File: 1771612211934411.jpg (2.8 MB)
Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw
**Strive for quantity AND quality.**
Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.
General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.
**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**
Recommended Resources:
https://pastebin.com/Yz2scAEc
/mmg/ - Manga Making General:
>>>/ic/mmg
Previous Thread:
>>7861986
Showing all 305 replies.
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File: More Xiao Hehe.png (833.8 KB)
>>7897466
Made another Xiao, just got the flat base colours on this one but I think I want to try rendering her this time, will look up more tutorials later. I tried messing with proportions more this time, made her hands and feet bigger, for the sort of character she is in the game I think it looks a lot better. Also gave her a different expression but it makes her look way way older for some reason kek.
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File: Illustration353.jpg (322.5 KB)
>>7902500
Cute heads.
>>7902644
Cute Xiao, try to make the fingers a bit stubbier and shorter, keep at it tho you're doing good work.
>>7903149
Rin is a piece of shit worse than that babylonian tier worm eaten incestuous whore of a purple haired skank. Nice drawing.
As for me, I tried my hand at some imagination drawing without any refs to take a break from the ball breaking grinding. Who knew that I have no idea how to position hair or how those Asian garbs actually look like without a reference.
She turned out cute at least.
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File: More Xiao Hehe Rendered.png (3.4 MB)
>>7903166
Thanks again anon, I tried something weirder with her hands in this one since she's kind of got freaky monster hands in the game but I'm still pretty newbish when it comes to drawing them so trying to make something that breaks the rules doesn't translate as well. I should probably watch or read some tutorials but to be honest when I do that I end up getting bored and just go back to drawing balls to the wall on my own again...
I like your art too btw, it looks very *soft*.
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File: Snipaste_2026-03-27_23-53-35.png (538.0 KB)
so, I watched third week's practice and the teacher said that only primary and secondary forms are enough now. Okay, should be faster, me thought. Tried to implement it (picrel) and to give less fucks about lines and... 40 minutes... again!!!!!!
how this shit can be real??! how can fags in figure drawing thread shit whole human figure in 5-10 minutes repeatedly?? while I fucking cant copy 30 lines in bloody 40 minutes
what the fuck
why
it may be me not get used to new display and to drawing on angled surface yet, but fuck, it sounds like fucking copium
shit is enraging and depressing
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File: nashidrop surtr copy.png (515.7 KB)
>>7907546
No that doesn't really count. Listen friend I think autistically trying to use this many geometric shapes to describe something this basic is genuinely fucking you over. Spending almost an hour on these doodle ass drawings is insane to me and I'm not sure if it actually teaches you anything useful. My foray into the Krenz method was extremely short because I found it woefully fucking inefficient for any study period. My advice for you is to ditch all of it except maybe the most basic outline and then just use your eye and your eye alone for everything. Try bargue plates or keep drawing anime if you're into that but seriously try ditching this bullshit with basic shapes for every little thing. It just slows you down. Here's an example of my work to prove I'm not just a shitter talking out of his ass. I copied this piece entirely by eye (with corrections after overlaying the drawings after I was done with a chunk of it) around a month or two ago and it took me 2 hours 36 minutes according to the CSP timer (and I suspect at least one hour of that was me desperately trying to copy those eyes because I suck dick at them but I can't recall the details anymore).
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File: bargueplatecontinued.png (1.1 MB)
>>7907788
And here's some basic bargues I did a few days back. This took me 1 hour and 30 minutes according to the timer. Recognizing basic shapes is cool and all and of course important but not to the point where you spend most of the drawing time on irrelevant shit that won't make it to the final drawing. You gotta train your actual eye instead of playing this silly game imo
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>>7906854
1 hour per ex is normal. 2-3 is not. and no you are not supposed to be faster. they are prepping you to no grid eyeball exes of the 4th week you will be even slower there.
>how can fags in figure drawing thread shit whole human figure in 5-10 minutes repeatedly??
they are "gesturing". you are trying to be fucking pixel perfect anally accurate
relax a little either stop caring about how much time it takes you or stop being anally perfect about everything. you will be doing accuracy training for 100 more years anyhow.
>>7908074
and whats your suggestion oh wise prigo share your wisdom.
