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I heard a .45-70 can kill a guy in power armor. Is this true?
It'll knock down even a ranger, sure, but power armor? I don't see it.
Showing all 205 replies.
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some steel brotherhood asshole made a mistake by messing with me
had my laser rifle on me, and he said "hand that over!", so i shot him with my 11mm machine gun and shot him in the eyeslit of his helmet
BAM! D.O.A.
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>>65202618
With the TV show coving NV there have been rumors of a remaster, if that happens I'll have to give Todd money for the first time in 15 years.
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>>65202765
>>65202878
Why would you want that?
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>>65202886
i liked the oblivion remake even if it was jank as fuck. it was pretty and nice to return to something from my younger days.
i did stop playing oblivion when i couldn't sneak that stupid bitches ring onto her person or some shit holy FUCK that game was janky.
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>>65202618
Never finished it. The games where you have to choose a side in the end I always put off the main missions and complete all the sidequests then just get bored. The mechanics were better in New Vegas, but the setpiece missions were a lot better in Fallout 3. By the time they released Tale of Two Wastelands give you ammo crafting and ADS in both, the games were already like a decade old.
Same with Fallout 4 (worse than those two) where I did the game up until picking a side and all the dlc, then just never bothered finishing it.
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>>65203013
Yes. They're me. I don't case what the gay internet consensus is, you were wrong 10 years ago and you're wrong now. It's like agreeing with /v/, /tv, or /co/, just take whatever they say and do the opposite because they're a bunch of tasteless retards every time all the time.
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>>65202886
fnv basically doesn't run on my modern PC, and i'm not into modding at all
it'd be way easier for me to just play a version built to actually work, instead of spending hours trying to make it work (but still end up with constant crashing)
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>>65203013
>>65203002
You're retarded. Trying too hard to be in-group because NV is a /k/ meme. FO3's story and immersion is objectively superior. Also weapons.
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>>65203411
>FO3's story is objectively superior. Also weapons.
And you are trying too hard to be a contrarian.
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>>65203411
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>>65203543
It was Oblivion with guns, it was groundbreaking. You can't discount the experience of being first. By the time New Vegas came out it was old hat. Like I said, still an excellent content pack. If you're still playing it two decades later, Tale of Two Wastelands includes both with all guns and adds ADS to FO3, so it's completely moot.
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>>65203543
>>65203545
same boat here too
i don't hate fo3, but i don't think its anywhere near as good as NV
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>>65203411
Just because New Vegas gets mindless praise from obnoxious bandwagoners doesn't mean that it also doesn't unilaterally beat the brakes off of 3 across the board or that FO3 isn't soft and brown once the nostalgia goggles are removed.
>>65202574
>It'll knock down even a ranger, sure, but power armor? I don't see it.
I wouldn't say that it would kill him, assuming you took the easy shot and landed one on his chest, but you'll certainly have his full attention. Even more so if you have the luxury of taking a shot somewhere with less armor, like the knees.
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ditch the -70 at the end sonny and put an acp there
picked me up one from one of those mormon missionaries and I bet it'll obliterate the Legates soul just as much as his body
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>>65203411
>>65203520
the Fo3 jeets are everywhere
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>>65203901
uh, yeah man, the DLCs typically come out later. Whats your point
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>>65203276
>>65203500
I always pictured 5mm as something like 5.56x30 MARS or it's predecessor, .221 rem fireball/IMP
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>>65203918
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>>65203310
>>65203918
>>65203919
makes sense
still kinda want a small retro ar in 204 now
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>>65203919
Also, fallout needs either an arm pistol or a SCAMP clone.
And just more cold war prototype gun influence in general
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>>65203944
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>>65203944
wont happen fallout has been ruined by normies women and fags
we have to make our own retro post apocalyptic game with black jack hookers day one and m1 carbines converted to 5.7 spitfire getting adopted as military standard while the reds adopted all of korobovs non nuclidian small arms
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>>65203958
Sad but true
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>>65202574
Recently went and played Fallout 3 again and am in the midst of New Vegas. 3 is not a bad game but it lacks the soul and replayability of New Vegas. 4 is absolutely trash.
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>>65204143
That you're from a generation where new shit doesn't come out every year. Something a year old already that's already an expansion pack from three years ago might as well have been a console generation ago at the time.
When you just see both of them GOTY edition on the Steam storefront, there's no hype and the game's already been aped on with 20 knockoffs. You can't put a price on being able to do something for the first time ever.
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>>65204146
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>>65202808
Im halfway there myself. After this and some other projects, im looking at building a survivalist's rifle and paciencia, the mexican hunting rifle from GRA.
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>>65202765
I'd love this just as much as you would, but it's not going to happen. Maybe they could have done it ten years ago, but it's impossible at this point. Too much of the industry is gone.
