File: horse annihilator.jpg (52.9 KB)
Horse annihilator edition
>Get the game
https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/
>Get the mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1826643372
https://www.moddb.com/mods/equestria-at-war
>Balefire Blues
https://steamcommunity.com/sharedfiles/filedetails/?id=3259212795
>Wiki
https://equestriaatwar.wiki.gg/wiki/Equestria_at_War_Wiki
>New to HoI4
https://equestriaatwar.wiki.gg/wiki/New_to_Hearts_of_Iron_4
https://www.youtube.com/playlist?list=PLs3acGYgI1-v2rWyEDR8Mn3Avf9CxH1 s1
>/mlp/ EaW Discord
https://discord.gg/eFKnDkj
>Previous thread
>>43184946
Showing all 119 replies.
>>
File: 3795521.jpg (67.1 KB)
>>43277134
Nobody made a new thread for long after slidefags pushed the old one into the archive.
Have yet another evil bat.
>>
>>
>>
>>
>>
>>
>>43277329
It's too much of a visual novel. The tag has very little infrastructure and industry and it has massive debuffs to construction and research speed. The unique technologies only provide minor buffs and take far too long to research. The end focus trees are also boring, especially since the Riverlands will usually declare war on you by the time that you get to the end focus tree, so the unique content is overshadowed by having to deal with that war while still having severe debuffs. The tag basically only exists as an adversary for its neighbours.
>>
>>
>>
>>
>>
>>
>>
File: Nightlight_Charm.jpg (13.0 KB)
>>43279100
Yes, there are plenty bats that are harmonic.
>>
>>
>>
>>
>>
>>43279331
>>43279333
>>43279334
OK, the bats aren't all bad, just most of them.
>>43279336
Who is this? Either I haven't seen him before or I forgot about him.
>>
>>43279395
He is a general in Greneclyf
>>43279331
>>43279336
Both are OCs of my friends, we had quite a lot of fun back in the day before the server got infested by tourists and normalfags.
>>
>>
>>
File: image.png (1.4 MB)
Still making great progress on 0.5 for BITN submod. Does anyone have ideas for names for solar puppet states? I want the primary regions to be for Herzland, Aquellia, the frontier (thats longsword and hellquil), Riverfed, and the coast area of Barrad, Kaza, and Austarland. Anything else will be given to Newmareland, and a optional war goal if they refused to join the empire where the plyer returns them to Solar Empire as a puppet.
the names I had came up for so far are kinda meh, so if anyone has anything better than Ve-Day-na or Sunlight Hills I'll still take suggestions on those too.
>>
The Equestria rework will apparently have a mental health mechanic for Celestia, Luna, and Twilight. Are there any other tags related to mental health or dealing with a crazy ruler? I already played Abyssinia and Katerin.
>>
>>
>>
I'm gonna have to lower the difficulty down to easiest because even after like 100 hours I haven't not been raped in every war no matter what I do.
The problem with RTS games difficulty unlike other games where the game being hard doesn't usually waste much of your time or wear you down, losing in HOI4 usually involves wasting like 3 hours of your life or even over a dozen or more, which destroys the enjoyment.
I'm done, Game Journalist difficulty it is.
>>
>>
>>
>>43280440
What do you do with factories late game? I usually use my civs to spam infrastructure, railways, airfields, radar, anti-air, and so on, while I use my mils to convert all of my captured equipment to the latest equipment.
>>
File: 1686828255789499.png (1.4 MB)
>>43280432
HoI4 AI is literally retarded if you cant come up with some decent divisions after 100 hours and realize what to build and research then I can only call you retarded and you would never survive HOI3 even on the easiest difficulty.
>>
>>
>>43281034
>map
What? Every game has a map.
>RNG
Most of these can be cheesed by improving releations and using spies, and savescumming. There is nothing difficult about it
>timers
What? Waiting for a special project or research to finish? That is not hard at all
>>
>>43281034
>hardest difficulty and still find the easiest difficulty more fun.
I tried playing on civilian or recruit after doing regular for years, and it was unbearable. The AI is so lobotomized and braindead that Equestrian civil war lasted until 1014 and merged with the Great War, and even then Changelings lost somehow
>>
>>43281192
>What? Every game has a map.
HOI4 is a literal map of the world.
