Thread #7904887
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you dont need anything else
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Throw the book in the trash, buy some quality sketchbook paper for $10, and buy some good pencils (Tombow, Faber-Castell, Mitsubishi, etc.). You're not fundamentally wrong but there's no reason to cheap out on supplies that cost 30 bucks at the high end and last you 6 months to a year.
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neither do i
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>>7905128
Its just obvious you dont draw because ticonderoga pencils kick ass and I know tons of lifetime artists, including disney animators who choose to sketch with them. Quality sketchbook paper? For fucking what?? Spending extra money for some bullshit paper is only going to make you hesitate to use it and try to make pretty drawings so its not wasted. Get the cheapest ream of 500 printer sheets and see how quickly you can use them up. Then buy another 500! Use the cheapest pencils/pens you can possibly find.
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>>7905421
Holy shit shut the hell up lol. It is literally $10, $15 AT THE MOST for 100 sheets of Strathmore and it will hold your medium way better without bleeding or tearing and will exist in a convenient book-shaped form factor that will protect and hold your drawings together in a nice sequences. Ticonderogas are shit pencils for dumb schoolchildren. Yes you can draw with anything even your own cum and blood, but considering how dirt cheap premium pencils are, there is no reason not to go all out on this specific item. I genuinely can't think of a bigger, more noticeable upgrade in drawing for the cost as buying literally any brand of art pencil off of Amazon.
You are not cool or smart or based for using cheap, disgusting crap. I've drawn on printer paper for throwaway sketches and it is WORSE. Faggot!
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>>7905421
I won't comment on sketchbook paper but choosing to use cheap, schoolkid pencils is just a bad take.
A box of Steadlers or Fabers or Tomboys is about $10 and a good eraser is even cheaper.
You shouldn't be spending more than $20 for all of this. If you're a kid and can't afford it, wouldn't your parents be happy to spend even more on a kid who decided they don't actually want to spend their life doomscrolling or playing video games? And poverty isn't really an excuse considering these people in "poverty" somehow got iPhones and cellphone plans. Plus, if you're on this website, you can DEFINITELY afford it.
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>>7905129
heh
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>>7904887
Did anyone here actually use and work through Key to Drawing?
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>>7913380
No. Artists never use books like these learn how to draw. They just drew a lot as a kid and used more specialized books (perspective/painting/etc.) to improve their art. Anyone who recommends these has never actually read the book much less done the actual exercises.
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>>7917297
its pretty logical though. look at arbiterwolf or most of the DTIYS threads here with simply bad reference images, or boring ones. bad light, colours and poses. even the current goodsmile racing girl thread is a subpar reference aside from the pose maybe. overlit, low resolution, generic. pic related is similarly bland. yeah the girl is super cute, but it has little artistic value.
taste is not something to be taught, but it can be acquired. settling for bland and generic slop will make anyone stagnate.
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>>7917324
It's also logical that an EFI Partition is required in UEFI setups while legacy/bios systems do not require this. This is common, logical sense that anyone who owns a computer should already know. And if you're using Microslop, god help you. I use Arch, btw.
This is how you sound btw.
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Wrong, all of you.
You can look at self-learning as a sort of self-directed college curriculum. For example, a typical computer science program might have:
Introduction to Programming
Computer Science I and II
Computer Architecture and Organization
Data Structures and Algorithms
Compilers
Operating Systems
Notice how the curriculum starts on key foundational knowledge and builds on top of it as you progress into less generalized and more niche applications. Applying the same structure to self-directed drawing, you might have:
Introduction to Drawing
Illustration I and II
Color and Light
Figures and Anatomy
Landscapes
And so on. For the introduction to drawing class, you would use as a textbook Keys to Drawing, as it provides a brief yet comprehensive survey of drawing in the general sense, to give readers a wide view of what they're about to get into. For the next two classes however, you get into the weeds and complicated details, where you would use Scott Robertson's books How to Draw and How to Render, which focus on mathematically proving for lack of a better term how to get the image in your head onto the canvas. And you would keep adding on to that, digging into less general and more niche topics such as drawing the human body and painting landscapes. These niche subjects depend on having a firm grasp of the fundamentals. You start trying to master in earnest the fundamentals in the Illustration I and II, but Introduction to Drawing as a class acts as a sort of filter to weed out students by helping them ascertain whether or not they truly want to draw in the first place, now that they are presented with what is actually involved.
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>>7917415
you'll learn far more about drawing from imagination by quick sketching people outside and then drawing poses from memory afterwards.
Also any curriculum that doesn't involve a shit ton of figure drawing (preferably live) and master copies is bad, by any objective measure.
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>>7913380
It's a low-mid book that asks the reader to do a master study as its first exercise-it does have some good tips in there but it's not presented in a "linear" way properly imho and that makes it difficult to recommend. Most art books suck fucking balls to be honest and that's why people still talk about Loomis, Bridgman, Hogarth and Perspective Made Easy 100 fucking years later.
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