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Okay so since apparently nothing that I'm doing is working can someone give me a tutorial I can actually understand and apply?
I've looked at the tutorials and I genuinely cannot understand them or figure them out. I don't know how to break things down into basic shapes nor apply them to what I want to draw. Unless someone explains the exact process to me I'm going to keep banging my head against the wall doing nothing. I tried Loomis, didn't work. I tried IC sticky and gave up immediately. Nothing has worked for me.
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>>7955254
head torso and hat = main shapes
you didnt exaggerate the torso to head as much aa you did the hat to head, play around with selecting the torso and the eyes and stretching them, deal with the limbs after, + you kept the guideline for the head to circle the bangs which is ugly
like you are supposed to put effort inzl to make things look good, and people dont tell you that
but anyway its not good to spend a lot of time with cartoon things, especially when you are a beginner
the other post sounded a lot less faggy but i lost that thread
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>>7955282
Stop saying what you can’t so. You drew two good boxes and some decent cylinders. Just keep going.
I challenge you to draw 50 cylinders and 50 boxes before the day ends. It’s actually extremely easy. Promise your work will be much better by tomorrow.
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>>7955287
Proportion needs a lot if work, the shoulder needs to be a but broader, head a bit too big, eyes going cross-eyed
Try drawing the collarbone,
The nose finds its placement a bit farther down.
Practice the basics as in the face in different angles as well.
Try to connect the torse not in straight lines but curved lines, then you can add curves to the basic cylinders so that it won't feel as stiff as its is right now
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>>7955324
Place this draw I ng here>>7955287
At low opacity and connect the arms and use your cylinder and circles as guidelines also draw a triangle for the hand for now, focus on gesture as in connecting the lines into one stroke, you need motion in your drawing
Also your drawing is stiff cause it's just up and down.
, think of an hour glass shape instead of a up and down straight line without any curves.
This one is getting there,
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File: Untitled77_20260601183749.png (2.3 MB)
>>7955332
Set yourself up some goals and work toward these goes throughout the day and then throughout the week and you will continue to improve the Torso looks like it's better but you still need to continue practicing try doing some side profiles even if it's just the face in the neck
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I'm reposting my advice, directly from /adv/
Keep drawing
For every drawing you work with try to not stop until you can say ''it's finish''
Try also to draw without so much self restrain, obviously if you are drawing a very detailed pose or composition you would be working with the most basic shapes and from there sculping until you get what you want, but I feel that after a while if you are just drawing characters every so often trying to draw them fast paced helps. As in, to prevent yourself from ''oh god I need to draw the perfect circle, the perfect rectangle and joint them all together!!!'', when you could just let your head relax and do the same with less anxiety.
Get yourself around people who also draw, try to draw with them too, that helps a lot
And very important, the learning experience never ends, it's an infinite feedback loop, on every end, you post your art and get some criticism, look at the art of those who inspire you and learn from them, and so on...
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>>7955358
My biggest problem is that I don't know how to apply these studies to what I want to draw. I could learn a tutorial, but all I'd be learning is how to draw whatever's in the tutorial and not what I want to draw.
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>>7955400
I took a good look at these two drawings
>>7955215 and >>7955282 , and I think you can draw, so keep doing it, you might believe you can't, but you do
It might take you a long time to actually get a costume to it, it's part of learning the skill
>>7955408
>I don't even know if I'm doing this correctly.
Finish the sketch, don't get nervous over something you haven't done completely
Keep going, whenever you feel you did something wrong erase it, or draw over it until you can see the correct line
When you start something, you might need to get it messy until you can follow a line you like, but that's my opinion
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>>7955394
thats normal, nobody is born with the fundamentals. You have to study them.
Start drawing more realistic people when studying, dont study anime or cartoons. You'll learn how to do that by taking shortcuts when drawing realistic people.
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you don't sketch you just try to do the final thing in one go after a basic "construction" attempt underneath. alot of people sketch by draw-erase-draw-erasing, wrong lines are just a loose guideline for the next attempt. Multiple bad lines can create a good line together if you erase the bad parts as well. the whole "chickenscratch is le bad" has psyoped every prebeg into thinking they need perfect lines, while yes it looks bad in the final product just lower the opacity on the layer and draw on a new one with better lines on top of it. also use a messier pencil type or pressure opacity brush it's more forgiving for sketches.