>obsidian never gave bethesda the source code for nv
>bethesda's present stable of jeets can't even maintain their own shit anymore, a la fo76, where every update breaks everything
>the only people that had a good understanding of gamebryo are dead, retired, or retired and soon to be dead
>yfw your favorite vidya has literally become lost technology in your lifetime
Welcome to the worst timeline. Strap in. It's not going to get better any time soon.
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>>65202765
>mfw hordes of goy cattle unironically claim the show was actually good and canon
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>>65202574
Handloading semi-wadcutter loads dramatically improves performance with .44 Magnum and .45-70 Gov't, and should help to do damage against at least T-45D Power Armor, and more importantly it helps the .44 Magnum revolvers continue to feel mighty and badass as you go.
JFP loads of .357 Magnum also helps that caliber, but mostly early on in the game, .357 sadly becomes rather insignificant against anything but trashmobs as you get further, with exception for the K9000 Machinegun in Old World Blues, which can make up for it some by sheer volume of fire.
Mind that Damage Tolerance in FONV is capped at absorbing 'only' as much as 80% of an attack's damage, meaning you can still wear down armored enemies with enough volume, even if their armor or hide is cockblocking your bullets or zaps.
>>65202653
Hand Loader is really a mandatory perk for any character that plans on using firearms to any serious degree. Aside from retaining more of your spent cases for recycling, loading better types of ammo and repurposing ammo types you don't use for better kinds is such an incredible advantage and convenience that it cannot be understated.
>>65202765
I have thought about it, and there'd be some appeal (porting it to new consoles would probably see it as a big sales success, assuming they properly patch it up some), but a far greater gift to the community would be to just give the fans the source code for Fallout 3 and New Vegas, and then release a bunch of unused and cut development content.
Of course, such a thing is very unlikely to happen, but one can dream.
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>>65202940
Combat is largely fine.
>>65202995
FO3 didn't have that much more for setpieces than NV did.
Joining the NCR grunts in sieging the NCR Correctional Facility, complete with breaching the fences with bombs, then gunning down the Powder Gangers in droves (while I blast Blitzkrieg in the background, the original, not the Metallica cover), is as good as helping Desmond Lockhart fight off swarms and swarms of delusional tribals attacking his mansion in Point Lookout.
>>65203010
It ain't without them, but nuking Megaton isn't all that special after the first time.
>>65203411
As someone who played both on launch, absolutely not. FO3 isn't a bad game, but most of its story and characters range from mediocre to abysmal, and while FONV doesn't have bombproof characters and story either, it's still a lot better written most of the time.
FONV also has much stronger gameplay on average, though FO3 is owed credit for letting FONV stand on its shoulders. For a lot of the Bethesda jank it inherits, it also inherits much of what made it good and fun.
The things that I find I miss in FONV from FO3 is the deep urban ruin combat and exploration from downtown D.C and Pittsburgh, the mutant giants, along with the assault rifles, Chinese swords and pistols, much more authorative boom from the .44 Magnum (but not its mandatory scope), more variety in powee armor, and a lot of stuff like that.
There was a lot of cool shit left in FO3 which was never carried over to FONV, and I think that The Pitt and Point Lookout are just damn fun adventures in their own right, but FONV has just way better roleplaying, combat, variety (mostly), and story.
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>>65203436
The main quest in FO3 is probably the weakest part of the game for the most part. There's a few highlights, and also some worthwhile ones in Broken Steel so as to make it worth to suffer through the base game's, but it's all the side stuff in FO3 which is the fun parts.
>>65203442
In FO3's defense, the East Coast BoS being distinct from the original, and then the original ones being described that way, is consistent with how out of touch and bullheaded the Mojave chapter is. Veronica is 100% right about them, they have no future at all on their current path, their original goals have simply completely failed (and still would have if Elijah hadn't gone insane) and they are only marching towards their demise at their current rate.
I also wouldn't say that FO3 is entirely void of atmosphere, it has that part in a lot of places. But yes, it has weak worldbuilding, and overall the picture is largely right in its comparisons.
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>>65205081
NV just has droves of great cowboy guns, I love the Ruger (?) .357 revolvers, I love all the lever action guns.
This run, I decided to do some things more different than usual, and I opted to go south from Goodsprings for a bit, to get some useful supplies and some levels, but then I went back north. First the Tribal Camp, there's a den of Cazafuckers there, and while they may be able to ignore landmines (I think), they don't ACTUALLY fly, so with a Varmint Rifle fitted with a scope, and a pile of .223, you can pick off the lot of them from atop the cliff and they can't do much. I've done that before, and gotten that sweet Fire Axe, but I would rarely ever go further.
This time, I decide to get a look at Bonnie Springs, and see if I could take on the armored bandits there. Boy, that wasn't easy, died first try, but with some luck and dynamite, I emerged victorious. My prize? A nice old Marlin lever-action rifle in .44 Magnum, god, such a beautiful sight at a single digit level, 8 fast 240gr from the shoulder was long my big bad gun (I rarely ever used it before because I usually pissed off the Legion at Nipton, and could soon score a .45-70 Brush Gun with the money their hit squads provide, but this time I couldn't afford such expensive ammo, yet).
