Thread #108585471
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>UIs to generate anime
ComfyUI:https://github.com/comfyanonymous/ComfyUI
SwarmUI:https://github.com/mcmonkeyprojects/SwarmUI
re/Forge/Classic:https://rentry.org/ldg-lazy-getting-started-guide#ref orgeclassic
SD.Next:https://github.com/vladmandic/sdnext
Wan2GP:https://github.com/deepbeepmeep/Wan2GP
InvokeAI:https://www.invoke.com/
>How to Generating Anime Images
https://rentry.org/comfyui_guide_1girl
https://tagexplorer.github.io
https://making-images-great-again-library.vercel.app/
https://neta-lumina-style.tz03.xyz/
>Output cleanup
https://rentry.org/RemovingDiffusionGunk
https://www.mediafire.com/file/vipr23exc5htmnt (batch processing python script)
>Generating Anime Videos
Guide:
https://rentry.org/wan22ldgguide
>Anime Checkpoints, LoRAs, Upscalers, & Workflows
https://civitai.com
https://civitaiarchive.com
https://tensor.art
https://openmodeldb.info
https://openart.ai/workflows
https://www.seaart.ai
https://www.liblib.art/
https://rentry.org/adtsampler
>Anime Misc
Local Model Meta:https://rentry.org/localmodelsmeta
Share Metadata:https://catbox.moe|https://litterbox.catbox.moe
Img2Prompt:https://huggingface.co/spaces/fancyfeast/joy-caption-beta-o ne
Samplers:https://stable-diffusion-art.com/samplers
Txt2Img Plugin:https://github.com/Acly/krita-ai-diffusion
Online metadata viewer SD/NovelAI:https://spell.novelai.dev
Catbox/Metadata Userscript: https://gist.github.com/catboxanon/ca46eb79ce55e3216aecab49d5c7a3fb
>Inpainting Guide from an Anon
https://files.catbox.moe/fbzsxb.jpg
>>106520607
>Neighbours
https://rentry.org/ldg-lazy-getting-started-guide#rentry-from-other-bo ards
>>>/aco/csdg
>>>/b/degen
>>>/gif/vdg
>>>/d/ddg
>>>/d/dddg
>>>/e/edg
>>>/h/hdg
>>>/tg/slop
>>>/trash/slop
>>>/vt/vtai
>>>/u/udg
>>>/r9k/aiwg/
>Local Text&Image
>>>/g/lmg
>>>/g/ldg
>>>/vp/napt
>Cloud Text&Image
>>>/g/aicg
>>>/g/sdg/
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>>108585471
im only here in this thread because i saw the OP image and he is in my /cm/ folder
allow me to bless/curse this thread with /cm/-tier anime ai generated pits
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>>108585809
It definitely just sounds like your denoise is too high. I usually use 0.2 but it depends on your sampler and scheduler.
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>>108585830
Since Anima 3 came out you have been stuck with the same style and that dumb bean mouth. How much longer are you going to keep blessing us?
>>108566483
>>108552895
>>108551815
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>>108586160
omg are you... a fan?
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>>108586117
>>108586392
>>108587146
Nice Anima gens
Shame the dev only posts in /ldg/ so anything we post in any anime general will never be seen by him...
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stole >>108577379
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>>108586392
>>108587649
OK you didn't seem too enthusiastic about my vision so I did it myself:( >>>/h/8859439
Might need another attempt, it's a bit off...
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i love my forehead wife, seki hiromi
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>>108591543
I tried it but I wasn't really happy with the results. I don't think I like the concept that much. I'd prefer instant loss or a suggestive image that doesn't actually show anything.
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What I am doing wrong and why does it look all stretched out and smudgy looking? After TXT2IMG and putting it through img2img 0.35 denoise 2nd pass in neo reforge, then putting it to extra with upscaler 4x-AnimeSharp model with 2.0x upscaling. I have never had this problem with comfyui...
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i wanna start doing gens, know nothing about it tho
tried comfyai for amd but i cannot turn it on (kept getting error and after trying many fixes i gave up)
sooo, any reccs for alternatives? which one of the listed UIs are best?