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File: G-Tmq_qb0AAcfJK.jpg (347.5 KB)
Anime/moe version of Loomis heads
https://x.com/ekakibit/status/2009984965791101420
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How are you supposed to use artbooks like tenten's or taco's?
I'm a gigabeg and i barely have the observational skills to copy so I figure any form of drawing with intent will help me improve, it kinda just doesn't FEEL that way.
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File: 1Louise.png (1.8 MB)
Tried drawing Louise again after reading two chapters of Keys to Drawing
Here's the older one I did about 4 months ago.
https://postimg.cc/9RVmcSpN/bbf06d99
Whoever suggested that I read that book, thank you
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>>7909560
Don't mindlessly copy what you see, look, examine and analyze what you're doing in relation to the author's words. This is most important to do during the "blocking" in phase, when you're fleshing out the manikin. Exaggerate the dynamism of the reference if you're unsure how to proceed.
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File: vj216ep6ddd.jpg (1.0 MB)
>>7909940
i don't know what key to drawings teach but, i seems like you are focusing on small parts one at the time when you are copying or constructing/blocking, you are missing the base pose or line of action, if you start from big to small it gets really easy to block out the small details later on, for me this is way more important than the final drawing, anyway my advice would be just practice gesturing or sketching the overall shape from refs more than doing final/polished pieces.
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File: 4.jpg (57.6 KB)
>>7910004
The chapters I read in Keys to Drawing taught me to draw what I see, not what I THINK I'm seeing.
I'm still piss poor at gesture drawing, anatomy and using building blocks (or whatever that method is called) at drawing characters.
I used this as a guide(There are 7 pages, this is just one of them) to help me me build the body, and then I erased it, and attempted to draw the right proportions over it.
I'll try again using your method, thanks!
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File: 1773736011718251.gif (164.3 KB)
Hello m8s. I'm a /biz/fag that recently trying to make game with /vg/'s /agdg/. Im here to re-learn drawing. For now, its for fun, but maybe it'll be for my game dev stuff as well.
Anyway I'll be in your care
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File: Day29.jpg (2.7 MB)
Krenz Day29
Less fucks were given about broom (24 min) and black pooh (1h38min, still kinda long time, accuracy is meh)
>>7907788
how many times did you overlap you drawing over original?
>>7907792
did you place initial cross by eye too?
do you place start and end points in order to copy a line? or just draw line? how many attempts per line? did you overlap to check during copying or only after?
>>7908074
what kind of trap do you represent then?
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>>7906854
I've not seen this course, but looking at those exercises, I can tell you you're not learning to draw any of those specific things. In fact, you're not really learning to draw yet. You're training the ability to see relationships, and then to translate them accurately to canvas. You are training muscles, which is always somewhat tedious.
That said, this is pretty much classical sight-sizing, except you're doing cartoons instead of still life.
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File: xfev01r3.jpg (814.2 KB)
>>7910379
and know you didnt asked for this but here it goes
I asuming you are pretty /beg/, there's a lot of debate on where you should start as beg, gesture, anatomy, drawing forms etc... however...
i would recomend first learn to see the forms in a 3D space aka feel the forms then anatomy and then you can relay on construction to drawn on top of it, if you relay on construction without anatomy your landmarks are kinda useless and withour seeing the forms your drawings are gonna look flat/wrong aka symbol drawing.
heres a example, you are using a straight cilinder for the legs,however the leg does not follow a straight line, if you where to follow that shape or direction the leg would look off/wrong bc is not anatomically right, and the stylization carries that on, you need to know anatomy but not that much imo.
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There's an anime(not manga) called Chainsaw Man, and it uses full, monochromatic colors with rough transitions between figures. Can anyone tell me what this style of working with color and shadows is called? Google says it's either cel-shading or high-contrast art, but I seem to remember a specific word for this style of painting colors, making it visually slightly simplified in frame...Can anyone offer some advice?
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>>7911901
I watched the newest trailer I could find to see what the animation looks like. It's basic cel shading, high contrast art is something completely different, think hellboy comics cover art for that.