So I make it to the Great Khans, buddy with them, and carefully sneak through Fiend Territory to get to the Gun Runners and Vegas Clinic. With the money I made from that sweet Fire Axe, I could buy some nice .44 ammo to put to use, and buy myself a Luck Implant. Then I go get the Lucky at the Steve Bison Hotel.
I could keep going and going, but man, such a fun game, so much opportunity for mini-Münchkining (and overt Münchkining).
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>create female Courier this time
>how about a semi-amoral mercenary punk bitch with Black Widow?
>play nice with Legion a bit at first to get the Lucky Shades and all, pair with a Bandana which fits that one Raider hairstyle well
>hey, the Raider Badlands armor looks pretty cool actually
>and she looks nice with the midriff and cutoff shorts
>and... the animation cycle for walking has her just swaying her hips back and forth
>feels like this outfit calls attention to that more than others
>not like overwhelming arousal or anything
>but sometimes when overencumbered and forced to walk slowly, it's nice to just sit there and look at her hips and ass going
>like it's sending just a subtle little flutter of happiness to the bottom of my stomach
>character models and animations are all pretty dated by now, but I just enjoy it
And that's how I decided that I'd focus on Light Armor for this run, with Travel Light and Toughness. inb4 troon memes
The wasteland commando pinup look paired with the .44 cowboy rifle and crunked out .357 single action makes for a nice visual combo.
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>>65205111
>>65205150
fuck it i'm starting a new run at work on the shitty surface i've got hiding in the back. i'm getting Lucky and ED-E right away and then Rat Slayer and all shall fall at my whim.
or i'll find one of those old 'roll your courier' image and try that lol
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>>65203455
I was gonna say that FONV's 'True' ADS wasn't that great, because with a lot of guns the sights are difficult to see unless you have good lighting.
Then I realize that's actually pretty realistic, and it makes the night sights on some guns very welcome and more important, but some of the sights aren't the best modeled (or, they're victim of model and animation limitations, and you get shit like your thumb blocking your sights).
I really oughta set this game up on PC some day, so I can do various fixes and modifications to it.
>>65203543
Same. FO3 is a good enough game that you could easily improve it a lot by backporting a number of FONVs gameplay and character building improvements. Then maybe fill the game world in with a few towns and settlements, etc.
Make the 10mm not as weak as .32ACP, make the shotguns have a bit of usable range, add in the DT system. Also making the R91 a proper .308 G3/CETME clone, which could actually shoot straight and had proper sighting, that would do a lot for the game (make it locked to semi-auto, but you could get a full-auto conversion kit). Also weapon modifications in general.
>>65205182
Glad you're on PC. I dug out my old PS3 copy because my laptop was on the fritz and I thus had an actual excuse to not install it and unfuck it there.
I've had a lot of fun still, but man, it's very rough around the edges, my savefile is at 12mb now, and I need to save and restart the game maybe once an hour, or every hour, to clear memory to get framerate back.
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>>65202574
I'm such a fucking coomer retard.
That's the California bear flag, I thought it was the tummy and bottom half of the breasts of a grill.
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>>65205286
Fucking kek
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Welp, looks like the only way to complete Boone's quest left is to go balls to the wall and assault Caesar's Fort, killing king baldy and Vulpes Inculta, which I had to do sooner or later. I can also rescue Benny while I get there.
Kinda wish I had the BAR from Dead Money, because the two of us charging in there with one each, loaded up with AP ammo, would be kino.
They'll probably shred me if I headed there with light armor, so I guess this will be the one time that I use my T-51b tinsuit.
>>65204175
Ooh, nice. I feel like the C7 style upper would be suitable choice for the NCR Service Rifle, though the hardwood furniture always felt a bit excessive.
Like it would be cheaper to make the furniture out of laminate wood, like a Kriegsmodel K98k.
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>>65205636
There has been many wood furniture sets for AR15s made, but I don't know if anyone make any now.
I have seen people on /k/ and other places recreating their take with an A1-ish rifle with wood furniture, which makes me wonder if anyone has ever made Randall Clarke's rifle, complete with an FSB bent in a vise.
Speaking of which, reading his accounts is pretty damn sad and dark, the man rarely ever catches a break, it's mostly just suffering.
Something I really like with Fallout is that, when you find old accounts from people who survived after the atom bombs fell, or occasionally a ghoul who was there to see it and retell it, their accounts are always SO fucking grim and bitter, it always hammers in both the catastrophic immediate damage, and how civilized men get pushed into becoming vicious and outright evil savages as there exist no functional society to support people anymore.
Hence I also like the little whitepill that is NCR, the Followers, New Vegas itself, and even Caesar's Legion to a smaller extent (and all their assorted flaws), because humanity, after clawing itself out of those pitch black times, builds again, creating new societies and new prosperity from the ashes of the near global nuclear holocaust.
