Thread #7902209
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Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
Naoki Saito: https://youtu.be/8jsZGeaWkhE?si=6HZIvG9Bx3y9qoHs&t=12
AnimeShijuku: https://twitter.com/animesijyuku/status/1717415459778347358
Krenz: https://www.youtube.com/watch?v=kbKqIJcIUCw
**Strive for quantity AND quality.**
Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.
General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.
**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**
Recommended Resources:
https://pastebin.com/Yz2scAEc
/mmg/ - Manga Making General:
>>>/ic/mmg
Previous Thread:
>>7861986
105 RepliesView Thread
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>>7902209
Necro bump with my head studies from Hide’s latest lesson
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>>7897466
Made another Xiao, just got the flat base colours on this one but I think I want to try rendering her this time, will look up more tutorials later. I tried messing with proportions more this time, made her hands and feet bigger, for the sort of character she is in the game I think it looks a lot better. Also gave her a different expression but it makes her look way way older for some reason kek.
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>>7902500
Cute heads.
>>7902644
Cute Xiao, try to make the fingers a bit stubbier and shorter, keep at it tho you're doing good work.
>>7903149
Rin is a piece of shit worse than that babylonian tier worm eaten incestuous whore of a purple haired skank. Nice drawing.
As for me, I tried my hand at some imagination drawing without any refs to take a break from the ball breaking grinding. Who knew that I have no idea how to position hair or how those Asian garbs actually look like without a reference.
She turned out cute at least.
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>>7902209
Didn't finish today but will another time
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>>7903166
Thanks again anon, I tried something weirder with her hands in this one since she's kind of got freaky monster hands in the game but I'm still pretty newbish when it comes to drawing them so trying to make something that breaks the rules doesn't translate as well. I should probably watch or read some tutorials but to be honest when I do that I end up getting bored and just go back to drawing balls to the wall on my own again...
I like your art too btw, it looks very *soft*.
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>>7903568
thank you anon, I try my best for my wives
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>>7903166
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so, I watched third week's practice and the teacher said that only primary and secondary forms are enough now. Okay, should be faster, me thought. Tried to implement it (picrel) and to give less fucks about lines and... 40 minutes... again!!!!!!
how this shit can be real??! how can fags in figure drawing thread shit whole human figure in 5-10 minutes repeatedly?? while I fucking cant copy 30 lines in bloody 40 minutes
what the fuck
why
it may be me not get used to new display and to drawing on angled surface yet, but fuck, it sounds like fucking copium
shit is enraging and depressing
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>>7906854
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>>7907546
No that doesn't really count. Listen friend I think autistically trying to use this many geometric shapes to describe something this basic is genuinely fucking you over. Spending almost an hour on these doodle ass drawings is insane to me and I'm not sure if it actually teaches you anything useful. My foray into the Krenz method was extremely short because I found it woefully fucking inefficient for any study period. My advice for you is to ditch all of it except maybe the most basic outline and then just use your eye and your eye alone for everything. Try bargue plates or keep drawing anime if you're into that but seriously try ditching this bullshit with basic shapes for every little thing. It just slows you down. Here's an example of my work to prove I'm not just a shitter talking out of his ass. I copied this piece entirely by eye (with corrections after overlaying the drawings after I was done with a chunk of it) around a month or two ago and it took me 2 hours 36 minutes according to the CSP timer (and I suspect at least one hour of that was me desperately trying to copy those eyes because I suck dick at them but I can't recall the details anymore).
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>>7907788
And here's some basic bargues I did a few days back. This took me 1 hour and 30 minutes according to the timer. Recognizing basic shapes is cool and all and of course important but not to the point where you spend most of the drawing time on irrelevant shit that won't make it to the final drawing. You gotta train your actual eye instead of playing this silly game imo
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>>7906854
1 hour per ex is normal. 2-3 is not. and no you are not supposed to be faster. they are prepping you to no grid eyeball exes of the 4th week you will be even slower there.
