File: Nein 9th Story Chapter 4.png (1.1 MB)
The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.
Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.
Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).
Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.
Previous thread: >>7946810
Some resources:
/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asg
Books:
Understanding Comics
https://e-hentai.org/g/2042453/83e7da6ed0/
Making Comics
https://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255d
Manga in Theory and Practice: The Craft of Creating Manga
https://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49
Story: Substance, Structure, Style and the Principles of Screenwriting
https://archive.org/details/RobertMcKeeStorypdf/
Even a Monkey Can Draw Manga
https://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89 233badd376_pdf
The Shonen Jump Guide to Making Manga
https://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6 Wpg
Videos:
"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"
Habanero Scans: https://www.dailymotion.com/HabaneroScans/videos
Manben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_ura sawas_manben_and_manben_neo/
Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videos
OP image is from Nein 9th Story Chapter 4.
Showing all 338 replies.
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>>7952113
Other open comic publishers:
Dark Horse ( https://www.darkhorse.com )
>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.
>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.
Image comics ( https://imagecomics.com/ )
>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.
>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.
Drawn and quarterly ( https://drawnandquarterly.com/ )
>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.
Fantagraphics ( https://www.fantagraphics.com/ )
>submission page: https://www.fantagraphics.com/pages/faq
Top Shelf Productions ( https://www.topshelfcomix.com/ )
>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).
Additional publisher lists:
> https://jasonthibault.com/definitive-list-comic-publisher-submission-g uidelines/
> https://writingtipsoasis.com/best-independent-comic-book-publishers/
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>>7952114
Some western / indie publishers of Manga:
Saturday AM ( https://www.saturday-am.com/ )
> Digital indie magazine, seems to be on the up-and-up
> Open submissions for long-form series; also distributes series currently being published elsewhere.
> Regularly publishes one-shots, making it a good potential outlet for already-finished work.
Oni Press ( https://onipress.com/ )
> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.
Antarctic Press ( https://antarctic-press.myshopify.com/ )
> Longtime large-indie publisher of OEL / manga-esque books.
> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.
Yen Press ( https://yenpress.com/ )
> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.
> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.
> Editorial inquiries can apparently be sent to [email protected], however, they apparently are not open to new submissions at this time.
Viz Media / Viz Originals ( https://www.viz.com/originals )
> *The* western manga publisher.
> Currently in the exploratory stages of setting up an English label.
> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.
> Still might be worth a shot anyway.
Shrine Comics ( https://shrinecomics.com/ )
> Small indie manga publisher
> Seemingly attempting to make the transition to physical volumes
> Allows crossposting to other sites
Iconic Comics (https://www.iconiccomics.com/)
>A bit like Oni Press and Antarctic Press
>A small publisher with a focus on indie works with manga inspiration
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>>7952115
/mmg/'s very own anon-led anthology: /ic/onography
https://discord.gg/QYnFBves7V
https://forms.gle/d3a2Cwwd44sJYyqv9
(Anthology project is defunct but the discord is alive)
Additional community added Resources:
Mangafonts: https://mangafonts.carrd.co/
Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videos
Ganmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/posts
How (You) can help /mmg/:
> Know about a contest or a publishing opportunity? TAG THE OP and post a link.
> Have a new resource? TAG THE OP and link / mention it for inclusion.
> Don't be a crab
> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.
> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
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>manga: takes forever, not suitable for social media posting, only weebs would be interested, little money potential, B&W = lame
>webcomics: quick/low effort, easy to get social media engagement with strips, most demographics are interested, high money potential, color = interesting
Why are you still drawing manga? Your parents are secretly disappointed in you. They wish they had a successful kid whose comics get shared on social media, like pizzacake or merrivirus.
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>>7952148
>quick/low effort
The ugly 3D assets aren't there because it is low effort. They are there because of how long it takes to draw a fucking panel, especially with colors. The mainstream ones these days are literally made by studios of Koreans, so multiple people are working to make that many vertical strips on a weekly basis.
Also, even though the entry barrier is lower, it has increased with the popularity of the medium.
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>>7952113
Shihei Lin's new manga publishing company, Mix Green, is accepting manga submission for their first magazine.
Judge: Tatsuya Endo (SPYxFAMILY)
>https://mgmangaaward.mixgreen-inc.com/
Come on, bring in your masterpiece, anon-kun-tachi.
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>>7952338
In my original, I had it drawn with an all-white background because the plot has them close to one of those magical founts that gets turned on, and I was trying to replicate all that light bouncing around everywhere in the courtyard they're in. On the other hand, I REALLY like yours due to the light play as you mentioned.
I need to think about this, see if there is some kind of happy compromise I can justify, otherwise I might switch to your version simply for rule of cool.
