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Why do I always make values bad in my beginning stages when painting? To be more specific, I always make the midtones too bright and the shadows too bright as well, is this something specific to me aka my own retardation, or is this a common habit that I didn't work through properly?
If anyone had a similar problem, what advice would you give for a fellow painter?
Showing all 18 replies.
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Paint like you have been painting but then use your mind to think "i just posted that my midtones and shadows are too bright. Why dont I make them darker" and then make your midtones and shadows a little darker.
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>>7958280
Your midtones should be what the initial value of your canvas is. If your midtones are too bright, all your other values will be pulled up, too dark, vice versa. A very common practice, that imo literally every digital artist should do if going for realism, is starting with a tinted midtone background rather than pure white. It's almost like a cheat code because your brain will do all the work for you
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>>7958311
yeah, pretty much, whatever your starting value is dictates how a piece reads simply because of how our eyes process contrast.
A base canvas higher in value? Compresses your values into brighter value ranges, airy, light, outdoors, fresh, powerful, energetic, etc
Darker value? Compresses values into lower ranges, Moody, dangerous you want the focus to be on the subject, ominous, scary, intimate, etc
Midrange allows you to either shift up or down and has the most flexibility in terms of what you want your value ranges to be.
And for OP, as you get better at creating your value ranges, you'll come to find you frequently break these general rules for stylistic purposes.
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>>7958329
the op is obviously talking about midtones in the context of rendering, given he says shadows in the same context, and making both his mids and darks "too bright" compositionally would just be moving it towards a high minor key, which 1) is not an issue and 2) is not something you'd be vaguely alluding to with a picture of a retarded pepe on the permabeg anime porn board
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>>7958549
I mean I don't think it's that hard to understand.
>>7958551
Even this anon understands OP's problem stems from just having the initial value of their canvas be too bright, it's shifting the value range. You're continuing to conflate what I'm saying for whatever reason. I even specifically talked about local values but with the term value ranges, so I don't know what you're on about
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>>7958673
Honestly, at this point I'm convinced you really just don't understand how value contrast works and I can re explain it over and over and over and over but it won't ever click for you because you're being so rigid in what you believe to be the complete and absolute truth that you're overlooking the actual reason for OP's problem. There is no point talking to you about this anymore as it's not going to go anywhere.
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>>7958688
nigger, you're not talking about the same thing op is talking about, you dumb retard
do you even know what a fucking key is? it's like you just don't understand the terms used and just invent your own reality
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>>7958691
pyw, grace us with you genius, show us the skill demands your rigid logic be the absolute truth. Don't be a pussy now, you're the one getting all aggro when I've been more than respectful. No I'm not going to post my work first, if you're that confident in your opinion surely your skill will back it up compared to mine. Go ahead
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