Thread #7918269
/beg/ & /int/ - Beginners and Intermediates General Anonymous 04/15/26(Wed)18:54:17 No.7918269 [Reply]▶
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If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice.
DO NOT REPLY to crabs, nodraws, retards that whine about how hard drawing is or talent debates and instead focus on posted works!
>STICKY:
Completed: https://drive.google.com/file/d/1Vm4IJpq0Mbvb-Krl5_mJ_m6TsC_qjsaN/view
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view
>WHERE to get study materials
>>>/ic/artbook
>>>/ic/video
>Want to practice figures?
quickposes.com
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com
>Post Your Work and give your feedback
What can be improved?
Are there any resources videos or books you'd recommend to them?
Maybe a redline or a technique, be specific.
When receiving a critique, try to provide one in return
>best art teachers
Glenn Vilppu
Michael Hampton
Steve Huston
Brent Eviston
Marco Bucci
Andrew Loomis
George Bridgman
Hikaru Hayashi
Hide Sensei
>best art books
Keys To Drawing
Drawing With the Right Side of the Brain
How To Draw Comics the Marvel Way
The Art and Science of Drawing
Framed Perspective
Figure Drawing For All It's Worth
The Complete Guide to Drawing From Life
Previous thread: >>7915767
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Medusa reincarnated in the body of a native american girl.
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more scrapbook slop I hope it lets me post this time
>>7918272
thank you friend.
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THREAD CHALLENGE
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another scrapbook page
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Thread challenge?
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>>7918002
>Hey I don't mean to be a dick but did you draw the spider girl yet?
In the process. Haven't had the time as I've been busy with work and other life stuff. Was initially planning on having the floor line be the viewer's eye level perspective line for a more dramatic effect, but I somehow fucked that up and just ended up with a rather generic standing pose. Also opted for extra arms design, rather than a regular torso and spider abdomen for the lower part. Might try that design out and a different more interesting pose later on as well, once I've first tried to figure this one out, as I'm sure there's still issues I'm blind to. I tend to overlook errors until I get to rendering part and only then notice I fucked up something major during construction.
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what is it called when you use multiple lines to shade something? I am trying to do whatever it is called and it always turns out like the skin of a burn victim. I can't even tell what I am doing wrong. are there any good videos on line shading?
>example has a bunch of sparse lines for shading
>when I do it, it looks like a fucked up wireframe
>example has very fine lines everywhere for shading
>when I try it, it looks completely disordered and nonsensical
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draw this
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>>7918129
it's all coming together
>>7918279
who's talking to her? the snakes? I like the idea of sassy snakes on a medusa
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The sketch on the right is a bit older and was already colored but I went and painted Tieren (I believe when I was drawing her consistently she was referred to as "drow fuckmeat" kek)
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>>7918334
Asian girls really have the weirdest skulls. I hate drawing them.
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any tip for drawing guns?
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random bath scribbles
Nord turned out kinda hot ngl
middle thing is a rushed copy of some nagano doodles
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>>7918450
guns are like cars: the shapes themselves are simple but proportions are everything. i suggest looking at photos of real guns and measuring them. handles are always the same size because humans all have more or less 4.5 to 5 inches of hand width.
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Back after like a month abroad. Plz critique, showed it to someone and she said I needed to work on the face, but didn't elaborate.
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>>7918477
The head looks very small in proportion to the body. Put it next to another drawing by a professional and surely you can see how small your character's head looks by comparison. As for the face, that's such nothing critique and you should ignore vague non-actionable critiques.
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More Hat girl coming
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finally finished the canvas
>>7918334
reference
>>7918336
that's a really cool way to archive your drawings, deerbro
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I couldn't help but laugh at this example. If anon drew this and posted it here, it would deservedly be called /beg/ tier. But because it's old and historical people pretend to appreciate it more.
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>>7918485
>head small
Is there any way I can tell when this is happening as I'm drawing? I thought I got it right this time and can't seem to tell until it's pointed out to me.
>vague critique
True, but I thought maybe there really WAS something wrong with the face that someone here with more experience could actually articulate
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>>7918512
she doesn't look uncanny at all m8
she looks pretty alright, at worst it's just a feeling but she looks pretty good
her right arm has a big bump however, you might have overdone the forearm muscle a bit there
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Wanted to show off how I did the skeleton. What do you guys think?
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>>7918477
getting pose mogged over here
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>>7918515
Yeah, that's pretty much how I learned to draw the figure from a How to Draw Anime udemy course. Yeah almost exactly like that.