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>>7952350
Yo I complimented the linework in the last thread but bro you botched my bitch's boots my G. Like even if your going for Megaman- sized boots at least add some care into the detail. Like I thought you were going for generic snow boots but if your gonna add more detail add the detail. Like draw the actual soles of the boots and have the laces do proper X overlaps. Or again if you dont want to put the effort into the detail just have the shoes like you had em in your earlier post >>7951418 and just have like two tones for the upper part and lower part of the shoe respectively
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>>7952449
Its not a preference bro, its just that devil anon went from something that looked fine and made it sloppy and I offered things to make it better as all. Like I cheat when I draw shoes on my characters too but I usually just omit details cause it looks cleaner.
Plus getting decent X lace marks is as easy as Shift+clicking with your brush(preferably a small sized one) to make some decent X's and draw over them slightly to get that hand made look
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File: power.png (185.6 KB)
I'm close to showing off the powers soon, and haven't defined the look of the soul energy. All I could really see in my head was a ki cursed energy derivative. But I feel like soul energy would be more fantastical/magical looking, like an angelic glow. I might need to reference shoujo stuff. I've done that before for earlier hildas powers but it was always some external element. never an infused kind of effect.
pic related is probably getting scrapped. I thought a different basic shaped tone for each character might be cool but id have to keep track of a lot of tones/assets over time.
>>7952439
yeah, will do. I haven't moved on to the background yet cause I feel like somethings could be better. the panel of dyson on the ground looks a little weird to be for example.
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File: line_crit.jpg (362.6 KB)
>>7952485
>>7952486
Impressive drawing man, with that in mind though if you are gonna go for "stronger" outlines make em STRONG bro
As for general direction it depends on what you want to focus on, but since you have a lot of detail going on with the background characters you keep those light in lineweight and make the more regular characters up the front with stronger lineweight.
However start with this drawing >>7952485
as your base cause again that shit is not heavy lineweight at all, which does work for the BG characters but not so much for the lead characters up front
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File: line_crit1.jpg (199.3 KB)
Also fix the bitch's face. I made a quick edit on how it should look but the main problem was that you made her face too wide especially in that eyeline area that you didnt indent, like you had that indent on the guy character not sure why you didnt do it with the girl
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File: Screenshot_2026-05-29_04-42-26.png (175.8 KB)
>>7952439
>>7952534
you're doing pretty good. the thicker outlines do help. I like the poses, and faces.i think if you're going to color it, the hatching should ether be improved. or removed. some spots, like the faces have good hatching, places like the clothes don't. I think the inconsistency in the hatching quality is effecting the piece. A lot of areas have hatching lines that are too thick, and too spaced apart. I think starting there would help improve them.
Id also recommend adjusting the lineweight of the background a bit. those lines feel a little too think,
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>>7952534
I really like the composition and designs. The weakest part of your art is how you draw wrinkles and folds, but I don't know how to do it myself so I can't suggest a better way.
Another thing I think you should do is add even MORE line weight variation. If you are consistent with the hatching it will also elevate the drawing, make the hatching look like whats under the guys neck or the peackcocks neck, but in the same direction everywhere on the drawing.
There are also places where solid black would add a lot, some of their clothes can be solid black, some of the animal people can have solidblack hair or accessories. Overall it looks interesting, it gives me the vibe like it can be a mainstream comic with the ideas it shows.
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>>7952538
thanks, I think some of the feedback you guys have given has helped me understand lineweight more, but yeah I'm still not the best with lineweight
Also
04-42-26 (Eastern Daylight Time)
Brother I just doxxed you as an American, this is an Australian manga making board, go back to your first world country with decent internet.
>>7952539
Yeah I've always struggled with that shit, best thing to do right now would probably be for me to draw it minimally, and yeah also to make it consistent. Ill experiment with adding black after I do the color, see how it looks
and yeah hopefully the comics idea is interesting. Haven't seen many comics or media about living in modernity, i.e. having a masters and being unable to find any work, even at maccas, so wanna capture how some people in our generation feel.
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>>7952534
Something I didnt notice critiquing is that theres that hand thats reaching out to the main guy behind him. Unless you have a character that is just a hand like Thing from The Addams Family I assume its from the girl, if thats the case get rid of it.
Again when I was critiquing I didnt notice that hand, with that in mind the girl character was already giving "reaching out" vibes, but now that I notice the hand it seems too disconnected from the female character. Like even if its anatomically correct the way you placed the hand seems pasted on composition wise. The way you drew the girl already works the hand is distracting(plus it also connects with the BBW character with the background and makes it look like her hand so that fucks up the vibe too)
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File: hand.png (89.1 KB)
Also you fucked up this guys hand and the way the flesh connects. You would also still be able to see his pinky finger in his hand position. I did a shitty MS Paint edit so you dont have to follow it one to one but it looks more "complete" this way
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>>7952891
Right on, i'm in the same boat. Not doing a great job but I'm down to the last 3 of 20 pages. Rip to next month's output since life has decided i'm a little chud nomad.