What you probably found different was the heavy use of rotoscoping (it becomes obvious during action scenes and it's also employed in normal scenes too for some strange reason despite them also doing normal animation) and 3d backgrounds and elements to save on costs. There's also this digital filter applied on the colors that's been popularized for the past decade or so in the anime medium, I don't know what's it called though. Rotoscoping seems to be mainly used nowadays to increase the frame rate of the inbetweeners, just like in older Disney movies like Alice in Wonderland for example. There's an inherent problem with this though that becomes noticeable during action scenes, the animation will look too uncanny and geriatric, for a lack of a better word, where the action itself would seem slow, strange and would also conflict with other elements. On the bright side, Chainsaw does a better job with rotoscoping, there's a really infamous anime adaptation that carved the name of rotoscoping to the masse called Aku no Hana, the worst possible case of the use of rotoscoping one can ever witness.
You'll also have to be a bit more specific in what you mean by monochromatic values and maybe give some examples, I did not notice any scenes that use this from the snippets.
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File: zoro-pain-bubble.gif (3.1 MB)
>>7910697
>bocchi posting general...
The threads are kinda ass now, because of a doxxing spamming british man with his arma mod ruining everyone's conversation. Not a single bochi post inside it
>...making this time
Some good games. I personally made Wagie Run, but i dont wanna spam game promotion here. Just trying to learn to draw anime girls for now.
>>7910732
Happy to be here sufferin with ya m8s
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File: iguygjhyg.png (2.4 MB)
>>7912899
if you need more cope youd probably be their top student
i cant draw for that long that autistically at all i divide the days into two and completely ignore the lvl2 and lvl3 details i just have no stamina.
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File: 20260412_lain.png (2.6 MB)
How the fuck do they do this bros…
Settei lines are so impossibly clean. I wonder if they do a rough sketch and then do another pass on a clean sheet of paper to get it so clean.
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File: IMG_3573.jpg (356.9 KB)
>>7916366
This was "Procreate Pencil" in Procreate, which I found to be really good for this.
I think "Design pencil" in CSP can be somewhat close, especially if you duplicate it and disable brush opacity/density (or make the curve more tilted towards 100%).
If you want more texture, you can try this one: https://assets.clip-studio.com/en-us/detail?id=1712564 (this is "test 2" lines).
But yeah, looking at it, Procreate pencil looks kinda better stil.
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File: 20260412_lain2.png (894.2 KB)
>>7916123
Lain is so hard to draw, but I think I’m getting somewhere. The proportions are hard to get right and the face is very round, but not *too* round which requires a lot of subtlety compared to more angular faces.
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>>7916441
Anon , i love Lain, honestly i like both, you did good. Lain face and eyes are the hardest part of her. As much i would like more content of her official version, we don't need perfect copies.
Even then I am happy to see even more people studying her.
Thanks for sharing!
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File: AllInkBrushes.jpg (328.0 KB)
>>7902209
Sup, First time posting here. I might need some suggestions regarding digital illustration/manga making. Mainly in the brushes. I feel like I have far too many atm. And might want to cut some down. Got like alot of stipples brushes for example.
Granted, I do worry about being limited on ink brushes that might help out for time cutting, such as cross hatches and stippling. Or generally more creative brush works.
My general inspirations are Hirohiko Araki, and Takehiko Inoue. Both their illustrations and manga work, influenced my brush choices.
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>>7919528
It’s been tried but westoids can’t really draw anime and then of course some guy who draws anime-but-improved(made uglier) derails the thread by refusing to fuck off. All the while nobody posts work because westoids simply can’t draw anime
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>>7920868
Marco Bucci and KNKL are unironically all you need to learn the basics of digital color picking and color theory for shadows, lights, highlights and material rendering. I highly recommend Bucci's videos for the overall theory and then KNKL's old videos about rendering material spheres and metallic objects. None of that will really help you with your main problem which is the wonky proportions and perspective you usually scribble in drip's Drawpile.
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>>7910728
>what kind of trap do you represent then?
Not that anon, but he's sort of right. For beginners, studies alone will not lead to a practical understanding of anime, manga, cartoons, or any kind of drawing that involves design decisions. You're just transferring what you see, which is absolutely a needed skill, but it doesn't matter what your subject is. As an exercise, the difference between copying a frame of anime versus a photo of a person largely boils down to value range.
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File: 1753192939722.jpg (1004.0 KB)
Didn't turn out how I wanted it to. Proportions way too off. I just want to get it right without an eraser or grid lines. Is that too much to ask for?
