Thread #7911345
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The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.
Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.
Previous thread: >>7901095
Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg
Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics
https://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255d
Manga in Theory and Practice: The Craft of Creating Manga
https://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89 233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6 Wpg
Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Manben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_ura sawas_manben_and_manben_neo/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos
OP image is from Kingdom Hearts 2 (el forma de manga)
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>>7911345
Some western / indie publishers of Manga:
Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.
Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.
Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.
Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.
Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.
Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites
Iconic Comics (https://www.iconiccomics.com/)
>A bit like Oni Press and Antarctic Press
>A small publisher with a focus on indie works with manga inspiration
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>>7911346
Other open comic publishers:
Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.
Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.
Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.
Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq
Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).
Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-g uidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
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>>7911347
/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9
(Anthology project is defunct but the discord is alive)
Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/
Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videos
Ganmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/posts
How (You) can help /mmg/:
> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Don't be a crab
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
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>>7911349
Ongoing contests:
>Inkobon (Ends April 12):
https://inkobon.com/pages/inkoboncup
>MangaPlus/Shueisha (Two Dates Listed- Original Story on May 15th, Prepared Drawing on May 31st)
https://mangaplus.shueisha.co.jp/web_pages/2225/
To any anons who submitted for the contests from March, good luck!
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I've caught up with your comic anon. I think it's very interesting but I want to give my thoughts on the writing.
I think the main character is lacking a worthy challenge. He sucks at the game but he is learning fast, soon he'll breeze through the speedrun. I think you should add something to really stand in his way.
An idea that comes to mind is... perhaps the guy who initially tricked them into entering the game world sees that he is progressing faster than expected and so enters the game world himself to make sure he doesn't win.
All the game NPC's act in a typical robotic manner, and the main character knows this. I don't think you should change this, I think it's good, but the immediate downside is that there's no real interaction with the characters in the game. I think adding more real characters enter the game world would really spice it up.
If the idea appeals you, I think having a girl also enter the game world would be interesting, maybe she sees the main bad guy enter it, figures out his plot, and then enters it herself to try to save the hero, but maybe she's even worse at the game than the main character and just ends up being a damsel in distress that the main character has to save.
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Which magazine/platform/publisher are you submitting your masterpiece to, anon?
Why haven't you sent your masterpiece to Weekly Shonen Jump yet?
They're desperate for a new Kimetsu no Yaiba.
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>>7911433
>pic
I disagree with this completely
A manga about cows cannot possibly expect to enjoy success without an enormous industry for it to thrive in.
>a rural food manga was later adapted into a remarkably well-crafted and emotionally rich film
Where do you think that filmmaker came from?
These niche titles only thrive where there is already a huge body of people engaging with the medium.
People find the mainstream things first. They find Pokemon, Deathnote, Dragonball Z, etc. These titles have mass normie appeal and create millions of anime fans. Those anime fans then read the manga of these works and become manga fans. Once they have exhausted all the big titles, they move to less popular works, they begin finding an interest in niche things.
Yes there are some people who genuinely find an interest in niche things without first engaging with the popular thing, but that number is so small it cannot support an industry.
Avant garde music bands don't exist without there already being an enormous mainstream music industry for them to thrive in the shadow of.
When a billion people listen to the radio, enough of those peoples tastes will diverge and begin listening to a more niche music band, enough for that music band to be financially successful.
But if all you have on the radio is the avant garde band, then so few people will even own a radio because so few people care about avant garde, and then there will be no industry to even build the radios let alone pay the musicians.
A manga industry in another country will only come about through mainstream titles, not stories about raising cows.
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>>7911444
To use another analogy.
A university founded on the desire to study the resistivity of tin at near absolute zero temperature conditions is something worth studying but is so incredibly niche that you will have no means of finding anyone willing to invest in such a project.
But if instead you found your university on more mainstream scientific research such as researching rockets for the war effort, then you will find your university inundated with billions of dollars worth of funding, and then it will be very easy for a few scientists to slip through the cracks and study the resitivity of tin. There will be programs for grant allocation, panels and committees, in other words, an industry.
But that industry cannot be born from something that so few people care about.
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>>7911431
Is your editor forcing you to make it a family duo, Dingle? Because I really have to apologize but I frankly just can't accept that one lady to be the other lady's mom. She just looks nowhere near old enough; they look like college besties if anything. This is my only nitpick with your recent storyboard.
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>>7911448
And this is not a commentary on the artistic merit of popular titles or niche titles. But is simply an observation of how people engage with a medium.
They find the things that are entry level. That is why we call them entry level, because that is where you enter. These things are characterised by being bold, simple, very typically shonen.
But if you don't have entry level titles, then nobody can enter your medium, and your industry cannot ever get off the ground.
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>>7911459
I appreciate and respect Boichi as an author, however he does express a little bit of a boomerly ignorance at times. Some of this can be attributed to genuinely not knowing how things function here in the US but some of it is just regular ignorance. For example, he was begging a question "why do people want to join the industry in Japan?" But I want to say, Boichi, you're Korean. You joined the industry in Japan because you knew what you would get out of it! Yes Korea does have traditional publishing industry, but it's not even a question of which one brings in more money and also, more fame. We're aware our comic industry in the US makes such small waves now it might as well not even exist, I don't think they really have the perspective on how bad that is. It's a little silly to me that he doesn't acknowledge his reasons for moving to Japan, also there is one other thing I feel the need to mention about the difficulty of entering the industry. Even Boichi is lucky in many respects because being an established author in Korea doesn't give you a free pass even as someone a stone's throw away. Publishers still expect you to go through the song and dance all over again regardless of how well you've already made it before allowing you to debut. No one really needs to state the obvious, but I don't think it will ever be any different! I accept it, but I wish they would admit they don't want foreigners of any kind to find any place in their industry in any meaningful way.
That's all I have to say about that.
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>>7911472
Yes, but the fact that anyone has even heard of it to even offer it that success was because there were already tons of people looking for it.
If the manga industry didn't exist as the behemoth that it is, then that story about raising cows would struggle to sell even a single copy.
Even as big of a failure that Kishimoto's Samurai 8 was compared to his previous work, it still got five whole volumes out, and can still easily be bought today. Few indie comics in the west make it even half that far.
Without the success of Naruto and the rest of the manga industry, this never could have happened as easily as it did. Kishimoto was undeniably helped by his past success.
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>>7911476
>Yes, but the fact that anyone has even heard of it to even offer it that success was because there were already tons of people looking for it.
It's in a commercial magazine. We're not talking about some random webcomic here.
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>>7911475
Looking at alot of his tweets, he seems really naive about the rest of the world. Here he is suggesting that Africa could have a thriving comics industry if they just paid $3 per year. Completely unaware of the vast difference between Japan and Africa
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>>7911477
That's what I mean. By putting it into a large commercial magazine, that already has tons of active readers, then even the bad stuff gets a ton of eyes on it. I bet Samurai 8 even has a small dedicated fan base to this day.
But you can't support such a magazine off of only small niche works. Weekly Shonen Jump is the size it is because of heavy hitters like Naruto that brought in millions of people to the medium.
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>>7911478
You can visit many parts of Africa on google streetview and it looks like this.
This is not a country excited to get into manga. I'd be surprised if the literacy rates were even in double digts for much of Africa.
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>>7911481
I once got a scam caller from Africa. He pretended to be poor to try to get me to send him money.
But after going along with him for an hour and got him to put on his camera, it became clear to me that he actually was incredibly poor. But he didn't realize it himself. His impoverished state was normal to him and the scam version of his life that he initially told me was something completely different.
At one point I get him to go to his local shop, and he picks up a bag of rice that is half empty and had expired over a year ago. This was what was for sale at the shop and he didn't even understand that this was unusual. He said that to get a bag of rice that's in date you have to be insanely rich. This wasn't something he was trying to scam me on, he just mentioned it casually offhand, this was just his life. And he thought it was normal. The scam was something about a warlord killing his non existent family or some shit.
It was as though if I had attempted to scam someone and I reveal I own a car but it's an old beater, and the person I'm trying to scam is confused why I am using an out of date car. The car wasn't part of the scam.
The point is, Africa's not getting into manga anytime soon. It is laughable to even suggest.
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>>7911483
Parts of north, and (especially) south Africa are actually pretty developed, but yeah....much of the continent is usually more worried about where they're going to get clean water and food from, and worried about being pillaged by roving pirates than how hot their manga and comic scenes are.
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>>7911486
Egypt and South Africa are definitely more developed than other parts, but I still think there atleast half a century from a manga industry.
