Thread #7871881
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>Basic programs
https://opentoonz.github.io/e/
https://www.synfig.org/
https://motorpen.com
https://tupitube.com/
https://youtube.com/shorts/b4t-bS6zdUo?si=y1oY-ZGhK9Vzw6ZD
>Where should (you) start?
https://www.youtube.com/watch?v=uDqjIdI4bF4&t=674s [Open]
https://www.mediafire.com/file/cqz7iwex4mtzidu/ <---- [The Animator's Survival Kit *Video* course]
http://www.animatorisland.com/51-great-animation-exercises-to-master/
https://bitey.com/pages/fx <---- [2D effects animation course:]
>Resources, Reference and Such
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/
https://www.sakugabooru.com/post
https://www.catsuka.com/gengal/artworks/
https://setteidreams.net/settei/
https://setteidreams.net/artbooks/
https://setteidreams.net/color-designs/
https://www.olm.co.jp/rd/categories/opentools
>Sakuga Extended: Add ons to play video on sakugabooru frame-by-frame
https://www.sakugabooru.com/forum/show/964
Mozilla Firefox:
https://addons.mozilla.org/en-US/firefox/addon/sakuga-extended/
Chromium based browsers:
https://chrome.google.com/webstore/detail/sakuga-extended/khmnmdaghmhk cbooicndamlhkcmpklmc
Be reasonable with your criticism
Please bump with own works
Avoid excessive reposts
171 RepliesView Thread
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>>7871960
hell yeah good improvement anon
Good job
as an addition i'd reccomend taking out the frames where the ball is coming back down from the peak of the arc
the ball has gravity helping it come back down so there must be fewer frames there
Also great explosion btw
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>>7871970
*few of the frames
not all of em
you nailed everything else
also try a pendulum next fro practicing ease in and ease out
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>>7872207
Anyone know this character?
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I hope blogspot never goes down. I love finding stuff like this
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>>7872381
that's the mascot of some obsecure music youtube channel
i remember the links were posted here on /ic/ and even on /i/ with a different OC image
but i definitely recall this character
i'll try diggong up the silly animation i did of the OC posted
you could prolly track down links using thos anims as search criteria
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>>7872381
That's TVchan.
Usage of AI detected.
https://www.tiktok.com/@pinkperson18
https://www.youtube.com/@TVChanToDraw
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>>7872381
here's the anim i did for the silly character posted along with links to that channel
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>>7872835
and the second one
good times : DDD
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goober animation
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I'm learning about timing charts right now, but I'm confused of their actual purpose, is it just a production thing for if you hand off your animation to someone else? I can animate without timing charts at all so it just seems like an unnecessary extra step
https://www.youtube.com/watch?v=vSJ5lT_ma-E
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>>7872835
> https://youtu.be/Mok9c8EVCZo?si=-0NkBdqnCrlXnqog
I saw Velvet’s clothes rip off in the video lol, you could probably reanimate whatever that was & it would look better than the original. (you don’t have to tho)
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>>7873626
>is it just a production thing for if you hand off your animation to someone else
yes animation production is a group effort after all
and if you wish to work professionally the least you can do is be decent at it
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>>7874238
Hell yeah!
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>>7872207
120% total newfag here. What would you call the coloring technique here? Like the words are wiggle/boiling but would that be appropriate to say the shading is boiling as well? Just animated hatching? Per frame shading?
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>>7874376
wait till the weekend
i'll take proper time to make it good
i'll get some lip-sync practice out of it too
>>7874612
what he said: >>7874761
>>7874781
did you offset the exposure by 2~3 frames?
the lips seems fine otherwise
slightly wiggle the llips and wrist when the "speeeeeeed" part comes up
i think it will tie the character acting together well
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comm
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Tried to combine watercolor and animation but encountered problems
>>7875111
It's good
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>>7874374
have you considered making a low-poly model in blender with some funky shaders?
i think this design would work very well
>>7874376
soon : DDD
>>7875111
>>7875606
yummy
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Finally finished this one
waddaya think lads
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new animation software for web
https://ginyo.space/celstomp/
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>>7874508
>>7875002
:)
>>7875725
Your comment motivated me to get back into 3D modeling so I made this. It’s a preliminary version since I haven’t done the face yet, but I like how it’s turning out.