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>>7955394
Spend two weeks drawing nothing but shapes, lines, curves and arcs, and polygons and overlapping lines. Make sure you're doing continuous line drawing or else you'll just stagnate (or worse, regress).
Then start doing blind contours and gesture drawings. Take your time to carefully observe references, then hide the reference and draw from memory. Then take out the reference, and look at the reference while drawing.
Don't be afraid to trace: if you do, pay attention to how things connect.
You may also take a reference and break it down into shapes and forms.
>I only want to do cartoon stuff, I don't want to do realism.
This is your problem, you CANNOT ONLY DO CARTOON STUFF, you need to draw from life: either directly or from photographs.
Just do the exercises from Drawing on the Right Side of the Brain, anon.
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>>7955516
None of my artists friends did anything with realistic figures and they all got really good. I don't see a reason why I need to do it either, especially when it's not something I'm interested in to begin with.
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>>7955518
You need to learn the way I'm telling you because you're more than likely on the spectrum: your artist friends didn't NEED to walk that path because they were naturally attuned towards thinking in 3D.
Draw from life. Do the exercises. Do blind contours. Grind shapes and forms. Draw from memory. You have to MAKE your brain actively think in 3D. Doodling cartoons in a vacuum and expecting results will not help you.
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>>7955529
Everything about drawing realistic faces is too complicated for me. That's the issue. Comparatively, speaking. I can't imagine myself being able to grind out the details of a real human face. It's far too complex of a drawing for me.
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File: hatgirl_s.png (1.2 MB)
>>7955215
You draw very cute.
>>7955481
This head is very good and looks very cute.
Don't be so hard on yourself, I understand where your at right now, this thread reads like a crash out. Don't let /ic/ get to you. Sleep well tonight and be sure to pick up the pencil tomorrow. Just keep showing up and try your best. That's the important part.
I've been half-assedly learning art for about a year and a half now. This is a shitty beg scribble you inspired me to do of hat girl.
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>>7955568
the json has got to be 2 blocks + the images about 10 MB
55 posts, say 20 ips seeing an average of 30 posts, who knows what images are being expanded etc
it could definitely be in the billions, though idk i think the whole site's tedt content would fit in ram if someone cared to implement it like that
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the specifics of this problem are the real kicker. it's like saying "I don't get how to be happy?"
If you're asking that, then somthing in your life or mental is blocking the path forward, what do you think it might be? You're not too far off the goal with what youve done so far.
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>>7955629
this dude is sub-80 IQ, has learning disabilities and is mentally ill, he needs every single step spelled out explicitly. so that's way too advanced for him. unless you wanna babysit him and hold his hand the entire time, you're just wasting your time.
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OP here. I'm back after sleeping. None of the people that have been responding to any of your advice
>>7955615
>>7955607
>>7955651
Are me. Every time I make a thread asking for advice, someone pretends to be me to try and deliberately sabotage any attempt I make at getting any advice.
>>7955604
>>7955606
I will try it, but my biggest fear about using such thick lines for sketching is the fact that these sketches will become unreadable to me and I won't be able to understand what I'm even looking at.
>>7955629
What's the best one? I'm trying to find one that's not too complicated.
>>7955613
I don't know what's mentally blocking me, but if you think I'm not that far off then that gives me more motivation.
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>>7955282
>Im doing this fundamental shape excercise and I'm struggeling
>Why is my complex character made from multiple combined shapes still turning out bad?
Because you didn't spend enough time getting the basics right. You think you have a feeling for form and can skip this step but you don't. You can listen to me or lose another year lol
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>>7955841
try flour sack method
https://files.catbox.moe/kp2aa7.jpg
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>>7956024
Word up. I think learning to feel the form is what you need and its not just an abstract idea. Its very possible but everyone learns it differently. I had a big moment of understanding the first time I tried doing a study with white on black, pic related.
Have you ever done somthing like that? Would streaming actually help?
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>>7956039
A video could work. take a crack at some basic contour shapes and Ill see if I can suggest what might help. You need to sort of pick a fundamental you like the sound of and wrestle with it till its easy, like picking a song or recipe to practice till it's presentable. Does that make sense?
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>>7956093
You say I should practice forms, shapes and fundamentals, I ask you for a tutorial to follow and the tutorial you're giving me has absolutely nothing to do with that. Either give me a tutorial, or fuck off out of my thread.
