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ITT: lost technology
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>>153234729
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>pencils and pens just sknt exist anymore
Whatever he thinks is gone can be replicated perfectly with digital tools. They just prefer to use the digital tools that make animation cheaper(looking). Because the digital tools that faithfully replicate the analog look require the same amount of labor.
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>>153234729
What he really means is the pipeline infrastructure doesnt exist anymore because the industry has moved nearly every aspect of the animation process to north korean slaves. Even if he wanted to do it the old way, theyd probably run out of budget on episode 3 because without traditional TV ad revenue theres no money to go around
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>>153234729
>Well Hank, the tools don't exist anymore. Things have changed. Now go toss this in the dumpster behind Thatherton's
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>>153235157
>>153235198
If you look at the full quote he flat out admits they can't do it AT THE COST it would take, not necessarily that it is actually impossible.
>“I get it, and I get why people who want to revisit the show may be taken aback a little bit. The new animation style is all digital now, but the truth of the matter is, it is impossible to do the show now the way it was done then. The hand-drawn animation, the water colors, those don’t exist anymore. If they exist, they certainly don’t exist at a cost where you can do a TV show. So it has to be updated, and so we updated it with the current style and makeup of animation that animated shows do."
He just kind of worded it poorly and of course clickbait headlines gonna clickbait. At the end of the day the showrunner can't dictate the budget and has to make due with what he can.
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>>153235157
>>153234729
Did they forget that "To Sirloin with Love" was animated digitally?
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>>153234729
>My lord, after a five hundred year campaign and a billion casualties, we have at last recovered the STC for making King of the Hill episodes. But
only seasons 3, 7, and 9.
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>>153234729
Same thing happened in anime decades ago. to put it less retardedly: the new guys can't learn from the old guys because the old guys never learned how to do digital animation
In order for a technique to be preserved, Og has to try out his tried-and-true ash/blood-on-cave-wall techniques with this new 'paint' thing Magog made out of bear fat and ground up rocks. THEN Og can teach Magog how best to 'paint' with his new invention.
If Magog come along and replace Og entirely, technique lost.
>>153235157
it's not even 1% as much labor. imagine how long it took waiting for the paint to dry, alone.
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>>153235385
Over and over again I keep hearing our animation sucks now because it's too expensive to make it not suck. Well no more, if you guys elect me president of united states I promise to move the entire military budget into funding western cartoons. Trillions of dollars will be used to make animation great again!
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>>153235492
It would require giving jobs to White men and that's unacceptable for Hollywood.
>>153235560
>Muh Israel
That's not what this is about at all, quit being a disingenuous faggot. Israel isn't the reason why companies refuse to hire White men.
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>>153235385
>If you look at the full quote he flat out admits they can't do it AT THE COST it would take
I am aware. I was making a sincere "translation", not some gotcha post.
That said, this anon >>153235157 makes a good point. It can be done digitally. It just requires - and I know this term comes with baggage - first principles thinking. They don't need to replicate the old ways. They just need to put some effort into replicating the results using modern methods. It's possible, it just still takes effort, and what the industry really needs is a willingness to invest in manpower and brainpower.
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>>153235260
>>153235578
It’s loss in both pipeline and training/development, these are easy institutions to degrade when taken for granted and expensive to rebuild. The real problem with the business controlling the purse strings is that it will never be possible to plead for the necessary minimum investment to improve quality because it comes at a cost and any cost is too much to ask for. Animation was never going to be saved by its executioners.
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>>153235492
Those are the same thing as far as you should be concerned. Once the infrastructure is gone, it isn't too long until the knowledge is gone. It can be rediscovered and recreated with time and money, but the point is it becomes so prohibitive to do so that it may as well be lost technology.
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The tools don't exist anymore because we threw them out. We did that because our new tools are better and there's no reason to go back to the old ones. They don't exist anymore because nobody actually wants to use them, so nobody makes them anymore.
Why is this so hard for animation autists to understand that they're the only ones that give a damn about the "cell-animated look"?
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>>153235385
>have the computers
>have the best tablets on the market
>have the best animation software in the industry
>backed by Disney
>too expensive to hand-draw frames
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>>153234729
Bull. Shit.
They TOTALLY could've made the new King of the Hill at least match the look of the later HD seasons:
https://www.youtube.com/watch?v=pGMCWYQewyg
https://www.youtube.com/watch?v=HmuoFRg2fWM
They don't have the "tools"? Pssh, more like they don't have the time or budget thanks to Disney's greedy mitts
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>>153235385
What he most likely means by "don't exist anymore" is specifically industry standard paper, cels, ink, and photography machines used in television animation in the 90s/00s. It would probably be prohibitively expensive to either track down or make those tools from scratch just to make a 10 episode, streaming only continuation of a show not central to its company's major money-making projects. This may shock you, but FOX and Judge didn't just keep their animation offices mothballed someplace in the hopes of doing another season decades later.