>Most of these can be cheesed by improving releations and using spies, and savescumming. There is nothing difficult about it
>What? Waiting for a special project or research to finish? That is not hard at all
Retard. It isn't difficulty. It's just me talking about how the game is shallow.
>>43281194
Difficulty only has numerical effects. It doesn't affect how retarded the AI is.
https://hoi4.paradoxwikis.com/Difficulty
>Equestrian civil war lasted until 1014 and merged with the Great War, and even then Changelings lost somehow
I once did that, and it lasted until 1011, so Equestria only had a few weeks to recover from the civil war and deal with the civil war and major war debuffs before the Changelings attacked. The Changelings got stomped because the civil war lets Equestria mobilise faster.
>>
File: Turning_Point.png (1.2 MB)
>>43281250
>Retard. It isn't difficulty. It's just me talking about how the game is shallow.
If the game is shallow then why do you need lower difficulty to have fun in it? Curious, isnt it?
>Difficulty only has numerical effects. It doesn't affect how retarded the AI is.
That is very much wrong. Teh civilian and recruit difficulty actively make AI more retarded, because I do play the game and dont need to rely on wiki shttery to prop my point.
>The Changelings got stomped because the civil war lets Equestria mobilise faster.
It was actually NLR that killed them.
>>
>>43281284
>If the game is shallow then why do you need lower difficulty to have fun in it? Curious, isnt it?
Some people enjoy a challenge. Others play to relax. Sometimes people are in a mood for different things. It's still shallow.
>That is very much wrong. Teh civilian and recruit difficulty actively make AI more retarded, because I do play the game and dont need to rely on wiki shttery to prop my point.
I also play the game, retard. The AI is the same unless if you use the EAW custom game settings to add smarter AI. Nothing in the difficulty select screen talks about anything other than the stated buffs and debuffs. In game, the challenge at the higher difficulties is from playing around the buffs and debuffs because you have to adapt to the simple numerical changes.
>It was actually NLR that killed them.
I see. Did you set it to the extreme civil war instead of the normal civil war?
>>
>>43281323
>Some people enjoy a challenge. Others play to relax. Sometimes people are in a mood for different things. It's still shallow.
There is a difference between relaxing and literally beating a mouthbreating retard. I play on regular exactly because I am relaxing. If I wanted a challange I would play on harder difficulties that actually debuff you to hell.
>I also play the game, retard. The AI is the same unless if you use the EAW custom game settings
You clearly dont. It is an empirical fact that civilian and recruit make AI dumber. It is not just number changes. On regular, AI is comparable to an average shlomo mouthbreathing goy. On civilian it is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
>>
>>43281347
>There is a difference between relaxing and literally beating a mouthbreating retard. I play on regular exactly because I am relaxing. If I wanted a challange I would play on harder difficulties that actually debuff you to hell.
You are literally just talking about how you personally don't like the easier difficulties because you find it too easy. I don't like games that are too easy, but HOI4 is so shallow that the difficulty only changes how you have to play, so there isn't much difference.
>You clearly dont.
Yes I do.
>It is an empirical fact that civilian and recruit make AI dumber. It is not just number changes. On regular, AI is comparable to an average shlomo mouthbreathing goy. On civilian it is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
Historically, the remilitarisation of the Rhineland was a bluff, especially since France was a land power. With the stated debuffs imposed on the AI by the civilian difficulty, AI Germany might decide to back down. Several of Nazi Germany's early victories consisted of taking risky gambles and them paying off because of the Allies making retarded mistakes. The debuff isn't to the AI's intelligence (which is retarded on every difficulty), but just the stated debuffs on the difficulty selection screen.
>>
File: 1748025992069499.png (145.9 KB)
>>43281419
Ah you are that contrarian zigger, I remember your style of writing now. It just clicked with me. I am just going to cuddle with my stallion boyfriend. There is no use in arguing with you. Peace
>>
>>
>>43281347
>>43281419
Neither of you know how AI makes its decisions in events.
The base probabilities are hard coded, but they may be changed by things called modifiers. These modifiers are only in effect if certain conditions apply. In the case of Rhineland, there's only two conditions considered throughout: the raw amount of divisions Germany/France/Britain have and whether certain gamerules have been set or not. Since none of these nations have enough time to build new divisions in the amount of time it takes to complete the Rhineland focus (nor any reason to delete any of them), we can precisely say whether a modifier will be applied or not. Below, I've done the calculations with the modifiers considered.