My tool only allows me to create simple things, but it’s enough for my retro purposes @_@
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>>7876544
hey so i finally realized what your artstyle kept reminding me of
its this one extra that comes up in kill la kill ep 04
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Olive delights
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I was wondering if any of you have used live2d for animation before and how you liked it? I noticed a lot of porn animators on gelbooru use it, and i thing rigging a puppet might be an easier way to animate as a nonanimator. Also if you have any other rigging program suggestions id love to hear them
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>>7874376
aight i gotta know
is the hair blowing in wind a fetish thing?
i'll stil do ofcourse but i just hafta know
cuz i'll tailor the animation accordingly
velvet's design is definjitely a fun challenge
with them cat-like whisker protusions from the side of her face n the tuft of fur below her choker really got me second-guessing myself
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>>7876544
giga cute
>>7877312
https://files.catbox.moe/3l38i6.avi
I can't lip-sync to save my life
gorsh i think i've found my next practice directive
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>>7876754
I don’t really watch modern anime, dear anon. But I suppose they look similar because both characters rely heavily on limited animation.
>>7878053
One of my projects this year is to make a low-poly game with characters that actually adhere to the manifesto of ""my"" +arthos. But outside of south koreans (people I don’t really identify with, to be honest), hardly anyone follows those guidelines. These days I think putting identity and sincerity ahead of instant gratification is just seen as too 'avant-garde'...
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>>7876976
Is it just me or do the boobs look like they have a mind of their own? The Torso doesn't really move that much but the tiddies are deciding to fly up on their own. And the sausage is thrusting in at the same time the tiddies decide to float into the heavens.. it's like they both planned to move at the same time, like they're planning something.....
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>>7878303
cute : DDD
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>>7878332
I hope the goyim won't notice. Are you happier with this version? I changed timing on the thrust and tits bounce.
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>>7874238
WARNING: CUTENESS LEVELS CRITICAL. CUTENESS AGGRESSION FAILSAFE ACTIVATED. ALL SAFETY SYSTEMS TEMPORARILY DISENGAGED. BABY SHAKING POWER LIMITER RELEASED. ROUTING ALL POWER TO BABY SHAKERS. ALL PERSONNEL TAKE COVER AND BRACE FOR IMPACT.
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Figure Practice but Animated
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>>7879984
nothing burger
its gonna cost a shitload once the bubble bursts and the governments stop subsidizing these server complexes and their ridiculous electricity cost
It'll turn into a niche thing and probably produce shitpost gold tho
it will absolutely kill corporate studios and lead to the rise of independants
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>>7879984
I commented on this earlier but I deleted my post when I realized this is appealing to the sakuga crack steroid fight scene fag cancer that infected the anime space post covid. These "fans" haven't forgotten anime isn't just about that, they see anime as a TMNT Trigger light show and are bored of the slower pace, mellowness that anime also brings.
So once again, AI is lowkey highlighting what normal populace likes, not what long time fans know what anime is like. And so, I'm not worried. With that said, there are some impressive stuff I saw I'm not gonna sit here and lie about that.
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>>7879988
>it will absolutely kill corporate studios and lead to the rise of independants
No it won't, lmao, the average joe will not be able to afford it. Using this tech in a corporate setting
>looking at you, Queen Bee
would actually be an upgrade for them
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>>7879989
I think it's a bit optimistic when we know in terms of animation, anime studios in Japan or rather the IP holders will always look to cut costs. If generating and expensing less animators then it will happen. This is why these IP holders probably aren't saying anything when they're normally anal about copyright and striking down anything usually. They probably see a way to make even more money hiring less. Also doesn't help that the average consumer doesn't care at all as long as they get what they want cheap, fast, and with quality. Which if your models are trained off of all the data of the best animations in the world you get all 3 aspects.
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>>7879993
>Seedance Pro (1080p, 5-6 sec): Approximately 370–400 credits per video generation.
>36000 credits per year on the basic plan
>90 times 6 seconds = 9 minutes of an "anime"
with the premium plan being about double the credits and most people aren't paying for the advanced plan I'm sure. There's probably an enterprise plan somewhere maybe but at that point what would be the point? The Japanese would just draw it themselves. So yes, nothingburger.