It's like the "NASA must being lying when they say the tech to go to the moon isn't there anymore" argument. Grumman, Douglas Aircraft, and North American Aviation don't fucking exist anymore, and Boeing most certainly doesn't have the specific machines they use to manufacture their third of the Saturn V rocket just sitting in storage someplace. It would be insanely expensive to recreate all of that just to have a 60s era space craft.
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this is an annoying way for him to address controversy with the show. the main issue with the way the new show looks isn't physically drawn analog minutia, it's extremely cheap digital clipart rigging. if the animators drew individual frames with digital tablets the controversy would be greatly muted.
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>>153234778
fucking andrew dobson of all people did it
https://youtu.be/DSoiI55fG-M
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>>153242653
>Cuphead took like 7 years to make and can be beaten in just a few hours
Yes, which is probably a major reason they made the game harder than most. If most people could beat every boss on the first try they'd fly through the game super quick. They want you to play through the boss battles multiple times to learn the patterns so you're not blazing through all the animation they spent so much time on and making the game short.
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Some of the shots in the reboot were so distractingly bad I had to rewind and pause just to take it all in.
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>>153243678
I was more concerned about the complete lack of depth. Everything just looks like flat paper assets layered on top of each other.
Here's a bonus flat controller and 4D cereal.
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>>153243892
Nope, and it probably won't happen.
So far it seems like only vidya animators, randos on Youtube, and a small few anime animators can really capture the look of traditional cel animation digitally.
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It's not /co/ related. But whenever I give an example of "lost technology" in the US, I use the example of freefall bowling pinsetters. A lot of bowling centers just can't maintain freefall bowling pinsetters because of a decline in bowling popularity, no mechanics to maintain these pinsetters, and a lack of parts. So the bowling centers have to switch to string pinsetters- which most people think provides a worse experience. Freefall bowling pinsetters have existed since the 50s, and we can't figure out how to keep them running today.
I'm currently watching the Tarzan animated series. And it's very impressive what was done back then. The show is really beautiful with the animation, the hand drawn jungle scenes, and the shadow effects of the jungle foliage. I doubt something similar could be re-created today.
It's not /co/ related. But whenever I give an example of "lost technology" in the US, I use the example of freefall bowling pinsetters. A lot of bowling centers just can't maintain freefall bowling pinsetters because of a decline in bowling popularity, no mechanics to maintain these pinsetters, and a lack of parts. So the bowling centers have to switch to string pinsetters- which most people think provides a worse experience.
I'm currently watching the Tarzan animated series. And it's very impressive what was done back then. The show is really beautiful with the animation, the hand drawn jungle scenes, and the shadow effects of the jungle foliage. I doubt something similar could be re-created today.
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>>153243818
>>153243818
shit, that actually explains allot. This whole time I knew it felt cheap but I couldnt really narrow it down till now
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>>153235529
kek
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>>153234729
dear conga line of cartoon reboot staff who are going to try to claim this is why their shows look like dogshit:
we know cel animation isn't possible anymore, that isn't what we're complaining about. we're complaining that your digital ink and paint show looks 10x shittier than it did in 2010 when it already didn't use cel animation.
shows the network respects like spongebob, family guy, adventure time, etc. get by fine without using stomach-turning cheap ugly flash motion tweens for everything. tell your boss to give you a higher budget so your show doesn't look like shit.
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>>153234729
He's not lying. The technology is for the most part dead, & not because there aren't people who can't recreate it, but because most of the people who used to work in cel animation are mostly dead. Disney used to have departments dedicated just to inking & painting alone during the 80s while working on Who Framed Roger Rabbit. Digital soon replaced those departments, made the animation pipeline process cheaper & easier. Even Japan took the digitalpill a long time ago during the 2000s while working Naruto. They can also easily imitate classic cel animation with CGI as seen in the Chip & Dale movie. Only 2 studios exist that still use classic cel animation.
For reference, here's some videos to back up my statements
https://www.youtube.com/watch?v=M2ORkIrHUbg
https://www.youtube.com/watch?v=tFzavaJ4Wa0
https://www.youtube.com/watch?v=il8bP4ZS4Vc
https://www.youtube.com/watch?v=MdzjqOuO_Ig
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>>153242721
I'm pretty sure the 90s didn't have VHS filters when those cartoons were on live TV. VHS filters weren't a thing until people uploaded their VHS recordings on the Internet, & we all know how shit quality those VHS recordings were. Take away the silly VHS filter if you want to relive the experience of the 90s as it was seen on TV.
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>>153243892
It's getting there, but it is still early days.
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>>153242721
>28 seconds: using 2 separate backgrounds instead of having the secret panel be on an animated cell
>31 seconds: background elements moving for the stone doors to shut behind Link, but the dust effect is cel animated
I think it looks really great, but it doesn't seem like it's period accurate. Also the direct comparison between the Manual Art and the Animation (for the trader specifically) makes it obvious how much his personal style doesn't measure up to the style of whichever illustrator at Nintendo, but it really is only noticeable then.