When Germany remilitarises the Rhineland, France gets the event germany.60. When playing without historical, AI France has a ~17% chance to challenge.
This moves the issue to Britain on whether they join the French or not. Assuming the twiflag didn't mess with what path Britain takes, Britain has a ~52% probability to join France.
Back to France, if Britain refuses, France still has a ~69% chance to keep their pro-war position.
Finally, we go to AI Germany. Whether it backs down is decided by the events germany.65 or germany.66 (depending on whether Britain joins France).
If Britain joins, then the action taken is decided by strength_ratio: in other words, if France or Britain has more divisions than Germany (spoiler: this is always true in practice), then Germany backs down.
If Britain doesn't join, then it's just a 50-50.
After doing some basic probability maths, here's what you get:
-If Twiflag was playing France, there was a 76% chance of Germany backing down.
-If Twiflag was playing Bri'ain, there was a 17% chance of Germany backing down (unless he refused to join France's war, in which case the probability is ~5%)
-If Twiflag was playing some other random nation, Germany had a ~14% chance of backing down.
In conclusion, AI Germany has a ~14% chance of backing down if the player is playing on ahistorical, didn't preset the paths of Britain/France in the gamerules and isn't playing said nations. Roughly 1 in 6 games. Thus, Germany backing down is uncommon, but not that rare. Again: if you play on ahistorical, the only thing that will influence the outcome of Rhineland is the raw amount of divisions each side has, which is not affected by the difficulty whatsoever.
I'd like to ask Twiflag the following: how often do you play base-game, ahistorical, without presets for Britain/France and not as Germany?
>>
>>
>>
>>
>>
File: 0fq7yjznmm361.png (517.7 KB)
>>43282236
Breeburn doesn't have a banner as far as I know, anon. Unless you have access to some supersikrit ones. And I like Twiggles.
>>
>>
>>
File: image_2026-06-04_094628260.png (562.0 KB)
>Boots up yet another game of my second favorite Hoi4 mod Equestria at War.
>Picks Equestria
>Do the exact same shit I do every playthrough and bring harmony and keep the princesses in charge.
Hell yeah I love this mod.
Also I make Anonmare my top general for the meme every time.
>>
File: Sunset_Shimmer.png (49.6 KB)
>>43283083
Is the pic a teaser for the rework?
I do basically the same thing, but I end up making Equestria a republic and elect Sunset Shimmer for the research bonus and I don't use Anonfilly because he's a retard. I would prefer Anonstallion and making it so that he could at least eventually be grinded into a decent general.
>>
>>43283110
Yep, it's the rework teaser. Personally I play Hoi4 to larp, not min max but Sunset is cute so it works out. And I would prefer to have the trifecta, anonmare, anon stallion, and regular human anon. Maybe someone will make a submod someday about human anon fucking around Equestria.
>>
>>43283117
>Personally I play Hoi4 to larp, not min max
Eh, it was either her or Applejack. By late game, the content is basically finished, so I could LARP the research boost as her genuinely developing the country.
>>
>>
>>43282920
I have also stated that there is way more to AI than just numbers. And talked about nudging the AI chances, which is what you've talked about now too.
Also difficulty does make AI stupider and especially less agressive and more passive.
>>
>>
>>43283083
The teaser looks really boring and nothing burger.
>uprooting the tyrant
Johan isn't even a tyrant. He literally doesn't do anything tyrannical. And tries to make Olenia strong and centralized to resist changelings.
>>
>>
>>
>>43283273
twiflag, the anon you're responding to isn't me
Anyway, I quote you:
>On civilian [the AI] is literally non-existent. I ve seen Germany actually backdown to Rheinland remilitarization on civilian. That is how retarded AI is there.
And I explain to you (and that other anon) that AI Germany backing down is not influenced whatsoever by game difficulty. Germany is just as likely to back down on civilian as it is on veteran.
>>
>>
>>
>>43283350
I wrote about it in >>43281741, but I'll rephrase it to be clearer.
In short, the probability that AI will do a certain focus, decision, or take a certain option in an event can be increased or decreased by things called modifiers. These modifiers are only applied if certain conditions (triggers) are met. Triggers may also change the outcome of an event or focus. Difficulty (i.e. civilian/recruit/etc.) can, in theory, act as a trigger.
