Thread #7884287
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HAPPY FIGUARY!! Draw 30 of fig every day until the end of feb!
Figure drawing is a fun and good way to get better at drawing humans.
Some free resources:
https://quickposes.com/en/gestures/timed
https://www.quickposes.com/en
http://reference.sketchdaily.net/en
https://quickposes.com/en/gestures/random
https://www.characterdesigns.com/non-nude-photo-index
https://www.lovelifedrawing.com/tutorials/
https://app.posemy.art/
https://line-of-action.com/practice-tools/hands-feet-practice
https://www.rkgk.org/
Might as well check the archives and active /ic/ threads for references:
>>/ic/thread/7019067#p7019080
>>/ic/thread/2015637
>>/ic/thread/6864584
>>/ic/thread/2023233
https://4chanarchives.com/board/ic/thread/2015637
Previous thread >>7827523
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>>7884378
Only the structure or rendered? Timed figures are great for building speed.
Can I get some tips on taking better pictures of my drawings?
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Hands are hard. I don’t feel in control when drawing them.
7884579
lighting, use a diy diffuser to get even lighting.
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>>7884813
This is incredible! So much ref inspiration. I used the crouching girl on the bottom for picrel. This is amazing.
>>7884847
I have a dump thread here >>>/i/824791 Though I need to update it
>>7884579
Nice pencil shading!
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Idk how to word this but do you guys have any youtubers you watch specifically for figure drawing? There was this one small channel korean youtuber that would post his daily figure drawing sessions and his references would be in the video but I never subscribed to his channel and I cleared my internet cache recently which reset my youtube algo
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>>7880872
14, 15, 16, 17, 18, 19?? I dont even know what days these are. Just going to dump it
>>7885044
Dear lord in heaven, that /i/ thread is fucking legit
>>7885060
I hate watching other people draw. Somebody made me watch vilppu do this figure drawing and I was screaming the whole time. I fucking hated it. I dont know how people can watch somebody else draw its fucking maddening.. so short answer = no
>>7885073
I’m jealous. I feel like you used to follow me around and reply to all my drawings with the same comment.
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>>7885073
>disgusting sick fuck
Anon, I sincerely and wholeheartedly apologize for my fucked up misuse of this high art craft. Please take picrel as a token of my appreciation towards you. You deserved more. I'm sorry.
The violinist is playing this:
https://www.youtube.com/watch?v=GEhc0cqXsYA
>>7885439
OH MY GOD.. I don't know which one I like the best, that epic chun-li or the striking Cammy
>Dear lord in heaven, that /i/ thread is fucking legit
Thank you so much Table! I didn't know /i/ had a 300 image limit too. The thread is falling short of all of what I wanted to post there.
>>7885149
>Thanks! I've seen your stuff for awhile now, looking good keep it up.
Thank you anon! That's really motivating for me, thanks again.
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>>7885617
I've been looking at your drawings in the threads and I love them. They remind me of Balsamique. One day I hope to at least reach a fraction of your skill.
>>7881240
NTA. Steve Huston has 2 figure courses in the IC torrent ("Constructive Figure Drawing" and "Constructing the Figure"). Which one should I start with? I'm a complete beginner.
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>>7885922
Thank you, I still think I'm "missing the point" of these exercises, or something like that. Am I being paranoid?
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>>7885044
Thanks!
>>7886058
Looks nice, but you won't be able to escape drawing faces for long. Also, I think you should really darken the pinches so they look with more depth.
>>7885952
Constructive Figure Drawing teaches really basic stuff, it's really good. The other is when you already know a bit more about form and gesture.
I began with the former.
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>>7885439
Day 20 - i watched all the evangelion rebuild. Mari was the best, she deserved better than Baka shinji.
>>7886243
Im not a foot guy, but even these footsies are too small for me
>>7886219
Yeah you are probably paranoid. Just enjoy the draw
>>7885979
These are fucking legit
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>>7886484
Day 21 - drew that girl from the ic thread
>>7886214
Lol i cut off the heads like this all the time. Redraw it next to it if your spacing is off. It’s like getting a extra life and another try.
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>>7886484
>Im not a foot guy, but even these footsies are too small for me
They look bigger on my sketchbook (they're still too small tho), the pic's angle fucks them up. I need to get a scanner or something.
Are yours done trad too? They look really crisp.
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>>7886489
Day 22 - the kids were drawing XJ9 on discord
>>7886494
Ya i am trad. Pencil and paper. I am using a scanner. It helps a lot. It sucks for picking up hot pink and reds. I have to post process to get the colors back. But for pencil sketches its great - chef recommends!
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>>7886535
Day 23 - I guess i am a day ahead. i asked chatGPT to draw an XJ9 EVA unit and it was so bad that i just drew it myself. Ive never been so upset with a computer before
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>>7886535
>>7886536
Amazing stuff per usual, I love your design decisions
>>7886489
Getting the full fig onto a paper is my biggest recent challenge, it’s crazy. Good idea though.
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>>7885952
THANK YOU SO MUCH!!! You're too kind! Yeah, I take things from Balsamique and Roninsong and other niche artists that I find around. If I like at least one of their pieces, I'll take something from it. lol.
>>7886484
This one looks SO COOL. It would be a dream to be able to draw stuff like this for real. I would put it on a frame.
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>>7886882
>..I'd be lying if I said your composition wasn't phenomenal
REALLY??! Waaaoow man, thank you so much! That brings me joy. Do you have a request for a figure day in this Figuary event?
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>>7886548
I used your figure as ref, thanks for the inspo!
>>7887074
=) .. Thanks!!!