>>7918510
>Is there any way I can tell when this is happening as I'm drawing?
Yes I am by no means an expert but here are some things I do:
- Measure the head with your pencil in relation to the body as you're planning out the proportions of the body (or pretend to pinch it with your forefinger and thumb to measure the size)
- Place your drawing next to another drawing whose style you are remotely attempting to emulate and compare proportions
- If you ever draw digital, you can even overlay references over your image to help you see if you truly messed up the proportion somewhere
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>>7918513
Alright ty anon
>forearm bump
Shit lol yeah I can see that one pretty clearly, you're right. So is there any ceit you can think of for the face specifically? The comment I got irl really had me racking my brain to see the problem but I can't see it. All she said was that I should "work on the face details more", but idk if she just means work on my technical skill more, which of course, or if she means something else, which I can't see for the life of me
>>7918514
Alright ty, will keep that in mind. The character is supposed to be about 6'7 though, and I didn't know how to do that other than making her legs + torso long but not the head.
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>>7918510
>maybe there really WAS something wrong with the face that someone here with more experience could actually articulate
The problem with this statement is it's so non-specific and lacking context that it's completely unhelpful and flat out wasting your time.
Someone who hates anime or cartoons might say your face looks too derivative. A person who especially picky might say the facial expression is generic. Anime fans might say it looks like a cheap western imitation of anime. And all of this of course also depends on what style and or mood you're even going for here.
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>>7918450
Extreme /beg/ here, cool ref, tried doing it too. 2 hours for this thing that's not even straight since i cant draw a fully straight line to save my life.
Tried proportions but it obviously didnt go that well. It was fun at least
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>>7918520
Lol ty anon, but I can never do natural poses like your picrel; all my stuff looks like they're posing for a photo, so I'm pretty jelly
>>7918521
>Advice
Ty anon, though what do I do if I'm drawing with no ref? I used references for the cloth folds, but not an actual face/body ref, so is the measuring method the only reliable thing in that case?
>>7918525
Hmm, okay, that actually helps me get over giving it more thought, ty. I suppose as long as she comes off as a visually appealing, big, cheerful mechanic girl, that's really all that matters.
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>>7918497
thanks Frenchie! nice work btw, especially the thread challenge one!
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>>7918527
>so is the measuring method the only reliable thing in that case?
Keep references handy, but as you do a lot more drawings you're going to develop both an eye and a feeling for how your proportions should look, without needing proportions.
Side note this is especially important to critique your work when you're done as thoroughly as you can, maybe look at it in a mirror or reversed with your phone camera, or upside down. Compare it to works you really respect that are in the same vein as yours. This will help you spot major problems that you can work on fixing in later drawings.
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After 300 hours of mewgenics I got tired enough to draw something
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>don't draw for two months
>completely forget how to draw
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>>7918393
ok, I haven't tried to draw a statue in a while
>>7918477
there are some rules that you have to apply even when doing out of the ordinary proportions like super tall people. like the femur bone will still be the largest bone in the body. also your crotch indication in the midriff is kinda whack compared to the pants crotch line.
Not a big deal overall, proportions for a flat frontal view can easily be measured. I'd say look up a tall person proportion schematic and compare their measurements vs yours and you will see where you went too extreme. good luck
>>7918552
head, neck and torso feel like they are stacked on top of each other instead of interconnected, also seem to face in different directions. cute fabric and nicknacks
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>>7918464
>>7918526
you know what.
you guys actually motivated me
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Need to work in ink more
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>>7918553
thank you. the underdrawing wasnt good so theres so many mistakes lol
>>7918556
yeah to be honest part of the reason is because im trying to learn a new method for drawing the poses (using boxes) and i feel like i stack them weird. I started drawing over it using shapes to try and salvage it lol.
heres another sketch boys
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Do you guys think it's worth fixing mistakes on practice drawings that you're not gonna post online or you're better off starting from scratch? I feel like doing the former may stunt my improving rate.
>>7918049
is that a little better?
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>>7918418
The original concept was that she was talking to herself right after acquiring the new body.
But yeah, actually having the snakes talk too and be sassy is much more fun. I’ll add that to the character’s roleplay in the DnD session, thanks for the idea anon!
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>>7918418
update
>>7918607
ah I see, I like that. do you have a blog? I like your stuff
>>7918596
yes! there are still some issues as others said: you are missing some shoulder mass and the tilt of the shoulders isn't the same. however, I think it'd be better to just do more than rework this piece.