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>>7955544
You have a feeling for form but you draw all your forms in the same perspective. Try drawing some cylindrical long beans coming towards you, trace their shape with hatching. Its fun and youll have an easier time drawing limbs coming towards the camera in other angles than 3/4
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>>7955215
I answered this same thing on the post you made on /adv/, but I'll say it again:
I know we are our harshest judges, but I really don't think your drawings are as bad as you think. [spoiler]Also, good choice, Hat in Time is nice[/spoiler]
What I think might help you out is to allow it to flow more naturally, to not constrain yourself with forms and such that much. Unfortunately, that only comes with time and experience: draw, observe what you feel is off, and try to fix it. Rinse and repeat. Post your art so that you can hear some pointers, don't mind the harsh criticism that may sometimes emerge. Do it for yourself, because you want to.
Also, there's a certain saying that applies to pretty much everything in life, but perhaps specially for creative stuff:
>'Make it real first, make it good later'.
So basically, don't worry about it being perfect at first, the most important thing, and the biggest heap for everyone, is the determination to keep practicing it.
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>>7956389
Doesn't look bad OP. Needs some work on the hands and feet. The face and hair look fine for the style used. Her hips looks a bit crooked. The caper could look less stiff.
Don't forget to flip the drawing from time to time to check how it looks
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>>7955841
>these sketches will become unreadable to me
If the rule you followed brought you to this, of what use was the rule?
Your drawings are bad. You know they are bad, that's why you are unsatisfied. Yet you insist on holding on to that which has not worked. You are skeptical of advice even from those who are demonstrably more experienced. One does have to wonder why you are even here outside of sating your masochism.
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>>7956437
While I disagree with the intentions of this anon, I do agree over the fact that op's unwillingness to actually learn and overall personality are what bring down his own progress
Yet, this drawing >>7956389 seems to be an actual attempt of him to continue
The only way for op to progress in his skills is to keep drawing and have more resilience.
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>>7956460
Try to take your time, don't rush yourself and don't be extremely hard on you
Every once in a while I get overwhelmed by drawing, feeling like a useless idiot or that I'm wasting my time
But that feeling is temporary, the more specific advice on what to do you already know, just get on the flow and draw, until you can say at your own pace:
>It's done
I could say more but just focus on what you are drawing, and don't judge it, learn from it
If you study references don't get upset becuse you can't photo copy what you see, just try to draw it to the best of your abilities and continue with the next thing to study
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>>7956460
This >>7956463, OP. just do your thing man. Like I said before, don't worry about making things perfect. Every artist starts bad, some much worse than what you've shown so far.
It usually takes years until it feels natural and flowy.
One of the reasons why it's easier to develop your skills as a kid is because kids don't usually care about being perfect, they just do stuff because they genuinely like it and think it's fun. Putting too much pressure on yourself stifles your creativity and stiffens your drawings.
Just practice. Like I said before, don't force yourself to follow guidelines too strictly. They're just ways the artist BELIEVES might help you visualize how things are done, but they themselves don't usually go around drawing blocks and shapes that frequently, they mostly just eyeball it.
Try to understand the logic behind the drawing and instructions rather than limiting yourself to it. That's why observation is one the most important skills to develop as an artist. Observe, and understand, and practice.
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>>7956237
Do something like DrawABox first. I always thought "I'm so gifted, I already know how to draw all sorts of 3D shapes! I don't need to do something as basic." And then when I actually tried it I struggled hard. I have done some okay drawings which made me think that my fundies where solid but they where not. I thought to myself "If this is way to easy for me I'll breeze through it anyways" and then I struggle 10 minutes to get a single strangely rotated box right. Drawing boxes resting on an edge or a corner instead of a plain was something I didn't even know I could not do.
What ever program/book/video you're choosing to follow, always actively keep in mind why you are doing an excercise. You're not drawing boxes for the sake of it but to feel them and remember how forshortening affects planes and form. Just think about what you are doing and why. So if you're doing drawabox, read what is written about the excercise
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>>7955364
Casytay here, I just replied your DM on baraag.
I've been talking with some friends, and we came to the agreement that this tutorial that I made is not good for beginner artists. It can be of more use after completing "fun with a pencil" by Andrew Loomis
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>>7955287
consistency, you simply don't have it in hand and you are drawing shit by random. Do you understand style you are drawing ? If not then go get references get proportions right for characters of this style, get your character measure everything and copy it literally you learn shit ton of stuff about thing you want to draw then you can start doing this.