To have entertainment industries such as manga, movies, videogames, etc really demands that your country be functioning pretty darn well. These things simply don't emerge in countries with any amount of significant corruption.
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>>7911504
these are the 2 guys ill be focusing on in this chapter too. any critiques with my artstyle rn?
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>>7911504
Simplify the hairstyle for the character with the short black hair. You draw so many individual strands that it gets the buzz saw effect and stops looking like actual hair
Like you got this drawing here >>7911507
where I count about 15 strands for his bangs, simplify it by like 7-8 strands
Like look at pic related. Im not asking you to change your characters hairstyle(its the closest non-animu character that had this hairstyle in my head) but look how few strands the character I posted has for his bangs and how it has a clean and graphic look(perfect for doing a a pure black ink fill) and since theres so few hair strands it looks like hair and not shark teeth or scribbles.
Like even if your character doesnt care about his hair canonically from a drawing point of view keeping it to a few strands looks more pleasing and you can keep drawings consistent between panels.
Also since I've mad complaints about it before let me say that yes you have gotten better with inking, good stuff anon. Looks like you put way more care into placement
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>>7911507
>>7911511
Yo actually forget my last example I do have a better character to look at that has the hair you should aim for
It's not black hair so you would mostly end up filling in the details with pure ink but see how this characters strand count is actually around 7 for his bangs? But still looks scruffy and messy?
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alcoholic markers messed my shit up
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>>7911519
So I tried again
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>>7911520
I think I did better
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>>7911519
You gotta treat it like watercolor and use the lightest shades possible at the start and be conservative with using the darker and more pure colors.
https://www.youtube.com/watch?v=x9jGxLwAeIs
Looks like you went straight in with markers that were heavy in hue and shade for their values.
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>>7911521
WIP comic page
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>>7911521
Trippy, very nice
However I think you need to fix that fairies face, its not very well defined and the eyes dont stand out as much and get lost. I think its still possible at this stage to fix it, this looks like colored pencil so if you darken in the mouth and maybe erase the area where the whites of her eyes should be and use a white colored pencil it can still work. Also define the actual eye shape a little more cause thats just one very thin line, its hard to see, like your other characters in this piece have their eyes well defined but not the fairy
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I believe this is technically the best work I did thus far. I am so happy I got 200 bucks for it.
For my autobiographical comic >>7911523
, I wonder how I should proceed. Take more time and do the greyscale process digitally? It's one angle I am exploring
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>>7911525
forgot to attach the image
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Do you guys usually read classics or more modern series? Here's a tier list I made btw
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>>7911538
It might not be a problem if it's just this one page but you might want to vary the angles more on subsequent pages... it gets a bit boring if every character just stands there staring directly at the viewer. A common trap to fall into.
Character faces are useful for directing the reader's gaze from panel to panel and you're not really making use of that.
The drawings themselves are nice
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>>7911518
>>7911511
yeah i like how those look. Ill try a few different hairstyles, but i wanted him to look like the main protag in A Bittersweet Life in picrel, also got another character incoming with hair like>>7911518 so Ill probably stick with just pure black
>>7911512
yeah when i started i didnt really create intereesting character designs, I want to now, but im pretty far in, so I've just figured its more inline with the story for the characters to get more distinct as the story goes on, and more supernatural elements get introduced.
>>7911536
Yeah lineweights the main thing Im struggling with, dont really know how to improve it, other than trying to learn more through studies
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>>7911619
I think the colors are alright since its a night scene, the paper effect you put on it is kind of too much, there might be other subtle ways to do it. Or at least tone it down, you want to add texture to the art but you can do that with thicker lines and darker black shadows (like putting black shadows between hte trees).
I bet it would look much better if you took where you added shading and just made it black like pen ink or heavy hatching.
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>>7911556
>>7911570
Thanks guys
>if it's just this one page
Right now I don't know what it is. I'm just copying Dorohedoro pages with my own twist, and other things. But yeah, I will have to try out some more dynamic pages to feel confident about it.
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>>7911506
No, I believe it. I'd say it's mostly culture that's putting the cabosh on it in a sense. Older people who probably have the money to put into this style of publishing probably have set in ideas about how to run it, set in ideas about where the money should go and who should keep the rights. It's not even as though we don't have enough artists- but they likely don't know where or how to find them. Honestly if I were tasked with it I wouldn't either. SatAM found some success by appealing to black weebs, but beyond that i'd say you're going to have a pretty hard time. Japan has an easy time because they're... y'know... homogenous, So you can easily divide things up by typical demographics: girl, boy, mature, and so on. Logistics are another issue (though I don't personally see what's wrong with throwing books at the checkout lane other than convincing stores to do it) In general when we're talking about how to appeal to a group it's an extreme mess.
Give it another 20ish years, you might see something just due to interest in drawing manga really hitting a stride. I just wouldn't expect anything great.
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>>7911659
Ah, if a professional mangaka did it it's alright...
Yeah idk a lot of mangas have cheaply done pages that's not a secret lol. That's one way to save time and hit the quota. At least this time they drew actual backgrounds. AN actual background.
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>>7911694
I think it looks good either way. Also, this is just Hayashida's style of... I don't know what to call it... cinematography? You can't really judge pages well in isolation like this it's somethat uncouth. Different if most pages feel the same with no variation.
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>>7911691
>checkout lane
This is a very old fashioned way of thinking. You assume young people go to the supermarket and look at what's on sale these days. They don't. They go in knowing already what they want to buy, and otherwise have their heads glued to their phones.
When it comes to buying new things, their decision is made on the internet. They don't look at billboards or flashy sales offers. Infact most young people don't even go to the checkout lane at all, they go to the self checkout, which doesn't even have a shelf of cash-grabby good likely because mostly young people don't buy it.
It's like if you have a failing circus and you think the best advertising strategy is to put 12 posters in the window of the closed down carpet shop down town.
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>>7911885
coint
If comics thought their problem was soley an advertising issue, then their solution is staring them right in the face, a big 100000 users a day solution, pic related.
Buy a comic, get bonus xp, or a cosmetic skin? They'd sell more comics in a day than they have in a year.
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>>7911887
I think its more fundamental than that in the west. In order to enjoy comics you need to be capable of reading and understanding stories. That alone is a tall ask for american youth due to the double whammy of the government obliterating education and media corporations taking over culture.
It doesn't really matter if american comics are good or bad because the systems put in place two do things.
1. Discourage youth and young adults from reading or enjoying art.
2. Artists are discouraged from creating or finding success due to the forced slopification of everything.
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>>7911900
I don't think you need to be intelligent to read comics/manga, infact I think they're pretty much exclusively designed to be easy to read and every comic/manga writer repeatedly stresses the importance of making stories easy to read.
I think any story is about communication, and making that communication more difficult through the use of unnecessarily complex language is stupid.
Young people are the biggest demographic reading manga. Yes they get there exclusively through anime, but the fact remains, they are reading manga. Even in the west. The numbers are high enough to support the sales of huge numbers of manga tankobons in the west.
I'm not sure what you mean by your second post, do you mean that people aren't becoming artists at all, or that artists are pressured to make only slop?
But actually I think the problem is far simpler. I think it's very simply that the actual contents of these comics that aren't selling just aren't very good.
I think the reason why Marvel isn't taking advantage of its massive advertisement platform of Marvel Rivals and the MCU to advertise its comics is because they've determined that actually it would be a liability for them to do so, that the comics are so bad that even attempting to display them in their other products would actually harm those products.
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>>7911907
The world moves fast for young people. Perhaps Prime is now last year's fashion and the kids who were gobbling it up before are not mocking it.
But the point is, nobody bought Prime because they saw it on the shelf. They bought it because they saw it on the internet.
It's the same thing with the Pokemon trend, people didn't suddenly decide to buy Pokemon cards because they saw them on the shelf at the store, they heard about it online and researched where to buy them.
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>>7911913
>every comic/manga writer repeatedly stresses the importance of making stories easy to read.
As much as I wish this were the case, I don't think this is a common sentiment among "comic" authors. Manga, yes. Comics, not really. Probably helps explain the failing industry.
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>>7911917
Yes I agree, but I mean to stress that, one of the causes of people not reading comics is not that people can't read, but that the comics are unreadable, by comic standards.
I expect a philosophy textbook to be hard to read, but I don't expect a comic to be hard to read. If an average teenager can't parse what's happening in a comic, that's the comic's fault, not the teenager's.
