence as an affront to their doctrines.