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>>7879999
Is there a reason why these model subscriptions have hard limits like credits? Or is it just a mirage to recoup the costs. Im sure there are cheaper models out there for studios to use to fire animators and do it cheaper
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>>7880001
>why these model subscriptions have hard limits like credits?
its retardedly cost heavy
they havent produced a purpose built contraption for animation but rather built a mystery blackbox that 99% of their own coders prolly dont understand the inner workings of
It'd be like the wright brothers promising the SR-71 blackbird jet to the government while only having the kittyhawk in their garage after getting trillions in funding
the AI companies haven't produced a net profit once
even the big government propoganda arm can only prop up a sinking ship for so long in hopes of a miracle
at most some retard will leak the code and a fre-source version will be widely available to anyone with a server stack
Similar to what blender is now
The AIfags will have to downscale and specialize the software into a tool for animators instad of an outright replacement if they ever hope to turn up a commercial profit
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>>7880020
to add to this point the human brain still remains the most cost effective computor in the universe and while silicon beast might try they can never truly imitate god's perfection
We were built in God's image not the silicon satan
It'll take just one recession for ai models to no longer be feasable at all
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animating some water
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>>7880106
hell yeah buddy
thats some crispy water
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motion lines
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arise
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Fuck my lonely chudcel life
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>>7880020
Honestly, just wait a year or two, local models will catch up to stuff like seedance.
If you're only interested in animating NSFW stuff, you can already do most NSFW animation with WAN 2.1 for free on your own hardware (if you have a GPU with atleast 8gb vram)
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in light of the death of adobe animate
i fired up mmy craacked copy of the software to mmake this
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Where are all the poasters
I can only hard carry the thread so far
i need interaction lads i feel so lonely
>>7882903
: DDD
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>>7883824
finally got the glow to work right
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>>7883153
forgot that i could have her move into the foreground
>>7883909
guide to fill in the shadow
>>7883998
: DDD
thanks fren
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is there a guide to the color motion line bgs that anime use?
like picrelated
they're pretty integral for anime style production
but i can't find any good tutorial/explanation
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bump
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>>7884343
Thanks fren : DDD
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>>7884860
my workplace is kinda between multiple projects
so while the bigwigs hash things out i get to use the spare time to "practice"
im a junior story-board/layout guy so i get to chill tf out
i thank god for this golden opportunity
i've grown more in the past weeks than the entirity of 2025
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I take back what I said earlier about aifags making full length films. I'm seeing "animes" of bible stories on my recs and they aren't half bad albeit janky and inconsistent. I can imagine feeding it a manga and not having to wait for season 2 of whatever show you want to see in the future for the impatient.
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>>7884869
its gonna be so funny wwhen chuds start undoing all the ESG gay race swaps
can you imagine the sheer seethe when some chud remakes rwby into a well deserved harem anime without the dyke plotlines
no yuri media will be safe
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>>7884893
Uncertain future. I wonder if youtube is going to change their terms of service again to prevent AI movies from flooding their servers or they'll kill youtube by making people pay to upload. It's simply not sustainable.
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>>7878960
This is going to become the biggest thing I ever worked on.
>>7883909
The other guy is right, it's for shadows.
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>>7879998
It's been what? Five years and the only mass exodus of industry artists have been by failing companies anyways.
Unless people want to argue that Blizzard and Riot have been pumping out good quality game in the last decade, I really don't see it as a major issue, considering the competency crisis all sectors, including animation, are facing today.
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>>7885404
>>7885407
i've got a rework for it planned out dont worry
im just waiting for a proper weekend
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added camera movement
does it fit?
or should i make it static?
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>>7885532
here's NoCam for reference
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>>7885532
>>7885533
the camera movement makes me dizzy but it’s so cool it’s almost worth it
i didn’t realize i felt dizzy till i watched the second and felt stable relief and appreciation
so i really like both, kind of like when people use strobing light to good effect but it could hurt your eyes. a bit better immersion vs a bit of physical discomfort for me.
crazy good animation, however you go
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I was working on a set when a friend said one of the drawings would look good animated. so I tried it. i was confident with how it looked after draft but now that I'm cleaning things up It's been hard to keep it looking correct. I'm don't animate often, and my messy style makes animating difficult. would like to know if anything I'm doing stands out as wrong.