It's almost a bit like how mankind survived the Ice Age, and at one point we were estimated to be only like 10000 individuals worldwide during that era, but here we are now, we pulled through and built and built.
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Huh, neat, turns out a merchant spawns in Prospector's Den after you kill the Jackals in there, I still learn new things about this game all these years later.
Doesn't have too much money, but she has some reasonably good shit on sale, like a Plasma Defender and Tri-Beam Laser Rifle, both (GRA), along with some weapon mods. Fair bit of (GRA) ammo, also.
>>65205774
Yeah, we were in dire as fuck straits, but we pulled through. Like cockroaches, can't stop us.
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>>65202808
>>65204175
I just got mine together a couple weeks ago.
I went to pick up my lower from the ffl and they had a used hi power clone in the case. It was a nice coincidence.
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>>65203500
5.45mm would be an awkward one, especially considering it's used by some U.S weapons.
I could see it being something like 5.7mm MMJ / .22 Spitfire, ergo .30 U.S Carbine necked down to a smaller caliber, that'd fit a bit a little better into the American military part.
But not perfectly, Melvin's cartridge was tried out some, and was pretty well liked as an improvement to the M1 and M2 Carbines, working sort of like a budget SCHV combat rifle option. However, at least IRL it never caught on that well, and the military itself had no need for it because they were standardizing on the shiny new 5.56mm cartridge, which does the exact same thing but 30% more powerful, and still being very light and flat shooting, with nill recoil in the accompanying shiny new Armalite.
Potentially it's some hypothetical baby-.223, shaving down that 0.56mm and also sizing down the case in length and circumference, as some manner of PDW cartridge.
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Setting aside the potential issues of 5.56mm in a revolver action (and for that matter the headache of rimless cartridges for an extractor star to interface with), along with the ridiculousness of a barrel length of what seems like 3", That Gun is a pretty nice model.
It captures the LAPD Blaster look pretty well, and the reload animation is nice, showing the ejector star properly ejecting the casings and all.
What caliber do you think would be better suited or just more fun for a gun of its kind? Hardmode, having to actually fit within the same envelope.
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>>65206551
>Potentially it's some hypothetical baby-.223, shaving down that 0.56mm and also sizing down the case in length and circumference, as some manner of PDW cartridge
Yo
>>65203918
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>>65206554
Yep. Its a ruger old model vaquero that i found with real stags on at a small gun shop. 45 colt and 45 acp.
It was my first "fnv" gun. I use the cattleman with swc loads from the handloader perk through the whole game.
I actually have a few revolvers with stag on them. You could say I have a type.
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>>65203994
so many interesting irl designs to pull from, been trying to think of an interesting pistol/smg cart that sounds like itd belong in some alt history retro future universe where 45 didnt get adopted or couldve existed
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>>65205624
>Kinda wish I had the BAR from Dead Money,
You should try Tale of Two Wastelands, by the time Benny shot me in the head, I was level 54, had Ashur’s power armor, a BAR, Thompson, drum magged R-51 with Hbar and more. Makes you feel like the Terminator coming out the grave.
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>>65206648
Nice, convertible.
>>65206569
Isn't that just a shorter .223?
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>>65206801
Oh yeah. My bad. I guess
>and also sizing down the case in length and circumference
bounced right off me
>>65206756
A world where 9mm mauser export won out over 9mm para could be neat
As would Canada actually adopting the NAACO brigadier and .45 NAACO/ winmag
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>>65206973
>As would Canada actually adopting the NAACO brigadier and .45 NAACO/ winmag
It couldn't ever fly, that sort of whoopass isn't tenable for a service pistol which the average gruntmay have to put to use, and the M1 Carbine was just an infinitely more practical answer to the same questions, just not as ballsy and cool.
Militaries from the late 1800s and beyond had already been mostly moving away from larger bores for handguns because it was decided that even those mild (compared to .45 NAACO and .45 Mars) were already considered a bit too hefty for the average soldier to handle effectively, and that smokeless powders could pick up the slack (and sometimes actually did).
Brits, Frenchmen, Russians, Germans, etc, they were all moving away from their .40 to .45 caliber revolvers towards smaller bore automatics (or revolvers still, but smaller bore anyway), so the worldwide trend for service handguns go towards the range of .30 to .38 caliber:
>.30 French Long
>7.65mm Parabellum
>7.63mm Mauser
>7.62mm Tokarev
>7.62mm Nagant
>8mm Nambu
>8mm Gasser
>9mm Browning Short
>9mm Browning Long
>9mm Bergman / Largo
>9mm Steyr
>9mm Parabellum
>9mm Mauser (though to a rather small extent)
>.38 Smith & Wesson (aka .380 Mk.II)
>.38 Special
The U.S is the big outlier in this, because the remarkably weak .38 Long Colt was adopted, in a remarkably shitty revolver, then everyone really hated this and they decided to jump ahead to automatics, yet wanting one which had comparable performance to the trusty old blackpowder large bore revolvers, and what you get is a large bore automatic, but which isn't really harsh to shoot at all.