In practice, only three countries use difficulty as a trigger: Spain (for some civil war stuff, it basically makes the civil war easier on lower difficulties), Bulgaria (2 random decisions are more likely to be taken by AI on higher difficulties), and the Raj (their communist path lets them cause civil wars in other countries; if you are such a country, you have an event option that lets you prevent it, but it only appears when playing on lower than veteran and not on ironman. AI cannot take it)
And some extra info: the only countries in EaW to use difficulty as a trigger are the Changeling Lands and Equestria. Both of them use it for decisions that raise militias (lower difficulty = more militias raised. This only applies to the player). Equestria also has one focus that gives 75000 ponypower if you are playing on less than regular.
>>
File: image_2026-06-04_140831550.png (676.7 KB)
>>43283247
Hmm, true. I do hope with the rework it'll make the focus tree larger. And that is a good larp.
>>43283282
Deer hooves types this.
>>
>>
>>
>>
>>43283726
>You literally achieve that before the war or during the early phase of war.
Anon was talking about what if Equestria wasn't at war.
>Depending how fast the world tension rises.
The Changeling Lands make a lot of world tension, so without the Changelings declaring war on Equestria, it takes a while for the chaos in the rest of the world to make up for that world tension.
>>
>>
>>
File: image_2026-06-04_162435512.png (325.6 KB)
>>43283732
It could be better yeah. One for the commieslop ponies is this one.
>>
>>
>>
>>
File: large (21).png (820.0 KB)
>>43283737
God, imagine being in the middle of three way kiss between them while they tease you about playing Hoi4. Bonus if the main six are there too.
>>43283760
Thing can always be better. Thing usually better when major update release.
>>43283766
Revolutionary Thug Bats.
>>
>>43283727
I'll admit, that chance seemed to be a bit too big for me. So, I did some testing now. Played as France on Elite, did literally nothing until March. From that point on, I waited for the Rhineland event (March 11), went down the event chain, then restarted when it concluded. Of the 10 times I did this, Germany backed down 8 times. Small sample size? Yes, but enough to prove a point.
You can do the tests yourself if do not believe me (for reference, I used the March 1 autosave; if you save after already getting the Rhineland event, it might eliminate the randomness factor, so I'd advice against it).
This probability only seems too high because AI France has a significantly lower chance of getting Germany to back down (and a 0% chance on historical), and because, be honest, how often do you play base-game France and go down the early war path?
>>
>>
>>
File: 2026_06_05_02i_Kleki.png (3.5 MB)
>>43279582
Portrait for Fleur I finished tonight
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>43286480
Really recently. It was actually nerfed since, changelings used to be complete MP sweatlords. They're still sweatlords, but at least they don't send volunteers into every war on the planet to grind.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>43287486
It does right now, if you're a GOY.
Officially, probably not. If nobody bothered with Griffonstone yet, nobody will. It's in an awkward geographical position that leads to being gangbanged from every direction, and features canon characters instead of furry communist OCs.
>>
There should be a secret event text that you only get when you activate "Scraping the Barrel" when playing as Equestria that is just essentially a greentext of the Cutie Mark Crusaders getting drafted, and it ends with them doing the cheer:
"CUTIE MARK CRUSADERS SOLDIERS!!!"
And then if the war doesn't end in 6 months you get another dialogue box where they die when their trench gets overrun.
>>
>>43287486
Devs have to jump through a lot of hoops to get approval to work on new nations, doubly so for ones with canon FiM characters. It's not gonna happen anytime soon.
Thankfully this system saved us from Changelings getting a communist path.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
File: CRY DEC 1012.jpg (301.7 KB)
I was curious about how viable rushing magical infantry actually was so I did a Crystal Empire game and challenged myself to only use it instead of regular infantry.
I got pushed all the way back to the Crystal City since I just didn't have enough production for more than 15 units at the start of the war, but I was also spamming fighters. I've only now stabilized things and retaken half the country.
Stalliongrad also ate rocks in Nova Griffonia and is only now pushing the junta back.
The changeling AI feels much more threatening than it used to be.
>>
>>
>>
>>
>>
File: CRY run war summary.jpg (248.5 KB)
>>43290949
The last summary I got before I stopped. Wingbardy tried to start a World War while I was busy pushing back the changelings.
Could have been worse.
>>