>>7885532
>>7884314
cool
>>7885254
good luck, looks good so far
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>>7885932
The tracker is in Russian but the programs are in English. Use Google translate. https://rutracker.org/forum/tracker.php?nm=adobe%20effects
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Quick nip flick
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>>7885597
yeah i've come to realize that i have dogshit camera sense
especally if im adding camera movemeent after the fact
>>7885914
: DDD
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>>7885404
>>7885407
this is just a wip im gonna add to this next time
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hey, guys quick question
do any of you guys colour code your guidelines like vid related?
if so, is each part on a separate layer?
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>>7886766
Looking breezy!
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a hot young russian youtuber told me about Flipnote Studio on the 3DS and I made my first ever animation. what does /ic/ think?
https://www.youtube.com/watch?v=UaYT_3HfF5Q (unlisted)
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In math or what, how do you space things correctly especially cycles,idles, sequences .. basically something more compact and general
Like the physics, patterns, math of a motion? How would you summarize it in an equation or control theory or whatnot.
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>>7887256
You mean the one who also coincidentally likes to call bananas to yellow kids?
>Sprites
This is where our conversation diverge. Guess they were right, you need to make it easier, but only Einstein came close.
Enjoy yourself. You are not rushing either.
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>>7887256
>ASK
Huh.
>(A)nimator (S)urvival (K)it
You need to point out exactly the specific page or in my case, resummarize it into more of my case.
Also I recall it being, huge fucking fonts, and numbers, "hoo boy, what are you, nerds?!"... Though not exactly.
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>>7887256
patience im not on my home pc yet
wait till tomorrow evening
i'll dump all my links
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https://web.archive.org/web/20110202134827/http://thedreamingdragon.co m/
I did the eye.
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How do I know the keyframe image and spacing that is correct to this pose and the supposed motion for maybe an entire sequence
>>7887381
What's the software for the webmaker
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bump
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>>7887262
lmao very nice
you really have a way with squash-stretch cycles
instant comedy : DDD
>>7887267
>>7887268
i feel like im drunk when trying to decypher the inntention behind these queries
>>7887776
good resource i'll add it to the OP pasta
>>7887779
>couldn't nail the hair in the first attempt
>day instantly ruined
god help me when i retry later tomorrow
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How do I get more experience to do footage like https://80.lv/articles/see-how-you-can-animate-basic-run-cycle or confidence I am not big on trying things because they are not correct either and I personally cannot tell if it is correct or not , and I understand maybe some don't either thus rely Abit much on mathematics?
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>>7887779
reminds me of this https://vt.tiktok.com/ZSmqGYag3/
Also I think you saw that one thread seeing how the hair moves
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>>7888319
yeah thats quite literally the one i tried to copy
i failed tho
i still haven't mastered the wave yet
someday i will tho
albeit the second half that hair wave where it flies to the left is a leap of faith spacing wise
i'll need more faith before i even try to pull something of that calibre
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nother bump
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i've gotten this walk cycle thing pretty much figured out
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>>7888850
its all in the ease-in and ease-out baby
you overlay that mindset with always moving the subject from the fore-ground to the back-ground and vice versa and boom you've got the winningest formula
dont be decieved by the flatness of your canvas and its overbearing flat paradigm
go outta your way to impose foreground backfround perspective shifts and you'll begin to grasp the faustian animator spirit
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>>7871881
Do you guys use Krita, CSP or others?
I'm just getting into animation now.
Any advice? y'all follow the start guide in the general or did you play around with framerates and just try? Perhaps some other path too!
Grateful for any advice haha trying to do a simple walk across the screen and it's terribly terribly rough, which has some charm then but still, infinitely long to go.
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>>7888862
>F(a)Ustian
>Flatness
Goddang.
>Eases
Fair enough but that do not explain how walks tandems in limbs nor in horse trots, nor how follow through explains how limbs should move in idles (with the, main focus whatever)
>Formula
Again this is probably several things at least.
>Shifts
Again I don't understand this.
>>7888900
Damn, it's the valley. And, what his vimeo lingua franca animeshong, again? I forgot it completely.
>>7889224
Bump, I heard so. Isn't drawing supposed to be more ex tho. Do they actually harvest the 3d files too.