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>>7886409
https://filebin.net/3krdjsfnaoas8pnw
>>7886484
Thanks, yours are always so interesting! I always struggle with coming up with ideas :/
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>>7884813
Two years and you can already draw better than me. I ain't the least bit jealous, believe you me. I'm proud that it clicked for you, man. What's got me most excited is the linework, so raw and bold, full of energy. Keep it up.
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some more figgys, it kinda feels like i dont get much further with what im doing, anyone has some recommendations ?
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>>7884287
To whoever did the OP's figure, thanks for the ref!
>>7887204
b..but.. that one was like one of my best works... I feel so confused.. Are you trying to provoke "art dysmorphia" on me? That would be very cruel actually... I love drawing so much.. maybe I should s..stop..
>>7887368
You're doing fine IMO. Those figures are excellent but I'm sure you can feel there are little things off in them, here and there, very subtle details. You're in that point when you know you are good and you feel the itch to do other fun stuff. And you can totally go there of course, but don't get lost in it and forget about these important exercises. Look at this guy >>7887198 >>7885979 how loose and confident those lines are, he grind so much already that those figures look like beautiful signatures, his strokes became artistic. You're in the same artistic vibe, but your stroke's artistic confidence is not at that level yet. Whatever you do, or path you choose, you will get good at it, anyone can tell, Just don't get burned out, and always keep it fun. Try to always come back to figure drawing if you feel lost on your artistic adventures, it will put you back on track instantly.
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>>7887368
>anyone has some recommendations ?
more detailed studies that take longer per figure and limb, and even anatomical studies of the muscles, tendons and bones below in order to understand more how the beef is made so to speak. bridgeman can be complicated for beginners, but you are good enough to get a grasp of what is being shown and taught. but essentially from your level on its just a matter of repeating and doing a lot in order to advance. just keep on drawing and compare your old and new stuff every now and then for a little confidence boost. it usually isnt that noticeable if not put side by side.
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>>7886484
>you are probably paranoid
Alright, I'll take your word for it. Very nice work by the way.
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>>7887277
Thanks! I do try to make the linework graceful, so glad other people take notice
>>7887402
Thanks for the glaze
>>7887368
Either think of people in structure such as boxes and ovals and place them in a space with perspective. OR what I do normally is train to see shapes with volume and then kinda measure them compared to other shapes. Also Take your time too I find 5-20 minute figures the best.
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Still doing stuff no construction. Getting better I think. Trying to get as few lines as possible. More successful with some figs than others in that regard. Deliberately using reference where the model is scrunched up so I have to get the silhouette really correct.
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>>7887402
yeah i see what you mean, my lines are more on the scribbly side but i also hate to ctrl+z 40 times to draw one line. I guess i just keep going and hope for the best.
>>7887414
i mean i did that here and there, and also did some anatomy, but never fully commited to it since it is so fucking boring, but i guess i can´t get around doing that huh
>>7888212
desu, i really hate the box stuff, i use construction in some way but i would prefer to hone my intuition for what looks right or wrong, and not going full basic shape people, because when i start drawing boxy people it kinda fucks with my ability to make a human figure out of it
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>>7887146
No problem anon! Lovely work. OG artist is Paul richer btw , his women are great
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>>7887585
Lovely figgies!
>>7887862
That lady laying in the middle is amazing. Saved.
>>7888212
Your stuff is absolutely incredible. Such a beautiful and elegant way to convey form and gesture.
>>7888215
That ass shot on the upper right figure is my favorite itt. Saving this one just for her!
>>7888534
That's a lot of work! amazing versatility!
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>>7888215
Worried I'm getting a little too erotic/not figure-y enough for this thread. Just some painting studies I did this evening.
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>>7888727
>That lady laying in the middle is amazing
Wow, thank you so much! I think your work is great so to me that's some high praise. I'll keep on trying my best.
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Time is running out on the figuary thing, for a change I'll use some refs to do a quick sequence of 8 pics 18 to 26. That will speed up this thing.
>>7888730
Don't worry man, those pics look artistic, classy and beautiful.
>>7889038
No prob anon! And thank you so much for your kind words! Your use of lines is very nice, it reminds me to this artist: https://www.youtube.com/watch?v=6vQhujX4Zpk
>>7889274
Cool figure and pose
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I like how this one came out, but left guy's head is a bit small, I think.
>>7888212
Is upper left an OC? Looks really cool.
>>7889038
Upper left's face is really serene, I like it.
A lot of Sketchdaily references to me seem really stiff, have you noticed that?
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1 of 8
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2 of 8
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4 of 8
Later today, I'll finish the other 4 of this sequence of 8 pictures.
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>>7889537
What a Fucking retard >_<..!!! 1 of 8's Typo fixed.
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>>7889536
>Upper left's face is really serene, I like it.
Oh thank you, your pic looks great.
>A lot of Sketchdaily references to me seem really stiff, have you noticed that?
Can't say I have actually, but maybe that explains why I don't have that much trouble using them. Guess I ought to find more lively references?
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I'm an NSFW twitter artist so I guess I drew everyday this month. Quick practice I did today
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5 of 8
>>7889780
Nice hatching work! And feet!
>>7889536
Impressive drawing piece!
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Back to drawing, figure skating is really good for keyframing and adds a sense of force that’s hard to find in other artistic disciplines. Alysa Liu totally crushed her routine. Love her energy.
>>7889540
I like this one, good job
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>>7890055
I really like it, it makes more sense to me. It feels like sculpting. I found it a few months ago on X japan as “lasso tool sketching", but it’s nothing new. It’s really just the digital version of sketching with diluted gouache or oils. Here’s an example of Vilppu using this method a decade earlier.
https://www.youtube.com/watch?v=O0Sm4A17jec
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>>7890045
>I like this one, good job
Really? =) Thank you so much!
Cool construction method! Nice legs!
