Showing all 17 replies.
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>>7959827
I'm right. If you're having trouble it just means you're drawing by emotional feeling and not with structure that bails you out everytime, no matter the style. My brain simply cannot accept "feel good" drawing methods where you spam liquify and ctrl+t until it looks "good"--I need to know the why it works. Thus you're just gonna suffer like OP.
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>>7959834
Every constructoid method ultimately comes down to drawing the construction guidelines by feel and intuition anyway. You could theoretically calculate everything to the pixel and turn yourself into a human 3D modeling program but obviously no one does that. Everyone draws by “feel” in the end.
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>>7960261
It's a valid point. There are levels obviously. There's "permaprebeg, very obviously wrong to everyone" and then there's "basically correct but just a little sloppy" and then there are many levels in between of course.
The face is pretty much always the most important part of the drawing and people's brains are very attuned to facial symmetry. If you aren't very accurate with the face, even casual non-artist viewers will pick up on it subconsciously and think that the drawing looks worse or less interesting, although they might not be able to articulate why.
And I'm just a perfectionist anyway and I want all my stuff to look as good as possible.
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>>7960456
We've been having this debate for years.
If construction was an actual series of reproducible steps then you could teach it to people the same way you teach them how to solve math problems. But you can't. At the end of the day it still comes down to "just draw the guideline about where you think it should be".
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>>7960261
Funny enough, I was just talking to my non-artist friend and showing him some manga panels where the eyes weren’t quite right, and he said “huh I never would have noticed that before you pointed it out”. So there’s some evidence that you’re right.