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>>7911919
If those same Americans weren't actively reading manga by the millions I'd accept this as a cause for comics not selling, but it's very clear for all to see that Americans are capable of reading, they are simply choosing not to read comics but are reading manga instead.
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>>7911927
we're so close to bridging the gap to the fight scene i drafted like a year ago.
>>7911937
Ta'
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>>7911885
You know i'm certainly not going to dictate what the solution is here cause I really don't know! The point still stands that people feel very lost when it comes to the where and how. Even animation studios are in a fit throwing up their hands facing a similar issue of their own. Times are uncertain.
My will to draw continues even so, here's something from my last chapter.
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>>7911538
I did the mask totally wrong, it should have been simple. But I still need to figure out how to do midtones and transitional values in a way that looks good, even though I kinda like this calligraphy look. Either that or go heavier on the blacks.
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>>7911979
You lost alot of taste in the lines going from sketch to inks.
It could be many things that cause this, but one common thing is doing the inks with the pencils carrying too much of the weight of the picture, that is to say, the pencils look good, you add a few inks over the top of it and it sitll looks good, but once you erase the pencils, suddenly it doesn't look quite as good. It was the pencils that were still making the image look good even in the inking stage.
You have to make sure that when you are doing your inks, you are judging it by the inks alone, because once the pencils are gone, ink is all that remains.
The style of the pencils shows alot of very nice hatching, you should incorporate this into your inks.
One strategy is to deliberately draw less when doing the pencils and make more executive decisions with the inks. So the pencils will be just rough outlines of where lines need to be, but it is the inks that are the real drawing.
Whatever the case is, I think your pencils looked much better, you should try to bring that energy into your inks.
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Finished a 30-ish page dump
Current page count is 83(technically 89 but I had to combine my double spreads for convenience)
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>>7911992
I made a mood board of what I'm going for, but I can't decide which way I want to go yet. I think I either want it to look like very cartoony and linear like Wind Waker/this Bonk art/Hajime Ueda, or hatch-y but still graphic and linear like Jiro Matsumoto and Carlos Nine. Basically torn between hatching and a "paperdoll" look right now. If you know any artists like either or somewhere in between, I'm always looking for more inspo. Thanks for the detailed reply.
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>>7911887
This isn't some novel idea you came up with there... they make tie-in comics for video games. Overwatch in particular has an in-game browser and viewer for them. And they just recently launched a webtoon tie-in.
Honestly though I have no idea how big of a percentage of their users actually read this stuff, especially the material you have to pay for like the webtoons.
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>>7912026
stuff like this is always shit and boring though. That's my problem with comics like this. They might have good art but who cares about the story? There's manga that people commit murder over. Manga that people will literally base their entire life around, and the mangas are in black and white with nothing but gesture drawing and some screentones.
any time I see a fully colored comic like that image, my first thought is its boring and no emotion or soul, because they spent so much time making it look nice to give it value.
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>>7912045
Sure the writing sucks but that's just an issue with Overwatch as a whole. The actual target audience laps it all up, I imagine.
I don't really know how important color is. Western publishers seem to be hell-bent on always having it there, out of inertia maybe, but at the same time the rip roaring global success of manga, in my mind, proves that the actual readers don't really care about color. I tend to opt for no color in my own projects as it's just another way to make it faster and less work and I like those really old black and white comics from like 70s and earlier anyway.
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>>7912045
nta but I'm assuming the comic in >>7912026 is a comic made after Overwatch, featuring its characters and lore?
If so, then to me, this completely lacks passion.
When a mangaka makes a manga, it's not just a job, it's a story that resonates with their soul, it's their passion project. If their manga isn't popular and gets cancelled, the heartbreak isn't because they're out of a job, but because their baby has been killed.
And this isn't exclusive to manga, this applies to any form of creative endeavour where the person making it has pretty much full creative control.
But a comic like this.. this is just merchandise, no different than a tshirt.
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>>7912052
>When a mangaka makes a manga, it's not just a job, it's a story that resonates with their soul
>When master ping-pong sen-sei folds the entertainment product thousand times over he infuses it with the yo-kai of the ten thousand years baka desu!!
*doubt
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>>7912065
It's not pedantic to call you silly for assuming that mangaka as a rule are working on their passion projects. Some are. Some aren't. It's just incorrect to paint in broad strokes as you are.
If anything I'd wager a hell of a lot more of the western comics nowadays are pure passion projects, because there's a snowball's chance in hell of ever making a living from this shit.
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>>7912076
The content of that commercial manga is not what they're really passionate about. Again, it's naive to assume that because they're making it that they must be passionate about it. At the very least you should apply your own logic to western comics too.
>>7912079
Then the same applies for >>7912026
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>>7912085
maybe but that's extremely optemistic. Western comics have a pipeline where colorists dont talk to the sketchers or the lineartists or the type setters, there is no vision its a bunch of people working at their specialty to create a PRODUCT. Sure they can individually be passionate about what they add to it but the story is a focus tested product created by none of the people physically drawing it.
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>>7912085
the logic cannot be applied to western comics because in the west they hire employees to work on pre-existing IP's.
In Japan, you bring your manga to the publisher, it is much more akin to a regular book publisher, and yes, in regular book publishing, the books that writers make are their passion projects. There is no point in making anything that isn't your passion project because only passion projects succeed. If what you make is a soulless cash grab, nobody will buy it.
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Posting page
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>>7912094
One thing that bothers me looking at your work is how the background and the characters look so jarring in contrast. The scenario is shaded in a way and the characters in another. I know anime used to do that sort of thing, but in your case it feels totally misplaced, like, the high contrast looks good in the first two panels, but in the other it feels out of place, and you do that all the time.
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>>7912186
It's definitely a learning process.
I think it's a matter of making my backgrounds look less blurry, and my figures less sharp. If the difference is too great it's jarring.
I think it's the right direction though. I don't like the alternative of having more simplified backgrounds drawn using lines. Doing that would take much more time and feel less atmospheric I think.
Pic related is done with the same approach but just more skillfully executed. I think it looks good.
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>>7912195
I think the contrast is less jarring in actual anime because we recognize it as a frame of animation, but i'm not 100% sure, it might also be simply that this anime frame and its background are drawn better that they can pair together.
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>>7912199
I think this page here has been my most successful attempt at blending the figure and the backgrounds
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>>7912200
If it's possible, my aspiration is to achieve this "animated" effect that animation frames tend to have, where it really feels alive, you can almost feel it move, here the soundtrack playing in the background. Even for screenshots of anime that I haven't yet seen, I can imagine it moving. I think it would be a great thing to achive in a comic
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>>7912213
hear*
typo gives me an excuse to post another anime screenshot
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>>7911619
Your art has good composition and fundementals but isn't blending the lines and the color well; the lines stand out pretty starkly, and with how gentle you are in some of your strokes - particularly around the lines of the faces - it really looks stark and distracting over top of the colors. I don't really know how to help you there, though, since I'm of the solemn belief that color almost never makes lineart look better.
My other comments are just that sometimes you put much too much detail into elements that aren't meant to be the focus. Here, for example, you drew each individual line of a leaf and each ruffle of the owl's feathers and each tree in a treeline (which is out of perspective by the by), which isn't how they look in real life and isn't how you should abstrat them into art. You should create the impression of a texture with minimal lines.
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>>7912337
>, since I'm of the solemn belief that color almost never makes lineart look better.
If your lineart is made for color, it does.
Unfortunately most people in this hobby tend to make lineart for black and white, then carelessly throw color on top of that. This is true for most American comics as well, since the colorist and the inker are different people. The penciler and inker make their work to be sold later as its own black and white work, the color is never considered because it would make their own pages "incomplete" to do so, thus limit their potential money later.
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>>7912342
Maybe, but I also think color is mostly ugly. If your entire work is focused on color, it can look good - there are some artists out there who do some really really great color work that just explodes off the page - but I find I never gravitate towards those artists. I definitely have my preferences.
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>>7912344
Your pic is made for b&w and colored on top, you might like it but it's not a good example.
Tale a look at any anime cel and see the difference in linework and detail that is left completely up to the painters instead of defined by ink.
>>7912213
>>7912195
This anon is doing a decent job of emulating it so far, and happens to have one of the better looking comics itt because of it.
>>7912094
The colors are carrying much of the page. Without them, his linework would not itself be impressive or eye catching. Good use of color can make up for a lot.