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7 of 8
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>>7886536
Day 24, 25, 26, 27, 28, 29 (all studies) - its a motherfucking leap year this year. Good figuary boys and girls!
>>7887047
My favorite right here
>>7887198
Damn the shading makes them even better
>>7890045
Shrink the head a little but otherwise, super cool figgie sk8r gurl
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>>7884287
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8 out of 8 on this sequence. Day 25, 3 more left. Maybe some of this Figuary thing will bleed into March.
>>7890125
>My favorite right here
Thank you table!! Many nice things in that collage, that yoga girl looking at her own crotch is inspiring, it will be my day 26... congrats on the Complete Figuary! You did it again King!
>>7890154
Oh, you're back again, what a great day! SAVED
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>>7890125
cool work, many little details I like.
>>7890154
top right is really nice
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>>7888212
>>7887198
had to slap together a fig just to post here and say
DIE DIE DIE
born with talent, never known struggle
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>>7890274
i was planning to do her (heh) before the thread was purged probably for wrongthink. i think i'll squeeze it in tomorrow (hehehehhhheheehehee)
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>>7890411
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Two.. more.. to.. go.. there's .. still... time..
Fuck, I think that I ate something bad, that ain't gonna help with my last two Figuary pics.... UuuRGHh...
>>7890394
Oh my god! That's so beautiful! Appeal level on point as usual
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I refuse to post without drawings.
>>7890394
My favorite on the thread so far. Incredible hard pose with tons of ambiguity. A few things to watch out for:
- your understanding is correct that the knee and foot usually point in the same direction, but when the figure is under heavy load the ankle breaks as it disperses the weight, making the knee and foot point in different directions. You will notice this in weightlifting, dancing, and skating.
- I think you are losing volume in the way you are joining the arm and torso. In yours, it feels like you are only joining them at the deltoid, which makes it look a little flatter. There are some muscles that attach from the scapula to the humerus that add volume to that joint, like the teres minor.
Amazing work. The base value is adding a lot of solidity to your drawing.
>>7890411
>>7890414
Love her, I haven’t been this excited about the discipline since Yuzuru. Draw anon don’t hoard references
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>>7890154
>>7890218
time for drawing is scarce, great stuff btw, you post so often and so consistent
>>7890274
thanks, great stuff, love the leg shapes
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Just one more to go... almost there.
>>7890573
>I refuse to post without drawings
Based drawfagholic.
I love these scribbles!
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Day 28, Finally. >>7890414 This ref reminds me of the end in the movie RONIN.
>>7890622
>great stuff btw, you post so often and so consistent
Thank you so much!!! Big fan of your style! I just keep things as simple as possible. The fun part happens when I'm not even drawing, and some silly idea clicks and I really want to draw that. So when I draw it, I do it really fast, and it isn't a burden.
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>>7890573
you could've given me feedback without needlessly gassing me up, man... thanks for pointing out the mistakes, though. this general would be a worthwhile place to post in if people helped each other out
that said, I don't think the main problem with my figs are the anatomical mistakes. I could edit the knee and the shoulders, and it'd still look bad. there's something more general that is wrong with my process, how I understand figure drawing
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>>7890622
>>7890784
fun over everything is the best
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>>7888212
could you explain or give an example of what you mean by seeing shapes with volume because that just sounds like volume. im guessing that means intimate familiarity with anatomy and forms such that you just know the right shapes to use? i know you studied Hampton at first, so where you are now seems quite divergent from thar. also please share the brush again, link expired, thanks!
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>>7891725
https://filebin.net/ap7briszolxq5n3r
shitty example pic but break down your reference into shapes, abstract or follow the anatomy doesn't matter how you break down the body. Then all you need to do is draw those same shapes when you draw your figure and compare them to your other shapes to build the figure and get correct proportions.
Also yes wrapping lines/volume kinda same thing.
Good fluid looking shapes above all else
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This was mostly a muscle study but I ended up refining it more as I went on. May I have some advice, bros? Especially on how the breasts react to the pectorals.
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>>7890411
I don't know how the torso twist works here, in terms of describing it with line. thankfully the dress hides it. if I were to draw this fig naked, I would fail. and the skirt is a mess
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>>7892135
>don't know how the torso twist works here
i think you did it right. if you use the box approach of putting it in perspective, its a twist to her right and her bottom is twisting left, but its very subtle. you pronounced it a little more, therefore it might feel off. early on in the bridgeman anatomy book there is some good hints regarding twist, tilt and bending of the body
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>>7890414
this one was hard and fun. still takes me an hour+ to draw a single fig
>>7892730
:)
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>>7892734
nah man, I know which way the chest and pelvis are facing. my problem is transitioning from construction into an actual drawing, what LINES to best use when describing form, in this case the torso twist. a drawing is a collection of LINES. here's that fig, but without the dress. see how the LINES on her torso look bad?
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>>7893200
>still takes me an hour+ to draw a single fig
i'd try some faster ones next to the detailed ones
>>7893203
>see how the LINES on her torso look bad?
i wouldnt say bad, just a little too much towards her right. the source is almost front facing and her pelvis/hip is less pronounced on that side as well in the reference. this also makes your arm more outwards facing, obscuring the twist in the gestalt of the figure. theres less gravitiy to the movement just because of some minor changes in angles/twists and bends. these refinements will come with time and constant repetition, i wouldnt worry too much about this figure and move on to the next one and the next one and the next one till it feels right. your second one >>7893200 already looks a lot more interesting and right, but the reference was also a little more interesting. just keep at it
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>>7893234
the LINES, dude. what LINES do I put onto the torso. see that triangle under her tit? why did I put it there? to mark the bottom of her ribcage? why a triangle, why not a line, not a square, why even mark it even
>if you feel its bad, always go back to the reference and compare
she has a dress on, I can't see her bare tits and tummy. and that would make no difference regardless. we irl humans, we're not made out of LINES, there's nothing for me to compare my drawing with
this is why I will never improve, people just don't get what I'm struggling with
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>>7893240
>this is why I will never improve
its just one figure, keep drawing. as i said the torso twist is subtle and you didnt curve/bend it enough, its generally also shorter and you didnt angle her right arm correct, thats why it feels wrong to you. you can clearly see it when putting them side to side.
its just a manner of paying more attention and taking your time.