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>>7890105
this is geat perspective
anon the front legs n back legs always miror each other in quadrapeds
if left front leg is ahead then so is the right hind leg
if the legs match step then the animal will literally lean left and right with each step which is bad for vision
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>>7890117
Can this all be summarize in, mathemathics perhaps? I naturally thinks all is cycles and the patterns seems convincing. Also the need for correct limbs organization. This calls for mathematical precision. Also, more effective.
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>>7890180
how bout you do a human wwalk cycle and an ostrich walk cycle eh buddy?
the normal biped and reverse joint biped are the base walk cycles for every animal out there
horse? man in front legs ostrich in back legs
cats? both ostrich
deear? ostrich front man back
yknow you master the man and ostrich you'll have an easier time doin all others
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>>7885935
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Tried to paint a little story, crit?
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here’s a good one
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plappers (i gotta intensify the push)
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>>7890914
>Grind
Isn't that retarded, or, if the method does needed, just lazy? The procedurals are considered too, afterall. I am so, very inconfident or just impatience, time lacking too. It's also looks... Not sure, actually, I just don't think I have the assessments, and you don't look any, well either. Then again, maybe academy's are all about, getting Lucky's only. I mean, look at their building. Old, building. Old, aging, buildings.
Other than, Guess he(actually, I can't recall him in any, channels)left at 90. I could go for, 900, if I am any, let.
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About time i reposted the links : DDD
Download links:
https://www.mediafire.com/file/c7xekwxw64gq31n/ <-- bodiesinmotion.photo gifs
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <-- Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)
https://www.mediafire.com/file/n6kyq3dsb886864/ <-- incandescentdragon settei model sheets collection 2021-09-11.zip (4.42 GB)
https://www.mediafire.com/file/kdwixdmgorms9zv/ <-- Transformers model sheets (tfraw + allspark D.M) 2022-10-19.zip (828 MB)
https://mega.nz/folder/YO8CyRjR#_I0W4m5ywqMbvNCD_WOUOw <-- [peolesdru] Transformers toys transformation stop motion animation videos 2022-10-27 (10.65 GB)
https://www.mediafire.com/file/ehagte0lj80n4ea/ <-- Short Animation Making Course - Naoki Yoshibe works by Clip Studio Paint Pro/Ex (PDF, 69.2 MB)
https://www.mediafire.com/file/7lbm1vlo9y8xci0/ <-- Short Animation Making Course - Naoki Yoshibe works (English AI translation, gray pages).zip (289 MB)
https://www.mediafire.com/file/clbtw4h1lh5fgtp/ <-- Naoki Yoshibe sakuga animation video examples (96 MB)
https://www.mediafire.com/file/56ucg1qdro6cj8t/ <-- Naoki Yoshibe sakuga animation gif examples (30 MB)
https://www.mediafire.com/file/93opu3oun1whkoz/ <-- Toshiyuki Inoue animation pencil tests (walks, runs, fire, water).zip
https://www.mediafire.com/file/1bdboyfmrjx0nid/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen-1280x.zip (27 MB)
https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (same book, full resolution, 194 MB)
https://www.mediafire.com/file/vfncni90z1v82iy/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English translation, gray pages).zip (124 MB)
https://www.mediafire.com/file/xn3nzshtc2rx3tv/ <-- (羽山淳一) Sketch a Person with Movement - Muscle Characters.zip (40 MB)
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More Downloads from the archives :