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>>7912350
Shadows, texture and suggestion of form are all handled by the color instead of by hatching and lines like what you see here >>7912344
The big problem with comic book coloring is that they still do all the hatching, black shadows, texture and form-suggestion in ink, THEN they color on top of that, often in redundant digital gradients that are fighting with the linework to communicate the same information.
You can make heavy inking work with color IF you do it deliberately and know what you're doing stylistically, but this is almost never the case.
Ironically, manga takes better to coloring since many of the artists let screen tones handle the details that would be left to color, which is similar to how many painters will paint in graytones first to set the values. I say ironically since 99% of manga are made with no intention to ever be colored, but use a good technique for it anyway.
Eurocomics are often praised for their coloring, but I find their reliance on watercolors to be distracting and unfitting for much of their subject material (including guys like Leo Roa in there), looking too gritty and grainy.
I would say the best overall coloring comes from oldschool manhwa from HK and SK artists like (later) Tony Wong
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>>7912355
Mh, I see
I think I agree with you - I've never really liked how a lot of comics look, even though they take a really wide variety of styles. Looking at the comics I DO enjoy the colors of, they're almost invariably inked by the same person who then does the coloring - having twice the workload and knowing they're going to have to color it later anyway, it makes sense an artist would cut back on the usual details that'd make for light, shadow, and texture in greyscale, since they're just about to color it. I don't like to be too down on western comic books because there's really some good stuff in there if you look, but this is an area where manga seems to have it beat 90% of the time.
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>>7912360
Your pic uses open lines and flat coloring, which was much better suited for the typical comic book style and used to be the standard. (Fun fact, DC and Marvel used to have little old ladies color their comics in a color-by-numbers setup. This I think was better since they were not artists and were not trying to compete with the linework. Modern professional "colorists" want to showboat and be recognized so they end up competing with the art they are coloring. Think of it like having multiple frontmen in a band instead of one, everyone wants to be the star and play a solo at the same time and nobody is just playing their part)
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>>7912366
Nah, it's just the goyims stupidity at work.
If you want an astatically pleasing comic you have to think holistic about the pages. You can't have a motherfucker painting slop over drawing.
You rather do everything yourself or you work with artists and not some low wage cettle.
And manga is not different, most manga has those ultra detailed and overrendered backgrounds, done by a bunch of assistants.
I remember a mutt was visiting Japan several years ago. And his kine of thought was: homgen high iq societys are horrible, imagine having a 120iq guy working at a concinion store, but in America he could be an engineer. Japan should let millions of Somalians in, to do the low-class jobs, so they can become the multiracial utopia Burgerland is.
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>>7912366
Yeah, that's just what's gonna happen in environments like that. But when it works, and all the parties involved play nice, it can really make something wonderful.
The page I posted is from "Arkham: Living Hell" by the way, if you're ever interested. I think it has some really beautiful art.
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From what i can remember Akira Toriyama, Nihei and Oda are the only Japanese able to produce holistic mangas. I think the trick is being interested in prop and concept design not only in characters.
Otherwise you draw the people in your style and some wage slaves have to trace fotos for the backgrounds.
>>7912385
>>7912386
Sorry miggers, hurting your feelings wasn't my intent.
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>>7912094
>>7912200
Not to say the other anon doesn't have a point, but I don't think you need to worry too much about this. It already looks good, and is more than good enough to be clear and readable. What you have going on is a good thing. Refinement is a natural part of the process but I personally don't see this issue as a real one.
>>7912393
What? My man, if you're asking for stylized background and prop work you're insane if you think it stops at those 3.
Atsushi Ohkubo, Taiyou Matsumoto, Hiroaki Samura, to name a few more. Dorohedoro was already posted ITT and hell even Hirohiko Araki has a distinct style of backgrounds and props.
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>>7912393
Most of Toriyama's backgrounds and locations were just half-spheres, and spheres on sticks. Where he really accelled at drawing little machines like motorcycles, mechs, cars, hovercrafts, etc. Many tank and chapter covers had vehicles that never even appeared anywhere in the series itself.
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>>7912401
>>7912401
>if you're asking for stylized background
No it's not about stylization per se, but it seems to be a strategy that works.
What im talking about is how characters fit into the backgrounds. Very often backgrounds are done in a different art style, with different tools clearly not by the same hand as the characters.
>>7912403
That's true, his characters and vehicles are very good, backgrounds are just decent. But it works.
>>7912411
I mean you can draw modern Japan, but you can do it good or bad. Most of the time its bad. There is no focus. Must be a Japanese thing, it may how hard they work, but the put details everywhere in the backgrounds, details everywhere in the front and far away, everything is sharp and outlined. But effort is not the same as good art.
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Finally approaching a nailed-down design for my protagonist. May or may not keep her topless.
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lining detective hefferchu chapter 6, feedback welcome. I'll be looking to print after chapter 7 (+redraw of earlier chapters), so any advice is appreciated
https://www.twitch.tv/efsius1/
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>>7911956
soon™
Dingle whats your though process for extending a panel into the bleedlines.
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>>7912513
I think about the direction the readers eye is going, and if the reader's eye is going to be thrown off the page due to the context of the page, ie a bullet being shot to the left and the reader looking to the left with the speed of the bullet, then I extend that panel into a bleed so the readers eye doesn't crash into the panel border.
Extending background establishing shots into bleeds helps them feel more spacious and immersive.
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And it's done. I Finally managed to finish Altarusia(at least the first arc). Almost 3 years drawing. If you are new reader this is a good time to start, if you are already a reader, then it's a good time for a reread I guess. Time to say goodbye
>Globalcomix
https://globalcomix.com/read/3189e005-a890-4ecf-952e-facfd7a34ae5/1
>Tapas
https://tapas.io/episode/3854105
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How can people find so much time to argue about nonsense instead of working on their comics... I have to be careful about just opening the news lest I end up wasting too much time... reminds me, I have to put some kind of a block on this board
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I had a little idea for a postapocalyptic manga. Started drawing and remembered how bad i am at drawing modern architecture.
How do you even learn it?
I did quite a lot of trad landscape painting in my life, so nature and organic architecture is not a problem. I guess i need a new idea suited for a fantasy setting.
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>>7912621
It's literally just learning about perspective dude. It'll filter you at the beginning cause unlike nature you cant just bullshit it but the principals arent that complex, But once you try to do more complicated structures it doesnt get hard necessarily but it becomes VERY repititious and requires patience.
Also personally I recommend pic related. Like there are some lectures and lessons online Im sure you can google but this presents it in a very basic form and you dont get a lot of rambling on and on like some instructors can be.
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>>7912633
>You can just draw busted up walls with some overgrowth and plants and trees starting to overtake things.
I need a big city that was rebuilt to protect people against radioactive rain and zombies outside.
>>7912634
First frame supposed to be an establishing frame of the city, with hundreds of buildings. I tried to construct one or two buildings in the foreground but after 5 mins i literally wanted to kill myself. No way i will be able to do that on a regular basis.
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>>7912643
You have to develop an efficient method of drawing buildings.
There's many tricks to making things look like alot of buildings but without actually having to intricately draw every one of them.
Things like drawing windows as little dashes or dots, lots of boxes, indications of rooftops, etc. It can be done.
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>>7912657
While the techniques for drawing backgrounds in anime is somewhat different than manga, there is some crossover. Look at this picture, and I mean actually look at it. Look at the brush strokes. You can see the technique. It's not about perfectly drawing a million buildings, it's about creating the illusion of a million buildings.
In the same way that you don't draw every blade of grass, or every eyelash, but instead use artistic tricks to convey the illusion of these things.
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>>7912660
There's also a few other tricks such as drawing the main building, ie the one the reader will mainly look at, draw that really detailed, and then draw the rest much more simplified and nobody will notice the contrast because they look at the main building, but only look at the others in their periphereal vision.
Similar to that is, drawing the buildings only in the establishing shot panel, and then not really drawing the backgrounds again afterwards. The reader doesn't notice, they've been mentally set up to imagine the backgrounds via the establishing shot.
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>>7912657
Naruto and FMA have more organic architecture, i was speaking about something like pic related but with an extra layer of postapocalyptic stuff on top.
Sure simplification is the key, its the same with landscapes, you dont paint every grass blade and every leaf, you find some strategies. But it takes years to use those strategies properly. At least for me.
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>>7912674
Here's something close, though a smaller panel.
