File: 1779947005317008.jpg (687.9 KB)
Sorry for making a thread I put some layers to plan the highlights and shadows but I am struggling to plan them, I want to have the source of light being one from the above like the moon and one behind her
Showing all 13 replies.
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>>7951706
i think she’s too pale. the surroundings are dark so she should look like she’s in the darkness. also if the light source is coming from behind her and above her then again she’s too bright from the front
>t. /beg/ maybe someone better will give you a paint over
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File: 3.png (1.2 MB)
>>7952652
>>7951706
Finally, I ran out of resolution with the tonal curve, but I added another to give it a dramatic highlight, which I assumed you were going for.
But, you'll have to add extra values for the back light source, I don't see any values to suggest it, as the value structure only shows front top down moon light.
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File: 1779947188376726.jpg (1.1 MB)
>>7951706
The drawing already beiing bright as it is, the misty rimlight you added would only make her look like as if she is a light source.
First you need a darker base and shadows, and only then you can see the highlights make a difference.
I coated the whole drawing with dark blue, made the bg darker, added a gradient with cyan light on top and dark purple under, added darker shadows and only then, when you're somewhat sure the figure is dark enough do you add the highlights
My retarded ass couldn't figure out the exact colors and shit, but the lights and the shadows should change according to their surroundings.
Your colors make it seem like it's under flourescent lighting or flash lighting from a camera.
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>>7953506
lol yeah I have been doing a bit of studying of color schemes and rendering tangential to their stuff, I'm surprised it came through on this though considering I didn't really use any of their techniques. It's just soft brush and lasso tool, a mix of hard and soft edges with a pretty monochromatic color scheme (although containing the base colors for pearlescence/iridescence and this where many chinese artists pull out subtle hue variations to make their rendering have an ethereal energy) due to a multiply layer and then adding a bit of bloom to the highlight of the hair.
The secret sauce to a lot of chinese rendering is the use of soft/hard/lost edges + specularity + bloom + subsurface scattering within the bloom to create that ethereal quality and a sort of silky/milky texture for the more reflective materials. When light hits these materials, it scatters a milky, cool hue into the soft turning edges before absorbing into the shadow. I didn't really do it well on this one but if you have something else you want me to render out I can do like a walkthrough. It'd also give me a reason to stop procrastinating studying today zzz
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