Despite delusions from people like Jeff Cooper, .45 NAACO's package is only really tenable on (mostly the American) commercial market, which is where it eventually landed as .45 Winchester Magnum, a good but niche handgun hunting and metallic sillhouette cartridge.
The Brigadier, and conceptual Borealis, are cool as fuck though.
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>>65207262
>It couldn't ever fly, that sort of whoopass isn't tenable for a service pistol
Oh yeah, I wasn't saying it was practical at all.
I was thinking more for a sci-fi/pulp setting like the thread subject.
Either because it's kickass and that's that or because it's kickass and there's monsters/mutants/aliens/bigfoot etc that need that kind of firepower.
Same to a more reasonable degree with 9mm mauser export
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>>65207323
9mm Mauser is pretty reasonable, it's closely comparable to .38 Super, only lacking that pesky semi-rim.
I think that if .38 ACP and then .38 Super hadn't had that semi-rim, they would eventually have caught on much better, because then you get something with a decent bit more power than 9mm Parabellum, but still without the felt recoil of .45 ACP. Would it have prevented the proliferation if 9mm Parabellum in America? Probably not, it's just too practical of a cartridge in its own right, but we'd probably have seen Hi-Power and CZ75 variants in rimless .38 Super, even Uzis and MP5s probably.
Can you imagine an old M1A1 Thompson alone in rimless .38 Super? Still a clunker of a gun, but it'd stay more level, reach farther, have less recoil, and fit either 30rds in a shorter and lighter magazine, or more rounds in a comparable length magazine.
Fuck, you could still double stack real life .38 Super for a subgun mag, so imagine something similar to the Vz.61 Skorpion's magazine, but big and 30rd or 36rd long, and fitting in a Thompson. Use the simplified M1A1 blowback action and sights, but for aesthetics, use the slotted top charging handle, the finned profile barrel and contoured VFG, and then the Cutts Compensator. The Cutts doesn't just help for a distinct Hollywood muzzleflash, with .38 Super pressures it would help keep the gun really level.
Tell me that wouldn't be a perfect Fallout weapon. With the Thompson's LRBHO, you don't need to rack or release a bolt for reloads either, only swap mags, so it'd be pretty tacticool.
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>>65207336
Yeah. I would probably want to do Mojave first instead, then visit Capital Wasteland after.
My issue though is that FONV takes place years and years after FO3, so I feel like to make real sense, it ought to take place after Lone Wanderer has done the campaigns there, which means new campaigns for those places to reflect that, but I don't know if anyone's done that work, probably not.
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>>65207561
This jogged my memory about a fallout SMG idea I had years ago.
Now you might lynch me for this, but I'd like to see a Thompsonlike that looks a bit like this dude here/Ingram model 5/other postwar Thompson styled SMGs and PCCs.
Just sex it up here and there but keep the barrel fins, some kind of early polymer pre-M1 style foregrip, wood stock and the tube section receiver.
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>>65202765
Remaster? :/
Idk, seems fine the way it is.
Maybe they could make one that's less woke or more like fallout 2. Nv was not dark at all, even with its sex slaves and child harvesting. It felt like sunshine and lollipops, desert style.
Then again, I couldn't play through 3/4/76/whatever coz it felt like "slop," whatever that means to you.
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>>65207670
I'd be ok with the Ingram M6, it fits the Fallout aesthetic well, and I believe they made at least one prototype in .38 Super even.
Those Spitfire carbines are true dogshit though, maybe they could work as a low level SMG, problems with jamming and durability, (and problems with maintaining and repairing), along with occasional runaway full-auto.
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>>65207670
>>65207716
those both look like theyd fit, id propose the Rexim Favor as another option that would fit that kinda look
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>>65207716
Oh I didn't mean literally a spitfire or an Ingram but rather taking elements from them and the pre-m1 Thompson to create an original fictional gun. But taking significant from that particular spitfire. I just dig the wood stock with a poly retro foregrip, barrel fins and tube receiver.
Makes it feel unplaceable, familiar yet distinctly off. I feel like that's a good thing to go for in the genre.
>>65207726
>Rexim favor
That does look nice
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>>65207670
Ingram M6 for comparison. This is the GI version.
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>>65207942
And here's the police version. The company was mainly going for .45 Auto, hoping for U.S military contracts (never happened, obviously), and then 9mm Parabellum.
As said, there was also at least one prototype made in .38 Super, just to show that that they could offer it, though I have never seen it, so I don't know if it uses a similar kind of straight stick mag or not.