>>7918608
maybe. what do you think happened to her?
>>7918552
I like your attention to detail in the clothing
>>7918497
this is fucking awesome, blog?
>>7918515
are you working from hatgirl reference or imagination?
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How does one learn to draw?
I got a digital display drawing tablet in the mail, but how do i get started?
Do i just draw whatever? do a course? focus on one style? draw fanart of my favourite show? try and copy things?
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>>7918269
Why was I drawing alright 6 months ago but now I struggle to even get face proportions right? Sigh I wish I hung out with the weird art kids at school and drew every day instead of playing catch-up as an adult in the age of AI
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Nord in Morrowind finds a cute elf, takes him as a slave bc it's legal, House telvanni does nothing. Many such cases!
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thoughts?
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>>7918675
It's good that you have the drive and motivation to draw, but you have a ton of work ahead of you. You need to start from the very basics.
Go with the Sticky in the OP, learn what you need to achieve what you want. Grip, Line control, basic shapes, perspective, simple construction, heads. Stuff like that. Good luck mate, think about what you're drawing and how you're drawing and you should make it.
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>>7917558
you won't believe how bad I just wanna (poorly) color this and pretend that it's all I was gonna do. also hesitating to draw the rest of the desk and panel borders, since they're gonna cut out a lot of what I've drawn
I like how the face of the girl on the right turned out, and the skin fold on the crook of her arm, it was my favourite line to draw. I dislike the shirt folds and the (lack of) motion/impact lines
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Idk what it is but there's something wrong
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>>7918687
It looks like you overcorrected when trying to make the right eye (her left) smaller. For stylized anime or anime-lite drawings like this, they often draw the a little bigger even if it would technically look smaller from that perspective in 3d space. In addition, even when accounting for 3d space and pure realism as to how that shape would look, the eye is still drawn too small.
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value study
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>>7918680
do they at least make sense?
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Sketched some people during a meeting at work. Do I have talent?
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Rax summoning Ritual
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>>7918702
ascot from rayearth
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>>7918787
Honestly I don't know how exactly how the perspective grid works, but I know your vanishing point is not actually aligned with the lines here. The eye level would be nowhere near that high.
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>>7918704
>>7918724
He's not wrong. Aside from that, there's not a whole lot of value happening. From a value perspective, I'm not sure what you were attempting to achieve. If you're going to add some shadows, they need to sufficiently contrast for them to be recognized as shadow. What are you specifically trying to learn from this? Pic related is a request I did for /v/
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>>7918803
>>7918804
Actually after looking again you just went far enough off the lines that the other vanishing point is very far away and the horizon looks flat when it's not, and the high density disguises the error slightly. Use a single vanishing point and actually line it up and it's clearer that it's not right.
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You wouldn't believe how proud I am of this.
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>>7918806
I mention shadows because there's a little bit on the underside of the leg which could be darker. I think they could push the study more by establishing the shadows. The values (at least the ones that are there) aren't giving me a whole lot to go on to be able to deduce what they are trying to show in the drawing. The local value of the leggings are established, but the other elements are very subdued. I like how boxy the hips are.
>>7918816
>>7918821
I was really trying to reconcile that left thumb. I was trying to show the thumb bending to grip the head. I wanted to avoid having a flattened thumb shape that would show the gripping of the head a bit more explicitly. I think If I lowered it in its current state, it might read better. Looking at it now, I think I have a better idea of how to approach that situation. Surprisingly the Sash was the easiest part of this request. You guys got anything else you notice? For me it's the heels, foot position more specifically. The feet should be more angled due to weight bearing. I followed the reference too closely there.
>>7918828
I believe it
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>>7918418
Following your milking farm shenanigans.. please go on..
>>7918429
MY FAVORITE!
>>7918433
I fucking love the way you drew her silhouette SAVED
>>7918682
You're the BEST
>>7918731
Absolutely excellent and delightful
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>>7918839
thank you very much peril!
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my camera is shit?
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>>7918893
youre already pretty good, you shouldnt shy away from the shadows. in the end they are also just forms and will help you with measurements in general. this way it looks like it could fit in a comic book though, so its got its own appeal. only because you are already efficient at observing.
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I am starting to wonder if books are unironically the worst way to learn for absolute beginners whose brains have fully calcified and beyond self-learning (i am one).
having an in-person instructor who can help fix my retarded strokes and pencil grips would be immensely helpful. I'm still trying to do the etching shading and it still fluctuates wildly between "hand drawn wireframes" to "you made the sphere hairy". I don't even know what the overhand grip is about because it makes all of my lines imprecise and S-shaped. would be nice to have someone look at my retarded grip for that too.
maybe I'll sign up for a night class at the local community college.