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I find it so difficult to create a shorter story first to practice creating and finishing a work first before tackling my main one. One reason is I'm wired to think of big worlds with a bunch of shit, however it is especially difficult to keep myself focused on a smaller, less meaningful work. I'm making the script, and I already feel like rushing everything, or it becomes a monster really fast.
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>>7952741
Submitted my shit to publishers, ready to hear dead silence from all of them(I did get one response though, a rejection but at least I know someone at least glanced at it)
Still drawing though, I need to thumbnail like 20 more pages and blast through inks after that to finish this arc
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>>7953132
Check the copypasta. I've gone through the links and once in a while one of those companies let you also submit your self-made stuff. Just note that a lot of them also have a lot of extra requirements. The ones that allow submissions at any time in my experience tend to be publishers who are always looking for more comics about minorities. Very specifically minorities. Not trying to start some kind of political screed, just literally my own experience going through the publishers.
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File: goldensoil.png (2.5 MB)
how do you guys think the color looks. think it ruins or elevates >>7952534 ? Im ok with basic colors, but wanted to try and push it for this mock cover.
>>7952744
with color you think the hand still looks odd? If not, then yeah I got some other comments about it, and it could be best to delete.
>>7953132
A fair few have, and ive even heard of publishers contacting some webcomic creators hoping to publish their work. If you havent started it, I'd assume itd be a better idea to send it to publishers before you make it a webcomic. If nobody bites, publish it like how you were going to before, if they do, then hey your published
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drafting/lining hefferchu comics, feedback welcome
https://www.twitch.tv/efsius1/
https://www.youtube.com/@efsius1/streams
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>>7953022
It's normal, maybe even expected to be failed over and over for any reason. You'll get anything you want badly enough.
>>7953160
One page is really hard especially when you've never done it before. Suddenly there's a lot to think about. How do you draw a deer? How do people hold bows before they fire an arrow? What does the perspective distance look like between the person and animal? Time to make another page.
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>>7953384
I have a love/hate relationship with the coloring for Jojo. It's so fucking garish and ugly............. but it also works insanely well and I technically can't find any fault with it because your eye instantly switches to what is interesting on the page, zero clutter.
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>>7953304
One, you forgot to color in the bitch's right shoulder. Cant blame you I always miss a spot in my art if someone doesnt point it ot
But yeah, for it to work you need to draw the shoulder more raised cause it still looks disconnected. Or again you can just get rid of it. Less work and it would look fine.
Also while your at it get rid of the hatching on the bitch's other hand, it reads less as shading and more like skin folds
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>>7953384
I was sorta color picking from some movies, although for a more "cinematic" look, but I have got some comments elsewhere that its a bit dull so I'll play around with it. I've been doing it on and off for a week between comic pages though, so sorta wanna just get it over with lol, I've spent too much time on it
>>7953574
Thanks for pointing that out, and yeah Ill raise the shoulder, and get rid of the hatching
>>7953683
Isnt it best if we dont know whos critiquing us? I like being able to give critiques without it being tied to my own art
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>>7953703
>Isnt it best if we dont know whos critiquing us? I like being able to give critiques without it being tied to my own art
Oh, I was just asking cos I was curious. I wasn't trying to do some kind of reverse critique or something, to think of doing that hadn't even occurred to me lol.
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>>7953703
ok, so this is another quick and dirty.
and the same principles can transfer to colour.
if we are looking at araki works, he has a stronger contrast of page white to colour markers, i would under NO cicumstances think you should be using a feathery airbrush, you lose ALOT of appealing shape if you render light without hard edge.
In my example i have a SLIGHT gradient leading from the harsh highlight and from the darkest shadow, to try and imitate marker bleed, it almost apes the lights terminus before blending into the core shadow.
now: since you are hard moving over to colour now, i think you should be even more reserved with your hatching, dont muddy your core lines with errant hatching, define what should be pure black and purely graphical, then let mid tones of colours convey atmosphere and lighting.
last point. if you are colour picking from movies, stop.
or find better colour graded movies. "cinematic" isnt the 5x5 pixel of a scene from memento, its the whole shot, get a scene you like take it into csp or photoshop and posterize it, if it doesnt have a a strong value range, its mosly likely badly lit.
More importantly what makes something cinematic isnt its colour, its how its lit. film and photography are about light, which is additive, we are working the opposite, a movie scene is black until its lit, a paper canvas is white until its drawn over. preserve your white.
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>>7953800
Thanks, as usual looks amazing. Im inking some other pages now, so I'll reduce some of my excessive hatching, and then give the colors a go
Looking over my references, I've probably been symbol drawing with color, cause alot of the stuff I've been referencing, is just hard edged, stuff, and the stuff that does have some softedged stuff, was never as excessive as mine.