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>>7893240
I'm not sure if this is what you meant, and I can't really imitate your artstyle fully but this is what I would do. Try it out.
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>>7893240
Something like this, maybe?
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>>7892086
>I have some advice, bros?
Build up a reference pack of bodies worth knowing. Bodybuilding is tricky, and contemporary bodybuilding even more so. I personally find it grotesque. The only modern example I can find that I like so far is Barbie Titus. From the golden age, I like Rachel McLish, Cory Everson, Melina, Keltaniemi, and Elisa Pecini.
>Especially on how the breasts react to the pectorals.
They don’t, that’s why boobjobs are so prevalent in female bodybuilding
>>7893203
>>7893240
>>7890932
Calm down a bit, your attitude is a little annoying. Keep an écorché or shadow map of the body at hand, this one is really good because it isn’t even an écorché, yet it still has a lot of meaningful information.
Proportiestudie_van_het_lichaam_van_een_vrouw_Teekenboek_der_Proportie n_van_'t_Menschelyke_Lighaam_Propor tions_du_Corps_Humain_(serietitel), _RP-P-1907-4824
Stop fixating on lines so much and focus on shapes and angles. This is good advice >>7891783.
The problem with those refs is the lighting.
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>>7893539
I don't like bodybuilding either but ripped fictional characters turn me on. (Not hyper tho)
For that one I used pic rel for the figure and male references for visualizing the muscles.
>They don’t, that’s why boobjobs are so prevalent in female bodybuilding
I either thought the fat got really focused which makes it seem like a deflated balloon or expanded and made the pectoral seem bigger.
I went with the latter.
That shadow map is really good btw, any similar resources?
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>>7893200
def start spending less time on figures. You should have a good mix of 5 min 20 min and hour+ thoughtful studies. Shorter ones should focus on shapes and gesture, while longer ones the more you should favor structure and anatomy.
>>7893240
Its up to you on how you show 3d space on a flat plane. Lines, shapes, shadow, they are tools and a mix of all of them are good. They just require knowledge of more anatomy.
your doing good for sure though forsure. I would study renaissance statues for any studies on the ribcage and pelvis, they show it very well.
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There was an illustrator from like the 1800s to the 1930s who made drawings that looked like they were literally in the middle of moving. He would use speed lines on the entire figure. The ones I saw were in black and white. I remember one piece being a guy spinning. Does anyone here know who this guy is?
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I'm getting messier but more confident at the same time, it's a strange kind of feel
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>>7890394
I tried to redo this fig, but the correct lines still escape me
>>7893281
>>7893285
so it's just that? guess I overcomplicated it in my head
>>7893539
>your attitude is a little annoying
what's annoying about it? anyways, I understood nothing of what you've written in your post. how is a shadow map supposed to help me put correct lines onto the torso, what information am I supposed to gain from this
>Stop fixating on lines so much and focus on shapes and angles
the post you've directed me to is all lines
>>7893605
>You should have a good mix of 5 min 20 min and hour+ thoughtful studies
why would I impose a time limit onto myself if I can't draw a good fig without one
>Its up to you on how you show 3d space on a flat plane. Lines, shapes, shadow, they are tools and a mix of all of them are good
so no actual, practical advice on how to apply them? damn. your pic is all lines, again
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>>7893576
i expected more from that pack when i saw the teaser, but there is some interesting things in there. the way her ass kinda turns into a rectangle in this pose/perspective is peculiar
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>>7893830
Isn't that normal by the way the female pelvis extrudes?
These are three different reference packs.
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still on it. imagine me doing this on a time limit lmao
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>>7893772
shapes are lines bro a triangle is just 3 lines. Find shapes you like through drawing its take awhile. Ovals for ribcage, upside down triangle for pelvis whatever. Then just stretch and manipulate these shapes. Where there is compression line weight go up and crease the form. Good example is between the ribcage and pelvis one side is stretched and one is compressed. The compressed side will have lines at kinda a 45 degree angle following along the form, decided by the perspective if your looking up or down on it.
bro your figs are good stop bitching the reason is more mileage the faster you draw something the more of that thing you can draw if you draw 600 5 min figs 300 20 min figs and 100 studies you will be very good. But at the same time it has to be thoughtful right like ask yourself question why is this doing what its doing. and figure it out yourself. stop asking other people so much of their opinion it can only help you so much. experiment on your own bro
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>>7893908
>shapes are lines bro a triangle is just 3 lines. Find shapes you like through drawing its take awhile. Ovals for ribcage, upside down triangle for pelvis whatever. Then just stretch and manipulate these
that part I get. it's not always apparent what those shapes should be. I've tried studying other artists, but each uses diffrerent shapes and lines for the same body parts. you say to experiment, which is true, but I've been at it for years upon years already. I just need a little help. there has to be a method for choosing lines.
>bro your figs are good stop bitching
are they as good as these?
>>7890125
>>7888212
you tell me to draw 600 5min figs, but if I can't draw 1 10hr fig, by the end I'd be proficient in drawing 600 bad figs. there has to be a good baseline for what I'm able to draw
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>>7893915
>are they as good as these?
no, because they've understand anatomy and simple forms and can manipulate them. Its broad knowledge. Doing 1 hours figs wont help if you don't know anatomy, perspective, fluidity, motion.