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I am training my ability to draw what I see (copy).
Some difficulties I'm finding are accuracy with distance and proportion, which makes it hard to not only produce accurate shapes but also to keep the shapes spaced and proportioned in balance with one another.
I suspect that guidelines and light construction would help me here. But you know, let's get comfortable using the pen first, right?
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>>7918916
Also I just never see skilled artists drawing with guidelines hardly ever. Which leads me to believe that seeing without guidelines is something that will come with practice, but it's something that needs to be actively trained.
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>>7918918
Forgot to post my work
>>7918917
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>>7918919
Well, I think skilled already implies they've been drawing for years. But what I mean is that of course beginners will use guidelines, but also at the same time if you want to draw without guidelines, you can practice that too. You have to develop the eye to see it while you're in the middle of drawing, not just to see the mistakes after you've finished the drawing.
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>>7918922
An OC of mine. Not the best example but I hadn't posted him here yet. Here's a better one
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>>7918917
It's a bit of a paradox, you need to use guidelines a lot to become able to draw without them (artists often describe the direct drawing skill as being able to see the guidelines in their head, that can only come with insane repetition), but there is also a bit of a skill in direct drawing as it requires a shift in mindset of how you lay down your lines, your process and such.
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>>7918933
>It's very difficult to give critique to pieces where literally everything is wrong
No it isn't. Here: "Everything is wrong. Start over."
We're going to have to start critiquing peoples' abilities to critique.
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>>7918682
Nice and very based. I don't know why girls do this but it's funny as hell.
>>7918433
Giga nightmare fuel. Jeff's sister
>>7918497
Seeing the increments of improvements you've been making has pleased me. Keep going frenchie.
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>>7918942
A very large portion of the canvas is just nothing. Your scene compositional skills can use some work.
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Drawing fur and hair is a bitch. I can't figure out how to make either look good.
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>>7918962
I tried to give the impression of her hair standing up more in the left image due to her doing the sort of cat like puffing up of her fur thing, the soft brush is my shitty attempt at trying to shade/highlight that effect.
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question: people say flip your canvas or hold your drawing to a mirror. why? I head things like it give you a new perspective or shows mistakes you can't catch but isn't that also demotivates you? because your drawing will be shit every time you flip it.
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GIVE ME AN INTENSIVE COURSE TO GO FROM BEG TO INT TO PRO AS FAST AS POSSIBLE RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAA
THE FULL THING, GIVE ME EVERYTHING I'LL WASTE 3 YEARS OF MY LIFE AS A SELF-TAUGHT LOSER, BUT SPOONFED ME THE GOOD STUFF TO BECOME A GOD, I'M TIRED AND RETARDED BUT I'M GONNA MAKE IT IF I DO WHAT ALREADY WORKED
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I tried something else, this time with light guideline usage which made it a little easier. I also tried some simplified shadows, but I went a little overboard.
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>>7919029
Ye, which is why I included the sketch. I think adding details with a (thick) brush is a noob trap.
And I don't really know how to digitally color. One would think flat coloring is easy, but it isn't.
Sketch leaves more to the imagination, so the brain of the observer fixes your art.
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>>7918957
>There is already major class division and segration in this thread because of them and they only reply to each other
i got called a high int in one of those powerlevel threads so why am I not getting any of these replies
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>>7918998
I can see that now that you point it out. To enhance the effect I would git rid of the outer line art on the hair if I were you and do the outline with individual hair strokes. Or a mixture of that and shape simplifying.
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i can't figure out how to construction for the chest
i try to do the oval/egg shape but i see some people put the arch between the ribs lower, some higher around the mid point of the form
and then some people draw it more wider near the top, more boxier
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>>7919051
>Wonder who the intermediates are
anything inbetween absolute beginners and advanced/professional. actually, professional is very loose if you go by literal definition of the term. it just means you live off your art, therefore its your profession. it should rather say beg>int>adv>master
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>>7918957
the problem is that everyone has a different definition of what /int/ is, and too many /begs/ will start posting in /int/ and it becomes /beg2/
It's like how /begs/ also post in /draw/ for some reason, but they would be emboldened because they think theyre not /beg/.