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>>7957498
I'm a pretty shoddy art teacher offline with older boomer aunties, so maybe my teaching methods will work for you. After I make breakfast, we can run down some techniques that should work for you. You're further along in your art journey than most of your haters, so it should do at least something.
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For starters, I want you to internalize this phrase
>There is no definitive correct or wrong way to draw.
That means that sometimes, the method that will work best for you may be an accumulation of several different artists' tutorials. Not everything I say will make total sense to you, and that goes for every "expert" and "master" out there. Sometimes the really good artists in the world are really bad at vocalizing how their mind works, as art is a pretty abstract thing. I'm sure you get that by this point.
>>7956290
Okay so for these, I'll assume that Loomis is doing that thing where he doesn't explain shit and just turns his brain off to draw. Another way to do what he's doing is basically drawing a stick figure REPRESENTING what drawing you want to do.
>Make it work before you make it pretty.
Some people's undersketch may be more elaborate than others. Some may be absolute chicken scratch.
The drawing I attached is a rough of what I WANT to happen. Nothing in it is definitive or accurate. It's just the general idea that I'm putting down. I want her to hold her hat and look over her shoulder at the camera. That's all I've done. I have placeholders for the hands and feet, a rough of the hat. That's what Loomis is doing.
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>>7957603
To further illustrate my point, I have included another artist's laying out the roughs of what they're going to draw. Notice how it also doesn't follow exactly what Loomis is doing?
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>>7957606
Once you get that rough idea down, then you can do the step that is taught to you through several other methods; breaking the character down into shapes.
This is just my own method.
I also recommend, if you are using a desktop, to download PureRef (it is free, I believe) and save all of your tutorials onto there. I have a lot saved, myself!
This is the step you try to apply your rough proportions. Things such as:
>the elbow reaches the bottom of the rib cage
>the upper and lower arm are the same length
>there is a limit to how far the head can turn (mine needs to be fixed)
>top of the head to the butt is equeal to the top of the hip to the foot
Simple things that you would actually learn from studying real photos of people. These proportions are not a law and you can bend them to your liking.
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>>7957610
This next step is optional. And it looks a bit gnarly, which I do apologize! But that's also a reason why I like to work with different colors as I draw, which I would recommend.
I brought up the ref and realized her head was too small! So, I made the head bigger.
I then did Loomis's method for the face. Looks gnarly, right? Again, sorry!
>A line goes where the top of her eyes stop.
>A line goes where the bottom of her nose is.
>A line goes to where I assume the top of her head is.
>A line goes down the center of her face!
>A triangle is made at the middle of the eyes to roughly where I think the eyebrows would be if she were resting. (a me-exclusive thing maybe!)
>Using select points of the square and rough cube I make, I draw a sphere within the box. Why? Loomis does this too but doesn't exactly say it anywhere that I can recall; he views his spheres as a cube. Let me know if you'd like me to break down how I process this with a video. (I can include voice, but be warned, I am a foid)
>I put a dot where her chin is.
>Using these guidelines, I do the same on my drawing to stay "in model".
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>>7957627
The rest of the drawing is just me breaking it down into musculature for practice. It is not necessary that you do this step; because the style you are going for looks simple enough you can actually stop after the Loomis head and simplistic objects for the limbs.
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>>7957629
At this step I move some things around and "finalize" my sketch of her body. Like the other phases of the sketch, everything is done to direct you towards your end goal. If something looks off in the sketch, then fix it! Or embrace it. It's your choice, anon.
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>>7957648
As I have seen you do, add the clothes to the naked body (or don't; again, your choice lol).
And from here you add lines!
This is also why I insist on using multiple colors; you will better be able to know what layer to go to to fix things. So if blue layer is wrong looking, you don't accidentally correct the hair.
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>>7957653
If you're still here, I just want to ask. When do you decide on placing guidelines or not placing them? Should I start with more basic shapes when I break it down, or should i try going for something more complex immediately?
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>>7957660
I think that works. And you should try exactly that! If you get stuck, ask for critique and try to be graceful when accepting it; sometimes what people tell you might not click IMMEDIATELY, and may make sense later down the line. It happens to us all, and some artists call it an "ah-ha" moment.