Ingram actually got a contract for the M6 down in, I believe Peru, they wanted the GI style one, or something very similar, and they tooled up and made like 10000 guns down there, .45 caliber and all. However, then Peru had a boogaloo, and the new people in charge did not like Gordon Ingram for whatever reason (maybe simply because he was associated with the previous government?), so he had to flee the country in a hurry.
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>>65202765
>Remaster
Todd secretly hates New Vegas because the fans love it a bit more than the others and Obsidian can't do it anymore they're fucked. Knowing him he'd remake it to go alongside the TV show and then try to completely retcon the game everyone loves, likely it would involve FO76 cash shop elements too get the paypig slopsumer audience.
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>>65207963
Imagine being the guy that brought back an IP that people enjoyed and your games are considered mediocre to an outsourced secondary game so you could work on the next one only to take forever and release a product with a mediocre store that is now just a sandbox for modders. New Vegas getting nuked in the show is also kind of telling that Todd wants to forget that New Vegas exists.
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>>65207957
Secretly?
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>>65207976
I don't love him, I feel that TES peaked with Morrowind, Oblivion and Skyrim have some improvements, but are really not as interesting to play overall, they miss a lot of what made Morrowind extra engaging.
>>65207977
>New Vegas getting nuked in the show is also kind of telling that Todd wants to forget that New Vegas exists.
Wasn't that Shady Sands? You could send ICBMs with nuclear warheads towards NCR territory (or/and Legion territory) at the end of Lonesome Road, but I don't remember if that would hit Shady Sands or not.
I have not seen the show though, only read bits about it.
>>65207999
Well, that is pretty weird to do, considering how well received it was. Playing Devil's Advocate, maybe he regards it as a spinoff title, I don't think he's ever mentioned Brotherhood Of Steel or Tactics (though they were never as successful, admittedly).
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>>65207955
>>65207942
The police style Ingram looks scrunched. It's the one time I prefer the gi style furniture if there's an option between the two.
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>>65208040
Regrettable, I did not build up Nevada into a burgeoning post-war nation, with a standing army and power production and all, just to have Slopflix take a shit on that.
Does the show have any redeeming features?
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>>65208045
I'm the opposite then, I personally largely prefer the simplified styling of the M1A1 Thompson over most of the older variants, yet for Ingram's gun, I find that I quite like the look of the Police model.
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>>65208746
It you want to shoot blacks, there's more of them later, a bunch of the escaped convicts are black, including the first one you'll encounter in that salloon, and you can spray his brains all over the bar with a 20-Gauge and there's not much real consequence for that (though it's more fun to trick the cons into thinking you're backing them, then flip and storm the prison in a siege, so killing him later is more fun).
Easy Pete is one of the gud ones though, you can convince him to give you free dynamite for blowing up the escaped cons, defending the Goodsprings community from rogue niggery.
If you don't like homos, there's two different companions who you can betray in fun ways, either selling them to a group of cannibals, or selling the gay guy as a slave to Caesar (because he's a good doctor and he needs one).
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>>65208746
>>65208777
you can kill every npc in the main game besides YesMan (since he's the last way to finish the game if you killed everyone)
the DLC's are the same too
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>>65208783
Pretty much, yeah.
Not the most productive approach to blast EVERYONE, but you can outright be an ideologically driven killer of any one faction. There's consequences to all that, and you're expected to pick sides regarding some factions, but it's always worthwhile, at least with the big factions.
Another thing you could do for funny roleplaying purposes is to pick the Confirmed Bachelor perk, but instead of using it for sweet talking and having sex with gay men, instead just use it to suss out if someone is gay, then plan to murder them if they are, like some kind of repressed serial killer.
For bonus points, dress as a cowboy, so that you can then be a cross between John Wayne and John Wayne Gacy.
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>>65208746
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>>65208735
The only thing I remotely thought was amusing was a nod to the minigun turrets having shit accuracy but that was it. In context of the show it was a stupid fucking scene that really made it feel like a kids show.
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>>65207991
Man I've been reading wiki pages about fallout 76 and everything is so embarrassingly retarded and bad.
Like, I expected to never want to play it and be generally disgusted with the core concept but I didn't expect such consistent revulsion.
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>>65202574
I was in the middle of playing NV as a James Bond type using handguns with the occasions double barrel shotgun and high charisma. I was having a ton of fun but then my external HDD shit the bed and now I have to download the game again. I'm playing Mina The Hollower to pass the time and it's pretty solid.
>>65202765
STFU Todd. Skyrim 2 better be great or I'll pirate it 6 million times and run you out of business.
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>>65208735
season 1 was fun enough if you turned your brain off at several points. season 2 wasn't even consistant with season 1 charactizations. it had some okay moments here and there but I don't have any hope for S3.
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>>65210451
Its gay, but its fallput with friends. I had fun but a dofferent kind of fun than new vegas. Six shooters and a blackpowder rifle surviving in my mountain cabin, just as god intended for all hillbillies.