You learn these things by doing everything slowly. 5-20 min figs, 1 hour studies, 10 hour illustration. Simplest way to do this is every 3-4 days focus on a particular area, get better at that and then you can add it to your 1 hour fig or whatever.
>image
these aren't figures but you'll get the point. All of these took 5-10 minutes not focusing on coping the ref exactly, just good shapes, readable silhouettes. You get way more out of doing a lot of quick things for the intended purpose of learning.
idk what more to say bro if its just a simple hobby there's no need to go crazy. If you have the passion and drive you'll figure it out
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>>7893923
>no
first honest thing said over this whole conversation. I really had to work for it
I have a working theory that, the better at drawing someone gets, the less sincere and helpful to others they become. you've only left me with bread crumbs
>you wanna get better? study idk
you think I haven't been studying? figure drawing isn't a breeze for an average joe like me. I often get stuck. but you've never known struggle. you get it right on the first try, and fill whole canvases with figs
end result, I still got no idea how to draw this ballerina fig properly
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>>7893976
I hope this isn't bait, but Anon is telling you HOW to study, he's not being vague at all.
We all struggle here, do you really believe anyone here is one of those twitter 13 years old with perfectly rendered images? Of course not. Don't be an asshole.
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>>7893976
do bridgemans constructive anatomy studies. copy the drawings and read the instructions then copy again and read again till you can do it on your own. its about 150 pages of drawings i would say, i'm halfway through the book making my own hard copy (drawings only) just for fun. its very much linework only, i'm sur it'll help you understand better. just draw.
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>>7894135
its not that weird, because once youre at that level (somewhere around /int/) you only start to notice how much more work its going to take from then on. as a /beg/ you are still rather naive to the amount of drawing it will take. the imporant thing is to not loose faith and just keep drawing and make comparisons, like draw something from a few months ago again to see if you can do it better now and then you know your struggle isnt for naught. its just not that obvious some time, because the grind obfuscates. just keep at it anon, keep on keeping on.
like a good police detective, the legwork and stakeouts are still part of good police work, going to the houses, the witnesses, gathering all the clues and putting them together. its a thankless job
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>>7894253
You will make a majority of your art gains from small and focused practice rather than large illustrations. Drawing 100 faces in the time it take you to draw 5 face illustrations, you will learn more perspective angles, face shapes and type. So basically the whole point is to do a lot of small drawings and every so often when you have absorbed enough you draw a bigger piece to put into practice all the smaller stuff you learned.
I usually focus on faces, figs, illustration/color, and rotate them. That way I'm proving in small increments on all sides.
>>7894241
I always say to copy the important aspects of a reference, like the perspective, gesture, and overall shape and silhouette. So its okay If its not, I'd aim for around 80% accuracy if that makes sense.
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>>7887402
nice one.
>>7893576
>>7892086
careful when placing center lines. if you get those wrong you'll have a much harder time constructing the figure accurately, especially in detailed drawings like that one. and you lost the perspective of the reference. drawing a bunch of quickish studies should help you get a feel for that.
if you're into drawing beefy characters you'd benefit from looking closer at anatomy. do ecorches, drawing on top of photo references, try to identify the muscles and bony landmarks you're looking at/drawing on top of, learn where the most visible muscles insert/originate, that sort of thing.
morpho has a good primer on how fat sits on the human body in one of the books.
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>>7894917
no tracing. i do a rough sketch like pic related and then refine in passes.
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>>7893576
Quick doodle cause why not
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>>7895324
LOL How dare you to dare me to draw my all time crush! It's like asking me to, to.. uuuhh.. I don't even know! xD
But you're right, I explained many time why I do this crappy low res style just to be as fast as possible. I just saw those pics in sequence and thought about an idea, to go with the poses, and knock out ten days in one day or something.
On Picrel I'm using the whole canvas (3000px) just for her face (bust). In those other pics I'm doing full body tiny figures with a height of 1000px aprox. I'm using the same hard round brush but at 5 pixels size. On those other pics I'm using only a 3 pixel brush size. The difference is HUGE, when you go up in size it changes your whole game and style even. BUT, of course, I can't be as fast. Those fast pics I can do them in I dunno, an hour? Maybe? This one I did it fast, maybe half an hour but, it's incomparable to the amount of stuff that I can do in the same time cutting all corners, and going full cartoon on a much smaller size. Sorry for the tl;tr, I don't get much feedback here and I don't get any fun requests like this either. I hope you like your Danni in peril
>>7894913
>nice one.
THANK YOU SO MUCH! I'm amazed by that figure there, a fucking treasure. SAVED. Gonna be studying it...
>>7894936
She's cute!
>>7893923
>>7894766
I'm obsessed with your work, thank you so much for posting these here! Saving all of it!
>>7894081
Amazing value exercise!
>>7894035
This is mega cool!
>>7893772
>>7893905
>>7893976
Oh wow! I can see the whole process! Thanks for sharing!
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>>7895362
>This is mega cool!
It's pretty edgy, but thanks!
>>7894913
Yeah, I kinda lost the perspective on the torso since I didn't really get how the more muscular pectoral-shoulder would cover the clavicle. That part fucked me up.
I'll add ecorches to my routine. Should I do some of them timed?
>morpho has a good primer on how fat sits on the human body in one of the books.
Cool, may you know which one?
Thanks for the advice and cool drawing btw.
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>>7895388
i'm not sure there's any benefit to doing timed ecorches.