Either way, im still learning color, so Ill leave it simple and good looking before imitating some of the beautiful stuff. Some studies would probably help though. Like I drew >>7953384
a while ago, but just the ink, so trying to understand the colors probably a good idea.
Btw whats your process for that shading? Is it doing the flats with a pen thats got a texture that mimics a marker, and then a soft brush in certain areas?
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>>7952338
>>7952491
>>7953800
who the fuck are you? (is this all the same person)
the edits and help from this guy (if its the same person) are very nice and helpful, from previous threads too. would be nice if i could get an id on this guy, and pester them personally for help lol (probably wouldnt like that)
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>>7953353
Yeah, one page is difficult. My current plan is to sketch out 1 page, then a 2 page story the next day, then 4, then 8,(allowing for extra data one the number gets high enough) etc. until I get the rhythm of it down better.
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>>7953894
I would agree with >>7953919 but also add that I feel you need a transition panel to show the flashback is occuring, unless you've already done it once prior. Audiences need to not just be spoonfed the plot but outright violently smacked with the spoon, otherwise you will end up inundated with questions like "what's happening? I'm confused, whats going on?"
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File: MB 03-04.png (1.5 MB)
A couple more pages done (for now). The stream was kept really sparsely rendered at first since I was afraid of messing it up, but it just looked way too empty. I ended up just going ham with the hatching instead. It's definitely way scarier and more committing doing heavy detail work with ink. It's just so easy to try out shit when working digitally.
>>7954016
Nice, looking forward to see more of what you're cooking. Crazy work with the patterning on that teapot thingy.
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>>7954051
A quick and dirty from me, because the hatching here goes too far and doesn't read well. Of course this can be tackled in more than a couple ways, but here are some simple ways. Lower left is using more flowing lines. Top right uses patches of hatching, both meant to indicate smooth flowing water. Lines of course concentrate the most around rocks, but you don't need to do much else than provide some details that the water is moving. This way, shadows like the one in the panel will be more distinct.
Also if you're ever worried about small mistakes, Neopiko line white whiteout pen really helps ease anxiety of having to fix things later.
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>>7954108
Thank you!
>>7954135
Yes, I'm planning to go trad in the long run, so I'm making a practice chapter to get a better feel for the workflow
>>7954137
Thanks!
>>7954168
I really appreciate the pointers. I initially tried something akin to your right example, but I didn't do a very good job down putting down those patches of hatching. So I might have gone a bit overboard in the end, overdoing it. I actually have a neopiko pen, but it seems to react with my ink, so I need to either get a different whiteout medium or a different ink. I just bought an ink refill, so probably gonna look for a different whiteout
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How do I go from making art that just looks like lines, to making art that looks like something real?
The drawing above here is a drawing of a motorbike, and it looks like exactly that, a drawing. You see the lines.
But the drawing below FEELS like a motorbike, your first impression is not that it's a drawing but that it's a motorbike, there's a strong believability in it. It feels real.
I'm sure one part of it is just sheer art skill, but I feel like another part of it is some sort of mindset that I'm lacking. A way to look at what you're drawing and make the mental connection to draw what's real, rather than to draw just lines.
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>>7954398
We're all familiar with the idea of symbol drawing, but that idea usually only applies to absolute beginners.
But what if the principle of symbol drawing can be applied even to more advanced artists?
Drawing not the actual wheel of a motorbike, but merely a torus shape in perspective and coloring it black.
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>>7954359
Getting better at something is a process of learning where you falter and it has no end. Higher skills don't translate to immediate and effortless satisfaction, actually, it tends to only make you more aware of where you lack.
>>7954400
>But what if the principle of symbol drawing can be applied even to more advanced artists?
It does. You can balance the use of clean readable symbol art against realistic details and form to make very pleasing art too. For manga it's necessary to learn when to depict reality and when to use symbols. Good depictions of realistic places and objects give a sense of space and a world that feels like your characters really exist in. Sometimes you have to symbol draw in order for the art to be easy to understand at a glance. There's a time and place for both.
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>>7954398
look at the tire, it doesnt really have an outline, its a mass of black shaped in a circle and has roughness as it spins and light where the suns hitting it, giving it depth. Same with the metal on the bike. I know what you mean and its the hardest thing in drawing but I started to see shapes as a collection of shadows more and it helped. You could even improve the motorcycle on top by removing a lot of the lineart and filling in a lot of the metal with pure black, then adding white highlight on the chrome.
