Thread #7912135
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Is there some kind of templating system I can use to make drawing faster? In coding, nobody starts from scratch every time, we use frameworks and build on existing code. But I'm expected to start each drawing from a blank page from scratch? I have to do all the same work over and over each time?
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>>7912135
In newspaper gag strips it's obvious they do a lot of copy pasting.
If you use 3D models as reference, you can obviously also reuse those.
Be prepared to be accused of being cheap and/or a cheater though.
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>>7912135
If you are a retard yes.
Most if not, all qualifying of our final exams for IT, even in our every semester exam, coding is done from scratch. Quizzes, activities, maybe, you are allowed some leeway, but in exams, you do them from scratch. If you cannot do things from scratch, you did not get to graduate.
You can use reference yes, but if you are working on a company project, for something the people will use, you always start from scratch. It’s the protocol. That’s how you are able to license copyright an app and its source code, you have to start from scratch so you claim it as a secure product, because if you copied it then the code is out there, and everyone might as well get their hands on a copy to the key to the front door, never mind the backdoors it already has, so yes you start from scratch
larp with a different job next time
just draw
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Drawing is a linear activity, OP. That is, when you draw one thing, you usually get one drawing out of it. Its not like code where it runs and performs something more than once. You are trying to create an original one of a kind piece of art that isn't too similar to a previous one.
You CAN copy your own art and edit it to save time and effort, and you can create stuff with more "repay value" like animations or comics, but the amount of work they take is massive. On a smaller scale, you have to draw from scratch to learn how to do it and eventually you can skip straight to the direct drawing and do the construction in your head.
There is no low effort path to learning how to draw.
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>>7912135
STEP 1: find drawings/images that you like
STEP 2: trace/copy/reference/study them
STEP 3: keep doing this till you figure it out
STEP 4: keep doing this till you figure it out
STEP 5: keep doing this till you figure it out
STEP 6: keep doing this till you figure it out
STEP 7: keep doing this till you figure it out
STEP 8: keep doing this till you figure it out
STEP 9: ???
STEP 10: you are now slightly more competent at drawings congratulations! :)
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>>7912135
I keep a mental note of cool/competent stuff I drew in the past and when I want to draw something I often go back and copy paste relevant drawings
sometimes it's a vague reference I keep to the side, sometimes I straight up trace it, if it's a generic but complicated pose
drawing something new often involves a few pages of sketches, drawing the same thing over and over in different poses, perspectives, variations, exaggerating shapes and lines, whatever, then picking and choosing the best and refining them. that's work that's going to serve me the next time I need to draw that thing. does that make sense? I guess that's close to what you're asking
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>>7912135
would an east asian genetic heritage be a full brick wall
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>>7912135
Here's what works for me:
>draw from memory several times
>gather references
>take a reference and do a blind continuous contour of it, then capture the line of action
>with intention, trace references and break them down into shapes and forms
>with careful attention to negative space, use the envelope method on a reference
>take a reference and draw while looking at it
>put the reference away and draw from memory
>if the results are not satisfying, take the reference out to observe, then put it away and draw from memory
You may also draw with your non-dominant hand or flip/mirror the drawing. If you study a subject(s) for a given amount of times a week, you must include it in the project you do at the end of it.
The more references you pack away into your visual library, the easier drawing gets because now you can recall what you've observed and drawn into memory.
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>>7912135
Programmer & artist here
Drawing & coding aren't analogous disciplines. When you're drawing, you are immediately drawing finalised compiled output - doing multiple render passes for more elaborate works. When you're coding, your output is something intermediary, which is then compiled or interpreted into the machine code/bytecode that actually runs. The only programming that is similar to drawing is directly writing machine code, which hasn't really been done since the 60s.
What you are saying you want, is reusable tools that make drawing easier to do rather than struggling every time to get something basic up. For drawing, those have to be internalised fundamentals, techniques, mental models, and processes, which can only come with dedication and practise.
Drawing from and with reference can drastically reduce the time it takes to draw something. But without the actual competence to understand underlying fundamentals, you can only go so far with them. This is analogous to copypasting stuff from stackoverflow/LLMs, wiring things together in five minutes, where you have no idea wtf you are actually doing and it will blow up if you try anything non-trivial. This is why the most serious systems/games programmers tend to write a lot of their own code from the ground up, because that not only gives them a codebase they understand intimately and can debug trivially, it also builds an understanding of how to actually use foreign libraries, since they've written their own in the same domain. Analogously, you get far more value when drawing from reference if you have good art fundamentals.
Moment-to-moment, drawing is significantly harder than programming because you are effectively immediately writing and interpreting a renderer in your mind with assets you are also constructing in your mind. You can't get around that, and you must draw.
I recommend spamming 1 minute gestures. 60 per day. It helps more than you think.
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it never fucking ends. How much you've already drawn doesn't fucking matter because time only goes forward. You can be drawing for ten years and you'll still have to draw tomorrow. You know what the definition of insanity is? Doing the same shit over and over expecting a different result. Sure drawing is fun and I'm good at it, but I still have to spend my own energy and time each time the same as when I just started drawing.