>>7922353
Love your work as always, but when will you stop the fate goon man, would love to see you draw other stuff.
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File: Day31.jpg (2.7 MB)
Krenz Day31
The elf girl literally saved this sheet
>>7914930
yes, all vids in the course up to week 3 (inclusive)
>>7915335
I hope so (never tried to overlay images from the their "best works" folder over the sources) but I think it's impossible to outsweat chinks
>>7918832
I'm not sure how to read this perspective... legs especially
>>7922007
Krenz explains that in terms of difference of copying photos > anime style > "Disney" style
that's why such style of pictures in the course
as for practical understanding: just let my lines and proportions (while copying) be not retarded at least
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File: a6XMrM.jpg (1.3 MB)
>>7910007
Sorry it took so long, but I finally got it done.
I attempted to use the method you used (red line gestures, then form the body)
I'm not too sure if it's better than the older one, but I felt more confident in drawing it.
Still can't get the bangs/hair ends looking the way I'd like them to, but I think I got the shape of her hair down, even though it's out of proportion here.
Should I try it again, or move on to something else? I want to try drawing her in the "Eminem throwing a pencil at the screen" pose
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File: RGBline.jpg (619.8 KB)
>>7918832
Perspective wise? There wasn't anything wrong with what you did, I had to push a 3d manikin to a distorted perspective to get it somewhat in the same ballpark as you did.
On anatomy though? You managed to get the hips and legs positioning right of all things even though the hips should be invisible to us lmao but messed up a bit on the right (viewer's right) arm, upper arm and forearm should be obscured by going under her boob, otherwise that particular elbow rotation would be impossible for her hand to rest on her leg.
Her neck was also a bit misaligned, should have been obscured as well in that position so that collar shouldn't be visible. I also had to reposition her left shoulder and arm to fit the aligned right shoulder but I don't think there was anything wrong with it as it was other than making her hand and fingers a bit slimmer, you probably referenced your own hand here hence the more mannish proportion of it. Feet were a bit out of perspective too so I just set the left one in line with were the grid was supposed to be, unless you wanted to have a different effect from the extreme distortion where one foot was angled and a bit off ground.
Overall though? She looks really cute actually, it shows you put love in it even though it ended a bit unpolished.
>>7920910
Tight work, anon, clean as hell.
>>7921339
It looks muddy and flat unfortunately. I'd recommend pushing for hard edges and grinding some anatomy and perspective fundies.
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File: fUdUr.jpg (1.5 MB)
>>7923187
I tried drawing Sora from Precure based off a scene where she gets caught by some mushroom monster.
It's not great, but I feel a lot more confident in my drawing, but I'm trying not to let my confidence replace my due diligence.
Is there any method to drawing the hair ends better or is it just a matter of getting better over time?
Here's the reference: https://i.postimg.cc/c4YQTj39/b6f04400.jpg
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>>7924504
Short answer is: No. There are technical errors but it looks good due to good composition, clean lines and flats and appealing face and eyes.
Nobody really posts or gives meaningful advice in this thread because they're in the discord now. You're unironically better off asking nuanced questions in /beg/
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>>7925162
Main things I notice I'd change: The mouth too low, upper arm should foreshorten a bit as it kicks out backwards in space a bit for the pose to read as more relaxed and natural and the overall head should be shortened a bit again.
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File: image_2026-04-28_164636348.png (1.4 MB)
>>7902209
How do I achieve that real anime art style?
Any ideas or books?
My lines never feel thin enough
My coloring feels wrong
single anime character has same face, but every artist has different anime proportions.
I can’t do it to save my life.
I feel like people with less skill than me can imitate it much better
My work screams like a Westernfag trying to draw anime
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File: usagi sailor moon redraw.png (1.1 MB)
WIP of Usagi from Sailor Moon. Tried to do some realistic shading and it turned out more in my style I suppose, I tried to reference my own face for the lighting using a ring lamp.
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>>7927090
Damn, you studied the artist of "No, I'm not Human" really well. You really managed to capture the horrifying likeness of the russosphere depression and bleakness with an eerie 100% success. Just look at how eldritch and other it looks, I would be out of my mind if I ever saw something like that at my front door.
A+ work, anon. You'd be a great horror illustrator.