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>>7954479
i was just surprised at your extensive advice, but it doesnt really matter because now its clear you probably only exclusively help comic styled artists. likely one of those 'i really fucking hate manga, but i need to grovel and beg and pretend to be one to stay relevant for audiences' crowd thats been growing in number recently. we should probably rebrand mmg as hyw desu, and move over to /co/. they have better taste in the arts anyway
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>>7954479
thanks alot, going straight in my art ref folder along with the rest of my thinly veiled porn
> not a reliable source, im in the weeds in my own comic.
I dont know about that, but at the least your arts beautiful, dont wanna intrude, but you considered trying to get published? At the least, itd help you get editors and they could help you with the story and be a bit of a guide
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File: Screenshot_2026-06-01-17-44-38-278_com.miui.gallery-edit.jpg (999.9 KB)
Thanks to all the anons helping out btw.
I think I'm getting tired and I'm only 1/6th of the way through, next time I make a comic I'll make it shorter and give myself more time to finish each page.
I think I still have an hour of work left in me today so if there's something egregious let me know
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>>7954738
That's a bit long, but it's not unheard of for /mmg/. We have at least another anon whose releases creep around that range. Possibly a very small handful of other anons as well if I'm not misremembering. This is, of course, assuming there isn't any extraneous fat in your storyboarding that could be cut.
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>>7954893
I have been watching your images for a little while now, so some questions:
1) What is your comic gonna be called?
2) I presume the orange drawing is the storyboard/sketching and not the final product?
3) How many pages is this?
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>>7954903
>1) What is your comic gonna be called?
title pending, the CSP project I called "Pigman's Want" because I feel like it's a title a japanese guy who doesn't understand english very well would give
>2) I presume the orange drawing is the storyboard/sketching and not the final product?
yes the orange layer fill is to give the sketch a light color for inking
>3) How many pages is this?
20 or 22
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>>7952835
very cute art style!
>>7953160
nice lines
>>7953578
looking good
>>7953916
very cool page with the flashlight on the meteor
>>7954051
keep it up! looks good
>>7953015
love it, the bottom panel is going to be GREAT
>>7952904
let's goo!
>>7953304
love the vibes, but I think the yellow green hue in the sewers makes it less cool and more "smelly". Maybe a blue/violet hue would be better
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>>7955382
I spoke to some guys last year at oz comic con about it, literally just follow whats on their websites. Usually just a synopsis, and 8-10 pages. Your arts already well above the average for these publishers.
If you wanna work making art full time, probably the best avenue. Up to you though, ive heard bad stuff about people being fucked by publishers, and you lose some creative control.
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>>7955447
I've worked parallel to the creative industry for most of my adult life (fine art > graphic design > fashion design > illustration> currently culinary), I just dont see a niche for my specific hyper focused manga, its why i've not considered it in any way commercially, maybe when its all done, I can look at publishing or self publishing, but I dont see the audience in Australia.
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>>7955519
Well yeah audience is 100% not in Australia, youd wanna submit to an american or euro publisher. But yeah none of us have read your whole manga full way through and your the only one who knows what your truely aiming for.
Im just saying, once its done, could be a good idea to submit it to image, darkhorse, and the multitude of other publishers, when your done as opposed to just putting it out there for free (which also has its benefits), but yeah your already aware of this
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>>7955542
i'd say it comes down to scale, our population is only 28 million, compress that further into the few people that might be wanting to engage with your media, as for "govt having a melty" i haven't heard anything about that specifically, i do wonder how dingle deals with that aspect, especially with the new anti-porn/social media/age verification crackdown for teenages.
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>>7955542
Im just saying that you wouldnt wanna distribute comics exclusively in australia, culturally we’re culturally extremely similar to the US and the rest of the anglosphere, itd be like exclusively distributing your comic just in Indiana.
So might as well go to the top and get is distributed everywhere. Some stories are more country specific tham others, but i dont think americans are gonna look at this cool story about a hot princess and cool knight and go “i dont understand this, its too foreign in concept to me”
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>>7955552
Also fuck dude, they banned e-hentai over here. I had so many euro comics saved i cant access now. I really got to get around to getting a VPN
Theres so many cases of our police letting rapists and attempted murders off scot free, but ehentais a step too far
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File: Sunburn ch1 pg14.jpg (375.9 KB)
Anyone intend to print their manga one day? I want to print mine one day even if it's just 3 or 4 copies to keep to myself.
Also, big thanks to the anon who mentioned Krita's paneling tool. It's very useful.
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>>7955915
>Anyone intend to print their manga one day? I want to print mine one day even if it's just 3 or 4 copies to keep to myself.
At least four other anons here print their work for selling or at least for free distributing.
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>>7955915
You're welcome, I'm not a Krita user myself but I keep it installed when i'm eventually coerced into trying it again. You're in luck because it was introduced just a few months ago with their latest release. We've come a long way from only having Gimp, Sai, and a cracked copy of Photoshop CS6 to rely on. Pic rel at one point I was also using the square tool and it took me forever to accomplish anything.