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>>7912682
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>>7912685
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>>7912664
It isn't just buildings, in general you can get away with drawing only the main subject under focus and leave everything else more sketchy, it resembles the photographic technique of depth of field, people don't really even think about it
It's only good compositional sense I would say, and if it's a bit lazy that doesn't really mean anything when professional manga is 80% wooshy streaks
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How long does it actually take to write a page of manga by yourself? How about an entire chapter?
Do any of you leverage additional tools? Like 3D software or even AI for maybe backgrounds? Serialized works usually have multiple assistants but obviously you don't get that luxury as an amateur outside of japan.
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>>7912699
I think you shouldn't worry about how long a page takes but instead bring your average down. Any given page can take up to 3 times longer depending on how important it is, how many panels it has, how much dialogue from how many different characters, etc. It could be a page that has no words is and the result of buildup so you already know what's going to be on the page, that would mean it took 0 minutes to write.
I'd say it takes me to write a chapter in a couple of sessions, so a few days at most. Drawing it will take me weeks if I can keep a pace of one page a day.
Using 3d models to trace over will definitely save you having to learn how to draw things for the first time like buildings or cars, but it doesn't save that much time compared to if you know how to draw them. It saves you hours of frustration and being stuck, it won't save actual productive time. But when you're not being frustrated and stuck, you're more motivated to draw for longer so it still helps.
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>>7912699
It depends entirely on the chapter.
Some just write themselves and you can blitz through the pages while others are a pain.
Overall though I think a good method to making quick progress is to optimise your drawing time. When you have energy and inspiration, work on the difficult stuff. When you don't have energy, work on the easy but time consuming stuff.
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>>7912715
This is going to be kind of meaningless I guess since I'm not going to pmw but about 3-4 days currently
I think it's mostly just time management / work ethic issues that are keeping me from going faster, should be able to do a page in 1-2 days if I didn't waste so much time on nonsense and procrastination
I find references actually slow me down more than anything, right now I'm just freehanding everything from imagination and it looks just fine, a bit cartoony compared to my referenced stuff but also livelier and less stiff and I can do it faster so I'll probably stick with it.
One trick I find that helps a bit with the procrastination is breaking every panel down into smaller tasks like character 1, character 2's head, character 2's torso, car, tree, etc. and making a checklist out of it.
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>>7912727
you'll take less time the better you get at drawing your characters and simple environments. The one page a day thing I mentioned is just when I'm at my peak and I'm not spending time gathering references or trying to draw a hard thing.
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>>7912699
>Do any of you leverage additional tools? Like 3D software or even AI for maybe backgrounds?
Ironically, I use AI as a tool to get through art blocks or indecisiveness. I'll ask it to draw this and that or give me feedback on this and that aspect of a drawing I made. Then as I scrutinize its dogshit takes on most aspects, the answers I looked for naturally well up from within my subconscious.
Very rarely though, it will have useful output, but I still wouldnt use that as is. Ultimately, that would still be stealing from others whose work was liquified and transformed into the AI output. Referencing it is fine though, if you can delineate good output from bad output.
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>>7912699
Speaking in reference to time saved doesn't matter much if you are not competing in any way to do so, in other words being held to the standard of a deadline which you yourself can impose. Personally I think if you're starting out you might be focusing on learning to the point that doing that is more of a hinderance until you understand how you are managing your time exactly. Later if and when you've sharpened up your work ethic, testing your ability to commit with a deadline will naturally expose where you're dragging your feet the most.
Non comic artists assume most of their friction will come from not knowing how to draw a person, object or background which may be true to a degree. The real hangups come in the form of not understanding how to depict clear sequences of events, compose shots, or even just knowing exactly what you even want to do. These are things the "tools" can't really do anything for. How fast you complete a page is 90% dependent on work ethic. When I sit down, how long can I dedicate my focus for? How much time is spent on vidya? Doing things that don't include at least thinking about what i'm making? Eating, sleeping right? It all matters.
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>>7912812
I would use AI if it credited artists or specific drawings/photos/models whenever it generates a picture. It could be a handy tool but I refuse to rely on this cancer while it's an unregulated mess that hurts everyone that is not a griefer
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>>7912699
For me, about a month and half for 15 ish pages but I'm going to caveat that with the fact that I have too much time as a NEET, so I only spend 1-3 hours working per day, and am easily distracted by youtube and other goy tricks. (seriously, if anyone has advice on how to just cut all that shit out so I can just stay in the flow state that would be great, because these are sites are getting too good with raping my human phychology.)...anyway. If did 6-8 hours a day, with my current pace a page could take me about 2-3 days depending on the difficulty, amount of characters/panels ect. A chapter raanging from 15-20 pages could take a month, including the writing, blocking, any potential character sheets. I don't use any tools. I primarily take pictures of myself for reference or google image search for specific stuff from video games that I want as inspo. Aside from that I just use and have always used clip studio paint. (side note, I've heard people say clip studio is like using an airplane control space compared to krita and if that's you then you have room temp IQ and aren't a white nigger...just keeping it real soldja)
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>>7912595
This thread is surreal to me because it's the only general where people talk a lot about art, like it's kinda fast for /ic/. But I always ignored these threads for years so I had no idea this was going on. I'm not sure what to make of it but I guess it's better than dooming and shitposting. Yeah, it's better than that.
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>>7912912
One of the best life tips I ever adopted was to structure my space to represent who I want to be and what I want to do. My drawing space is always ready to use, I've got manuscripts to my left, tools on both sides, tons of sketchbooks all within reach. Doing this reduces the friction i'd encounter to start drawing for the day. You can also try the Pomodoro method when you have trouble staying focused and if you want to talk human psychology, starting something can make it harder to leave it unfinished. Set a short timer of five or ten minutes and see how you feel at the end of it.
>>7912915
Genuinely one of the only reasons I hang around here, sorry I only rarely post because I don't see the point my participation in this thread being praise or criticism for my own art. I just love talking shop and seeing what other people are doing. As for me I'm always doing something so this is not really my kind of problem.
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>>7912936
Pretty much done everything I can physically speaking on my desk. I don't even get distracted by my phone, it's mainly youtube, 4chan, x, ect. You can log out, use blockers ect, but you can remove those blockers even easier than you did to install them. Pomodoro is useless for me, I just ignore it before because my disipline is that fucking low and I can't find anyway to build it that dosen't just make it plummet one day, again, I've got too much time on my hands, because I can get into really deep, uniterupted flow but only late at night 11PM - 2AM, which isin't ideal.
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>>7912954
That's hard to awnser quick. I guess I have a deep love of edgy chunno (Shonen, Ninja gaiden, Devil May Cry) I also love story telling in general, character arcs, twists, conflicts, diaglouge, and I needed someway to express that. I've loved to draw in that same way, but the path to improvement involves lots of studying and master studies and excersises which were helpful but felt aimless, so I felt like I needed some sort of project. I had a DMC 6 fanfic comic I wrote and did some pages for but dropped but at that point of needing a project, I felt like it could be the perfect thing to challenge myself, make something I'm proud off, and expand one of my favorite series. I haven't had any monetary goal with it, I think the world is a bit too cold, fast and dead to ask for any sort of fanbase. So far it's worked. I had a 5 year plan regarding how long it would, I've been at it for a year now and my interest hasn't waned, I've worked on it everyday and I've seen steady improvement. I might go hard with the blocking apps thing again, I've heard friction is the key so I just need to go harder with that when it comes to this time wasting shit.
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>>7912516
>>7912517
thanks gang.
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>>7913035
This is much more than a bleed. A bleed is simply an extended panel into the bleed section, but not the cutoff section, and definitely not into another page.
This is more of an artistic panelling choice, the panel is crossing over to the next panel and interacting with it.
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>>7913048
My bad, I shoulda specified pic unrelated. I was just revising previous panels and was looking for patterns in dingles work.
pic still unrelated.
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>>7913052
Modern day internet has fucking ruined me, because I can't look at these and not laugh at even an earnest attempt to make a white knight saving the damsel in distress.
Like I just imagine this guy is actually nerd in a fedora and trenchcoat with a sword coming to save m'lady from dudes he perceives as the ugly bastard bandits, so he walks up to them, gets his shit rocked, and the ugly bastard bandits just have their way with her anyway.
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I am a comics maker. I have two wolves inside me.
One of them says:
>This is not good enough. I gotta redesign this and rewrite that. Gotta make it professional. I'm better than all these other losers. Who cares if I take two weeks to finish a page. I have standards, you know.
The other says:
>This is good enough. Just move on. Gotta get shit done. It's only kids reading this crap anyway.