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File: penup progress.jpg (93.4 KB)
>>7910622
Eyy its the /aggy/fag again. After reading /ic/ support page, the best thing to do to re-learn drawing is to copy other senseis. So right now im in progress drawing Tsunomaki Watame, in Shigure Ui's syle. It took a lot longer than I'd like, but its 1/4 done
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>>7927090
You need to get proportions down before doing any rendering.
Start with a stick figure; head, rib-cage and pelvis as cubes, joints as balls.
Then you measure. Does it look correct? Compare lengths of limbs etc with reference.
Then give limbs some volume. Start placing major elements (skirt, bow, hair, facial features etc). Block out colors, followed by big shadows.
THEN you can go ahead and render.
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File: fixe d moon.png (1.1 MB)
>>7927870
I will take your advice to heart, thank you.
I actually did go back and work in the pelvis and such around the basic art and ended up with pic related (after many an anon told me the eyes looked "picasso-esque" and not in a good way.
>Then you measure. Does it look correct? Compare lengths of limbs etc with reference.
So I am 7.5 heads tall IRL and I tend to draw my figures as such, but sometimes I murk the proportions to give the giant anime eyes a bigger head to fit on, which results in shortening the entire character, anyways, I did end up referencing the official art moreso.
>>7927529
>Damn, you studied the artist of "No, I'm not Human" really well. russosphere depression and bleakness with an eerie 100% success. Just look at how eldritch and other it looks, I would be out of my mind if I ever saw something like that at my front door.
A+ work, anon. You'd be a great horror illustrator.
>"No, I'm not Human"
Wow creepy looking from a simple image search i think I saw this game on /v/.
whats funny is I am ESL with Russian being my first language, I still can speak and understand it well, fluently with some anglophile charisma thrown in. though I can read, it's very at a second grader pace because I didn't grow up surrounded by Cyrillic.
You bring up a valid point...Russosphere depression and anime...how exactly would that work? Probably wouldn't. I'll give it a more morbid drawing a shot I suppose.
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>>7928010
Kek guess I was right on the money.
Russian artists usually have 2 archetypes they fill when they get into drawing: "the depressed anime girl in a melancholic neon-lit background" and the "I draw what I see in my daily life (depressed abominations [in a neon-lit background]).
If you want my opinion? You could probably get a following on social media with your odd style. It makes people stop and stare at your art, which is a good thing believe it or not.
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File: fR0xn6.jpg (1.3 MB)
>>7924560
I think I'm letting my confidence negatively effect my work, allowing myself to be sloppy.
That, or I've reached the limits of my current ability and I need to go back to Keys to Drawing.
What do you guys think?
Here's screencap of the original
https://i.postimg.cc/nz004Tbr/Hir-Sk-04-4.jpg
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File: IMG_0042.jpg (3.6 MB)
>>7929568
Yep I’m too slow for daily updates
>>7929665
Good idea I’ll try to do that from now on. Any mogging here is temporary because I don’t think I can exert this much effort and make it till the end. So the quality (if any) will have to drop. I admire those who can stick it through
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File: neroh.png (252.1 KB)
>>7898561 again
i don't have the slightest clue what i'm doing
i'm not sure if this kind of copying (construction lines on original, then use those to try and recreate by eye) is what i'm supposed to be doing or if i'm "wasting my time" so to speak
what /should/ i be doing to get better at drawing faces
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File: misao mad.png (260.6 KB)
>>7932268
i feel like i should practice copying by just eyeballing more rather than drawing all these lines (and constantly dragging my copy over the original to see how off it is). i dont know
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>>7931963
Maybe as a 2 min warmup? That's one of those technical skills that you build up over a long time by drawing and applying the things you learn. Reminds me of how doing lines and ovals from Week 1 of Peter Han's Dynamic Sketching is a good warmup for beginners but ideally you do it less and less over time because the gains become marginal after a few weeks.
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File: Illustration.png (2.2 MB)
i feel like even when i do copies, maybe my brain isn't in the right place or something because i finish one and i start thinking to myself "what did i even learn from that?"
is there some kind of post-study mentality i'm supposed to have?
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File: file.png (480.1 KB)
I'm looking for a consistent method of construction to help place the features. As it is, what I see the most is people using generic boxes. I'm not into that, it's too easy to fuck up juuuust a little bit, making the face look off. Is there an equivalent of the Reilly Rhythms but for anime face?
