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>time to draw the other eye
ONE
NOTHING WRONG WITH ME
TWO
NOTHING WRONG WITH ME
Showing all 17 replies.
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>>7959728
skill issue
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>>7959735
It’s hard as shit and never gets any easier
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>>7959743
Symmetry in general can lead to insanity
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haha woooow thats so funny this was a completely necessary thread i get it its funny because you did the joke because we're not all that great at drawing haha wooow
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>time to flip the canvas
NOOOOOO DON'T MAKE ME DO IT MOMMY SAVE ME AAAAAAAA
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don't draw one after the other
draw them in parallel
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I gave up symmetry outside digital. It is a skill issue with no practices to improve.
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>>7959735
reddit post
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>>7959827

I'm right. If you're having trouble it just means you're drawing by emotional feeling and not with structure that bails you out everytime, no matter the style. My brain simply cannot accept "feel good" drawing methods where you spam liquify and ctrl+t until it looks "good"--I need to know the why it works. Thus you're just gonna suffer like OP.
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>>7959834
Every constructoid method ultimately comes down to drawing the construction guidelines by feel and intuition anyway. You could theoretically calculate everything to the pixel and turn yourself into a human 3D modeling program but obviously no one does that. Everyone draws by “feel” in the end.
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>>7959834
I know. I was just making fun of your inability to communicate without using reddit memes.
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Professional mangaka can't even draw the other eye. How am I supposed to do it?
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>>7959728
most people don't give a shit if it's perfectly symmetrical. it just has to look good enough
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>>7960261
It's a valid point. There are levels obviously. There's "permaprebeg, very obviously wrong to everyone" and then there's "basically correct but just a little sloppy" and then there are many levels in between of course.
The face is pretty much always the most important part of the drawing and people's brains are very attuned to facial symmetry. If you aren't very accurate with the face, even casual non-artist viewers will pick up on it subconsciously and think that the drawing looks worse or less interesting, although they might not be able to articulate why.
And I'm just a perfectionist anyway and I want all my stuff to look as good as possible.
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>>7959854
You think high level artists don't consciously know volumetric proportions before placing their lines? XD
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>>7960456
We've been having this debate for years.
If construction was an actual series of reproducible steps then you could teach it to people the same way you teach them how to solve math problems. But you can't. At the end of the day it still comes down to "just draw the guideline about where you think it should be".
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>>7960261
Funny enough, I was just talking to my non-artist friend and showing him some manga panels where the eyes weren’t quite right, and he said “huh I never would have noticed that before you pointed it out”. So there’s some evidence that you’re right.

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