The more open you are to taking critique (not necessarily bullying or bait; just don't respond to those), the more often you may get it. Or not. It depends! But there's truth to be found in weird places.
Additionally, if you have any other questions, I can do my best to help you, okay?
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>>7957667
It's a step in the right direction. A bit stiff, but I think it's too early to tell. If you feel like you can take this base and go forwards with it, then you're doing it right.
If you feel like something is off, however, you can take this moment to move the limbs around.
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>>7957671
If you want to be on model, the head should be the same size as the entire torso.
As for the head, I think you have the guidelines correctly place, but the question is, how will you attach a jaw to this?
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>>7957676
You're doing a good job visualizing it, with some minor issues. Try to keep your cylindars straight and not taper. If you *are* going to taper, realize that your wrist is pretty small on your arm.
Additionally, take a moment to go into your bathroom and pretend to tip your hat in the mirror.
Look at how your arm bends, where your wrist comes to your head. References are a must for a convincing pose.
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>>7957679
Yeah, I gotcha.
First, draw the smiley face there, so that you know what you're aiming for.
I would put the bottom of the forward facing plane where the bottom of the nose is, a "midway" point where the eyebrows sit, and a line to the top of the head. That should give you this 2x2 grid when you draw a line down the center of that resulting square.
I'd make a slight tilt to her head to really add some life to it.
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>>7957689
Try to make the lines have parallels and keep them straight! But you're headed in the right direction.
Each part of the front-facing side should be equally sized for the most part, but don't sweat it too much.
Dividing the other faces helps when drawing a circle within the box. I found a neat trick somewhere along the way.
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>>7957718
Close enough! We don't want to spend all day on it. Just long enough to learn from our mistakes.
Your main issue is that your lines aren't really straight or parallel. But using the cube you made, I put red dots on all of the outer "middle" points.
It's hard to describe, but envision the circle touches the inside parts of your cube but never leaving it. These could be points the circle touches the cube from the inside.
>>7957721
Yes, actually! However, I think first we have to tackle a problem within his grasp. But you have a very good point!
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>>7957727
>>7957725
Here's my attempt at adding a jaw line.
I've looked at drawabox and I've tried getting into it, but a lot of times it's just simply not stimulating enough for me to keep going, same thing with Loomis.
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>>7957732
Ah! Immediately, I knew you'd make the same mistake I did! Here, allow me explain the error!
Loomis might've covered on this but also not really. Imagine your jaw line is made of two lines/planes.
>Using the side plane, make a circle within the square. Maintain the cross of the original SQUARE.
>The center dot to the bottom right quadrant of the CIRCLE helps map the turquoise line.
>The turquoise line will assist with mapping out the cheekbone of the face.
>The green line goes at a slight angle FORWARDS, creating the back of the JAW. Hanging slightly from the CIRCLE, you end the jaw, and come forwards to make a chin.
>Your center line (dark blue) goes STRAIGHT from the CENTER of the original sphere you drew. Straight!!! You don't curve anything further from the circle anymore after you hit the midpoint. Go straight down.
>Typically you continue straight for the same distance EQUAL TO the bottom half of the original CUBE.
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>>7957750
Almost! So, the key thing here that I learned from Sugar Owl, was that your eye socket dips INWARD near the start of the nose/middle of the eye, and dips outwards again. On yours it lacks this dip entirely, and continues the forehead created by the sphere down to the cheekbone, with no real divit for the eyesocks.
But some professional artists kind of ignore that weirdly.
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>>7957764
We've been focusing on the development of (our) left side. The right side follows a similar route but we are seeing other shapes. It's like when you rotate your face and you see the different planes.
Your circle that we put inside of the box? That represents the CRANIUM. To shortcut the eyesocket dip, you have to stop aboooout where the middle point of the eye is. Then you go down.
Use the CHEEK LINE to find where to have the face form the other side of the curve towards the chin!
>>7957773
Shit, the one program I don't know how to use. Uhh
>>7957775
This is good, color-wise. Make sure to keep your stimulation low so that you don't get overwhelmed. The black sketch should be SUPER light right now. Any changes you make from here should be higher opacity, for better differentiating.
It know it's a wild mess so far, but know that your brain's being trained so you might start getting frustrated at a point.
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>>7957779
>>7957790
This is starting to look like a fuckfest for me. I don't know how I'm gonna work through this each time I want to draw something without someone guiding me through it, but i'll try.