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Drawing is like coding in that you are building something. The initial phase where you shit out code just to get something down is like sketching and composing a drawing. Then you have to run it and see what bugs show up and start fixing it. You do that with drawing too, however what your problem seems to be is you can't draw in flow state yet because you're still trying to construct things until they look right. So you're fixing things from the very start, like a coder who has to look up every single thing he types to make sure he gets the syntax right.
You just have to draw until you're comfortable drawing and then you can get into the flow and start fixing mistakes after you're done a sketch.
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>>7913044
I like your interpretation.
what chu think of my art?
I could never code.
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>>7912248
Works for me
In fact the horny goes down when you change images
This is probably a necessary skill for being able to draw when you consider that it's like edging to the drawing you're making for however long you're making it
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>>7912135
Now that you mention it, I get where you're coming from. But also, you don't HAVE to start from scratch. You do it because you put that expectation on yourself.
Look on TikTok/Instagram.
Plenty of artists use "bases" to do drawings.
See image attach as an example.
You might think of that as "cheating" and maybe it is. But then you'd have to consider using other people's code as cheating since you didn't come up with it yourself.
The difference is your high expectations.
You don't expect yourself to be able to write whole frameworks as a beginner coder, why would you expect to be able to draw the whole human body perfectly as a beginner? As you get better at drawing, you can strip away the training wheels and shit like that just like how you can write your own frameworks in coding when you get really good at it.
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>draw line on digital
>its not where I thought it would be
>the thickness is all over the place
this makes no sense, how do people draw like this? imagine pressing a piano key and it plays a random sound. Or you cut open a tomato and its an orange inside. There is just no logic between my pen, the screen, and what appears on the canvas.
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>>7914596
Because you might as well use AI at that point. You have an imagination, a whole world in your head full of stories and....a girl, center in the composition, possibly looking at you, the viewer, expressionless, is what you wanted to convey to the world? THAT is the one thing you pull out from your head? No, and if you settle for that because you're a "beginner" that's just an excuse.
If you're gonna draw poorly IMO why not do it like Fujimoto? Get a bunch of those ideas out right now so that later when you actually are good you can get started right away on your project because it's actually pulled out from the mind, not floating in your head.
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>>7915294
Sure, but not everyone can work like that.
This is the same with coding. Why bother coding things manually when you can have AI just do it for you?
I don't think this is the correct approach.
I think the better approach would be to include training wheels if you need it. In coding, that's using other people's code. In drawing, that's using other people's drawings as a base or Photobashing. You have to give credit where it's due but at least you have something that either works or looks nice rather than bruteforcing through 1,000 bad drawings before you become decent. Then you slowly strip away the training wheels. You can certainly bruteforce your way into competence but that often leads to people quitting drawing because they're want a nice piece and are forcing themselves to do it in the most difficult way possible.
People who started drawing as kids usually won't have this problem. It's mainly an adult issue. When you're a kid, almost everything you draw will be pretty good compared to other kids. But when you're an adult, everything you draw is shit. So having those training wheels can be a huge help. I'm not saying you have to do it, it's just a suggestion for how to make it easier on yourself if you struggle to draw a lot because all of your artwork feels like it comes out like shit.
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The key is to have a reliable process that works for you.
For example some artists do sketch, to greyscale to get their values locked in, and do color and painting on top of that.
You don't have to do that specific process but having a process in general can help you get from "what the fuck do I do?" to a repeatable and reliable step-by-step method to get the work you want.
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>>7912135
>aphantasia
If you have it just stop drawing altogether, seriously
Faggots like you who constantly need to find references to make anything to look half decent is the reason AI has managed to gain any ground at all
Get your talentless nigger ass out of my hobby
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>>7912135
>programmer can't handle drawing autism
>nobody starts from scratch every time
DIGITAL ALREADY SOLVED THIS WITH LAYERS, LITERALLY JUST DRAW ON TOP HOLY FCUKING RETARD
AHAHAHAHA HA HAHAHAH HAHAHAHAHA
JUST PROMPT BRO. LITERALLY MADE FOR YOU PEOPLE. YOU MADE SO MANY ARTIST S JOBLESS AND YOU'RE NOT UTILIZING THE LLMs AHAHAHAHAHAHAHA
AHAHAH AHAHAHA AHAHAHAH HA HAHAHAHA H HAHAHAHAHA
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>>7913659
There's promise in there with your expressions and vibes, and connecting ideas to ideas which could lead to narratives and stories, which would lead to inspiration for coherent finished pieces. Try to be more ashamed of your pornography addiction (quitting is obscenely hard so at least being ashamed of it is a good first step), because an artist whose only personality is being a pornography addict is like a rapper whose only personality is being a weed smoker. Maybe they can gain technical competence but the only thing their technical competence can express is all the feelings they have about smoking weed, and that will put a ceiling on the technical competence they will *need* to get, and the range of artistic expression they will *need* to learn how to communicate.
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looking at tutorials and other peoples’ art helps a ton. References are also key and should always be used. It’s common to spend some time making a visual board before starting. By looking at references you don’t need to come up with solutions to how things look, you study the reference instead.
If starting with a blank page feels scary, you could try doing warm up exercises, perhaps find a photograph of a face and draw that. It feels intimidating but once you actually get going it gets easier.
Goodluck