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>>108591850
The big difference that upscale models give is in sharpness. You can just use lanczos to upscale, but it will give you softer edges unless you crank up the denoise. An upscale model gives you more starting sharpness before the sampling so you don't need to deal with the issues of high denoise.
>>108591814
I think everyone's using either comfy or forge neo. AMD setup might be more complicated across the board. It's not that bad to set up manually with pyenv+venv if you know what you're doing, but otherwise it's a pain in the ass.
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The only thing I find annoying in ComfyUI is that I cant have several versions a prompt, like I wish I could switch back and forth quickly or that at least I could comment out parts of the prompt that I dont want anymore (but may use later) etc.
Is there a fix for this im new so there prob is and im just too dumb
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>>108577379
It's out :D
https://civitai.com/models/2385278/animayume?modelversionid=2798563
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>>108591925
I tried doing it and it has weird patterns and artifacts after img2img.
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>>108592142
I used to use the styles selector node from comfyui-easy-use, but it broke so I made my own prompt node (that now needs to be reworked for anima). >>108592152
is an easy way to do it if you don't want to rely on a node pack.
You can use comments pretty easily with a regex replace node. You can turn this into a subgraph with a clip input and conditioning output and it'll function just like a normal clip text encode node.
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>>108592286
>>108592239
Ah, it worked. Solid.
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>>108592286
Yeah, if it's not enough for some images, you can do 2x, but it needs to be denoised in 2 vertical tiles (or horizontal for landscape). Multidiffusion addon has mixture of diffusers method that does it well.
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>>108592849
peak
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>>108591226
idk
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>>108593768
I wish that ai models had a hope in hell of getting the emblem right, but oh well. Cute wife, here's mine.
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>>108594445
I'm using arc right now and I'd say it's about the same (on linux). Same process for the two, use pyenv to pin a python version, install dependencies with pyenv, and install the right torch version for the gpu (rocm for amd and xpu for intel). I prefer the intel card over my old amd card because it's a bit faster and basically silent in operation, but that obviously depends on the card you're using.
I'm not sure which is better if you're on windows. Rocm wasn't an option on windows for a long time and I don't know if that's changed. I think XPU just werks, but if something doesn't just work on windows, it's a bigger pain in the ass to set up manually than it is on linux.
>>108594464
I think illustious/noob handled logos a bit better. I still inpainted/redrew them a lot, but they were closer. I can prompt for Ichika's armband in anima, but then she's turned sideways to show the whole thing.
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>>108594611
anima shits the bed once you add more than one artist tag. it seems to be because anima doesn't use CLIP unlike older models
>https://huggingface.co/circlestone-labs/Anima/discussions/112#69d3239 fdbe185d18ae3d4d4
the important part
>I do agree that artist blending is different (and worse) than SDXL, but I think this was always a happy accident of how CLIP worked and that the downsides of CLIP are not worth it.
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can anyone tell me how to fix face/eyes with face detailer in comfyui
I have watched many tutorials and I follow them exactly and they still look like shit
or can someone share a workflow where the output's eyes doesn't look like shit so I can see what settings you used
it makes me sad generating a great image and then zooming in and seeing all that distortion and ugly artifacts on the face, kills my boner because it reminds me it's just AI slop
also I'm using Illustrious. my GPU is not powerful enough for anything beyond SDXL
perhaps the latent image resolution needs to be higher? using 1024x1024 rn
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>>108594611
>>108595196
skill issue
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>>108594611
Use prompt scheduling. In webui and its forks it looks something like this [@style1:@style2:0.6]. Which switches from genning with style 1 to style 2 after 60% of the steps are done. You can also do something like [:@style1:0.6] which only starts using style 1 after 60% of the steps are done - this is handy when you have a style lora that you're trying to mix with an already known artist.
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On the topic of how Anima handles artists, does anyone feel that it has a lot of randomness in seed depending on the quality differences seen in the artist's images? Like if an artist has a lot of different quality levels that they draw, the model will randomly generate one of them depending on seed. As opposed to older models that had more of an averaging effect, it felt like. So if you wanted to consistently gen a quality level of an artist on Anima, you need to select an artist that draws more consistently, or you need a LoRA.