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>>7957792
That's a good question.
You do use the same shapes but you alter some of the measurements. Like with people IRL, sometimes the chin line is longer, the skull could be more oblong, forehead larger, etc.
This is how I would break these styles down personally.
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>>7957807
Right? It's a nightmare to start. But that's what the purpose behind repition is. Keep referring back to the posts I sent you, and also look at how Loomis does it and how other artists do the Loomis method.
Because all I did was teach you the Loomis method.
Please have a good rest of your day! I have to get some rest, and you should too. It should get easier with time.
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>>7957808
>>7957809
What do you think of Preston Blair book? Or is there any better book? I'm thinking of starting it instead of Fun with a pencil. Not sure if it's a right direction, any advice? Btw I like newgrounds cartoony artstyle and the way they color, something like this. Kinda so hard to know where I'm going if it's the right or wrong way. Also much appreciate if you could share me more books or resource that I could look into more when I get a little better.
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>>7957411
It's never a waste, because it's never just for one person. OP may or may not get anything out of it, be it out of stubbornness or inability. Doesn't mean the discussion isn't worth having for everyone else.
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>>7957933
OP here. Drawing boxes is harder than drawing cylinders or circles for me at this point since I've practiced both of them way more than boxes. Plus, it wasn't just the box itself, it was that specific angle. Also, I was feeling out of it yesterday too.
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>>7958216
Excuses.
All I see is that you didn't put enough effort into your studies. If you can draw clean lines on your Hatkid copy, then you can draw clean lines on all the shapes in your figure.
Idk maybe you see how other artists draft their sketches and are trying to mimic their roughness. But as a beginner you should focus on cleaning up your underdrawing more than anything else.
>it wasn't just the box itself, it was that specific angle.
If you know you're doing it wrong, then why didn't you fix it? If you don't correct mistakes you already know about, you're not learning.
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>>7958164
>It's never a waste,
Yes it is, you're either young or naiive to think that some anon is going to get their entire life turned around from someone posting in a permabeg troll thread and it's annoying seeing this shit on the front page because people like you feel the need to be seen as intelligent. Grow up, you're contributing to what makes this place sucks even more, if you were really in the mood to help people you'd ignore this thread and actually go give critiques/redlines. But you don't because you know you suck at art and you just want to "feel" good. You're worst than OP, at least OP isn't lying to himself about what he's doing.
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>>7958454
You should sketch and if it's messy clean it up with an eraser and then refine the lines so that it's not like chicken scratch point of a sketch is to provide a basis to work from and unnecessary messy lines Just makes it harder to draw line art
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>>7958458
>you're either young or naiive
I'm old, but not jaded.
>some anon is going to get their entire life turned around
You're being overly dramatic, aren't you.
>it's annoying seeing this shit on the front page because people like you feel the need to be seen as intelligent
Hide it.
>actually go give critiques/redlines
Critiques and redlines that make modest changes are matters of opinion that, when executed well, at best illustrates the redliner's superior taste. It does little to advance an artist's understanding, at least beginners, when having to formulate their own solutions in solitude. The underlying problems that I take notice of are generally structural or procedural - I don't care where an artist placed a line, I care whether they can explain and justify the placement to themselves. If they can't, then minor corrections will seem just as arbitrary as whatever they originally drew. These kinds of threads are the best for this, whether you find them trollish, or if the OP is in fact trolling.
So take your own advice. Grow up. Control your emotions. Walk away and participate in your redline threads to your content. Hide this thread, as I'm sure there's nothing here that would interest you anyway.
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>>7958454
Hey, sorry I was away longer than anticipated. I think you should sketch in whatever way gets the job done.
>There is no right or wrong way to draw.
There are methods that make things more efficient and easier, but because art as a whole is subjective as all hell, you really shouldn't worry too much about doing it right or wrong. Some of my sketches are very meticulous and clean, others are feverish nonsense. Just do whatever you feel like you have to. (but cleaner sketches are EASIER to work with)
>>7958458
>you're either young or naiive to think that some anon is going to get their entire life turned around from someone posting in a permabeg troll thread and it's annoying seeing this shit on the front page because people like you feel the need to be seen as intelligent.