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>>7955915
I feel like finding a good printer and all that would give me a headache so I'm just focusing on having enough pages for now. But now I'm worried if B4 in the CSP default presets is a good "general" paper size? I'm using that
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>>7956163
I KNEW IT. I KNEW THERE WERE THREE AUSSIE ANONS. SON OF A BITCH, I FUCKING CALLED IT.
*ahem*
That's lovely linework you've got going on in the picture. Absolute respect for the amount of work all those plants in the foreground must have taken. Same for your bugs.
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Real talk, why are there so many Aussie artists here? The drawing scene that bad over there, huh? Native aussie forums and whatnot no good? Maybe it's all one big happy coincidence, but the amount relative to the global anon population seems preternaturally high.
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>>7956197
Anons, there are Australians posting and drawing their comics right in this very thread, possibly this very second! It could be anyone! It could be you! It could be that other anon! Why, it could even be
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>>7955996
after, I got really into researching it and loved cooking for people. also my mum was a chef, doing it for real has def killed the chef/waitress comic alittle even though i could do it so much better now.
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>>7956283
For me it is. I crunched 8 pages last week and usually burn anywhere from 10-15 days out of the month. It doesn't really matter so long as I accomplish what I said i'm gonna do.
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>>7956335
I know you asked others, but I figured it'd be nice to look back at all the stuff leading to current.
I think I miss writing more comedically, but i also like how much design language has stayed with modern interpretations of old characters. wack it all started from doing the daily drawing prompts on /salt/. like the old grumpy landlord is the lord of the manor in current comic, my knight smokes because my chef smokes. etc.
https://litter.catbox.moe/rifly5b58rwoqgs6.jpg
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>>7956350
>I know you asked others, but I figured it'd be nice to look back at all the stuff leading to current.
Hey aussie knight anon, I wasn't trying to purposely ask others and ignore you, was just trying to ask generally is all. Did you always fixate on the two main characters (older guy, younger buxom girl) since day 1? Seems like those were always your muses.
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>>7956353
only really for chef/knight who was a stand in for Marco Pierre white. my ORIGINAL first try at a hentai was about a younger guy in the 70's, and it would be influenced by the pornos of the time. boogie nights coded.
the girls are always blonde/platinum, when I was a fashion designer i had a model that walked for me and was just the most stunning chick i've ever worked with, she lives real rent free in my head. im not so invested in her buxomness, that was more a payoff to a single joke in the chef comic. "normally when they deliever the the milk its a boy on a bike not the whole cow"
i do like older guys though, they have enough time to be masters of something, and enough time to get jaded, two characteristics i like that can bounce of a bright eyed young kinda dumb hot bitch.
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>>7956335
Altarusia was originally a short story project(20 page max.) of many short stories. The only thing that remains is the banshee hunt the rest is totally different:
https://m.tapas.io/episode/2461075
I even started the second one but didnt finish and wont reuse.
And there is the reboot of my first comic that I was working on but I dont have time right now and I kinda of lost the will to do. But at least the first chapter I must complete.
https://m.tapas.io/episode/2534058
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I remember in the last thread someone was confused on the trasition panels I had, and I told them they were pretty common in coro coro. It got me thinking, but do some magazines have style guides? Coro coro is really the only magazine where i've noticed these empty transition panels used, plus a lot of coro coro comics tend to have really bold and thick line work across their series. However, thick line work is mainly for comedy, and action series have thinner line work.
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>>7956380
oh shit! no way, my oc fill from fucking years ago, what a blast from the past.
>>7956373
in appearance only, i mean shes just a blonde attractive girl. personality wise i'd say shes more a self insert then the old chef,
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>>7956335
I already posted this one >>7956027 from early 2015 but I'm committed to keeping the rest to myself. I drew it again a year later did a hunnid something odd pages, scrapped it again in 2020 where I am today.
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>>7956335
for >>7953304
i did https://imgur.com/a/golden-soil-scene-2-practise-IsYbLxo which i think i shared last thread. Im not actively working in this furry one yet, want to get another one done before hand.
The comic Im currently making which follows some hitmen and some influencers is vaguely based on some comic ideas I had a few years ago. Picrels from 2024, and the character with the sniper on the top right im now finally drawing now, so you should see him in a few days
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File: Prototypes and Progression.jpg (2.9 MB)
>>7956335
Aecast was created by pure accident. I was wandering around during a lunch break and was suddenly struck with a thought - "there's always depictions of mercenary/spec ops kill teams. what if there was a comic about mage kill squads instead set in the ancient past?" For some reason I pulled on that thought string and kept thinking about it. Things developed from there.