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>>7933157
>Reilly Rhythms but for anime face
I’ve used a modified version of it for anime faces with some success. Anyway, when it comes to anime just remember that symbols determine construction, and not the other way around (which is how it is for realistic styles). Don’t get hung up on trying to find a “perfect” method.
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File: HHmace7XcAE0ht2.jpg (107.1 KB)
>>7933157
>what I see the most is people using generic boxes
I’m pretty sure the person teaching this doesn’t actually use this box method to draw.
Actually, most artists don’t really use the structures they teach others.
They learned without knowing how they did it, and later tried to create methods to teach people.
I mean, you obviously need to understand eye construction to know how to draw the eye on the left. This method didn’t actually teach you how to do it.
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File: krenzSummary.png (399.8 KB)
>>7935303
>They learned without knowing how they did it, and later tried to create methods to teach people.
someone who gets it
Krenz is right about observation but these little autistic guides people make are fucking worthless and don't teach you anything even if they seem useful.
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>>7933157
Personally I think it's better not to make super complex constructions because it's super easy to fuck up the construction itself and then you can't place the elements right anymore
Stick to a reverse egg head, middle line, eye line for reference and maybe a triangle to place the mouth, then fix the jawline later
Also I think it's better to draw the mouth before the nose to get feature placement better
>>7938302
Looks fine to me, it's just a slender figure that's also kinda sideways
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>>7935303
>>7935493
I think they're sort of meant to teach you about little things beginners often get wrong such as the face being mostly flat but the features themselves being placed at a slight curvature, but you also need to observe your own and other people's faces to truly understand those nuances
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File: nino bday.png (284.6 KB)
might be an odd request but can anyone look at this thing i just did and tell me what is the most off with it when compared to my goal artist Wada Arco?
i feel like it's the line weight primarily but i can't tell if maybe i'm missing more
didnt do any rendering purposefully because im trying to scaffold my understanding of their art.
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File: 20260511_120527_1.jpg (58.7 KB)
>>7938708
from the 5 pictures I looked at, iris too big, no characteristic cheek, while wadas hair is pointy the tips of the hair is roundish? fingers too thick, lines lack character
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File: image-952.png (1.9 MB)
>>7938991
any advice on the line issue? i feel like awkward lines/line weight has always been one of my biggest flaws
pic rel was a primary reference i used for the image i made in regards to the iris size, i guess i still went too large though?
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>>7939036
oh I see, then iris size is okay. regarding lineart I feel like ur too stiff and maybe need to adjust the pressure curve on your tablet, and maybe use a opacity/size pressure brush for the lines, go funky with the lines i'd say given your objective
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>>7939102
ill give it a shot
also, i think maybe im not fundamentally understanding why people (not just you but other people) say that to achieve their lining style you need to be rougher/funkier because when i look at their lines, all i see are clear straight lines, to me rough/funky would imply lines not connecting properly or going into an incorrect direction or having lines double up on top of eachother, i feel like this lack of understanding on my part is whats throwing me off
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File: pewpew.png (199.4 KB)
this is a rough draft, i wanted to get the pose down before i started worrying about the details
it's meant to be an action pose where she's flung into the air, catches airtime, then fires a laser from her fingerguns
the arm and hand need a lot of work, and i have no idea where to put her right arm. i was thinking of having it pointed away and raised, sorta for balance, if that makes sense
how does it look so far? any pointers, suggestions,redlines, etc. would be appreciated
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File: file.png (347.3 KB)
>>7941237
Gotta be one of the most un-"finger gunning during airtime" poses of all time. Had to really think how to even attempt to improve it without changing too much. Also had no idea where to put her other hand other than supporting the finger gun.
I would recommend rethinking the pose entirely.
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Hey I looked through the guides and I didn't see my question mentioned anywhere. If I want to learn how to draw, should I start on a cheap tablet or with pencil and paper? I would assume practise methods like tracing would be a lot easier using digital art
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>>7941402
Don't buy small. The drawing area should be at least A4 paper big. Wacom alternatives are apparently pretty affordable and decent these days. If you are unsure if you want to even pursue art, you can go cheap, but otherwise I'd go pretty deep in and invest in a screen type tablet and a monitor arm to hang it over your keyboard for ergonomics. But if you are not fan of screen tablets, then I suppose normal one (large enough) can do.