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>>65210451
i still play it, but it is definitely something weird. each new update is genuinely terrible but there is a shitload of content to play through, there are lots of fallout appropriate story are and lore to slowly digest and kind of putter on with.
it is VERY easy. almost nothing is a challenge, even the newest update the biggest challenge is finding the new shit in the first place and not the actual game play. fucking around for a month and you'll be able to smoke everything in game easy. i treat it like a phone game at this point and play maybe an hour a day and sometimes more on the weekends. came with my xbox game pass so i've never actually spent a single dime on it.
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>>65205608
>Survivalist's in .50 beo?
yus, will even custom make the fsb for it.
>>65205624
>c7 style upper would be suitable choice for ncr ar
that's cuz it is on the model and in the lore, anon. they were made in long beach, Ontario territory. hopefully soon this will come to pass as it did in Fallout inshalllah.
As for mine, I bought a stripped C7 upper from B King's Firearms, the Nickel boron bcg from Ar15discounts.com, the faxon 20 inch from the same place (for 110 btw) and the delta ring from spikes tactical.
On the in game model, its an C7 upper with the a2 delta ring, A1 hand guard and fsb, a2 grip, and either a1 or a2 stock, its a mismatch of different models to create one.
>>65206500
Incredibly based anon, however, you really should get a local guy to you manufacture a set of rough furniture to mar up and make your survivalist's rifle a true clone to that of the game.
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>>65205608
>>65212616
The 12.7mm cartridge in New Vegas is supposed to be closer to .50 Action Express though.
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>>65213177
12.7mm in game dosn't make a ton of sense. Josh Sawyer said that it was supposed to be somewhere between a .50 beowulf and .50 AE but since there was already a .50 bmg in game he didn't want players getting confused by all the different .50 cartriges so they combined the two and called it 12.7mm. When used in the 12.7mm pistol it acts like .50 AE but in the Survivalist's rifle it acts more like .50 Beowulf.
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>>65213436
Well, I think another big reason is ammo logistics, because Honest Hearts already introduced .45 Auto, but it would have been an awkward proposition to the average player to add yet another .50 caliber ammo type, and then just for one single weapon.
Personally though, I think it makes just as much sense in .50AE, that'd be a hefty thumper from a rifle barrel, but in an easy to shoot rifle.
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>>65215283
I don't know that Obsidian would even want to. Granted, they're both Microsoft properties now, so M$ could probably force them to do it, but if you didn't catch the "you need to move on from the past" themes of NV you cannot be literate, and I'm pretty sure they were saying that about them and Fallout in particular.
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>>65214663
Remaking from the ground up would be an abject fucking chore of a project, New Vegas already was one by itself.
Remastering would be less work, but if they could do that without COMPLETELY buttfucking all the existing mods on PC, then it would be worth it, it'd sell well on console at any rate (remasters of popular old games genuinely outsell most new AAA games by a good margin).
Maybe see if some of the original devs want to come and polish and fill out some of the frayed ends of the game (like almost complete things which got cut, fix some of the errors, implement stuff which would be easy to implement now, etc).
For instance, Josh Sawyer said that Honest Hearts as a project got crimped some because of memory limitations on console at the time. The tribals were supposed to be a mix of races and skin colors (white, brown, black), as they're all descended from the foreign pre-war tourists who were at and around Grand Canyon when the bombs fell, and in addition to that they were also going to have all these different body tattoos, but they couldn't fit that into memory. (You could rationalize some of it as blended mutts, but I feel that mixes of more distinct bloodlines would make those tribes more interesting).
Josh also said that Daniel was supposed to have been Asian all along, but that someone (maybe even himself mistakenly), tagged him as Caucasian instead, so he doesn't look like he was originally modeled to.
Most of that stuff would be just little things, but the Honest Hearts stuff is an example of the more substantial kind which wouldn't be much of a problem to implement 15+ years later, and wouldn't call for roping in all the old voice actors for new lines.
Another would be to cleanly consolidate the GRA stuff, so that there's for instance only one type of available Plasma Defender, rather than the base unmoddable one, and the GRA moddable one (then accordingly for the other weapons).
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>>65202808
I will build one someday
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>>65202574
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>>65202618
FPBP
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>>65215823
>wouldn't call for roping in all the old voice actors for new lines.
Can just us AI for this, there’s mods for Fallout 3 that add fully voiced companions that did this and they’re quite good. They even talk to shit to other modded companions/ people around them/ you.
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>>65216302
Crafting was pretty cool, but they put waaaaay too much time and energy into pipe weapons. They become obsolete and useless after level 2 but are still shoved in your face. Would have been better off with adding some more classic guns.
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>>65216274
Because they don't care.
>>65216283
Bweh, maybe for tiny bits so as to 'caulk' some gaps (like how some characters lack a couple of misc lines sometimes and defer to a default voice that's not their character's), but I'd rather it be used as little as possible. Especially if I'm fucking paying for something.