As for the art style, at the time I had barely picked up art altogether and so I didn't really know how I wanted to draw things. If you look at the girls and the concept art, it's obvious that they went through several revisions and style changes.
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>>7956430
you have picked up on something i've been considering, I want to see this one through though.
>>7957014
thanks dude, looking back at it, I hate it alot less then I did at the time, there are obvious panelling issues but its reassuring that doing this new comic which was meant to be the side project has made me fond of the original.
>>7956737
could the sl-uuuuuuuuuuu-rrrrrrrrrrrrr-p part of slurp be rotating around the bottom three panels clockwise?
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>>7957709
well good luck dude, looking at your twitter, you've made some real good progress. Any plans on branching out ever and doing non fetish manga? Could still have a couple fat characters too. Either ways valid though
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>>7957731
Fat chicks were the reason why I even started drawing in the first place. See this Vilppu meme? It made me pick up the pencil.
But about patreon, I almost made an account, tho it's kinda barebones cause I don't know how to operate it. Been thinking of making a simple support tier for starters.
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>>7957734
> Fat chicks were the reason why I even started drawing in the first place. See this Vilppu meme? It made me pick up the pencil.
Absolute king shit dude
Sorta curious about what the rest of you guys think about putting your fetish into your manga does?
Is it obvious when somebody is doing it/ turns you off if your not into that fetish. I got some borderline fetish stuff thats gonna happen in my manga, but its for plot reasons, and I wonder if people will care
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>>7957752
>think about putting your fetish into your manga
I always see jokes about how one of the essential steps to worldbuilding is to insert your fetish along with all your other stuff. I just like pretty girls, so I draw them. I don't think that's quite exactly a fetish.
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>>7957778
It technically isn't but you might be glossing over which parts you inevitably prefer. I like legs so I can pretty much get away with it without anybody realizing if I draw the rest with just as much care.
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>>7957752
I hate fetishfags. There's nothing unique about your fetish. Thousands of better artists have it (and when it comes to pornshit art is all that matters). Attaching some lackluster story to it isn't going to make anyone care.
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>>7957841
thats not even what im saying/ doing. ive made a story i care about and then just made some characters fit the fetish. never said im unique for it. I want people to be into fat chicks, else people will like certain characters less
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File: älien A4 size english.jpg (539.9 KB)
https://warosu.org/ic/thread/6709911
it was 2 years ago, where I posted this thread about my autobiography comic of about of about 60 pages, I am now at 120 pages, so I will post the rest now
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>>7958274
Rent a Girlfriend is better drawn than anything /hyw/ has produced. While Ai will be taking from us and will only be in the hands of the government and ultra elite "for the good of the people" when it finally matures, Raj.
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>>7959283
Anon, are you seriously expecting random posters on a Polish dumpling-cooking board to be better at drawing comics than an actual professional mangaka? A mangaka with a series that has something like 430 chapters no less? I'm trying to get better day by day, but cmon man.
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>>7958113
i'd be interested to know why you think that, no shade, if you think something is working.
my note is about panel ordering: Panel 1: establishing shot of shoe, panel 2 holding shoe to face, panel 3 reaching to pick up shoe.
the sequence is jumbled.
shot of shoe>reaches for shoe/sees shoe>holds shoe to face
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>>7959430
Ah I mostly meant regarding the quality of the drawings, I guess I read too much Topolino as a kid and now my paneling sucks ass.
Thanks for the feedback though. Both the writer and I are beginners and we just kinda winged the storyboard. When I make my second comic I'll use what I learned from this one
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>>7959598
And I already explained a thousands times: I don't know how to do that and I don't think it's that inportant so it's not a priority for me. I'm sure my drawing could look better with lineweight but I'll learn that some other time.
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>>7959710
Actually I take it back. I saw some comparisons online of drawings with and without lineweight and the difference is not only mediocre, but the drawings with lineweight even look worse at times. Fuck this shit. I like my style as it is. Clothing and hatching are more important things for me to improve upon.
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>>7959353
its less about "line weight" and more about distinguishing lines. i.e. manga artists using finer nibs to draw details. This page illustrates how uniform line thickness makes things look blocky and vector-like. like drawing logos or other simple shapes
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>>7959739
I know what you mean. I actually do some touch ups when I see some readability issues. Though I need some time away from the drawing to notice the parts that look confusing. I'm doing some changes rn actually.
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>>7960102
Sometimes there isn't a solution, at least not that is possible without a complete change in the current situation. And even then, as >>7960112 states, most people are doomed to complete irrelevance. It's just how the numbers roll out. It's not going to stop me from making my comics, though; I have a small hut very dedicated readership and I'm grateful for any fans.
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>>7960102
Maybe it would be better to take a more local approach instead of trying to appeal to a global audience, since that puts you in direct competition with thousands of similar works that are much better than yours.