Something like a Galaxy Tab S7/8+ Ultra is also an option if you want a standalone solution that you can take with you anywhere. You can pair it with a Bluetooth keyboard + mouse and a stand. Obviously costs like a 1k though, but it is an entire device with its own OS and battery.
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>>7941344
>Gotta be one of the most un-"finger gunning during airtime" poses of all time. Had to really think how to even attempt to improve it without changing too much.
...oh.
Thanks for the redline though, it looks good. Could you tell me what you changed and why?
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File: yamatoink1.png (1.1 MB)
>>7931963
The techniques you employ in this exercise now need to be used when drawing from a reference, ideally starting from a still life or really simple anime girl (think shin-chan, this is more important for beginners). I, unfortunately, created this exercise in the /beg/ thread when trying to make a point about the importance of proportions. Like any exercise, it should be too easy at some point and you need to move on. I find most anons have a hard time progressing from exercises they've outgrown. You really only need to do an exercise like this a handful of times, probably less than 5. It's just so you have an easy environment to understand the concept. You also don't need an app for this if you have any painting software.
>>7932273
You're also just using the skills from the exercise when you draw. I draw ellipses and straight lines all the time whenever I sit down to draw just a bout anything. No need for the exercise because it's just part of how I draw.
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File: file.png (74.9 KB)
>>7945016
>>7931963
Also this app is really frustrating to use compared to a drawing program. I can't select a dot to remove, which makes comparing very difficult. If you're able to get within 90% accuracy and above, move on to real/photo subjects. You should have a good grasp of how the comparative measuring works.
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File: 1779320931621730.png (3.4 MB)
Need some help on coloring this piece. I'm currently stuck on making the skin the same color and shine. Slapped a layer on the old B&W image but not sure which blending mode (Multiply? Add?) that can get the desired result.
Maybe I need to repaint over and then put a layer that makes it closer to the original.
Original for reference
https://files.catbox.moe/qc0nfk.png
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>>7946020
Your base skin colour is too dark. Most of the value in the original is darker because it's monochrome (style too, it wouldn't look as good if the whole thing was bright white).
You'd be surprised how light anime-style skin is. Colour pick it, it's shockingly close to pure white with a tiny amount of tone. If you're on CSP and using the square colour grid, it'll be right up there in the top left, on the upper edge and just left from pure white.
Multiply tends to have a very strong effect, it might not be what you want for skin rendering, but idk maybe other people do it differently.
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File: DaydreamColorHighContrast.png (3.1 MB)
>>7946020
Alright, I found the trick by making it high contrast and changing the increasing the temperature of the skin color.
The lighting's completely fucked up though, might choose to fix it later but I gotta do a lot of research. I wonder if the original artist just neeed to slap an old photograp filter to their black and white lineart with render.
Speaking of, anyone know a filter or some sort of filter/algorithim that can turn thick sketchy lines in this pics to standard single thin outlines with the references?
>>7946464
No, that's a penis anon.
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File: ColorvsOrig.png (3.8 MB)
>>7946650
Alright, I think I got it looking decent.
Rate my coloring attempt & edits vs the original.
I'm also looking for tips to sharpen the sketch lines into single lines from the reference.
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File: 1727052091084918.jpg (298.5 KB)
I only have a few of them, but there were several stories told by photos as panels. All of them gore with angels getting butchered then burned alive with real flames applied to the cutout art, and that drawn to illustrate the progression of the damage then set alight. Snail sisters sprinkled with salt and shriveling, fairies torn limb from limb. But the technique could tell all sorts of stories.
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>>7948097
>>7948102
Neat. Did you use a bit of glue to keep the spout thing attached to her butt?
It looks like a very hard thing to do, characters interacting with real stuff. You need to draw and cut out everything perfectly for the object to work well with the paper. I assume its thicker paper?
This is all assuming you're the artist. Or are you a reposter?
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>>7948394
Copying is supposed to be hard. It’s kinda like resetting the way you draw.
I hated my drawings because I kept doing the same stupid /beg/ style for years, but after copying for like 1.5 months I got out of it.
It’s not always good, but I can draw pretty much anything in my mind and I’m improving.
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>>7948565
Thanks!