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>>108595998
I made my own detailer nodes because face detailer has always been slow and shit for me. You can try the FastDetailer node from my pack if you'd like: https://github.com/mudknight/comfyui-mudknight-utils
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>>108597489
cute uma
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>>108596606
appreciate this. all these years and i didn't know this was a thing
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>>108600093
did you actually select and enable them in their respective dropdowns on neo?
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>>108600171
>AttributeError: 'NoneType' object has no attribute 'unet_key_prefix'
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>>108597688
I love you anon. Just installed it and it's perfect and really fast. I also managed to kind of make the regular face detailer work by increasing the denoising to around 0.75 but it was still painfully slow (1400+ seconds per image compared to 250 now)
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>>108594632
Sometimes I see a pic like that where it does a little weird thing where the neck seems to be setting up for side view but the body is trying three-quarter.
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>>108601210
Most models struggle with perspective in three-quarter view. Your edit seems like it's twisted her body towards the camera but I'm not sure if that's better or worse. I think the clothes just do a better job of masking it.
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>>108603975
I don't either, I was more referring to the head relative to the body. Pic sort of related, but I don't mind weird anime angle perspective most of the time. It usually only bothers me in nsfw gens where a further breast appears larger than the closer one, especially when it shouldn't be visible at all.
>>108604446
Any should work if you draw and inpaint.
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>>108604446
If a model can draw it can inpaint. Do you mean which UI do people recommend for inpainting? I just do it in Comfy and can share a workflow if you like. A browser-based option is Llama, on Huggingface. I've heard Krita is good.
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@khyle. works way too well lmao
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>>108607798
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Occasionally I internally seethe a bit when someone appears to be running the same prompt over and over again, not talking about this thread.
Suppose my recent duplicunt behavior isn't that much better (isn't helping the variety of posts), but I feel compelled to play with others' existing works. Also this is far from a one-click-and-done job.
>>108609449
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>>108611071
To your point, I don't really want to post a third ako but here's a response to your edit.
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Accidentally replied lol
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how good will the final version of anima be
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I got krita-ai-diffusion working again with anima and ended up not using it for this at all.
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>>108617189
I'm just using a custom workflow with the regular model. It works well enough, but I'd rather just redraw what I don't like most of the time or redraw on the base gen and then upscale.
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is sd ultimate upscale the only way to upscale anima on comfy? cause i tried the old hires fix method and it kept blurring or artifacting
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>>108618318
You just can't upscale past 1.5x with a normal upscale workflow. You can do it in multiple stages, but I find that the results of a 1.5x upscale are the best balance of detail and generation time (compared to ultimate sd upscale which is slower and introduces seam artifacts).
There's also the highres lora that fixes higher resolution base gens and upscales, but I think I prefer the 1.5x upscale without it from my limited testing. https://civitai.com/models/2540444/anima-highresaesthetic-boost
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>>108618381
yea been trying sd to upscale some stuff it keeps putting x in y's place for no reason, i tried the old hires fix for a bit now im seeing some decent improvements and its way faster than sd ultimate without the misplacement of stuff in the upscaled image but its not totally perfect for me look at her right eye, might get fixed in the full release
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>>108618498
Nice gen. I don't expect any model to spit out a perfect image, and it also just depends on the level of scrutiny. If I was editing the picture, I'd probably fix the right side of her shorts because it looks kinda weird and baggy, but that's super easy to fix and not necessarily something you'd even notice or care about. If i'm not posting an image online or using it on something, I wouldn't care about that.
Do you mean x and y like coordinates or prompt elements showing up in different places in the image?
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>>108618318
the hires lora makes it stable up to 4MP, i do hiresfix after taking the upscale model's output down to 3.5MP
https://civitai.red/models/2540444/anima-highresaesthetic-boost
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>>108618669
oh i was talking about sd ultimate upscale i was doing a nsfw gen and when it got upscaled the character's hair was white so it swapped some of it with cum xd
>prompt elements
yea exactly this
>>108618892
will try this one and attach it to my ksampler pass after the upscale thank you
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>>108619408
Oh okay, I think I just read that wrong. Are you saying that you would have prompt elements show up in every tile of the upscale? You could try lowering your denoise but I think that's just one of the problems with ultimate upscale.
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