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>>7884334
You’re not drawing anything close to a completed figure in 1 minute. Look up Vilppu’s and Houston’s gesture drawing videos on the New Masters Academy channel. 1 minute gets you a quick gesture at most
>>7884378
This on the other hand is too slow, set time limits for yourself until you can do something reasonably complete in 5-10 minutes
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honest thoughts?
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i was gonna lie and say i ran out of paperspace, but i lost concentration towards the end and i didnt want to draw her hooves as well
>>7894913
transcending even the model, very very good. inspiring
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is it possible to achieve more for 60 second gestures compared to what i have right now or do i need to start doing longer sessions per?
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>>7893576
Search Lighaam proportions. Most of them are on Wikimedia Commons.
>>7893744
Nice work. Jack hamm?
>>7893870
That’s why having an écorché at hand or muscle diagrams is important. Check them and make your own conclusions.
>>7896150
Yes, you can do more, just not yet. In each session, focus on a distinct, achievable goal.
>>7893618
Futurism is the art movement that focuses the most on dynamism and motion. I would start looking there.
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>>7891794
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Not a fan of this type of ref packs they feel plastic i don't know.
>>7891543
nice, but I feel you can push the gesture in the torso, they feel a little stiff. good work
>>7896678
nice work
>>7896611
take a better photo
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I'm getting into digital, but I'm not sure how to render (specifically skin), pic related, I guess the form reads more or less but my problem is that the texture looks off, it kinda looks like her ass is made of stone.
How do I fix this? What brush do I use (if this is even relevant)? I used a "soft" brush (one with transparency, so I could easily build the values up), but it does have some texture (the strokes next to the poopa show the nature of the brush).
When I draw using charcoal (irl I mean) I don't have this problem at all. Any help is much appreciated.
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>>7898072
Literally just make the brush even more transparent and spend even more time polishing, tweaking, and slowly building it up. It's easier in digital because if you fuck up you can just undo / erase without having to start all over again.
You can also try an actual default, plain, soft round without any texture. That tends to give you a more artificial and digital look, but makes it easier to create really subtle shifts in value.
There are also ways to "cheat" it with gradient fills and vectors, but I don't really use those much.
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Been visiting a figure drawing place, it's a lot of fun and quite a different experience drawing from life compared to a screen.
These were all short poses, a fraction of what I did that session. Mostly 3-5 minute poses so high energy, very dynamic.
Some of the more out-of-the-ordinary poses really can be a bit mind boggling to figure out but all in all it's great way to practice, with so little time it's easier to just DO and to stop thinking.
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I can understand toriyama
>>7898341
Looks good, but I think you will get more out of it if you start drawing bigger and probably start using charcoal.
>>7898072
Here are some posts from the past. Also, there was a guy in /feg/ last year who was trying to render like charcoal and was doing a great job.
>>7622953
>>7622958
>>7623120
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>>7898601
I sometimes bring A3 sheets though. And with these short poses it's a little challenging. But I want to try bigger.
I actually have done charcoal before! The problem is I don't know how to safely carry a bunch of drawings back home after a session like this.
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I’ve been doing 1 mins poses on shitty printer paper, my proportions are garbage but at least it’s fun and helps me to have a routine where I can just draw without thinking too much about it as a warmup
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>>7898601
third attempt, next will be better the relationship between stretching and tilting is interesting.
>>7898627
thanks still working on it but I will get there eventually.
>>7898649
sandwich them between cardboard, they are practice pieces don't get too attached to them.
>>7899048
good job, try doing some of them multiple times and with different time lengths.
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>>7884287
Not a full fig but I guess it halfway counts lol
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>>7897940
>nice work
thanks, same to you
>>7898627
>good flow, but work on making sure landmarks ie hips/rips are more rigid.
is it just a matter of more lines or different lines? can you show me what you see missing?
>>7899001
yes, im using Photoshop. its a pencil brush from "Lane's Drawing Brush Pack" and its simply called Graphite Pencil in the pack. The brush has shape dynamics enabled with pen tilt which can let you make thick or thin strokes depending on how you tilt the pen in your hand.
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30mins each. red gesture line not mine
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>>7899326
thank you, it seems like a nice brush pack but unfortunately photoshop's subscription based services are not for me.. I'd love to try it though
forgot to say that I love your work, particularly the flow of your lines, they just seem so deliberate and confident
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>look at ref for 1 minute
>draw it from memory
Would this teach me drawing without reference? Maybe I'm missing a step?
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2 min gestures
>>7897940
Ah yea I'm trying to improve my flow
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7899966
Give it a try, you need to learn how to test your ideas. Draw a control figure in contrapposto (or whatever pose you like) from memory, then do the exercise. After a week, test your progress. It could be even more interesting if the from memory drawings aren’t contraposto.
7899971
Those are nice, anon. Maybe something you could try is grabbing some of those figures and pushing the gesture further using the transform tool.
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>>7899183
>they are practice pieces don't get too attached to them
I understand this sentiment but for me they are more like study pieces, I usually pull out my drawings a few days after making them for proper judgement with fresh eyes.
Maybe I'll bring some hairspray and tissue paper.
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>>7899326
different lines, you have good flow and confident strokes and for pure gesture your doing great. But for better figs take more time to make your figure more full and less floaty, just meaning having a better idea of the structure underneath the flow(you'll automatically get better at this the more you do these anyway so). For your landmarks ie hips and ribs these figures are better. Just keep it up and add some box practice and some anatomy and your good.
>>7899971
nice good work
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How do I get this art style
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this was supposed to be a quick sketch that turned out pretty good so i kept building it out
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>>7901202
thanks!
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>>7900612
You could try to draw with the same tools, I reckon it's a silverpoint stylus, can be interesting to try. You do need specific paper so please research it a bit.
Also, the drawing itself appears to me like an Italian style drawing, emphasis on forms. Lines describing the forms.