>>7948574
I need to work on developing my own style. This study I was learning to create my own brushes to up my accuracy.
>drawing from the mind
I hope I can also get to this stage, I need to work on my visual library over render techniques, guess that's a lot more copying of a bunch of different subjects.
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File: Illustration390.jpg (897.9 KB)
Had to censor this a bit just to make sure lul
Bit of Mojarin, bit of sketching. For some reason, I'm extremely apt at 3/4 views but have fallen behind hard on all other angles. Probably a bad habit from drawing in my comfort zone. Even my small oni girl from the beginning of the thread was at 3/4 now that I realize.
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>>7950316
Can't post most of my stuff due to its pornographic nature lul
Anyway, good job hanging on tight to the krenz course, you've got 3 more days if I remember correctly, with 41 being the final test sheet. Your observation skills improved by miles since the beginning, this'll help you more than you think when you do copies and studies now. You'll probably use the Barge/Krenz method for another year or so until you develop something simpler or just get the habit of doing really simple construction (like how I do ovals for the head/torso/hips nowadays).
>>7948021
The rendering on the stockings is tight (heh)
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Using a drawing tablet feels so uncomfortable. I used a Wacom One (CTL-472) for a couple of years and never felt right. Now that I'm back drawing, I'm mostly doing it on paper. I imagine if getting a bigger one would be worth it to try, since 472 is tiny.
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>>7950316
I used all my figure anatomy color perspective etc. to reconstruct the copy. So when I do it I don't just try to 1-1 copy I try to "make it more correct" so to speak. I think in the original ref above her boobs there is a perspective issue making it look like everything above has been shifted back so I tried to fix it using my own knowledge. This caused her posture to change slightly making me have to redraw everything at a slightly different angle which makes the study a lot more intense.
>>7950320
Noted thanks, guess that's going in the list of things to study
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>>7950417
thanks, I wanna believe this
> due to its pornographic nature
arent we on red board
if someone is bored enough and willing to crit the process you can see how I usually do krenz exercises (realtime, no speedup)
https://gofile.io/d/cEfs00
>>7950431
almost a year ago I got a ctl-472. Very slippery and I didnt know about tablet to monitor aspect ratio matching. My attempts to draw from shoulder were very unfunny to say the least.
Got back in jan this year. Bought Frego M just to do krenz. Textured surface provides significantly more grip, drawing area is bigger, feels nicer. Doesn't compensate for the lack of skill and hours.
After 1.5 months got Kamvas Pro 19 on sale. 4k is nice, but my main monitor is 110 Hz, so both screenless tablets felt snappier. For the first two weeks my head was dizzy because of this lag (I guess). The fact that it is a screen tablet doesn't help much with hand-eye coordination though as my mind hardly registers dark nib of the pen on bright screen surface. I can only guess my lines, but can't be sure about them. So a lot of ctrlz as well.
>>7951873
thought she is fart propelled because of preview lol
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File: misaki lineart 2.jpg (2.4 MB)
Can someone help me finish this? It's Misaki from Welcome to the NHK. I'm drawing it for a friend, but I can't draw anime eyes. I want to give them something to cheer them up.
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File: 1782948472739.jpg (58.0 KB)
My current style is very basic ‘anime’ but I find that it is nowhere near as expressive as I want it to be. Looking at Disney and other cartoons, I envy the expressiveness of things like the exaggerated expressions or little things like a character’s mouth making the bottom of their face move where in anime art the face will stay still, or the whole upper face moving when frowning and raising eyebrows. Poses, too, I love how fluid most characters are and their shape language whereas a lot of anime art looks stiff in comparison. However, one of the reasons I wanted an anime style is because I prefer the ‘maturity’ of the closer anatomical correctness and the beauty of it. Are there any artists who managed to combine all of this and have a style that’s the right blend of east and west? I want to study from them but I have no idea where to look.
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File: Day39.jpg (2.6 MB)
Krenz Day39. endgame edition
I hate that I overlap wip over original image so much. and 7 hours for the second pic, damn. But at least result looks good.
Also shovel copying process https://gofile.io/d/WhXkmP
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do any one of you know of artists that do a goodjob at translating real people/realism into an "anime" style? I feel like I can do fine with characters from imagination, but i'm having trouble simplifying realism without losing the likeness.
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