go look at /draw/. Its infested with /begs/ who should be in here but have some sort of blind self confidence that lets them post in /draw/
T. a forever beg who atleast knows their place.
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>>7919052
Deer cutie is unironically beg unfortunately. High beg or low int probably, but if you can't see the basic structural errors through their wobbly messy lineart then you're NGMI. There is no appealing lighting, color or perspective composition to speak of in their works either, something that distinguishes pros from middle to high ints. I like Deerfag and a lot of the anons here but I'm just being real
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>>7918687
Fixed the eye
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>>7919062
I agree. i think I've gotten better at structure but it's fairly recent and inconsistent and you won't see any of it in these collages because it's mostly just old art painted over, but idk shit about composition or whatever or care about it. perspective I'm not really brave enough to get out of the box about (esp while doing this scrapbooking project I'm not really producing any new art especially so I'm definitely not trying rn)
i should probably try? more ambitious perspectives but it's difficult to get out of your comfort zone with that stuff
i consider "possibly low int" a high praise LOL considering the flack I used to get so high beg/low int is like. hype as fuck. thanks for the crit too. always appreciate it.
>>7919066
Digital is an easier medium than traditional for painting and the scale is much larger. You can clean and paint endlessly, so it's easier to experiment. I hate doing it though
>>7919069
nah like they were right I sucked LOL but thank you
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>>7919071
>>7919062
also on that note if you have more critique i would happily accept it, I think the things I need to work on the most is:
continue working on structure (slowly improving but definitely need to grind)
being more ambitious with perspective. my idea is I need to just do ambitious or interesting perspectives and get past the fear instinct (being afraid of overlapping forms) and I guess studying composition?
anatomy (idk anything about it I'm just fucking guessing)
but if there's anything specific I'm missing let me know
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Practiced this trend pose
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idgaf anymore
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I'm really trying hard to practice on other people's art styles, but I'm having a hard time trying to apply their style to the construction methods I'm using. Anyone know what to do?
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>>7918341
:P
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thank you sketch for a friend
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what the fuck is "gesture drawing" exactly and how do I do it?
am I supposed to make light gestures with the pencil to make the sloppy lines?
I've heard it called "gesture sketching" and other number of variants and it is all confusing.
none of the explanations are consistent either and they're almost always accompanied by soft shilling of online courses so I don't even wanna look it up or watch videos on it anymore. learning to draw made me hate the monetization of art education so fucking much its unreal.
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>>7919111
>>7919113
Yeah here's the thing that no one really tells you, you have to figure out a lot of shit for yourself. You need to have "where theres a will theres a fucking way" mindset and you literally try and just fucking force the shapes to do what you want by sheer willpower.
I'm not explaining it properly, I'm bad with words so I'm sure it sounds like bullshit. But essentially you have to re-invent your own method for construction by experimenting, bashing together techniques you learned from other people and tutorials, combing them together or combining them with your own unique methods
You'll notice all your favorite artists approach a brand new drawing in slightly different ways, that is not by accident.
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>>7919120
I honestly don't know where to even start with doing that. All I've been doing is following one tutorial and I don't know how to apply any other art style to it. I'm completely lost on where to start with any of it. I've been trying to use the same methods with different art styles. I don't know what I'm doing otherwise. And I'm not really able to just bash my head in trying to figure it out since I won't be able to.
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I use Loomis head for drawing cock
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>>7918869
i did foreshortning wrong on narutoes leg to make it "compose" better
>perspective is right (it probably is and it juts functions as if the vps are really fucking far away)
Yeah i tried to make the perspective distortion more apparent but failed
>narrow toe in 2k26?
I just think garaas design is neat
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Heads do not look like this, you fucking psychopaths.
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I noticed that really skilled artists don't even refer to themselves as artists, but illustrators instead. I wonder of use of the word Artist as an umbrella term is something that only amateurs do out of ignorance and lack of experience.
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>>7919117
also, I am confused about overhand grips. how the fuck are you guys drawing with this grip? i have to bend my wrist and raise my shoulder awkwardly for the pencil tip to touch the paper, almost like I'm trying to stir a really tall pot. image searching this grip shows everyone going about it differently and I don't get it.
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Random note here before I got to sleep. I've never understood the mindset of "This is too far beyond your skill level, you shouldn't even attempt this." The only way that I ever got better at doing artwork was attempting things. You'll never learn if you don't try to do it to begin with.
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>>7919086
Quickie
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>>7919104
I've been drawing forever and heads are still a challenge for me, I'd say sketch loosely and don't worry about creating perfect lines immediately.
and use references, i don't use references but that's only cause I've been drawing for so long.
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Frygg