Look up some high res drawings, copy them and learn from them.
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1 min gestures
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>>7901215
i could be wrong but i dont think youd see that large a space between thigh and hip on a seated figure.
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>>7902242
fair enough
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Here is a python program i use to time figure drawing sessions, each day I do 1 hour of figure and 1 hour of portrait.
# drawingtimer.py
import time
import simpleaudio as sa
# Time between drawing intervals in secs
restSecs = 25
# Drawing intervals in minutes
drawingLengths = [5, 5,
5, 5,
5, 5,
5, 5,
5, 5,
5, 5]
# Download start and end wav files and set the path here
start = sa.WaveObject.from_wave_file("./start_fixed.wav")
end = sa.WaveObject.from_wave_file("./end_fixed.wav")
i = 0
print("Session length {}".format(sum(drawingLengths) + len(drawingLengths)*restSecs / 60.0))
for l in drawingLengths:
i += 1
print("Start {}".format(i))
start.play()
time.sleep(l * 60)
end.play()
print("Break")
time.sleep(restSecs)
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>>7900544
Ty bro, you too
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I am new to figure study, am i doing this right?
5 minutes is too short for me so i couldn't finish some of the figures
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1 minute timed gestures
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>>7905452
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>>7905452
I would erase all the "shading", especially in the face.
And map out what is in shadows again but without filling it in. Like you drew the contours of the figure, the next step is to draw the contours of the shadows.
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are these okay 45 sec - 1 min gestures? i feel like they're better than what i've been doing but i'm also not sure if i'm still not understanding the assignment
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>wanna add life drawing on top of figure drawing
>only local place that apparently offers it has no clear details (how much, how long) on their website; only that the poses range from 30s to 10m
>I'm too autistic to call and ask
>open sessions a 3 hour drive away twice a week
>place that offers it seems like it might have a bunch of other cool opportunities
>and it's nearer to the bigger art stores in the state
>also bulk grocery stores to hit up in that area if I want to compound errands
... would driving 3 hours once a month or so be worth it for you lads? This is more hypothetical for me atp since my car is currently kill, but... yeah; planning ahead for when I'm less strapped for resources and trying to figure out how much I'm getting ahead of myself
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growth is tough. i want to move away from ballpoint pens but it's just so comfortable to me.
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>>7911860
>>7911851
3 hours is a bit much. especially for twice a week and with gas being so expensive right now.
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>>7911862
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>>7911860
You have really nice line confidence, likely from working in straight pen for so long. why not jsut experiment with other materials?
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>>7911860
I’ve never really understood this, experimentation is the best part of art. You never know where it’s going to take you. Chinese ink could be a great change for you. And it’s not just in art, fear is one of the biggest things that holds us back.
>>7911218
Good job keep going. try to copy and stylize figures as well.
>>7913813
nice work
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>>7913813
>>7914403
i do try other mediums. marker, colored pencil. harder to correct mistakes. construction really is everything. in a physical medium it's very easy to lose patience when making mistakes stepping over the line from salvageable to non-salvageable
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>>7884287
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>>7915430
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>>7915744
Like the other anon said it’s based off of AI slop. She chose the AI so I didn’t get to finish it
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How do I git gud at gesture drawing
Do I just do 100 1 minute poses a day
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>>7915910
It's an option but don't count on 4chan to give you the right advice.
Best can be to see figure drawing places, meet people who are better than you and learn from them directly. It's not easy to find the right people but either try or be your own teacher (which is also immensely complicated)
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>>7915919
Of course there are people that can help but the nature of this board is that you are more likely to be helped in a destructive manner.
Besides, not every talented person is also a good teacher, best you can do is study their work and try to understand how to reached a specific outcome in their drawings, especially their sketches.
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>>7915962
ok I'll first show some shaded arms, I find the muscles plus shading them difficult
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>>7915966
youve got some muscle proportion and insertion issues. reading/watching commonly recommended anatomy books/lecture courses would help if you want to drill down on that stuff. check out the courses thread.
if youre not interested in drawing defined muscles, focus on getting your overall proportions in order by doing lots of studies of varying lengths.
for rendering check out scott robertsons book on the subject.
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>>7915971
What exactly is rendering? Shading?
Also thank you, this is another with more shading
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>>7915974
Most of my knowledge comes from youtube tutorials. One thing that boggles me are shit like the extra lines you see from muscles or clothing folds or such, the organic work that feels natural, makes me wonder how they do it.
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>>7915966
Study Paul richer imo. You’ve got the details and forms down but the overall look of it doesn’t feel like an arm.
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>>7915974
I disagree.
But I can only share my personal view, shading is all about lightness and darkness, putting in the shadow shapes.
Rendering is more about edges, textures.
These things overlap to some degree but it's hardly the same thing.
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>>7915981
I was harsh with how I worded it, my mistake. It looks plenty like an arm, but like the other anon said it’s the insertions of the muscles that makes it truly look like an arm. That’s why I said what I said, it’s a good drawing
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>>7915994
I guess back to learning arms muscles, this shit is difficult, and that's just the arms, makes me wonder when I'll be able to draw the full body
and then there is the outfits
and the hair
and the face
and the perspective
and the environment
and machines
and shading
fuck man
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>>7916004
Don't just do simple excercises, practice your arms (or anything for that matter) but draw the lines with less pressure, a sharper pencil, way lighter. Don't be afraid to erase a little to clean it up. But go at it with a delicate touch and keep your drawing tool sharp sharp sharp.
You don't necessarily have to do every line in one go but learning to draw softly and cleaning up can help you judge your drawing better while also improving the end result.
Take a look here for example, it's a copy of a Bargue drawing done in pencil, the lines were done slow, with a light touch, and corrected when necessary. The end result is a lot cleaner this way.