Pretty sure the second wolf is the one that actually finishes projects.
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>>7913201
I can't stop working on something until it looks good so I only have the first wolf. If somehow I draw something really fast, then I spend extra time editing it until it looks like I put a lot of effort into it.
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>>7913281
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I noticed a lot of anons are missing in these threads lately. I guess manga making is so hard that many die halfway through. Well, I decided to start working on my "manga" only when I feel like it now from now on. Progress had always been slow with me, so now with this new pace it's almost non-existent (I've spent two months on a single reference sheet and it's still not finished). Anyways... now that I don't have any stupid, self-imposed deadlines to stress over, manga making has finally become something fun. I guess I was never built to be a pro, but I'm at peace with it now.
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>>7913052
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>>7913552
Now that you know what your limits are, you can reduce the scope of your comic and cut out anything too time consuming. Like that image you posted, if it took you 5 hours to make this, simplify it down to 2 by skipping the shading and full backgrounds. I know you were sitting there fiddling with the screentone trying to get the right shade. Use only one or two screentones prepared ahead of time, and color in more things with pure black. The less thought you put into what screentone shade to use, the more thought you can spare for drawing.
You can make your drawings look better by simplifying them and cutting out parts of the process. You should try it with another story though, not this one. Maybe a spinoff one page joke comic to test a faster workflow on. I was in your position and it took me years to realize drawing comics is NOT drawing illustrations over and over. Most panels should be low effort but high quality because you stick to what you know and don't overcomplicate them.
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>>7913604
and before someone goes "um actually", low effort high quality drawings means you improve your speed so that your sketches and lineart start blurring together. The more things you don't need to sketch out ahead of time, the better. Watch mangaka and they'll sketch bubble people and stick figures when storyboarding because they are just going to directly draw the bodies, if you're still at the stage where you have to sketch out full bodies and clothes and hair before inking them, stop doing that. Start raw dogging things and you will learn how to draw confident "sketches" that become the final lineart, and you can still tweak them after anyways.
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>>7913609
>when storyboarding because they are just going to directly draw the bodies
They don't ink the storyboards unless they're really in a rush. Storyboards are drawn smaller than the actual pages, and a proper sketch is done from scratch to be inked.
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>>7912094
Posting another page
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>>7914102
Sounds like an electrolyte problem, if you feel someone taped a bowling ball to your head. Eat more salt, look into magnesium supplements, ask yourself if you got got the shits or pissed way too much. Iodine supplements can also help with getting your hands out of your asshole and onto the drawing tools.
The next step is dairy products and music-fasting. Music is candy for your brain, starve it when you don't explicitly need the rhythm. Fat dairy products are high octane brain fuel, I hope you're lactose tolerant as there's few things that boosts your brain as milk.
And yeah simple exercises like long walks or at least foot-powered bike rides.
t. wishes to be in the 30s again
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>>7914072
Looks great! I like the colors in the bottom panel. Although since the bottom panel doesn't have a lot of black lines the two almost feel like they're from different comics. I think even just a little bit, like outlining that obelisk would really help.
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What’s the point? Nobody is going to read my shit anyways, why even bother? Comics are a dead medium. This thread is a rotting corpse. The “comics” board doesn’t even have any actual comic discussion. Where else is there to go? Nowhere, because no one cares about comics.
Zoomers don’t care about anything but the most popular manga series and boomers don’t care about anything but established superhero series.
All of the websites where independent artists post their work are 99% romance manga and the rest is furry shit. I don’t want to make manga, I just want to make my comic. I feel like I have to make something I don’t even want to make just to have a chance at someone even seeing my work.
Why did making a comic have to be my autistic fixation? Why couldn’t I have wanted to make a video game, something that millions of people actively consume, rather than a niche dying medium like comics? Why can’t I give up even thought I know I’m going to fail miserably?
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>>7914278
>Nobody is going to read my shit anyways
Make them read it.
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>>7914281
How? That’s the root of my frustration. Webtoon is almost entirely romance manga. Reddit is lazy millennial humor webcomics. Twitter is so vast and full of self promotion spam that any post will be lost as soon as it’s made, and the only stuff that gains traction is porn and memes.
My point is it feels like all of these platforms have a certain type of audience they cater to, and I don’t make the sort of thing that caters to any of those audiences.
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>>7914290
You have to actively search for your public/niche. Think what kind of community would actually be into your story and post it there. Expose your work as much as you can. Just don't be too annoying about it.
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>>7913584
gonna slow on the posting, feel like im spamming the thread.
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>>7914396
i think its fine, thread needs constant content or we start doomer posting.
>>7914290
like that other dude said. don't cater to a wide crowd. the audience already has options in the popular genres. find a niche, hope those in it find your stuff and latch on. Don't stop updating ether. even if its only a page a week. at the pace webcomics release at, you need to keep your work in their mind or they will move on
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>>7914278
You have to give them a reason to read it.
You can't save the boomers, but the zoomers and other young generations are filled with potential.
They don't care about the thing that's popular, they care about what appears before their eyes and what they think is cool. They're just being dragged along by the algorithm, they're not consciously seeking out what's popular.
When they got into skibidi toilet, do you think they were thinking "I like this because it's popular"? No, they were thinking "I like this because it's cool".
Look at this picture, this kid dressed as Chainsaw man didn't even know what anime was a few years ago, infact he may not even know what anime is still. He just sees something cool on the internet, and that's as far as it goes.
Is your comic cool? Like Chainsaw man cool? If it is, then get it in the faces of young people and with a bit of luck, you too can become the next skibidi toilet
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>>7914278
Video games isn't exactly a greener pasture. It's saturated as fuck. Without exaggeration thousands of games are released every day. No one cares about anything but a tiny percentage that floats to the top. Also if you thought making comics was hard do I have some news for you...
And if between investor AI hype and oil wars destroying the economy you somehow manage to secure a paying job making them it'll most likely be soul crushing mobile kusoge or gambling games. That's where the actual money is. Triple-A ("real games") is dying.
Just do what you want. Or don't. Go ahead and give up if you like. Nobody gives a shit.
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>>7914396
Your writing isn't half bad... also it doesn't really come off as hentai to me. Ever seen Game of Thrones? That's the vibe I'm getting. Plenty of porny scenes there, but it's "not porn" and I'm not watching it for the tits I swear...
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>>7914396
lol you're not spamming, this thread would be 100x better if more people posted.
If there were enough regular posts that we could make the /mmg/ Jump every month with full actual chapters, that would be amazing.
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I don't know how it's like in the japanese anthologies but if I don't remember wrongly, in 2000AD a "prog" is about 2-4 pages. Let's say there was a monthly schedule and 10 people making 2 pages each, that'd be about the length of a proper magazine. We're not quite there but it also doesn't seem impossible to do.
Can you make a page in two weeks? If you can't I don't know what to say.
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>>7914072
Another one
>>7914169
I agree the styles are clashing a bit especially in this horse race segment. It's definitely a bit overwhelming, there's alot of new things going on here for me.
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>>7914498
Wanting the creators in this thread to join in and play out some fantasy is really childish. Forcing them to make work for some fake in-group would be really destructive to their own goals. Grouping artist together like that would open them up to very toxic comparisons, and competition.
If you want to promote collaboration in the thread then come up with an idea that creators can get behind that isn't a complete distraction from their already busy schedules. I proposed this collab and we finished it back in November. We haven't done one since, and it's probably because any suggestion to collaborate immediately jumps the shark and becomes "we should drop everything build a manga magazine.
>>7914497
I agree.
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>>7914516
So what are their goals actually? Just publishing in their own blogs existing in a void that nobody reads? I honestly have no idea where these people come from or where they're going or what gives them their "schedules". Care to enlighten me?
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>>7914520
Bro it's obviously not a serious thing.
I just mean I think it would be neat to see what anons have been making. Like a /mu/ music making general making an album that's just a collection of everything they made that month. It's obviously not a real album, but it's neat.
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>>7914521
>I just mean I think it would be neat to see what anons have been making
You can already see that when they post their work in the thread. Tacking on this shit about a monthly anthology or whatever is just annoying. I kindly ask, once again, to please stop trying to force it. I for one would have to stop posting my work in the thread if someone was to insist on putting it in some anthology of works collected from the threads.
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>>7914517
I'm making work for my dumb magazine, not your dumb magazine. I'm not setting new goals just so you can say you made an amateur shonen jump. I've been through and seen my share of dumbass /hyw/ collectives.