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>>65214663
see >>65204247
In short, probably never. The best we can hope for is a sequel, hopefully without Bethesda being involved.
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>>65204247
>>65216725
>what's reverse engineering
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I really like how New Vegas lets you engage in nation building, be it for Mr. House or just yourself. Hell, it'd also be nation building under the NCR.
>build militias and standing armies by securing alliances with heavily armed local groups, and upgrading and activating a legion of robot enforcers
>secure multiple forms of power production
>also securing great sources of freshwater and building up food production
>Mojave also has deposits of sulfur and other useful minerals
>along with three separate airports, two which are in ready functioning use, one which is abandoned but with a mostly intact runway
>other lingering infrastructure such as a still running steelworks, and rail lines which may still be somewhat readily restorable
And also an arsenal of ICBMs bearing still functional warheads, if you prevent Ulysses from launching them. (Don't ask how the fissile material is still usable after centuries, radioactivity is outright just magic in this setting).
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>>65217001
>>65216274
The sad thing is you can see someone wanted it to be better. Like, nothing on FNV but clearly at least up the FO3's snuff at least.
But someone said "Why do we need all these guns, that's like, redundant" or that making that many guns work with the modification system was just considered an excessive draw of resources from retarded shit like giving us a fully voiced protagonist.
And so it was chopped right down and we ended up with the fat watercooled MG which was intended to be a machine gun for power armor become the new "assault rifle"
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Does fallout 4 make anyone else seasick a bit or like, give them a headache/strain their eyes?
It's not usually that noticeable right off the bat but rather something that builds over time.
Unless I have a hangover then it's immediately noticeable.
Never had this problem with 3 or NV or even the TES games.
I'm not even the only person I know who feels this way. Friend of mine says it makes him feel almost delirious. He thinks in part it might be the lighting.
I'd love to know any specific graphics settings or mods that could help with whatever the fuck is happening here but I'm not really doing the sensation justice.
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>>65217766
Yeah
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>>65217060
It really feels like every good game that comes out is limited by some fag or woman going
>ew the guns don’t have to be like, THAT, realistic
>just do some basic web design slop by combining old assets 15 different ways
>we don’t want the guns to be like the real ones because being obsessed with guns is gross and right wing
It always feels SO I intentional, especially considering they have nearly unlimited time and money at their disposal.
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>>65217780
I just finally googled it mostly to make sure I wasn't crazy and yeah it seems like a lot of people have various, hard to describe issues with looking at Fallout 4.
Some of the shit can be narrowed down (narrow FOV, motion blur, power armor head bob) but there's so many layers to it.
And really it wouldn't be THAT awful if it just didn't just compound on the general feeling of disorientation and ennui the rest of the game gives.
All for a gimped game I don't even like much about in the first place
No idea how they did it, but Bethesda must have had a truly talented shit-midas on their team during development.
Maybe someday I'll do open heart mod surgery on the motherfucker and finally really play it but goddamn.
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>>65217855
It's women and their lefty "male feminist" type straight simp orbiters 100%. I knew a guy in the industry who retired during the beginnings of that shit.
There being college courses for games industry careers has been absolutely disastrous for video games in the US.
Can't speak for overseas but that's a big part of why you see interesting things coming from countries with young industries. They haven't had time to petrify and rot yet.
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>>65217938
I mean that's what it's always been from what I can see.
The people making games just used to be more like us.
Trying to "appeal to the audience" often becomes appealing to the lowest common denominator for salesmaxing purposes.
Of course devs making a game for themselves could backfire back then too since a dev will inevitably know his game front to back.
It's a balancing act that requires vision, manageable team sizes and good taste.
No wonder we're fucked.
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>>65215818
>outer worlds
Massive lefty dickfuckery throughout aside, I was shocked at how little game there actually was.
Like a proof of concept++ rather than a finished product you're selling to people for money
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>>65205249
ROLL
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>>65216274
The gaming industry in general is full of noguns who only have a vague understanding of the mechanics of firearms but bethesda's modeling department is particularly ass in the firearms department. Their designs tend to fall into the uncanny territory of being too far removed from IRL gun designs to be recognizable as any one model while at the same time being too boring to be fun to use, all the while anyone with a basic understanding of firearms can pick a dozen holes in any of their designs. I think NV did it right with having a mix of straight copies of IRL guns and wacky guns.
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>>65204175
>>65206500
Fucking awesome to see anons chasing their FNV firearm dreams. Slowly been building my collection, and I don't regret it for a second.
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>>65217855
Meanwhile Peripeteia has probably close to a hundred guns, all fully playable and most of them totally redundant (there's two seperate FAL's, a metric and inch pattern, in the same level for no real reason), but for some reason only like 20 of them are available in the actual levels and most of them are only accessible in the arena mod.
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>>65219034
Where does one get a trench sight milled officer length slide? A Light in Shining Darkness would be a rad barbeque piece