>how can fags in figure drawing thread shit whole human figure in 5-10 minutes repeatedly??
they are "gesturing". you are trying to be fucking pixel perfect anally accurate
relax a little either stop caring about how much time it takes you or stop being anally perfect about everything. you will be doing accuracy training for 100 more years anyhow.
>>7908074
and whats your suggestion oh wise prigo share your wisdom.
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it's been a while, did a little study/redraw. I'm pretty happy with the results.
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Need to work on anatomy and will start practicing cel-shading. But given picrel is there anything else that I'm sorely lacking?
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Anime/moe version of Loomis heads
https://x.com/ekakibit/status/2009984965791101420
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>>7907704
Thanks
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How are you supposed to use artbooks like tenten's or taco's?
I'm a gigabeg and i barely have the observational skills to copy so I figure any form of drawing with intent will help me improve, it kinda just doesn't FEEL that way.
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>>7909046
thanks anon, but honestly I use an eraser almost as much as I do a pencil so idk about that
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Tried drawing Louise again after reading two chapters of Keys to Drawing
Here's the older one I did about 4 months ago.
https://postimg.cc/9RVmcSpN/bbf06d99
Whoever suggested that I read that book, thank you
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>>7909560
Don't mindlessly copy what you see, look, examine and analyze what you're doing in relation to the author's words. This is most important to do during the "blocking" in phase, when you're fleshing out the manikin. Exaggerate the dynamism of the reference if you're unsure how to proceed.
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>>7909940
i don't know what key to drawings teach but, i seems like you are focusing on small parts one at the time when you are copying or constructing/blocking, you are missing the base pose or line of action, if you start from big to small it gets really easy to block out the small details later on, for me this is way more important than the final drawing, anyway my advice would be just practice gesturing or sketching the overall shape from refs more than doing final/polished pieces.
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>>7910004
lol wrong pic
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>>7910004
The chapters I read in Keys to Drawing taught me to draw what I see, not what I THINK I'm seeing.
I'm still piss poor at gesture drawing, anatomy and using building blocks (or whatever that method is called) at drawing characters.
I used this as a guide(There are 7 pages, this is just one of them) to help me me build the body, and then I erased it, and attempted to draw the right proportions over it.
I'll try again using your method, thanks!
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Hello m8s. I'm a /biz/fag that recently trying to make game with /vg/'s /agdg/. Im here to re-learn drawing. For now, its for fun, but maybe it'll be for my game dev stuff as well.
Anyway I'll be in your care
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Krenz Day29
Less fucks were given about broom (24 min) and black pooh (1h38min, still kinda long time, accuracy is meh)
>>7907788
how many times did you overlap you drawing over original?
>>7907792
did you place initial cross by eye too?
do you place start and end points in order to copy a line? or just draw line? how many attempts per line? did you overlap to check during copying or only after?
>>7908074
what kind of trap do you represent then?
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>>7907876
tried maybe 3 or 4 times, when was too irritated by cubes/lines
>>7908798
was line art red in the original too?
>>7910622
welcum to our club of suffering
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>>7910319
maybe one day anon
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Back to Mojarin.
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>>7906854
I've not seen this course, but looking at those exercises, I can tell you you're not learning to draw any of those specific things. In fact, you're not really learning to draw yet. You're training the ability to see relationships, and then to translate them accurately to canvas. You are training muscles, which is always somewhat tedious.
That said, this is pretty much classical sight-sizing, except you're doing cartoons instead of still life.
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>>7910379
and know you didnt asked for this but here it goes
I asuming you are pretty /beg/, there's a lot of debate on where you should start as beg, gesture, anatomy, drawing forms etc... however...
i would recomend first learn to see the forms in a 3D space aka feel the forms then anatomy and then you can relay on construction to drawn on top of it, if you relay on construction without anatomy your landmarks are kinda useless and withour seeing the forms your drawings are gonna look flat/wrong aka symbol drawing.
heres a example, you are using a straight cilinder for the legs,however the leg does not follow a straight line, if you where to follow that shape or direction the leg would look off/wrong bc is not anatomically right, and the stylization carries that on, you need to know anatomy but not that much imo.