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>>7959806
Dont sweat it, line thickness and texture and weight in my opinion is the hardest thing about drawing. Its basically what draftmanship is, its the definition of drawing and what makes it seperate from painting. People spend their entire lives learning how to add texture and form with just lines.
What I notice from my favorite mangas is that line weight comes from how they draw each line, if that makes sense. For cheeks most artists draw them the same direction every time for every character, and change the angle and direction the pen goes accordingly, and the pen will ink more naturally around a bend or when it stops to turn a corner.
Either they draw it in one line with the pen slowing down around corners and naturally becoming thicker (faces in profile), or they DON'T draw things in one smooth line and instead draw it in seperate lines that don't even connect (ino's hair bang). You'll see examples of both and everything in between and I think variation in thickness is easier to achieve in real life with real pens that leave more ink the slower you go.
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>>7956330
I don't, though I could. My hentai idols don't really either, so I don't see the need. All of these are just advice on how the author in question makes things.
And I suspect a lot of these are just "shit, I gotta come up with something for this thing" rather than the actual approach the authors take. Don't put too much stock in them.
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>>7959806
>>7960317
nta but I was looking at this foot in a manga I was reading recently and remarked at how it was drawn.
If I was drawing this, I probably would have drawn it with thin consistant lines, but it's not drawn like that, it's drawn almost like caligraphy, maybe that's the better way to draw?
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>>7960332
Yes but this guy isn't Moebius nor does he appear to be studying artists who use uniform line weight. Animation and certain styles like Moebius get away with it because the lines are relatively thin and don't add too much visual weight compared to the values/colors. Anon is using thickass lines everywhere when he could litterally just change the size of his brush by 1-2 pixels for the inner lines and then 1-2 pixels larger on the outer lines or for things closer to the camera. With very little effort it's possible to have pleasing line weight even with pen pressure turned off. Every time this guy has gotten a valid critique he's ignored it and made excuses.
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>>7960341
If he doesn't want to use line weight then it's completely fair to ignore the guy just repeatedly telling him to use line weight. It doesn't solve the problems with his drawings. However, I agree, using lighter lines over all would probably be beneficial. But it's not going to look good just like that, he just doesn't have the mileage.
It's silly to think you can make someone draw better just with words. Discard that notion. Improvement takes practice, and he's getting practice. Give it time.
>>7960343
You could always MTL/AI translate then have a human proofread it. Language isn't a barrier anymore.
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>>7960343
I've been thinking on this too. Use chatgpt and try your best so the clanker writes it as if it was a native, then go to fiverr with an actual native to proof read it, that might be at least cheaper than paying for the whole professional translation and at the end you get an okish result. Still, japs will prolly hate it because they know their media and culture and you are a bottom of the barrel gaijin weaboo, so just go english and call it a day?
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>>7960495
I don't think you'll get opinions any realer than here. if you get hated on, it's likely because someone genuinely doesn't like your stuff and I think that's valuable feedback too
>>7959727
Looks nice, but feels a bit off somehow. Specifically the screentoning. Maybe it's too uniformly sharp?
>>7959649
Very cool. Feels like something I would love to read
>>7959353
It's ok if that's the way you like it. As a reader though I agree with the others, the clean static line work makes it feel sterile and uninteresting to me. I would more likely read it if the whole thing were drawn like the last panel, it might not be as clean, but it has a lot more energy
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>>7960341
I'm not making any excuses. I know my line weight is an issue because you fags never stop talking about it. I'm just deliberately choosing to not do anything about it. Like I said, to me it's not enough of a big deal to spend time on fixing it. I have already experimented with other line widths and didn't really like the way it looked. I do wish my lines were more stylish and interesting, but I can't even draw a straight with my tablet without it coming off wobbly. What you're seeing is pretty much the best I can do in the moment. It's either that or the insane chicken scratching I use on sketches like picrel. Changing my style would require dedicated studies and I'm not gonna do that right now.
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>>7960528
>As a reader though I agree with the others, the clean static line work makes it feel sterile and uninteresting to me.
I know. That's why I try to compensate with tones and rendering, which is something I'm also not doing quite well according to what others have said.
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>>7960495
>Do you guys have a group where you critique each other's ideas privately or something?
i remember once joining a discord server that claimed to be affiliated with this place and had a few of the regular posters but they spent more time lamenting the decline of western civilization while not even living in the northern hemisphere than drawing
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>>7960611
>I can't even draw a straight with my tablet without it coming off wobbly
Two things, Sunburn anon. First, are you drawing the lines in question with your wrist solely or by locking in the muscles in your hand/wrist/back? I do the latter and it helps with drawing straight lines. Secondly, since you're not on a tablet why not check if the program you have uses a stabilizer or even get something like Lazy Nezumi for your stabilizer needs?