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>>7916002
>can you point out the exact flaw in particular
There’s not one “exact” flaw, there are just various flaws, as every single piece of art. Don’t worry about that drawing anymore and just focus on drawing more and more arms in different ways. Worrying about the flaws in a drawing is what slows you down from getting to the next one
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>>7916016
Yeah no problem. Just a disclaimer but expect the arms to take a pretty long time to get a good understanding of. Took me a fuck ton of drawing them to get even a halfway decent one so I’m not being hard on you, I just said everything I said as someone that knows that the arms are a bitch to draw. If you ask me, they’re the hardest part of the human body to draw *consistently*, but not in general
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If you want to stick with arms, study this plate also. It shows you how a potential simplification can work.
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>>7916021
>>7916020
I know exactly what you mean. When I draw from imagination I tend to add some bullshit lines to make up for missed knowledge. I think just having a thorough understanding of the arm, both simplistically and anatomically, is best to find a means of drawing them that works for you
>>7916021
Very helpful, Bargue plates are top tier. Just keep doing different shit in general
>>7916023
What books do you need? You can find almost any art book online
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>>7915970
>>7915903
What do you think is a good time limit for gesture/figure drawing?
I'm generally too slow so I feel like I don't get much out of trying to do a pose in a minute, but I also want to get faster very badly. Would it be better to try and draw with a time limit where I can't finish, or to start at a time that lets me draw the figure more or less properly and try to cut down from there?
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>>7915901
Depends.
Can you draw from reference?
Can you draw basic forms?
If not, you'll waste your time like I did. Pic related is what you'll be at after about 400-500 gesture drawings and 200-300 figure drawings if all you do is grind that.
Had I had my observational skill down and learned basic forms, I wouldn't have wasted reams of paper and years just to still draw like shit.
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>>7884813
Haven't seriously drawn in years but your forms were so delectable I had to pick up the drawing tablet again.
Thanks anon for the inspiration.
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>>7916437
Lmao, no.
My /beg/ shit is inexcusable for almost 1,000 figure/gesture drawings. You get to my level by mindlessly grinding figure drawings because some random anon told you to. It's also what happens when you skip a bunch of steps and jump to gesture without first understanding form or proportion because a random YouTube video said gesture is good for beginners.
It's not.
Figure drawing is for /int/ artists. A /beg/ will see no improvement in their art if they skip proportion/form. Want the proof of this? See the picture I posted. I should've spent those months doing still lifes and learning perspective instead of grinding gesture drawings.
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>>7916636
If we math it out a bit, a typical comic page has like 6-7 figures
Let's ignore there's a lot more in comics than just figures, like backgrounds etc.
Let's also ignore that in a professionally made comic they are fully complete illustrations in a polished style and not just gestures
1000 figure drawings is the equivalent of like 150 pages of comic.
It's not nothing but pretty sure I had drawn more comics by the time I was 12. And it was not an extremely serious thing for me, just a hobby I did now and then.
Do you think I was anything near good when I was 12? No
Thing is you're not doing the wrong things. It's just you're playing catch up with people who have been doing this for DECADES.
Which means you have to work so much harder.
I don't understand what your plan is. What do you intend to do after you have your professional level skills or whatever your goal is, if you don't like drawing?
You think you would last as a comic artist if you balk at shitting out 1000 half-assed croquis drawings?
Go draw 1000 more.
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>>7916670
I don't fucking buy this bullshit.
Artists routinely show how fragile they are by their lack of ability to take harsh criticism and you're trying to get me to believe that these same people have the discipline of David Goggins? Shit doesn't add up at all. The only way this could be possible is if the vast majority of artists who are good at drawing genuinely did 10,000+ figures and enjoyed it, which means it didn't require discipline. If this is true, telling someone to use discipline for something that someone else got good at without discipline is incoherent. How do you know it works?
In fact, you don't.
You just admitted you were drawing your whole life, this means you're completely clueless as to how to improve at drawing as an adult who is just starting out. The process is not the same. Adults don't have the Dunning Kruger required to stay in /beg/ for 12 years. That's a luxury children have. When adults pursue a skill, there needs to be improvement within the first few years. This is entirely possible. It doesn't take fifty-bajilion years to get good at drawing like you people try to get others to believe. Of course, it WILL take that long if people take your bad advice seriously. They'll grind drawings for years, not improve and you'll fall back to either, "draw more" or "you're not supposed to grind!!!"
The whole idea of "draw more" is to offload cognitive load. Instead of thinking, you just say, "grind more." It's the easiest non-advice to give while preserving your ego. Because if you actually tried to give advice, and it fucking sucked (which is HIGHLY likely considering you've been drawing since you were a child and VIRTUALLY ALL artists who drew as children give absolute shit advice to adult beginners--you're proving my exact point in this thread right now), then that would be a hit to your ego. If you just fall back to non-advice like, "draw 1000 MORE!!!!!!!!", that helps you preserve your ego while saying absolutely nothing of value.
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>>7916720
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>>7916640
My dream was concept art became friends with some that I admired they were dicks and also saw through them the state of the industry. Started studying accounting and went to dj music shit and did a bunch of drugs. I'm kinda over that though and wanna go back to drawing now I guess
>>7916701
Soon there will be little capital value in art and all of your ideas will be synthesized into a god consciousness. So enjoy the process the true beauty of art is in the process not the product. All artists original get caught up in wanting to make a beautiful image but than the realize the beauty are the forms the strokes the way you hold the pencil. It's the tangibility read about 19th century to 20th century art and you will see this to be the case.
Unfortunately we have been cut off from their lineage by elites because they found artistic and spiritual freedom through practice.