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>>7911193
>to see the forms in a 3D space
nta but does it count?
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From my figurine. Shoutout to my seafarer friend who bought this for me years back from China.
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>>7911857
Ah, yea, if anybody's curious what 2 years worth of progress does to a man (lmao).
I was so proud of this too at the time as a no-draw.
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There's an anime(not manga) called Chainsaw Man, and it uses full, monochromatic colors with rough transitions between figures. Can anyone tell me what this style of working with color and shadows is called? Google says it's either cel-shading or high-contrast art, but I seem to remember a specific word for this style of painting colors, making it visually slightly simplified in frame...Can anyone offer some advice?
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>>7911901
I watched the newest trailer I could find to see what the animation looks like. It's basic cel shading, high contrast art is something completely different, think hellboy comics cover art for that.
What you probably found different was the heavy use of rotoscoping (it becomes obvious during action scenes and it's also employed in normal scenes too for some strange reason despite them also doing normal animation) and 3d backgrounds and elements to save on costs. There's also this digital filter applied on the colors that's been popularized for the past decade or so in the anime medium, I don't know what's it called though. Rotoscoping seems to be mainly used nowadays to increase the frame rate of the inbetweeners, just like in older Disney movies like Alice in Wonderland for example. There's an inherent problem with this though that becomes noticeable during action scenes, the animation will look too uncanny and geriatric, for a lack of a better word, where the action itself would seem slow, strange and would also conflict with other elements. On the bright side, Chainsaw does a better job with rotoscoping, there's a really infamous anime adaptation that carved the name of rotoscoping to the masse called Aku no Hana, the worst possible case of the use of rotoscoping one can ever witness.
You'll also have to be a bit more specific in what you mean by monochromatic values and maybe give some examples, I did not notice any scenes that use this from the snippets.
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>>7910697
>bocchi posting general...
The threads are kinda ass now, because of a doxxing spamming british man with his arma mod ruining everyone's conversation. Not a single bochi post inside it
>...making this time
Some good games. I personally made Wagie Run, but i dont wanna spam game promotion here. Just trying to learn to draw anime girls for now.
>>7910732
Happy to be here sufferin with ya m8s
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>>7912899
if you need more cope youd probably be their top student
i cant draw for that long that autistically at all i divide the days into two and completely ignore the lvl2 and lvl3 details i just have no stamina.
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How the fuck do they do this bros…
Settei lines are so impossibly clean. I wonder if they do a rough sketch and then do another pass on a clean sheet of paper to get it so clean.
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>>7916366
This was "Procreate Pencil" in Procreate, which I found to be really good for this.
I think "Design pencil" in CSP can be somewhat close, especially if you duplicate it and disable brush opacity/density (or make the curve more tilted towards 100%).
If you want more texture, you can try this one: https://assets.clip-studio.com/en-us/detail?id=1712564 (this is "test 2" lines).
But yeah, looking at it, Procreate pencil looks kinda better stil.
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>>7916123
Lain is so hard to draw, but I think I’m getting somewhere. The proportions are hard to get right and the face is very round, but not *too* round which requires a lot of subtlety compared to more angular faces.
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>>7916441
Anon , i love Lain, honestly i like both, you did good. Lain face and eyes are the hardest part of her. As much i would like more content of her official version, we don't need perfect copies.
Even then I am happy to see even more people studying her.
Thanks for sharing!
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>>7902209
Sup, First time posting here. I might need some suggestions regarding digital illustration/manga making. Mainly in the brushes. I feel like I have far too many atm. And might want to cut some down. Got like alot of stipples brushes for example.
Granted, I do worry about being limited on ink brushes that might help out for time cutting, such as cross hatches and stippling. Or generally more creative brush works.
My general inspirations are Hirohiko Araki, and Takehiko Inoue. Both their illustrations and manga work, influenced my brush choices.
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Not a study but I'm really glad how this turned out.