Pretty decent all around.
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>>153245603
>>153243892
It will always be small scale and even then your brain will notice and tell you something is wrong. Not until we get actual AI and not LLMs that the average retard thinks is "AI from sci-fi, just not as good".
>>153243818
>>153247207
>n-no, you don't understand, we lost the technology that let us not be lazy and cheap!
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>>153234729
this is very obviously correct if you're not a midwit btw. even if you did everything the exact same way with the same materials and tools, it still wouldn't look the same because it's not the same people in the same environment. this is LITERALLY on the same level as the niglet teenager who slapped someone on public transit being asked what he thinks it would be like if he didn't eat breakfast that day. you either have the divine spark or you don't.
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>>153242495
They don't even do in-betweens. 2D animation was ruined by unions over reaching and asian governments fully subsidizing animation studios. Basically made competeting against them impossible in America.
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Speaking of nuKOTH, what was up with that episode ending where Peggy and Hank are spiraling regarding their inability to keep up with the times, only for for them to come to their senses because... they changed the "offensive" girl scout cookie name?
They were passing out this year's girl scout cookies at work and they are still called Samoas.
Were the writers just projecting their own highly specific ideals onto the show?
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>>153234729
>Hank when I tell him propane will be a lost technology in the future
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>>153250280
AI will never be able to replicate that look because AI will always just be glorified LLMs since no one knows how to actually develop or improve AI beyond "just throw more compute at it bro, trust me, we'll totally hit AGI, it's like magic!"
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>>153251567
Names (and certain cookies) are regional with Girl Scouts.
Also, the idea was that, even with all the weird changes and annoyances of modern life, it was still the same old Arlen they were used to underneath. Calling a Girl Scout Cookie something different when its still the same damn cookie and the Scouts are still nice little girls is genuinely no big deal.
Remember, the OTHER part of the scene was a guy still calling them Samaos, not being bothered by being corrected, chatting up Hank about the saw he bought, Hank sharing a cookie, and the offering to help him get a discount on the saw. THAT'S the kind of Arlen Hank is used to.
Believe it or not, Hank's whole thing is being polite and nice to people because that's just the right thing to do.
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>>153246285
Did you know you can easily intimidated classic cel animation by applying filters & using the right color palette? There's really no need to go back to the actual traditional methods when the tools are already there in your digital workstation.
https://www.youtube.com/watch?v=cLRGr_DScRU
https://www.youtube.com/watch?v=AkBk5jtOcT0
https://www.youtube.com/watch?v=WqRqjeIyjhA
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I vaguely remember hearing that properly recreating underlighting digitally is a bitch and a half to the point where it's considered borderline impossible.
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>>153234729
People who think they're lying don't get it. They don't make the inks you need for traditional, professional hand drawn animation anymore. The machines they used to "scan" it are also vanishingly rare, neglected relics no longer being produced. There literally isn't a company in the world you can go to and say "give me the materials needed to produce classic animation". It doesn't exist. If you did somehow miraculously find everything you needed you probably can't get the talent, the skillset is different, and the diminishing number people with enough experience are only getting older.
I'm sure you could play with filters and stuff to try and create an illusion of older looking animation, but if they did that the line would be that the show is so shit they're basically using an iphone filter the whole time.
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>>153257193
there are very high quality camera lens flare simulations available for over a decade now, just render a cutout in 3D and composite it.
could add a digital star filter as well to get that cool streaky effect.
https://www.youtube.com/watch?v=ELXd-_hqdQ8
https://www.youtube.com/watch?v=OFkV_tw36qM
https://www.youtube.com/watch?v=8q8fVYSAVGk
https://www.youtube.com/watch?v=46T1RrRO4vc
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>>153257193
Actually, I recently read an article on how to achieve that effect:
https://animationobsessive.substack.com/p/dangerous-light
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>>153259286
it's interesting that the gaussian stacking technique he ended up using is the exact same as what the fanfilm community ended up settling on for lightsabres.
simple, but effective.
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>>153257193
Forget the Halation, how can we replicate the light shimmer effect digitally?
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>>153257458
People are just saying focusing on the ephemera is not the real question, people just want to see more drawings on screen and we bullshit them about it being too expensive because we take exec bloat for granted
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>>153259792
Supposedly the average lifespan of a manga artist is just 62 years old which is kind of insane. If you look into it, it really does seem like manga artists are over working themselves into an early grave.
If Japanese animators are anything similar it probably sucks too. Shit sucks I liked the Berserk comics but the main author died at 54 and now won't ever be able to complete the story.
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>>153259880
I specifically said more than a McDonald's worker because entry level animators are paid less than that. They are really dying from overwork for pennies and what's crazier is the production of an anime unlike cartoons is it's still ongoing while it airs which leads to hellish crunch times everyday.