>>7914519
>Care to enlighten me?
no
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>>7914523
If you're concerned about being associated with here then you should stop posting your work here right now, because someone could make a compilation of the works here any time they like without asking you.
I don't know why you're getting so worked up over this.
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>>7914524
Nobody's telling you what to do. All I said was that it would be cool if there were enough posts here to bundle together into essentially a compilation.
Which I said in response to someone who was worried they were spamming the thread by posting their work.
I think if there were more posts in this thread, it would be a good thing, how can you possibly take offense to that?
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>>7914519
I wonder about this after looking online and seeing how indie manga is being done. There seems to be a couple of options with very very few "successes" if you wanna call it that.
1. Sell your comic without having an online presence. I see this most of all, people who are /beg/ to high /beg/ making comics and then selling them as volumes online. You can't read anything free and they have no social media or portfolio online that isn't snippets of the comic so you can't get a bead on what type of art they make. They barely draw and they just hope this one comic will go viral for no reason.
2. Start a comic after already being popular online. Seems more reliable since people will buy it just because they like you so you at least get some feedback.
3. Make a manga group with serious artists. A coalition seems to be the best option since you can make a website together and seek out good artists so your group has a minimum art level and story quality. They can make money selling annthologies
4. Make a manga group with friends. This is the most common I've seen, so you have a range of /beg/ tier art and story to low /int/. They do it for the love of the game and motivate each other to keep improving, and maybe the more popular series will attract readers to the site that will trickle down to the lower mangaka. But if the average quality isn't that good, it could hold you back if you're better off going independent.
5. Share with an online manga community. Some subreddits and discords are just like /mmg/ but way bigger. I don't think theres a high chance you can pop off in a community of just fellow mangaka but sites like mangapluscreators seems like it has enough normie traffic that someone could go viral and catch a youtuber's attention.
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>>7914558
I think most of the anons in /mmg/ don't actually care about people reading their story. I think they do it as a sort of private hobby, like tending to a garden or knitting or something, but they have no intentions of publishing it.
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>>7914572
I think this place is better than those bigger places like reddit. Here feels like a place. When the "group" has like 5000 members, that's not a place at all, that's just the side of the highway, sure it has lots of people, but there's no community at that scale.
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>>7911345
Hakuri is looking for new assistant.
https://ganmo.jp/posts/detail/32315
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>>7914576
yeah now that I think about it. its kinda fucked on the internet outside of /mmg/. The places where people post their indie and amaterur manga is 33% good artists but negative appeal OCs, 33% beginners just sharing their work for fun, and 33% clueless writers who want someone to draw therie epic story so they can start raking in the $$$
not really much discussion going on within threads.
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>>7914515
Like the way the backgrounds are done here, only thing I'd suggest is a more personal perspective for the last panel to make it more threatening, like closer up looking down at an angle with the top of brown-haired guy's head in the bottom left corner and red-hair in the top right half with kind of a shadow over the face
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>>7914516
>would open them up to very toxic comparisons, and competition
I'm mostly of the same opinion as you aside from this bit which is just dumb. We don't collab because this isn't a discord, it's more like a bar where sometimes regulars sit at the same table and chat rather than friends who plan get-togethers which is why group project suggestions feel forced more often than not.
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>>7914751
this reminds me of a brazilian indie comic called cuck fighters. All the cucks that died were isekaied and now they have to fight for the title of the bigest cuck and a chance to ressurect. The protagonist was NTRed in the first chapter
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>>7914516
The only type of galvinisation I've ever seen in the neo art community on and off /ic/ is when their's a "trend". The frieren meme is a good example. Just like how whores on tiktok need a new dance trend to shill their OF, artists need a FOMO hook to share their art, otherwise, it's just a game of self preservation in a cold, fast and dead world.
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>>7914919
No. You have to stream video games on twitch, then bring your fanbase to thing you really want to do. That's the only way you can bring people's attention to something now. You're not reading the room if you think good, well done things will get noticed and promoted based soley on that merit. It's luck based, simple as.
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>>7914784
>Where is witch anon!!
There's at least three anons, possibly four, who have a girl/girls that could conceivably be called "witches." Who are you talking about lmao.
>>7914919
Yes, but not organically by itself and not only on its own. The only person who might be able to do it is Toby Fox with Undertale stuff just because the fanbase seems crazy starved for more content.
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>>7914919
Homestuck was not only a product of it's time, it was a product of a then trend of quest style games where imageboard users played along to steer a game. I think the only thing out there with the kind of smash hit success cultural influence that's come out of the internet right now is Smiling Friends, but it didn't arise out of a vacuum like Homestuck. It was built on years of past successes and AS which pushed them to absolute stardom. The internet is a vastly different place from the one it was in 2012 or even 2015, everyone is struggling to get a foothold with an audience due to the lack of central platforms for anything.
My question is, why is it so wrong to just be happy? Not everything needs to be a super smash hit with people foaming at the mouths for more. Most professionals are just glad to receive thankful letters or comments from happy fans and the all clear to keep drawing so they don't have to work a shit job. I don't view my favorite authors as not being great artists for not reaching these goals. A fair number of them don't even want to.
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>>7914396
>>7914465
because it has swords and tits in it right?
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>>7911345
funny
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>>7915043
If you compare to what the other guy is doing, well... his comic is nothing but tits and dicks. That's porn.
You seem to be taking forever to get to the actual fucking part and I'm not sure I'm even interested in seeing that. I'm more curious about this knight fella and his story.
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>>7915122
How would that change anything? It's not like third worlders or indians are clogging up the webcomic industry. Things are judged relative to what else there is at the moment. Homestuck and CAD were such basic comics, but found such immense success because there was not much else. Those times are gone. With a single streaming subscription + their doomscroll app of choice (youtube, reddit, twitter, etc), people (especially kids/teens) these days are endlessly entertained. There's little room in the modern attention span for mid indie stuff anymore.
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>>7914516
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>>7915058
very good design, never take that hat off
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Can someone point me in the direction of the board/thread where people are trying to generate original characters using AI and then turn storyboards into completed comics through AI?
I don't know if it is feasible yet, but I want to have a place to chat with other anons about the future of Webtoon/Comics.
It's honestly so obvious that the people who get a headstart using AI to make comics will join the ranks of famous trad/old creators before a glut of shartists appear and make it impossible to be noticed.
Join me, anons...
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>>7915420
We're in a transition period where people will not share this information with others. You risk getting your work and reputation destroyed, and for what? To give competitors knowledge?
The people who are photobashing AI and using lora models for art are doing it quietly to get ahead. If you aren't tech savvy to look into it right now, you'll just have to fall behind with the rest of the chaff.
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>>7915436
I will admit that I just prompt for fun with google Imagen 4 which they now added Nano Banana for to the free tier as well.
When you can insert characters correctly into a storyboard and AI completes it without hallucinating any details it is over for artists.
It seems like /ic/ artists who got out of beg tier should be warning begs as to what is so obviously coming.
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>>7915442
Because you neglect your own potential.
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>>7915420
unless you're looking for a one-prompt-and-done solution it's already possible with existing tools
but who would read a comic made out of slop
just getting real comics noticed is hard enough
it'll be a long time before that shit is culturally accepted
you see big part of why people read comics is appreciation for art and artists
otherwise fotonovela and all those shitty 3d comics would be more popular
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>>7915564
basically i'm looking for an ai art generator where I feed it character design sheets and very loose sketches of scenes with written descriptions of which character is which and a written description of what is happening in the scene, then I want the AI to use the character design references to perfectly recreate said character in the scene appropriately.
So basically, yes. I want a one button solution.
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>>7915043
>>7915112
I dont know why it can't be both, so many times have i read a longer form hentai and I kinda stop caring about the sex, but the sex is the reason i started reading it to begin with. i'm not writing high literature, its pulp schlock, a damsel in distress saved by a knight then they fuck. im ok with it being equal parts fighting and fucking.
>>7915115
i'll restart it 10 more times if i'm unhappy with it, or i feel like i have improved enough to justify redraws. this current iteration was meant to be the lil one shot before i started the thing i wanted to draw (chef thing). but now i've completely switched up my preferences, im not beholdant to any editor or time pressure, i want a final complete lil graphic novel that I can hold in my hands and stand to look at a week after finishing it.
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>>7915061
>>7915082
>>7915155
Yeah looking up again it's too oriental, like something you can find in eastern europe. I wanted something more anglo saxon for this arc but I think I can reuse this design later on. I will Probably add some jewlery in her clothes.