https://www.mediafire.com/file/7gmaknibpawve9b/ <-- [Junichi Hayama] Animators' Sketches-Moving Character Sketches -Battle Characters-- (1b56ej).7z (164 MB)
https://www.mediafire.com/file/vjaenmpbonmj02b/ <-- [Hayama Junichi] Anime Character Drawing and Design Technique.zip (47.5 MB)
https://www.mediafire.com/file/p867655gluf87n1/ <-- Junichi Hayama Animators Sketch Collection Of Moving People Sketches - Heroine Characters.pdf (48 MB)
https://www.mediafire.com/file/sldnfaw6oehx1qv/ <-- jukuryuu-saisoku-de-egakeru-you-ni- naru-kyara-sakuga-no-gijutsu.pdf (20 MB)
https://www.mediafire.com/file/vzmcncljmroe8gb/ <-- Kyoto Animation Sakuga no Tebiki (English translation).zip (27 MB)
https://www.mediafire.com/file/e70ciafdt8ig9o3/ <-- [Tooru Yoshida] Yoshida Style! Sakuga of Anime Effect.zip (62 MB)
https://www.mediafire.com/file/ffai75dtr6ndoks/ <-- [Toru Yoshida] Yoshida Style! Sakuga of Anime Effect (English AI translation).zip (228 MB)
https://www.mediafire.com/file/3vvb3dbp0kxd3s8/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN (English translation, gray pages).zip (196 MB)
https://libgen.rs/book/index.php?md5=E5BCB904D2F45B52E252BF3E13C7C7B6 <-- エフェクトグラフィックス 動き・流れ・質感の表現カタログ (Effect graphics catalog for expressing movement, flow, and texture)
https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/nyvor6k07alv0gl/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg (English AI translation, gray pages).zip (250 MB)
https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/4lbqtgdbhjokd4m/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, gray pages).zip (962 MB)
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More More:
https://www.mediafire.com/file/99v4wtjems7ohh9/ <--Pencil tests from Andreas Deja's YouTube channel (789 MB)
https://mega.nz/folder/bCQWATAI#sn4YaZD2m1zoFkser2Pqwg <--Deja View siterip (Disney production art, sketches, and pencil tests) (6.20 GB)
https://www.mediafire.com/file/bwmi5qs6ec766ay/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (新 作画).pdf (258 MB)
https://www.mediafire.com/file/irwr59a4volzxft/ <-- Shingo Yamashita & Kenichi Kutsuna - Shin Sakuga book (English AI translation, gray pages).zip (84 MB)
https://www.mediafire.com/file/ukfpozobd068f59/ <-- Yoshida Tips for drawing a woman in 10 minutes 250.zip (209 MB)
https://www.mediafire.com/file/hrv1uul5ah4o8qs/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses.zip (441 MB)
https://www.mediafire.com/file/kj6w6b3zrnepvrd/ <-- [Shinofusa Rokurou] Pose no Teiri - Theorem of Poses (English AI translation, gray pages).zip (615 MB)
https://www.mediafire.com/file/ez4xoyu4ukxu4py/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg.zip (48 MB)
https://www.mediafire.com/file/9i84sfhu1r9xal8/ <-- アニメーションのエフェクト作画テクニック by Kazunori Ozawa_jpg (English AI translation, not gray).zip (260 MB)
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754.9 KB GIF
more more more:
https://www.mediafire.com/file/t5po6d5rcxla3wc/ <-- Effect Graphics Motion, Flow, And Texture Representation Catalog MDN.pdf (78 MB)
https://www.mediafire.com/file/if301p3vphlnb4p/ <-- Effect Graphics Motion, Flow, And Texture (English AI translation, not gray).zip (203 MB)
https://www.mediafire.com/file/fxp8mmjk0pkv9a0/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen.zip (194 MB)
https://www.mediafire.com/file/f82eshw73ogtoes/ <-- [Tatenaka Junpei] Super Sports Dessin Kihon Hen (English AI translation, not gray).zip (135 MB)
https://www.mediafire.com/file/p867655gluf87n1/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters.pdf (48 MB)
https://www.mediafire.com/file/k2jxjgwlow7mrak/ <-- [Junichi Hayama] Animators' Sketches - Heroine Characters (English AI translation).zip (150 MB)
https://www.mediafire.com/file/j7z51r9b0i617i0/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters.zip (36 MB)
https://www.mediafire.com/file/ckkq2to5xxlphcb/ <-- [Junichi Hayama] Animators' Sketches - Muscle Characters (English AI translation).zip (145 MB)