I thought most of my posts were saged, but apparently not. I don't know about the anon you replied to, but I was doing it for fun. Teaching is an enjoying thing for me, and whether the OP genuinely improve or not is ultimately up to him. I did also see that at least one other person learned something so in a sense the anon you replied to is right. SOMEBODY learned something so I did my job lol
>if you were really in the mood to help people you'd ignore this thread and actually go give critiques/redlines.
Unsure if the other anon does this, but I definitely spend most of my time in /beg/ trying to help with redlines and critique. I'm not on this site a whole lot though, so some get frustrated when they get no feedback. Can't help everyone.
>>7958470
>Critiques and redlines that make modest changes are matters of opinion that, when executed well, at best illustrates the redliner's superior taste.
This is a REALLY good point, and something I struggle with too. If you listen to everyone at once, you art will be all over the place. You have to basically fix your mind to accept critique that gets you closer to your end goal, moreso than listening to people who are better than you.
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>>7958454
>Should I sketch or do clean lines?
It's not really a choice between the innate qualities of the lines themselves. In the sketch phase, you are still making decisions. Your ideas are vague, and the natural progression of a sketch to finished drawing is to go from vague to defined. The sketch is the mental part of drawing, which is actually far more important than motor control, and frankly is your biggest weakness. Unfortunately, there is no quick tutorial for that.
If you look at the sketches in >>7957328, look how succinctly the pose, the proportions, and balance are defined, even though it is little more than a stick figure.
As for drawing with a thicker line (with size jitter disabled), it makes sketching easier. For example, if you are drawing an enclosed shape where the line needs to meet where it began, then a thick line gives you are bigger target to hit. It is the equivalent of drawing at lower resolution, or drawing a thumbnail first. It makes you focus on the bigger picture rather than details, and a blank canvas is filled faster. Academic figure artists tend to start with charcoal for the same reasons.
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>>7958454
>Should I sketch or do clean lines?
One last clarification. "Sketch" does not mean sloppy or thoughtless. Some sketches contain multiple iterations on a pose, and they aren't always cleaned up because sometimes you need points of reference to make comparisons and judgements.
A good drawing tends to have internal logic and proper relationships. This is why drawing a lone eye is easy, but drawing a face is hard. You need to make comparisons and judgements, and decide on the best course before you worry about your final lines.
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>>7958476
I'm not the OP. I'm struggling with your first sketch. I tried to copy/trace it but they all appear flat, I don't get it, but the original I can feel the form. What did I do wrong? Please help me.
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>>7958559
I would highly recommend taking a look at https://quickposes.com/en
I shill this site all the time, but I used to do gesture drawing daily as a warmup for the better part of 10 years. I don't do it much (if at all) these days, but it was a good way to sort of get your feel for the "flow" of things.
Additionally, it could be because lighter lines inside of the figure, giving a sort of "suggestion" that there's more there. It's hard to explain, haha! I also draw a sort of "contour line" bootleg to force my brain to see volume instead of a simple circle or square. It does a lot of heavy lifting. I borrowed the idea after seeing wireframes on 3D models.
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How long did it take you to draw >>7954887 ?
I suggest you copy stuff like this every day
Eventually you'll get exhausted and try to find ways to draw faster, at that point you'll only learn the true meaning of construction instead of just applying it underneath your drawings without actually following it
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>>7958579
>Eventually you'll get exhausted and try to find ways to draw faster, at that point you'll only learn the true meaning of construction instead of just applying it underneath your drawings without actually following it
I've been doing that though? Everyone's been telling me that I've been following the construction on the heads correctly.
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>>7956955
A huge problem is that my ADHD makes it almost impossible for me to actually sit down and study. I try reading these books and I can barely make it through a single paragraph or even comprehend what the fuck I'm looking at.
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>>7959502
I've been medicated for ADHD my whole life. My Adderall just makes me feel a bit more locked in but when it's active I don't feel like drawing or doing much of anything. Only when it wears off do I have the energy. I also do workouts every other day and it hasn't done anything to help.
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>>7957328
very interesting anon, could you explain to me why on the third one you put the entire body in a rectangle? is it to keep the proportions between drawings? if so, could you show me more examples of other characters in other positions and proportions? please?
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>>7960092
It's easier to draw the torso as a single shape and then divide it into the upper and lower parts, than it is to draw the upper and lower torso separately.
The concept of division is quite important to construction overall. Mistakes get smaller as you divide, but larger as you add.
The shape itself is a rectangle simply because the arm sockets and the hips/trochantor are roughly the same width.
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