Also I know green is associated with middle ages England in fantasy works but I think Red is much more accurate. Idk I may change it.
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>>7915611
You gotta bite the bullet and start. You can't keep waiting for the next advancement that removes more steps. There already are AIs out there that will shit out a comic if you feed it information, but you still need to work to find them, set them up on your computer, learn how to use them, have a good PC, and have a coherent list of characters and settings.
Even if there was a site that just needed you to paste in pictures and text, you'll be sitting here waiting for an AI to come up with the ideas for you. What's left, then? What input did you put into the AI manga?
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>>7915711
>What's left, then? What input did you put into the AI manga?
Reminds me of the people who want AI to come up with its own prompts to ask the AI to then generate from, and that they're tired of having to come up with their own prompts.
https://www.reddit.com/r/vibecoding/comments/1nn7its/do_you_write_your _prompts_or_ask_ai_to_write_them/
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>draw pages on the fly
>end up redrawing and rearranging panels much more often
>pages take way longer
>draft every page first
>the panels become boring and you already finished in your mind
>no motivation to draw over old sketches
which is better?
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>>7915920
>>7916095
I'd have to hazard (and hop) that people who still post about AI here are just taking the piss and trying to stir shit up. People simultaneously gloat about how AI is winning awards and shit, but are somehow "still waiting for it to get better." Just sounds like regular 'ol procrastination.
Or maybe they're all "idea guys" and this just further proves how useless they really are.
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>>7916096
The latter. You shouldn't be relying on something as ephemeral as "motivation" to draw your pages. If you only worked on things when you're motivated you're just not going to finish very many stories, if any.
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>>7916096
The latter doesn't really solve the former for me as I usually come up with a better composition when I make the real page.
The drafting is really just for figuring out the story.
I kind of wish I could call the page finished just after an hour of sketching
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I was experimenting with my brushes but I'm really not sure.
What do anons think of these lines? I personally think I've sucked all the life out of them and it looks like an old webcomic
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>>7916419
Contrast with previous brushes
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Looking for tips on this, particularly on the panel layout.
Also, can someone tell me why it's standard in comics to ink over blue coloured pencil?
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In this world, bad things happen... so a group of special teenagers was formed to fight the bad things... members of this group are known as the Bad Things Hunters! Goju has the dream of being the best Bad Thing Hunter, but he often fails in front of his bitchy female partner with hairy armpits who is the number 1 Bad Things Hunter in the class
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>>7916772
Non-photo blue meant they didn't need to erase the sketch before digitizing it. Nowadays you don't need it to be non-photo blue for that, but the association stuck. It's just nice to have the sketch be a nice light color to help separate your inks from your sketch so the two aren't mixing visually.
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>>7916772
blue lines can be isolated and removed easily after scanning while still keeping the black inks. the "non-photo blue" part is a holdover from when pages would be scanned and the specific shade of blue pencil used wouldn't be picked up, hence non-photo. it was used a lot in design work beyond comics (usually for like margin notes to the next guy) but cartoonists used it as a way to save time. somewhere along the way it entered the comics vocabulary, kind of a nod between artists.
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>>7915654
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>>7914515
Posting page, experimented with my speed-lines in this one.... not really happy with it, I think I've used too soft of a brush and it looks messy/blurry, but I do think a coloured approach to the speed lines is the way to go instead of just black.
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>>7917391
But more interestingly, this marks 20 pages! I didn't think I'd get this far. But there is still more to go.
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Is there a way to add gray/midtones to a page that
>is reasonably permanent (pencil is out)
>is fade resistant (alcohol markers are out)
>isn't screen tones (seems annoying/impractical)
>isn't paint or ink wash (hate the hassle of wet media)
>is physical media, not digital
>isn't hatching (I want to use this in addition to flat gray tones)
There isn't, is there? I've covered literally everything. I'm going to have to use one of these, aren't I?
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>>7917511
You can scan your inks and just tone them digitally. But honestly if you don't even like the idea of working with traditional tools I have to ask why you're even trying it this way at all.
>inb4 no scanner
hoe wtf are you doing
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>>7917551
Anon, I said I don't want to use digital for it. Every medium is cursed in some way, I realize. Digital looks like soulless shit unless you work 10x harder to make it not look like soulless shit. Paints use water which warps paper, unless you buy expensive specialized paper that doesn't feel right to draw on. Graphite is smudgy bullshit, only good for sketching. Screen tones look cool but baffle me, I don't wanna cut shit I wanna draw.
Everything has a hideous drawback. The exception is the humble ink pen, which still has limitations but at least isn't annoying to work with. I *like* markers, but I hate how they fade after a few months to a year.
I guess I wish there was a grayscale alcohol marker that is proven not to fade.
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>>7917567
It's mostly a workflow thing. The idea of digitizing and then adding the tones after drawing the whole page is anathema to me. In the end, I'll probably just have to use a semi-wet or wet medium. Maybe there's a marker that doesn't suck too much.
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>>7917571
I was responding to the
>Digital looks like soulless shit unless you work 10x harder to make it not look like soulless shit.
part. Scanning it in then doing standard screentones as you would in analog is far faster and less finnicky than analog tones and looks the same anyway. You don't have to actually draw anything in digital.
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>>7917574
I need to see the midtones live, it affects how I ink. I looked at an old sketchbook just now and the gray Tombow markers haven't faded after 7+ years. Or it might have been PITT artist pens, I'm not sure. I was using both back then. Maybe that will do the trick.
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>>7917562
The nature of working with physical tools is dealing with the reality around handling them. They are going to be imperfect, messy, and impractical and to people who enjoy analogue the appeal lies in working with their restrictions. I'm a traditional artist but I use digital for editing, cleanup, and posting a professional version of my manuscripts. I even bought my own tones and scanned them for infinite use. Drawing trad isn't some holy sacred commitment, draw trad because you like it not for some strange clout.
>>7917567
Speaking of tones they are not the same just due to the physical nature of them being printed dots. Slightly wonky lopsided dots decrease the moire effect when the image gets compressed and adds a nice texture.
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>>7917586
That's fine if that's what you want to do, since the comics I draw are mostly read on the web as compressed images I don't want to struggle extra hard to find a compression method that works. I can have my cake and eat it too.
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>>7911915
>Perhaps Prime is now last year's fashion and the kids who were gobbling it up before are not mocking it.
ex-young person here who still was a teen when prime came out, its more of a group thing really, prime was always "uncool" because its a jake paul drink lol, the only people drinking it were either very young kids or genuinely stupid teens, i feel anyone who's a little more self aware was already put off by who the brand is associated to (also that shit was VERY expensive when it came out and every review complained about it being undrinkably sweet so i truly think that any amount of success was purely from the novelty)
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>>7917583
Why is everyone assuming I'm drawing traditionally for "clout" when I said I don't like the feel/flow of digital, but trad options for midtones also kinda suck? It's an observation on the imperfection of things, yes.
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Tell me about the main character of your manga, mmg
I wish to learn
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>>7917593
Well, you called it an "anathema" to color things digitally after the fact, but no mediums make you happy not because they are wrong or bad. There's no such thing as a bad medium, only ones that don't fit your goals. You complained about all of them as if using any is a chore, so I have to assume none of them fit your goals. But this petty hangup about using computers for any part of the process is just ridiculous since clearly you desire all of the comfort it provides.
>>7917594
This is Aven, she is a vampire. She's like a mean looking dog that barks at you to get you to go away, but if you have the courage to open up the fence she just becomes a regular dog. She's also very small.
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>>7917594
She's kinda dumb in the head and her design is simple for mascot use.
A beginning https://tapas.io/episode/1039689
The reordered https://bunnyseries.the-comic.org/
Explaining this comic is either futile or superfluous.
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>>7917624
Well... I can't tell you what happens now can I.
It's just defensive posturing to keep people at a distance, but it fails because she's just not fucked in the head despite being genuinely unsafe to be around. The other mc meeting her for the first time looks like this.
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Anon, there's a reason comics used to be mostly literal black and white, with just a bit of hatching here and there. The "greyscale everywhere" is mostly a manga thing, and even there I think it used to be less common before digital. The ones who did it in analog sucked it up and used the screen tones. Or rather, they thought it was convenient because they were comparing to the tedium of hatching everything manually. If you're gonna go trad, why not just lean on an actual trad style.
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I have complete confidence in my story and characters. My art may be still shit but it's good enough to put the idea out there. I just need to actually make progress and put out more pages.
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