https://www.mediafire.com/file/v741ccbs5ax84kv/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters.zip (170 MB)
https://www.mediafire.com/file/eyo28ksw72xxlnf/ <-- [Junichi Hayama] Animators' Sketches - Battle Characters (English AI translation).zip (148 MB)
https://www.mediafire.com/file/zv4sh0abpp3a3uy/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique [Digital].zip (47 MB)
https://www.mediafire.com/file/c5ndr71ojztcki2/ <-- [Junichi Hayama] Anime Character Drawing and Design Technique (English AI translation).zip (163 MB)
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More More More more:
https://www.mediafire.com/file/i1lbpfa2gqimrx0/ <-- [Xiao Weichun] Human ANatomy For Artists.zip (43 MB)
https://www.mediafire.com/file/xobelbbggq08t2k/ <-- [Xiao Weichun] Human ANatomy For Artists (English AI translation, not gray).zip (344 MB)
https://www.mediafire.com/file/uh74hymunbvb34m/ <-- [Xiao Weichun] 游戏动漫人体结构造型手绘技法.pdf (35 MB)
https://www.mediafire.com/file/nqedd9dyekv8zbc/ <-- [Xiao Weichun] 游戏动漫人体结构造型手绘技法 (English AI translation, not gray).zip (394 MB)
https://www.mediafire.com/file/vuaodlwnqyyg4s6/ <-- RockHe Kim's Anatomy Drawing Class.zip (113 MB)
https://www.mediafire.com/file/j4febdvfrkes0xi/ <-- RockHe Kim's Anatomy Drawing Class (English AI translation, not gray).zip (1 GB)
https://www.mediafire.com/file/c7d20pk7oxl1m9n/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing.pdf (54 MB)
https://www.mediafire.com/file/1hae05zik1dwen9/ <-- [Bong Choon Sik] Easy-To-Learn Human Body Drawing (English AI translation, not gray).zip (203 MB)
https://www.mediafire.com/file/3niwtb5mq7mkby5/ <-- [Bong Choon Sik] Action Drawing.pdf (414 MB)
https://www.mediafire.com/file/gaeao46egxuf5z8/ <-- [Bong Choon Sik] Action Drawing (English AI translation, not gray).zip (383 MB)
https://www.mediafire.com/file/rzbojqxvrxvrn0i/ <-- Hands taught by Takahiro Kagami with all his might.zip (39 MB)
https://www.mediafire.com/file/x7ahigmriab3bj8/ <-- Hands taught by Takahiro Kagami with all his might (English AI translation, not gray).zip (180 MB)
https://www.mediafire.com/file/dvdyi21mwhjzv6k/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (animator_kadai).pdf (102 MB)
https://www.mediafire.com/file/85psk4cj92myon5/ <-- Animator assignment collection (aja.gr.jp jigyou ikusei workbook) (English AI translation).zip (67 MB)
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More More More More more:
https://www.mediafire.com/file/kuwxpmt70zoufg8/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics.zip (207 MB)
https://www.mediafire.com/file/vaq5juvgrp9hafr/ <-- [Sachiko Kamimura] Encyclopedia of Animation Basics (English AI translation).zip (285 MB)
https://e-hentai.org/g/2382313/e5bd4953ad/ <-- [Hitoshi Ariga] Megaman
the japanese links end here following is more generalized resources
https://www.mediafire.com/file/mw5cy6kzak4l6bs/ <-- [Mike Mattesi] The Force companion_ quick tips and tricks [Digital].zip (61 MB)
https://www.mediafire.com/file/npk7txn52fden2e/ <-- [Mike Mattesi] Force Companion Sketches.zip (25 MB)
https://www.mediafire.com/file/wgfxhqw2p095ede/ <-- James Baxter animation pencil tests 2022-11-04.zip (82 MB)
https://www.mediafire.com/file/f9i8ng69f0nh2nv/ <-- named Model Sheets (1.64 GB) mystery link
https://www.mediafire.com/file/1wzhjbta2189fpu/ <-- G.I. Joe - Field Manual v01 (2012) (digital-Empire).cbz (228 MB)
https://www.mediafire.com/file/n3wpuqhwabckxl7/ <-- G.I. Joe - Field Manual v02 (2013) (digital-Empire).cbz (226 MB)
https://benzilla.com/uploads/StanchfieldBook.pdf <-- Gestures for Animation
https://mega.nz/folder/1KMyxJiR#nWoZTtGHDxlOzKH6A2h5ww
https://archive.org/details/adobe-flash-professional-cs6 <-- Adobe Flash Professional CS6
https://drive.google.com/file/d/1H2inPVHju47b8jzYxh2HPEonMfSonhru/view <-- Introduction to Japanese Anime Industry
https://www.mediafire.com/file/fu6q8y2itqup6vz/ <-- zurbrigg Keyframe Pro v1.15.1 (x64)-fixed.zip (41 MB)